eberron character sheet pdf

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Character Sheet for D&D Eberron Campaign Setting

TRANSCRIPT

  • character name

    player

    alignment religion size age gender height weight region of origin

    class and level race type and subtype

    2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos

    are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

    character illustration or dragonmark

    EXPERIENCEEXPERIENCE

    NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

    CLASS FEATURES

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    STRSTRENGTH

    DEXDEXTERITY

    INTINTELLIGENCE

    WISWISDOM

    CONCONSTITUTION

    CHACHARISMA

    ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

    FORTITUDE(CONSTITUTION)

    REFLEX(DEXTERITY)

    WILL(WISDOM)

    = + + + +

    = + + + +

    = + + + +

    BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

    BASE ATTACK BONUS SPELL RESISTANCE

    GRAPPLEMODIFIER

    = + + +

    TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

    SPEED

    ACARMOR CLASS

    = 10 + + + + + + +

    ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

    FLAT-FOOTEDARMOR CLASS

    TOUCHARMOR CLASS

    INITIATIVEMODIFIER

    = +

    DEX MISC.TOTAL MODIFIER MODIFIER

    HPHIT POINTS

    TOTAL NONLETHAL DAMAGE

    WOUNDS/CURRENT HP

    DAMAGE REDUCTION

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

    SPELL FAILURE SPECIAL PROPERTIES

    ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

    CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

    ARMOR/PROTECTIVE ITEMS

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    r Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

    Appraise r int Balance r dex* Bluff r cha Climb r str* Concentration r con Craft r ( ______________) int Craft r ( ______________) int Craft r ( ______________) int Decipher Script int Diplomacy r cha Disable Device int Disguise r cha Escape Artist r dex* Forgery r int Gather Information r cha Handle Animal cha Heal r wis Hide r dex* Intimidate r cha Jump r str* Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Listen r wis Move Silently r dex* Open Lock dex Perform ( _____________) cha Perform ( _____________) cha Perform ( _____________) cha Profession ( ___________) wis Profession ( ___________) wis Ride r dex Search r int Sense Motive r wis Sleight of Hand dex* Spellcraft int Spot r wis Survival r wis Swim r str* Tumble dex* Use Magic Device cha Use Rope r dex ______________________ ____ ______________________ ____

    c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

    SKILLS /MAX RANKS(CLASS/CROSS-CLASS)SKILL

    MODIFIERSKILL NAME KEY

    ABILITYABILITY

    MODIFIER RANKSMISC

    MODIFIER

    CL

    AS

    S

    SK

    ILL

    S?

    RACIAL TRAITS

    AFFILIATIONS AND ENEMIES

    CONDITIONAL AC MODIFIERS ACTION POINTS

  • FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    SPECIAL ABILITIESPAGE REF.

    SPELLS AND INFUSIONS

    c c 0 c 0c c 1st c cc c 2nd c cc c 3rd c cc c 4th c cc c 5th c cc c 6th c cc c 7th c cc c 8th c cc c 9th c c

    SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY BONUS SPELLS

    ARCANE SPELL FAILURE %CONDITIONAL MODIFIERS

    SPECIALTY SCHOOL

    PROHIBITED SCHOOLS

    SPELL SAVE DCMOD

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

    CONTAINERSCONTAINER CAPACITY WEIGHT

    WEALTHMONEY GEMS ART OTHER

    CP

    SP

    GP

    PP

    LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

    EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

    POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

    TOTAL WEIGHT CARRIED

  • FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    SPECIAL ABILITIESPAGE REF.

    SPELLS AND INFUSIONS

    c c 0 c 0c c 1st c cc c 2nd c cc c 3rd c cc c 4th c cc c 5th c cc c 6th c cc c 7th c cc c 8th c cc c 9th c c

    SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY BONUS SPELLS

    ARCANE SPELL FAILURE %CONDITIONAL MODIFIERS

    SPECIALTY SCHOOL

    PROHIBITED SCHOOLS

    SPELL SAVE DCMOD

    FEAT PAGE REF.

    NO

    TE

    S

    FEAT PAGE REF.

    NO

    TE

    S

    CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

    CONTAINERSCONTAINER CAPACITY WEIGHT

    WEALTHMONEY GEMS ART OTHER

    CP

    SP

    GP

    PP

    LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

    EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

    POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

    TOTAL WEIGHT CARRIED

  • character name

    player

    alignment religion size age gender height weight region of origin

    class and level race type and subtype

    2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos

    are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

    character illustration or dragonmark

    EXPERIENCEEXPERIENCE

    NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

    CLASS FEATURES

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    NOTES

    CLASS FEATURE PAGE REF.

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    AMMUNITION __________________________

    ATTACK ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    STRSTRENGTH

    DEXDEXTERITY

    INTINTELLIGENCE

    WISWISDOM

    CONCONSTITUTION

    CHACHARISMA

    ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

    FORTITUDE(CONSTITUTION)

    REFLEX(DEXTERITY)

    WILL(WISDOM)

    = + + + +

    = + + + +

    = + + + +

    BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

    BASE ATTACK BONUS SPELL RESISTANCE

    GRAPPLEMODIFIER

    = + + +

    TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

    SPEED

    ACARMOR CLASS

    = 10 + + + + + + +

    ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

    FLAT-FOOTEDARMOR CLASS

    TOUCHARMOR CLASS

    INITIATIVEMODIFIER

    = +

    DEX MISC.TOTAL MODIFIER MODIFIER

    HPHIT POINTS

    TOTAL NONLETHAL DAMAGE

    WOUNDS/CURRENT HP

    DAMAGE REDUCTION

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

    SPELL FAILURE SPECIAL PROPERTIES

    ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

    CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

    ARMOR/PROTECTIVE ITEMS

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    r Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

    Appraise r int Balance r dex* Bluff r cha Climb r str* Concentration r con Craft r ( ______________) int Craft r ( ______________) int Craft r ( ______________) int Decipher Script int Diplomacy r cha Disable Device int Disguise r cha Escape Artist r dex* Forgery r int Gather Information r cha Handle Animal cha Heal r wis Hide r dex* Intimidate r cha Jump r str* Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Knowledge ( __________) int Listen r wis Move Silently r dex* Open Lock dex Perform ( _____________) cha Perform ( _____________) cha Perform ( _____________) cha Profession ( ___________) wis Profession ( ___________) wis Ride r dex Search r int Sense Motive r wis Sleight of Hand dex* Spellcraft int Spot r wis Survival r wis Swim r str* Tumble dex* Use Magic Device cha Use Rope r dex ______________________ ____ ______________________ ____

    c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

    SKILLS /MAX RANKS(CLASS/CROSS-CLASS)SKILL

    MODIFIERSKILL NAME KEY

    ABILITYABILITY

    MODIFIER RANKSMISC

    MODIFIER

    CL

    AS

    S

    SK

    ILL

    S?

    RACIAL TRAITS

    AFFILIATIONS AND ENEMIES

    CONDITIONAL AC MODIFIERS ACTION POINTS