the range of a projectile is…… the range depends on the projectile’s….. how far it goes...
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The range of a projectile is……
The range depends on the projectile’s…..
how far it goes horizontally
the speed and angle fired
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Analyzing the x and y motion gives us 2 simultaneous equations
X = Xo + (Vi cosθ) ● t (there is no acceleration horizontally)
Y = Yo + (Vi sin θ) ● t + ½ g t2 (g is 9.8 m/s2)
The range equation:
2 vi2 cossin = Range
or vi2 sin2 = Range
__ g
__ g
Now lets eliminate variables until we get the equations below
1. Get rid of the Xo and Yo: set your reference frame to start at the origin
2. Get rid Y: You land at Yo again, which equals zero height
3. Get rid of t:
Solve the vertical equation for t and then substitute it for t into the first equation
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The range equation:
2 vi2 cossin = Range
or vi2 sin2 = Range
2 g
__ g
Solve the vertical equation for t and then substitute it for t into the first equation
- (Vi sin θ) ● t = ½ g t2 (now divide both sides by t)
-Vi sin θ = ½ g t (divide ½ g on both sides)
-(2Vi /g)sin θ = t X = (Vi cosθ) ● t = (Vi cosθ) ● (2Vi /g)sin θ
You can further simplify using the trig identity 2cossin = sin2θ to get the last form:
Let’s do 2 reality checks: #1 units #2 what angle gives the maximum?
m45
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Now let’s derive the Trajectory
Equation
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We have shown, for projectiles;
x(t) = Vicos· t and y(t) = Visin• t - ½ g•t2
How can we write y= f(x)?
How can we remove time from the equations?
2) Subst: y = Visin • ( x / Vicos) - ½ g• ( x / Vicos) 2
Do you see a trig identity that would make this equation less ugly?
Creating a trajectory equation
Solve for t: t = x / Vicos
1) Eliminate t. Solve the first equation for t and substitute it wherever t appears in the second equation.
Now substitute it
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y = Vi sin • ( x / Vi cos) - ½ g• ( x / Vicos) 2
y = Vi tan • x - g•x 2 / 2Vi 2
cos 2
This is of the general mathematical form
y = ax + bx 2
Which is the general form of …………..a parabola
y = tan • x - (g/ 2Vi 2
cos 2 ) •x 2
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y = tan • x - (g/ 2Vi 2
cos 2 ) •x 2
Calculate the parabolic equation for Vi = 50 m/s and = 30 degrees
y = 0.577• x - 10/3750 •x 2
y = tan 30 • x - (10/ 2 (50) 2
cos 2 30 ) •x 2
y = tan 30 • x - (10/ {2 (50) 2
cos 2 30 ) } •x 2
y = 0.577 x - 0.00267x 2
Graph this on your graphing calculator
Now recalculate and graph it at 45 degrees
y = tan 45 • x - (10/ {2 (50) 2
cos 2 45 )} •x 2
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The range of a projectile is……
The range depends on the projectile’s…..
The range equation:
2 vi2 cossin
or vi2 sin2 = R
g
g
how far it goes horizontally
the speed and angle fired
We can derive this from our kinematic using simultaneous equations to eliminate other variables