the future of retailnewpaper.space/wp-content/uploads/2019/06/allison-crank.pdf · trump ar,...
TRANSCRIPT
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1 - 1 2 J U L YA A V I S I T I N G S C H O O L 2 0 1 9N E W P A P E R I I , M E L B O U R N E
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T H E F U T U R E O F R E T A I L
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S H O P P I N GB A C K G R O U N D
The newest shopping centres today are the ultimate pleasure domes.
Complete with aquariums, in-door skiing, ice-skating, theme parks,
plastic surgery clinics and more where “mirrored columns and walls
further fragment the scene shattering the mall into a kaleidoscope of
ultimately unreadable images. Confusion proliferates at every level; past
and future collapse meaninglessly into the present; barriers between
real and fake, newer and far, dissolve as history, nature, technology,
are indifferently processed by the mall’s fantasy machine. Yet this
implausible, seemingly random, collection of images has been assembled
with an explicit purpose: to support the mall’s claim to contain the entire
world within its walls.”
- Margret Crawford, architectural theorist
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W E S T E D M O N T E N M A L L
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G R E E K A G O R AM A R Y E V A N S P I C T U R E L I B R A R Y
A huge part of public space in daily life is retail
environments and cultural spaces. At the same time,
public life is proliferating through the use of social media,
the internet, reddit boards and the like. We swipe right,
like, comment, tweet, share and cultivate our public
personas through screens. At present, there is a clear
barrier between our physical environment and those little
black devices, but this division will become less defined
as technology advances through the tools of augmented,
virtual and mixed realities and architecture becomes
more “phygital.”
Shopping architecture plays a huge role in defining
public life, not only are they places to “see and be seen,”
but these places in play an integral role in defining local
culture. The agora, stores, pleasure gardens, malls, cafes
and taverns have frequently been the backdrop for dating
culture, new connections, meeting friends, the start
of political uprisings or the birth cultural movements.
Online shopping, although it may expedite consumption
more effectively, still largely lacks this public role.
In order to compete with e-commerce, future-oriented
architects must rethink the notion of the store, cafe,
agora, and shopping architecture in this digital era as
a new platform that combines the benefits of emerging
technologies with the theatrics of public space. Where
atoms and pixels blend to create new kinds of architecture
and layered stories for a “mixed reality” future. As this
develops over the next century, so too will the role of the
architect, designing systems where brick and mortar
merges with data and voxels.
“I refuse to pay alimony to those bastard developments.” - Victor Gruen
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V A L E R I A N A N D T H E C I T Y O F A T H O U S A N D P L A N E T SL U C B E N S O N , 2 0 1 7
B L A D E R U N N E R 2 0 4 9D E N I S V I L L E N E U V E , 2 0 1 7
S O U T H D A L E C E N T E R , M I N N E S O T AV I C T O R G R U E N
G R E E K A G O R AM A R Y E V A N S P I C T U R E L I B R A R Y
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In this course, students will design their vision for the
next retail architecture from three different scales
and perspectives (mall, store and consumer level). At
the end of the workshop, students’ physical models/
installations will be layered with digital material
through mixed reality (Magic Leap) and augmented
reality (smartphones and tablets) devices.
Each group will question how to design brick and mortar
architecture to better suit the needs of a “phygital”
future. Where technology is not a gimmick, but a tool that
augments the shopping experience and makes everyday
public life a bit more wondrous.
For inspiration, we will look at science fiction (Valerian,
Ready Player One, Black Mirror), “placemaking”
architecture case studies (Jon Jerde, James Rouse, Victor
Gruen and John Lautner), public spaces (Ray Oldenberg,
Instagram museums, Meow Wolf and the Experience
and Transformation Economy) and user centred design
approaches for concept building and creating scenarios.
We will also take a field trip to different shopping centres
in Melbourne: i.e. Burwood Brickworks (sustainability),
Emporium Melbourne/Chadstone (luxury) and Collins
Place to people watch and observe. Students will also
have a crash course on designing for augmented reality
and mixed reality devices with Unity 3D software and how
to deploy them onto smartphones, tablets and the Magic
Leap.
Students will create a “phygital” set for their concepts,
combining real models with digital overlays. The final
outcome of the course will be mixed reality installations
that, together, create a futuristic agora from three
different scales. In each installation, the physical
scenography will merge with the digital information when
seen through a Magic Leap or tablet.
C O U R S E D E S C R I P T I O N
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V A L E R I A N A N D T H E C I T Y O F A T H O U S A N D P L A N E T SL U C B E N S O N , 2 0 1 7
M E O W W O L FS A N T A F E , A R I Z O N A
F R E M O N T S T R E E T E X P E R I E N C E L A S V E G A S , J O H N J E R D E
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M A G I C L E A P
A R B O O K , V U F O R I A
T R U M P A R , V U F O R I A
Students should have their own laptops/computers with
a 3D software on it. Both 3D and 2D elements will be used
in the final application
Magic Leap device. Students will learn basics on how to
program and develop for the Magic Leap and deploy an
application.
iPads & tablets where we build an AR app with Vuforia
Building materials for architectural structures, laser cut
models or props. We will overlay these structures with our
digital interventions
1.
2.
3.
4.
Students will need to be able to build their
structures in a 3D software of their choice. No
previous experience in app building, AR, Magic
Leap or coding is required.
P R I O R K N O W L E D G E
M A T E R I A L S
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M A G I C L E A P E X A M P L E
Students will work in groups making a mixed reality /
augmented reality re-design for one of three different
perspectives and scales: the shopping mall, the store and
individual customer experience. These three experiences
will be shown to the public at the final exhibition.
Create a physical installation architecture / scenography
/ scale model designed to serve as a set for the digital
overlay.
Create digital material for the mixed reality experience
(3D models, UI, interfaces, animations, etc.)
Apply and layer this digital material in space to the
physical models via markers in their installation.
Basic interactions can be coded to make the material
interactive as well as sound and effects (particles).
During the course, students are encouraged to document
their process and experimentations in a form of a
booklet or poster which will be incorporated in their final
presentation
The mixed reality experiences can be video recorded/
photographed or made into animated films to convey the
students’ scenario.
1.
2.
3.
4.
O U T C O M E S
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Morning: Course introduction on the history of shopping
Afternoon: Introduction to AR and MR
Morning: Site visits to shopping malls in Melbourne
Afternoon: Site visits to shopping malls in Melbourne
Morning: Individual Work on analysis of the site visits
Afternoon: Presentation of MR ideas & formation of groups
Morning: Group Work: ideation
Afternoon: Presentation of initial concepts and communal critique
Morning: Group Work: ideation 2
Afternoon: Presentation 2
Morning: Crash course on Unity and Vuforia
Afternoon: Group Work: ideation in Unity
Morning: Group Work: building physical sets & digital content
Afternoon: Presentation of Progress
Morning: Group Work: building physical sets & digital content
Afternoon: Presentation of Progress
Morning: Group Work: Finalize presentation (both physical sets and digital content)
Afternoon: Debugging of Applications / Deploying the applications on the devices
Morning: Set up / exhibition
Afternoon: Exhibtion + Party
M o n d a y
July 1
T u e s d a y
July 2
W e d n e s d a y
July 3
T h u r s d a y
July 4
F r i d a y
July 5
M o n d a y
July 8
T u e s d a y
July 9
W e d n e s d a y
July 10
T h u r s d a y
July 11
F r i d a y
July 12
S C H E D U L EP L A N S A R E S U B J E C T T O C H A N G E
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M E O W W O L F ,H O U S E O F E T E R N A L R E T U R N
G E N I U S C O L L E C T I O N , M O N C L E RA R B O O K
L O U I S V U I T T O NA R T E C H N O L O G Y B A G S , 2 0 1 9
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