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Kalashtar The Edge of Madness Other-Worldly Beauty Displaced Exiles

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—Don Bassingthwaite, The Binding Stone

KalashtarGETH'S JAW TIGHTENED. HE GESTURED TO THE

woman's distinctive clothes and spear, to her fine features.

"She's a kalashtar."

Only the vaguest kind of recognition flickered in Adolan's

eyes. "Kalashtar come from the east," Geth explained. "Far to

the east—across the Dragonreach and the Sea of Rage, from

Sarlona." He glanced down at the sleeping woman. "I saw

some of her kind in Rekkenmark in Karrnath. A wizard told

me that they have powers that aren't like any magic we know."

He touched his forehead. "It's some kind of mind-magic."

Adolan's eyes narrowed and his nose crinkled. "Do they all

float like that when they fight?"

Kalashtar, which in Quori means "wandering dreams," first

came to Eberron 1,800 years ago. They came as a renegade

group from Dal Quor that sought to escape religious and

philosophical persecution for their religious beliefs. Agents of

Dal Quor known as the Dreaming Dark hunted them until

finally the group's leader, Taratai, found an audacious way to

escape Dal Quor.

Thousands of years after the quori invaded Eberron and

the connection between their plane and the Material Plane

was severed, the kalashtar were the first of the quori to

discover a means to reach the Material Plane once more.

Fleeing persecution, they transformed their physical forms

into psychic projections that allowed them to enter the

Material Plane and possess willing humans. Today, new

kalashtar are born, not possessed; neither spirit nor human,

they are a new race that breeds true.

It took three hundred years for the other quori to discover a

similar means to psychically project their spirits out of Dal

Quor and possess human bodies, forming the Inspired (see

page 290), while leaving their own bodies behind—much as

mortals project their minds to Dal Quor when they dream.

For fifteen hundred years now, the Inspired in their vast

kingdom of Riedra have continued to persecute and oppress

the kalashtar.

The Edge of MadnessAs a true hybrid of human hosts and quori spirits, the

kalashtar possess keen intellects but are not ruled by logic.

They seek the perfection of their minds and spirits, often to

the exclusion of any physical pursuits. They are generally

warm and compassionate, but their manners and ways of

thinking are alien to the native races of Eberron. They are

more interested in psionics than in the magic that pervades

Khorvaire, and often lace their discourse with esoteric terms

such as “matter,” “kinetics,” and “ectoplasm.”

The kalashtar are outcasts from their home plane and can

never return there—not even in dream. The combination of

life in exile and a dreamless existence makes the kalashtar

slightly inclined toward madness, and some have speculated

that the kalashtar devote themselves to psychic and physical

discipline in order to keep themselves safely sane.

Other-Worldly BeautyKalashtar appear very similar to humans, but they have a

grace and elegance that makes them seem almost too

beautiful. They are slightly taller than the average human, and

their faces have a slight angularity that sets them apart from

the human norm, but these deviations only make them seem

more attractive.

Kalashtar are born diplomats and relate fairly well to

individuals of all races—except the Inspired. They relate best

to humans, with whom they share the greatest physical

similarity, but some kalashtar find themselves strongly drawn

to other races instead.

Displaced ExilesThe kalashtar homeland is a region of Sarlona called Adar, a

land of forbidding mountains and hidden fortresses in the

southeastern portion of the continent. Even in Adar their

numbers are small, and the number of kalashtar found in

Khorvaire is much smaller still. However, they can be found in

many of the largest human cities. The largest kalashtar

population in Khorvaire is in the city of Sharn. They oppose

the Inspired in all ways, both within Riedra and beyond its

borders, and likewise oppose any group or force that corrupts

or degrades mortal souls.

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RACES | KALASHTAR

Kalashtar do not follow gods, but they have their own

religion, called the Path of Light. The center of this belief

system is a universal force of positive energy the kalashtar

call il-Yannah, or "the Great Light." Through meditation and

communion with this force, the kalashtar seek to strengthen

their bodies and minds for the struggle against the forces of

darkness that threaten all life on Eberron. Though il-Yannah

is not a deity, its few clerics draw power from the Path of

Light.

Kalashtar NamesKalashtar names have much in common with the names of

their people: They are three to five syllables long, with a

combination of hard and hissing consonants.

Male names end with one of the masculine name suffixes –harath, –khad, –melk, or –tash.

Female names use the feminine suffixes –kashtai, –shana,

–tari, or –vakri.

Male Names: Dalharath, Halkhad, Havrakhad, Kanatash,

Lanamelk, Lanharath, Malharath, Minharath, Nevitash,

Parmelk, Talkhad, Thakakhad, Thinharath, Zeratash

Female Names: Ganitari, Inatari, Khashana, Lakashtari,

Mevakri, Novakri, Panitari, Sorashana, Thakashtai,

Thatari, Ulshana

Kalashtar TraitsYou kalashtar character has certain traits deriving from your

Dal Quor ancestry.

Ability Score Increases. Your Charisma score increases

by 2, and your Wisdom score increases by 1.

Age. Kalashtar age at a rate similar to that of humans.

Alignment. The Quori who became the Kalashtar were

born of the light in Dal Quor's endless cycling between light

and dark. They combine a sense of self-discipline that

borders on the ascetic with a genuine concern for the welfare

of all living things, or at least their souls.They believe in a

sense of something orderly and compassionate; hence they

tend toward Lawful and Good in nature.

Size. Kalashtar are medium size, and range in height and

weight similar to humans.

Speed. Your base walking speed is 30 feet.

Commanding Presence. You gain proficiency in the

Persuasion skill.

Dreamless. Kalashtar sleep but do not dream. The

kalashtar is immune to any effect that requires the target to

be dreaming or places the target into a dreaming state. Spells

that conjure or manifest a creature's nightmares also have no

effect on the kalashtar.

Dual Soul. You have advantage on all Intelligence,

Wisdom, and Charisma saving throws versus enchantment

effects and possession.

Mindlink. You can communicate telepathically with a

willing intelligent creature within 30 feet of you. You can

communicate telepathically even if you do not share a

common language.

Natural Psychic. If you take a level in any class that

provides Ki or Psi, you gain 1 extra point per level. (Thus, the

first level in Monk allows you no extra Ki point, but you would

have 3 points at level 2, 4 at level 3, and so on.)

Languages. Kalashtar speak Quor, the language of the

quori, and the common tongue of their homeland (Common

in Khorvaire, or Riedran in Adar). Quor is a hissing, guttural

tongue more suited to the alien forms of the quori than their

humanoid hosts. It has its own written form, a flowing,

elegant script with many circular letters.

Credits & ChangelogLast updated on May 5th, 2017

This is heavily based on the kalashtar within the EberronCampaign Setting 3.5 edition. With most material pulled from

that source.

This was put together by Freewolf (/u/Freewolf). and posted

to my Homebrew site for my D&D 5E campaign set in

Eberron.

Praise be the master for creating The Homebrewery.

Version 1.0Initial version.

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RACES | KALASHTAR