persistent stereo augmented reality object tracking using unity3d and vuforia

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Persistent Stereo AR Object Tracking in Unity3D Dr James Birt Using vuforia-samples-eyewear-unity-5-0-5.zip https://developer.vuforia.com/downloads/samples For more details please read: https://developer.vuforia.com/library/articles/Solution/How-To-use-the-Extended-Trac king-API

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Page 1: Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Persistent Stereo AR Object Tracking in Unity3D

Dr James BirtUsing vuforia-samples-eyewear-unity-5-0-5.zip

https://developer.vuforia.com/downloads/samples

For more details please read: https://developer.vuforia.com/library/articles/Solution/How-To-use-the-Extended-Tracking-API

Page 2: Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Step 1: Switch off Object Mesh Renderers In my Example I have the default 2

Page 3: Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Step 2: ARCamera Settings NB: I have 2 markers

Page 4: Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Step 3: ImageTargets > Enable Extended Tracking

Page 5: Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Step 4: Test Extended TrackingPhysical Marker Setup Stereo Videos – I can move away from the markers briefly and retain the models

Turn over markersNo longer tracked

Page 6: Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Step 5: Enable Persistent TrackingEdit: Vuforia/Scripts/DefaultTrackableEventHandler

ObjectTracker tracker = TrackerManager.Instance.GetTracker<ObjectTracker>();bool success = tracker.PersistExtendedTracking(true);

Add these two lines of code for persistent tracking

Page 7: Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Step 6: Test Persistent TrackingPhysical Marker Setup Stereo Videos – I can move away from the markers and retain the models

Turn over markersTheir tracked!!!