the dreams of the sleep of death

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     To be, or not to be? That is the question—Whether ’tis nobler in the mind to sufer

     The slings and arrows o outrageousortune,

    Or to take arms against a sea o troubles,And, by opposing, end them? To die, to

    sleep—o more—and by a sleep to say we end

     The hearta!he and the thousand naturalsho!ks

     That "esh is heir to—’tis a !onsummation#e$outly to be wished% To die, to sleep&

     To sleep, per!han!e to dream—ay, there’sthe rub,

    'or in that sleep o death what dreamsma !ome

    the dreams othe sleep o

    death

    Contents

    (ntrodu!tion&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)

     The *hesuru Wu&&&&&&&&&&&&&&&&&&&&&&&&&&&&)W+ T- *-*.+, in *iamese /at 'orm 0

    W+ T- *-*.+, #emoni! orm 0

    W+ T- *-*.+ , #reamlands 'orm 0

     The *leep o #eath&&&&&&&&&&&&&&&&&&&&&&&&&&&1

     The /a$e o *lumber&&&&&&&&&&&&&&&&&&&&&2

    3ary the maid&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&4

    /hoi 3ei5ling&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&4

    6a!kground&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&4

    /a$ern o 'lame&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&7

    ight Time inThe -n!hanted Wood& &8

    /at in Trap&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&8

    6y the ri$ers o Oukranos&&&&&&&&&&&9:

    *heshru Atta!k&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&9)

    +lthar&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&90

    Arri$ing to +lthar&&&&&&&&&&&&&&&&&&&&&&&&&90 ;mmas&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&91

    What the lo!als know about the -n!hanted 'orest 91

     The 6urgomaster

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     The 3a!hinations o the >oogs&&&&& &))

     The .e"e!tion&&&&&&&&&&&&&&&&&&&&&&&&&&&&&))

    6erries and 6odies&&&&&&&&&&&&&&&&&&&&&&)0

     The *heshru Atta!ks again&&&&&&&&&&)1

    unted%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)1

     The *teps o #eeper *lumber&&&&&&&&)2

     The demon !abinet o 3ister ung @-mily *olo )4

    AppendiB&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C

    .ules&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C

    /ombat&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C

    Dushing .olls&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C

    *kills in #reamlands&&&&&&&&&&&&&&&&&)CWeapons in #reamlands&&&&&&&&&&)C

    #ying while under the efe!ts o the sleep o death )C

    #reamlands /ats and their -nemies )C

    (deas&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)7

    & Arties ightmares&&&&&&&&&&&&&&&&&&)7

    Wild!ard&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)8

    )

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    Introduction The *hesuru Wu

     The !at demon that 3r& ung has predi!ted will atta!k him on 3onday the 90th

     oApril 98)2 is a *hesuru, one o the se$en !at ser$itors o the !at goddess 6ast

    rom when she was worshiped as a sub !ult o the 6la!k Dharaoh&

     The *hesuru eBists in both the dreamlands and the real world and atta!ks its

    prey in both& (ts $i!tims all into The *leep o #eath where their li$ing essen!e,

    their soul is !ompelled to $isit the dreamlands while the demon stalks them into

    both worlds& The *hesuru uses its semi5magi!al tra!king powers to stalk its

    $i!tims in the dreamlands& (t arri$es at the same point as its $i!tims about an

    hour ater them&& it is a !at ater all and enEoys the !hase& When it !at!hes its

    prey it pins it and mesmeriFes it into re$ealing its lo!ation in the waking world&

     The prey is then de$oured in the dream world and the waking world&

    o 'ong has had enough% e has had to sufer

    the insult o the atta!k on his warehouse, the

    ailure o his assassins to wipe out the party, and

    his inability to tra!k down either them or Ga!k

    6rady& *o 'ong and /arl *tanord working

    together ha$e summoned the *hesuru Wu using

    as material !omponents a !at mummy rom the

    time o the 6la!k Dharaoh and dedi!ated to the

    HThe 6eastI aspe!t o yatlathotep gited byOmar *hakti and also personal items o its

    intended $i!tims&

    o5'ong has had agents o his bribe the !leaning

    staf o The Dala!e otel to get him dis!arded

    belongingsJ used drinking glasses, hair et! to

    use as material !omponents to !urse the party& To

    !at!h 6rady they ha$e used a lo$e note rom 6rady that was with /hoi mei5lung

    when /arl *tanord !aptured her on the 9)th o April&

    +nortunately or o a ew things go wrong, Krstly -mily is under the prote!tiono odens, who as a powerul patron o the dreamlands is made aware o the

    shesuru and its $i!tim, he will res!ue -milly’s sprit and deli$er it to 3r Wu who is

    also a worshiper o odens& Also one o the hairs that was deli$ered to o was

    not rom Gean5Daul as was thought but is a!tually rom one o the maids that was

    bribed and 3ei5ung had so !o$ered the letter in kisses that it made a stronger

    link to her than to Ga!k 6rady&

    0

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    W+ T- *-*.+, in *iamese /at 'orm

    *T. :) /O :7 *(> :9 (T 9) DOW 98 #-L ))5 3OM 9:

    D :2

    #amage 6onusJ 59#4&

    WeaponsJ 6ite 2:N, damage 9#)5959#1/law B) 4:N, damage 9#059#1

    ArmorJ i inEured in the waking world, it !hanges

    instantly to !at5demon orm e$en i inEury is enough to

    kill a normal !at

    *pellsJ none in this orm

    *killsJ /aEole C)N, /limb 8:N, Gump 8:N, ;owl

    88N&*neak 7:N ide 7:N

    *anity ossJ none&

    (n the dreamlands this is the daytime orm o the *heshru, although the players

    are unlikely to en!ounter it, as the *heshru as soon

    as it !hanges and eeling $ulnerable, Eumps to the

    moon @it is still a dreamlands !at% and hides there

    until night alls again in the dreamlands

    W+ T- *-*.+, #emoni! orm

    (n demon orm, Wu is a )2:5pound house !at with a

    big aggressi$e belly, gnarly glowing !laws, and eyes

    that "ash and smoke&

    *T. )0 /O ): *(> 97 (T 9) DOW 98 #-L 99 3OM9: D 98

    #amage 6onusJ )#4&

    WeaponsJ

    /laws B) C:N, damage 9#7)#4

    =rapple C:N

    ArmorJ(n the waking world ignores physi!al

    weapons and natural damage, in the dreamlands it has 4 points o tough skin

    and magi!al prote!tion

    Doun!eJ The *heshru !an mo$e and atta!k on!e as a single a!tion

    *killsJ #odge 7:N, Gump 7:N, *neak 7:N ide 7:N *pot idden 7:N, isten7:N

    *pellsJ none appli!able

    *anity ossJ 9#0P9#9: *A&

    1

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    WU THE SHESHRU , Dreamlands Form

    (n the dream land the *heshru !an perorm ypnotism on

    any grappled target& DOW $s DOW or it to or!e its target

    to re$eal where they are in the waking world&

    *ee hypno !at gi%

    The Sleep of Deathight @*hanghai

    As night alls the (n$estigators try to

    settle in to sleep or their Krst night at

    the Astor ouse otel& The (n$estigators

    ha$e booked in under alse names and

    hope that the !ultists ha$e not been

    able to trail them rom where they were

    atta!ked at the Dala!e otel&

    Apart rom the usual sleep problems that an eBperien!ed in$estigator would be

    eBpe!ted to ha$e, there would seem to be another problem tonight as it would

    seem to be mu!h agitation amongst the lo!al !ats& (n a!t the players are already

    asleep and under efe!t o the *leep o #eath, anyone who said that they are not

    sleeping unknowingly ell asleep where$er they were and are now dreaming that

    they are awake& *ounds o !aterwauling and !at Kghts areheard rom outside the in$estigators windows and !ontinue

    until somebody goes to in$estigate& ( nobody in$estigates

    the sound swit!hes to that o $ery loud purring&

    Opening a !urtain re$eals two giant pairs o !at eyes

    looking in *A :Pd1& At this point the players are alling

    deeper into dream and reality begins to break down, the

    giant !at at the windows seems to be pawing at the

    window and is about to burst into the room, at otherwindows !ats !an be heard bashing against the windows

    and the !orridors are ull o a streams o !ats that trip at

    and s!rat!h the (n$estigators&

    .oll *pot hidden skill to noti!e that although predominantly bla!k !ats amongst

    the !ats are some unusual breeds, notably *iamese, 3anB tailless !ats and e$en

    hairless !ats& Opening !upboards at this point will re$eal more !ats alling rom

    within& *hooting at the !ats, will kill indi$iduals that disappear under the weight

    o !ats, shooting at the giant !at seems to be inefe!tual, perhaps pro$oking a

    2

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    swipe o its paws that kno!ks the in$estigator o$er to be pulled away by the

    stream o !ats& *A @9Pd4

    (n$estigators that run down the stairs @or up the stairs or e$en run around a

    !orridor Knd themsel$es suddenly on a wide desert plane a!ing a horde o !ats

    running towards them and with a !lif wall behind them, a !a$e mouth would

    seem to ofer the only sour!e o reuge& With them there are also two unknown

    terriKed looking /hinese women as well as -mily& 6ehind the horde o /ats there

    would seem to be the enormous !at again& To a$oid "eeing toward the sa$e

    requires a su!!essul *A roll& While running in pani! towards the !a$e a thingsswoops down and grabs -milly& *ho!king and un!outh bla!k thing with smooth,

    oily whale like sura!es& unpleasant horns that !ur$ed inward toward ea!h other,

    bat wings whoseJ beating make no sound, ugly prehensile paws& and barbed tails

    that slashed needlessly ,and disquietingly& And worst o all, no a!e% (t "ies away

    with her in its grasp, with its tail wrapped around her and the pointed end

    ti!kling her madly& -mily disappears s!reaming into the sky&

    4

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    (=T=A+T, the 'a!eless orror @*ent by odens to

    res!ue -mily

    STR 99 CON 99 SI 91 INT 1 !OW 99 DE" 90

    #o$e 4P9) 'lying H! 9)590WeaponsJ =rapple 2:N, damage held or ti!kling

     Ti!kle 2:N, immobiliFed 9#4 9 rounds&

    ArmorJ )5point skin&

    *killsJ ide 8:N, *neak 8:N

    *anity ossJ :P9#4 *anity points to set a nightgaunt&

     The /a$e o *lumber

    On!e inside the !a$e the sound o pursuit dies of and

    looking out o the !a$e entran!e re$eals only darkness, anyone $enturing out

    into the darkness Knds themsel$es somehow returned to the !a$e ater a ewstepsQ this strange de$elopment !osts the tra$eller 9Pd0 *A& At the ba!k o the

    !a$e is a balustrade stair!ase that leads down into the gloom& The only light

    sour!e @unless players brought something with them is a dim light shining up

    rom the stairs& ( the in$estigators dally too long great tendrils o darkness spill

    in through the !a$e entran!e @:Pd0 *A

    Also in the !a$e are Mary, a maid rom the pala!e hotel –and /hoi 3ei5ling

    3ary the maid

    3ary’s real name is *ima Rian, she was paid S): dollars to get some personal

    items rom The Dala!e otel while !leaning the rooms& *he doesn’t belie$e in

    bla!k magi!, but knows some people do, so what i she gets some items or

    them, anyway, who is going to say no to a tong member?

    *he thinks she is Eust ha$ing a nightmare and starts saying things like&& HThis

    !an’t happen, ( want to wake up%I *he is wearing a maids uniorm rom the

    Dala!e hotel, whi!h the players will re!ognise an idea roll& *he will be relu!tant to

    admit that she helped the !ultists, but when she Knally belie$es in what

    happened to herQ will admit i she thinks it will help resol$e the situation&

    C

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    /hoi 3ei5ling

    %ac&'round

    /hoi 3ei5ing was born into a well to do amily but shewas disowned when she disgra!ed her amily by going

    to radi!al meetings and li$ing with a young radi!al

    do!tor, i >hisui& When she be!ame pregnant he

    abandoned her and she mis!arried and was destitute&

    *he began to earn a li$ing as a Changsan !ourtesan, an

    upmarket "ower girl, !atering or the ri!her !lients that

    wanted the ull girlriend eBperien!e&

    *he used the money she earned on an o!!asional opium habit& When 6rady

    needed a pla!e to hide out, 77 antern street was suggested by /hu 3in who

    knew her rom her radi!al days, and had met her again re!ently and was tryingto get her a!ti$e in the !ause again&

    6rady and 3ei5ing ell or ea!h other and 6rady helped her ki!k the opium habit,

    3ei5ing stopped seeing other !lients& 3adame =ee was araid o 6rady, so

    tolerated the situation, but 6rady noti!ed he was being ollowed when returning

    rom the ew /hina warehouse and de!ided that 77 antern street was no longer

    a sae hiding spot and that he might endanger 3ei5ing& e went into hiding

    again e$entually staying at 3r& 3u’s house& When 6rady was gone two days,

    3adame =ee demanded that 3ei5ling see !lients again, whi!h she reused, so

    she was sold’ to 91: antern street where she ran of&

    6y the time Ga!k was settled enough to ha$e his people enquire ater her, to

    bring her to 3r& 3u’s she had already ran of and the trail was !old& *he has been

    staying in the house o an old !lient and riend 3r& #ong i, he is old enough to

    be her grandather and mostly wants ussing o$er& +nortunately she was

    spotted by one o o5 'ong’s gang members and was kidnapped, pulled of the

    street into a dark !ar by *tanord and asso!iates& *he was !arrying with her a

    lo$e note that Ga!k had written or her He$ery time ( put my arms around you (

    eel that ( am home& lo$e Ga!kI& *he knows that Ga!k is in$ol$ed in something

    $ery dangerousQ she knows he has to hide rom members o the 6la!k 'an

    #e$otees =ang, but she does not know the spe!iK!s o the e$il Ga!k is Kghting&

    Choi #ei(lin'

    Courtesan, age 26

    *T. 7 /O 9: *(> 8 (T 91 DOW 92 #-L 90 ADD 94 -#+ 9C *A 12 D 9:

    S&ills) Art @#an!e 12N, Art @*ing 2:N, Art @*tory Telling 1:N, 6argain ):N,

    /on!eal 00N, /redit .ating 02N, #isguise 92N #odge 0:N, 'ast Talk 02N,

    istory 0:N, isten 02N, Dersuade 2:N, Dsy!hology 02N, *neak ):N, *pot

    idden 02N

    Languages: /hinese @Own 72N, Gapanese ):N, 'ren!h ):N, -nglish 1:N&

    Currentl*

    7

    https://en.wikipedia.org/wiki/Li_Zhisuihttps://en.wikipedia.org/wiki/Li_Zhisui

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    *he has already seen some o the magi!al powers o /arl *tanord and o5'ong,

    she thinks what is happening !ould be some sort o trap, perhaps they gi$en her

    a hallu!inogeni!? *he doesn’t know where Ga!k is, but is keeping the inormation

    that she knows /hu 3in and that Ga!k has been working with /hu 3in rom her

    !aptors& ( the in$estigators re$eal that they know Ga!k, i they say that they are

    riends o Ga!k, she will ask i they know .oger, who is Ga!k’s best riend, but Ga!ksaid was si!k, she doesn’t know where .oger is& When they ha$e her !onKden!e

    she will re$eal how the last thing she remembers is how she was being held and

    tortured, she !an des!ribe her !apti$ity and knows that she is being held

    somewhere between the Old /ity and the 'ren!h /on!ession& *he re!ognises one

    o her !aptors, he is o5'ong an important lo!al businessman who was married

    to the well5known so!ialite and a!tress, Wei /hing5ai& /hoi has not yet got the

    death wish that she gets ater her time in the *e$en gates o ea$en, howe$er

    she is !apable o de!iding that she is better of not returning or e$en dying in the

    dreamlands&

    8

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    Ca$ern of Flame The great marble steps @the se$enty steps o light slumber

    plunge e$er downward, Knally opening into a $ast !a$ern lit

    by a huge pillar o purple and white "ame that bursts rom the!entre o the "oor and disappears into the !eiling o$erhead&

    earby are two $ery tall bearded men dressed in robes and high

    mitre like headgear& The men greet the in$estigators !almly,

    introdu!ing themsel$es as Nasht and +aman(Thah, priests

    o the /a$ern o 'lame& 'or Eust a se!ond the two priests look

    surprised as new!omers usually arri$e in the /a$ern o 'lame

    without !lothing or equipment & The priests approa!h the

    in$estigators to Eudge i they are worthy to enter the land o 

    dreams,

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    Ni'ht Time inThe Enchanted Woodight @#reamlands

     The tor!h lit passage down the *e$en undred*teps is a long one& At the bottom the passage

    opens out into a dimly lit orest o thi!kly5grown

    treesQ the passage itsel winds upward into the

    trunk o one o these great trees& Dat!hes o 

    ungi hug the bases o the trees and Kll the air

    with musty earthy smells& *trange bird and

    animal !ries pier!e the dense wood and odd

    rustlings are heard abo$e and all around the

    in$estigators&

    Daths lead of in se$eral dire!tions& At times the oliage is so dense that the

    moon !annot be seen o$erhead&

    Add Foogs @harmless or now and !ries o the *heshru as appropiate

    /at in Trap

    ight @#reamlands

    As the party makes their way through the near5 !laustrophobi! orest, they hear

    a rustling !ommotion ahead& There, alongside the path, a !at painully struggles

    with a nasty steel trap that holds ast to one leg& Aram was in the woods, sent bythe /at =eneral to spy on the Foogs, but got !aught in one o the >oogs traps&

    ( they help him, the !at !alled Arram !at might a!!ompany them or a while, !an

    speak -nglish a bit, although is in too mu!h pain to !on!entrate until the trap is

    released, when he will say thanks @*A :Pd0 although i they are lea$ing without

    helping him, he will should out HAre you Eust going to lea$e me here%I The !at

    smells the *heshru in the orest% *omething $ery odd is here%

    ( they don’t res!ue him, he will !hew of his own leg ater some hours and

    hobble ba!k to +lthar, the !ats o +lthar know o this @somehow straight away and

    will not help the players

    99

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    Aram a dreamlands !at,

    *T. ) /O C *(> 9 (T 90 DOW 90 #-L

    09

    3o$e 9: @!urrently 4 D 1 @!urrently 0

    $'- Dama'e %onus) 59#4&

    Weapons) 6ite 0:N, damage 9#15db/law 1:N, damage 9#05db

    .ip 7:N, damage )#05db

    Spells) able to leap through spa!e to

    other worlds&

    S&ills) *peak -nglish 0:N

    A !at !an atta!k three times in a round& ( both !law atta!ks hit, it will hang on

    and !ontinue to bite, and rip with the hind legs

    rom then on& #reamlands !ats !an atta!k onmass to mu!h greater efe!t&

    6y the ri$ers o Oukranos

    ight @#reamlands

     The #reamers !an hear the sound o running water

    ahead and i they !ontinue in that dire!tion !ome

    a!ross two bearded warriors sit !rying with their

    heads in their hands by the side o the ri$er& (n a

    nearby tree are hung two harps&

     Tomar and ;itFak are part o .abbi Tsou Gungs

    dream, they are an in!arnation o his ears o eBile

    and ha$ing to li$e as a minority !ulture& They are Dsalm 90C brought to lie&

    ( they are made aware o the players they will !hallenge the players

    Are you 6abylonians? Are you -domites? ( they are with the !at&& Are you rom

    +lthar?

    When they realise that Tsou is a .abbi, they are $ery eager or news o Gerusalem& (s

    the temple rebuilt, are our people still in -Bile?

    9)

    Dsalm 90C

    6y the ri$ers o 6abylon we sat and

    wept when we remembered >ion&

     There on the poplars we hung our

    harps, or there our !aptors asked us

    or songs, our tormentors demanded

    songs o EoyQ they said, H*ing us one o 

    the songs o >ion%I ow !an we sing

    the songs o the ord while in a

    oreign land? ( ( orget you, Gerusalem,

    may my right hand orget its skill& 3aymy tongue !ling to the roo o my

    mouth& i ( do not remember you, i (

    do not !onsider Gerusalem my highest

     Eoy& .emember, ord, what the

    -domites did on the day Gerusalem

    ell& HTear it down,I they !ried, Htear it

    down to its oundations%I #aughter

    6abylon, doomed to destru!tion,

    happy is the one who repays you

    a!!ording to what you ha$e done tous& appy is the one who seiFes your

    inants

      and dashes them against the ro!ks

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    3ust we still li$e in -Bile still?& We were in the town o +lthar and there they asked us

    to , H*ing us one o the songs o >ion%I but ow !an we sing the songs o the

    ord while in a oreign land?

    *o we let the town to be alone here, lest we anger seiFes one o their inants and

    dash them against the ro!ks

    A history roll or a theology roll will make the !onne!tion with the Dsalm& At the all o

    the 'irst Temple, and the -Bile in 6abylon the -domites atta!ked Gudah and looted

    the Temple&

     Tomar and ;itFak eel !ondemned to eternal eBile and tire o the Eoys o lie&

     

     Their attitude !an be !hanged in a number o ways& A theolo'* roll !an inorm that

    there is a real problem with this psalm& (t lies in the a!t that =od had instru!tedthese eBiles to pray or and seek the pea!e o 6abylon& Geremiah had written to

    themJ VAnd seek the pea!e o the !ity where ( ha$e !aused you to be !arried away

    !apti$e, and pray to the O.# or itQ or in its pea!e you will ha$e pea!eV @Ger& )8JC&

    (t appears that the author o Dsalm 90C has reEe!ted Geremiah’s message& e is not

    praying or the pea!e o 6abylon but or her destru!tion& /ertainly it is !lear rom

    Dsalms 27 and 9:8 and others that it is entirely proper to pray or the destru!tion o

    =od’s enemies, but in this !ase =od had eBpressly told the eBiles not to pray this

    way& (n other words it is normal to eel pain in -Bile, but it is =U#* plan or you to li$e

    in 6abylon&

    90

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    A !ersuade Roll and a music or sin' roll& With two su!!essul rolls the attitude o

    the two warriors is greatly !hanged& They wish to tra$el ba!k to +lthar and urther

    aar to Knd more o the !hildren o >ion to tell& They tra$el onward with the players,

    showing the way, but soon disappear behind some trees and are not seen again until

    they !ome to Kght the *heshru& With only one roll they agree to sing one song on

    their arp, they sing the tale o #a$id $ersus =oliath and then they eB!usethemsel$es and say they must !ontinue their endless tra$els&& ollowing them is

    impossible as abo$e&

     The (sraelites, i riendly !an gi$e weapons&and e$en armour, perhaps this is a good

    time or the dreamers to dis!o$er they ha$e some new skills?

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    Sheshru ttac& ightP#ay @#reamlands

     To gi$e the dreamers a !han!e the priests asht and

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    Ulthar#ay @#reamlands

    See spawn of Azathoth page 106-Ulthar and Beyondfor city guide

    The city of Ulthar is a peaceful place occupied by traders and farmers on the River Skai, is the

    nearest and largest settlement to the Enchanted Wood. The suburbs of Ulthar are a mix of small

    cottages and neatly fenced farms. The town itself is built on several hills which stand on the

    banks of the river Skai. The city is a cluster of winding red and white houses with peaked roofs,

    bulging with upper stories that follow winding streets. It is picturesque, peaceful and beautiful,

    built around the single huge stone edifice of a temple to the Elder Ones, which sits upon the hill

    overlooking the river, covered in ivy. The narrow streets are cobbled and well worn.

    The town divides into two sections, the Old Town which is many thousands of years old and

    surrounded by a great stone wall, and the New Town which has grown up over the last few

    hundred years consisting of lower buildings on flatter ground, some of which are not fortified.

    Ulthar is home to a frequent presence of cats, and according to a very ancient and significant

    law, here no man may kill a cat. On occasions at nightfall the cats can be heard singing a song of

    praise to the moon.

    The main law of the city is this: None may kill a cat. These intelligent creatures converse with

    humans if they care to, and live off the good graces of the locals, who consider them both good

    luck and a deterrent to evil magics. Because of the law, the city is covered in cats. Locals are

    quick to inform visitors of the rule. Off to the northeast, down the river Skai, the rolling vast green

    of the Enchanted Wood is visible from nearly every eastern part of the city.

    The old couple's house, has not been built over. Is a crumbling ruin, perched in an overgrown lot.

    Its thatched roof is long-gone, its stone walls beaten by the rain. Perhaps it was set on fire once,

    decades ago, by a reckless youth or a passing god- nobody can remember which. At any rate,

    the walls are scorched, and the building is gutted. Sickly plants poke upwards from the dirt floor

    of the building. The children of Ulthar fear the place, but do not shun it- the bravest amongst

    them, perhaps, tell tales of nights spent in the goblin-haunted cottage to their admiring peers and

    disapproving parents. They shouldn't be believed though, nor should their parents worry. the

    crumbling house holds nothing more sinister than a few mosquitos bred in fetid pools shaded by

    fallen masonry- the Cats of Ulthar have made sure of that.

    At sunset on St. John's Eve, before they vanish to wherever it is that they go on that night, the

    cats of Ulthar gather upon the walls of the hovel, and in the trees and bushes of the yard, and on

    the roofs of the houses around it, and raise their voices in a single, sad, prayerful yowl as the sun

    sinks below the horizon. Should you be in the area at that time, I'd really suggest you bow your

    head in deference to their mourning.

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    Arriving to Ulthar

    Arri$al in +lthar is easy& There are no guards, no walls and no se!urity to speak

    o& Deople wander in and out through the Kelds o wheat that grow around the

    !ity, and simply walk in, oten with lo!als ofering a hearty Hello%I or H=ood

    morning%I or !ats swarming $isitors and rubbing up against their eet&

    Oten the streets are pa!ked with dreamers, all !lothed in identi!al linens and

    ea!h wearing the same waterskin and small pa!k, as i it were a uniorm&

     Tra$ellers rom -arth are !ared or by the good gra!es o the lo!als—su!h is one

    o the laws o +lthar& #reamers are ed, !lothed as needed, and e$en outKtted or

    ad$enture in the world beyond, i they wish& +lthar has long been a trade !apital

    due to the huge in"uB o people& The people o -arth draw many oreigners to

    trade and set up shop in su!h a bustling !ity& The dreamers themsel$es are a

    tourist attra!tion&

    *ome streets are !logged with dreamers o e$ery ra!e and rom e$ery !ountry on

    -arth, who wander with grins o their a!es through the beautiul !ity& At night

    the !ity is silent eB!ept or the quiet patter o !ats’ paws& #reamers oten $anish

    the night ater they arri$e& *till others remain or days or weeks o lo!al time,

    sleeping in the Kelds, in barns or in spare rooms, li$ing of the good will o the

    lo!als& The lo!als think nothing o this& (t is the way o the !ity&

    Dlayer !hara!ters hoping to settle into +lthar Knd ready a!!ommodations simply

    by asking& There are no ta$erns or inns to speak o, and money does not !hange

    hands or su!h things in +lthar& With the elasti!ity o the dream, there is always

    room and ood enough or all&

     .mmas

    *ome people in +lthar will rea!t strangely to Thomas Man ipwig @Gesse&& they

    will say another person who looked Eust like him but was !alled ;mmas $isited

    about a month ba!k and that he stole things @A book rom the library -B!erpts

    rom the *e$en /rypti!al 6ooks o san and a !rystal rom the treasury rom the

    temple o the -lder gods&& they will bring him to see the 6urgomaster& The

    6urgomaster will a!!ept Thomas’ eBplanations i he tells the truth

    Artie and the epre!haun see at endWhat the locals &no/ a0out the Enchanted Forest

    Locals believe there is a gate to Earth in the Enchanted Wood, and that dreamers emerge from

    the woods and walk to the city. But beyond that they know very little. It slowly becomes evident

    that no one in Ulthar hasseena gate—not even the dreamers from Earth! They have simply

    surmised, over the years, that since dreamers from Earth emerge from the woods, a gate must

    be there. The locals also share the inconvenient fact that no one can enter the Enchanted Wood.

    Those who enter find themselves turned about by magic and emerge as they came, completely

    confused. Those who have stood at the threshold of the forest have seen the comings and

    goings of the Zoogs. These tiny, evil creatures haunt the woods and are a threat in the area

    9C

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    surrounding the forest. Inquiries into breaching the barrier have been, at best, spotty. When

    dreamers “return” to Earth, more often than not they simply dematerialize while asleep in Ulthar

    or its surroundings, vanishing in a wisp of smoke. Such a sight is not at all unusual. None re-

    enter the wood or have any cause to do so.

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    The Burgomaster Kranon

     The leader o the !ity is the aged and wise 6urgomaster

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    The +eeper of Dreams#ay @#reamlands

    All lo!als know o the

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    With his !ane, he gestures toward the tent "ap& ( the dreamers !hoose not to

    enter immediately, they may wat!h as a young !ouple approa!h and, paying the

    ee enter the tent while the barker holds open the "ap& *e!onds later, the

    dreamers hear the girl s!ream, rapidly ollowed by the sight o the rightened

    !ouple bursting rom the tent& They are s!ared but giggling, and soon disappear

    into the !rowd&

    *hould the dreamers !hoose to enter the tent, they must ha$e the pri!e o

    admission& Though the barker a!tually !alls or a dime, he a!!epts almost

    anything o $alue5a resh du!k egg, a !heap ring, a s!ar, et!&

    (nside, se$eral lanterns dimly light the tent& They hang rom the support poles

    holding up the !an$as& The interior is mu!h larger than the outside dimensions

    would suggest& (nside sat at a simple wooden !hair is an oldish man with dark

    untidy mop hair and a spotted bowtie

    So, you have foun me!

    is demeanour is one o immense power and responsibility& is !harm,

    intelligen!e and impression o power make it !lear he is something mu!h greater

    than what he appears

    Atta!ks against him are useless& They lead only to the atta!ker looking oolish&

     The

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    will be lost ore$er& ( the #reamers return with the "ower, they are granted the

    mysti!al trinket by the

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    *i!kly i$y drapes the tree trunks and !loses of 

    the orest interior in a s!reen& #reamers may

    dig through this underbrush to look deeper into

    the orest of the path& Those that do are met

    with a magi!al sight& Through the s!reen o 

    i$y, perhaps orty yards into the orestunderneath the !anopy o trees, is a stone

    table& At that table are three o the most

    beautiul women @or opposite seB any o the

    #reamers has e$er seen& These beings, bathed

    in a spe!tral light, laugh and sing and drink

    wine& They do not a!knowledge any attempt at

    !ommuni!ation and !ontinue their esti$ities

    no matter the ru!kus made& #reamers oolish

    enough to enter the underbrush $anish into

    darkness and are ne$er seen again&

     Those who sti!k to the path Knd the !learing

    as it is marked on the map& The !learing is

    $ery large, bordered by more healthy trees to

    the north& A stone door hung with a giant iron

    loop is embedded in the earth in the !enter o 

    the !learing, and the grass around it is rotted

    and dead, !o$ered in ungus, weeds and

    unwholesome grey grass&

    As the #reamers near the stone trap door, a

    sten!h begins to Kll their nostrils& Within Kty

    eet o the stone door, the !learing reeks o 

    rotted meat and worse smells, like wild animal

    dung and wet ur& The tra!ks die of here& The

    !learing is silent& #reamers who roll a #ream

    ore roll realiFe the door in the !entre o the

    !learing is the door to the dreaded underworld

    that is blo!ked at the peak o the Tower o

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    wat!hing& @/ostJ :P9#1 *A& The =ug has wedged itsel at the door, waiting or

    prey&

    /oming near the door !alls or a u!k roll& ( it su!!eeds, the =ug lashes out but

    !annot rea!h the !hara!ter, and the huge arm smashes around on the grass

    looking or prey @:P9#7 *A, while smoking oully rom the ill efe!ts o the/urse o the +nderworld& ( the u!k roll ails, the =ug gets a !law atta!k roll& ( it

    hits and the target ails to #odge, the #reamer is grabbed and dragged

    sluggishly toward the !ra!k& The #reamers ha$e three rounds to beat the =ug’s

    *T. in a resistan!e !ontest or in"i!t 9: D damage to its !law @past armor

    beore the !aught #reamer is dragged out o sight& ( they su!!essully resist or

    in"i!t 9: points damage, the !law releases the #reamer—but then the other !law

    on the same arm pushes out and atta!ks% ( the #reamers a$oid this one or in"i!t

    9: damage to it, the =ug’s arm retreats underground& ( a #reamer is pulled

    underground the rest o the group gets to hear him or her ripped to pie!es and

    eaten ali$e& @/ostJ :P9#4 *A& The =ug does not return&

    The Gug Fisherman&aiting *eneath the Stone +oor for a $asty Catch

    *T. 29 /O 01 *(> 27 (T 9) DOW 99

    #-L 91 3o$e 9: D 14

    Dama'e %onus) 4#4

    ttac&s) 6ite 4:N, 9#9:

     Two !laws 1:N, 1#4

    rmor) 7 points o matted hair, tough skin and !artilage&

    Sanit* 1oss) :P9#7

    )1

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    Return to Enchanted Wood

    #ay @#reamlands

     The areas surrounding the orest are populated with sleepy arms and $illages,

    ea!h little more than a simple !rossroads at a mill or a large barn& The lo!alshere are mu!h less riendly than in +lthar, and the in"uen!e o the >oogs—who

    sometimes tra$el outside the orest at night—is !lear& The simple armers are

    raught with superstition, eager to identiy $isitors and see them out& They la!k

    e$en the basi! re"eB o hospitality& They are used to new!omers wandering out

    o the woods, and will try to dire!t the #reamers to +lthar& They are not at all

    used to anyone mo$ing towar the orest, and assume su!h indi$iduals are up to

    magi! or mis!hie&

    Approa!hing the woods, the arms all into disrepair, leading Knally to rolling

    Kelds o high green grass that rises to waist height& The trees o the -n!hanted

    Wood are like a wall& There are no outliers, simply a !lear line o great trunkswhose !anopy !ompletely en$elops in darkness what is underneath& (t is

    beautiul and intimidating&

    #reamers attempting to enter the -n!hanted Wood without the trinket rom the

    oogs& These !reatures ho$er at the periphery o the light,

    wat!hing the #reamers with interest& They make no attempt to interere until the

    #reamers enter deeper into the -n!hanted Wood&

    O!!asionally, and only during the day, a new dreamer rom -arth !an be ound

    wandering out rom the perimeter o the orest& The new!omer is ine$itably

    alone, !lothed in a basi! linen garment, !arrying a waterskin, a pa!k Klled withlea$ened bread, and a walking sti!k& e or she is riendly and talkati$e but

    remembers little o what happened between slumbering on -arth and arri$ing in

    the woods& Dlayer !hara!ters that enter the -n!hanted Wood with the trinket

    rom the

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    tenta!les whi!h seem to shit and !hange as emotions play a!ross the intelligent

    a!e&

     The >oogs are small and harmless in limited numbers& owe$er, in groups they

    are powerul, magi!al beings& They ha$e a dark relationship with the moon and

    the !reatures whi!h inhabit it, su!h as the moon5beasts, and through them, theirdark lord yarlathotep& The >oogs ser$e no entity in parti!ular& They ser$e

     (ower! *in!e the #reamers’ es!ape rom the *heshru, the or!es o yarlathotep

    ha$e been sear!hing the #reamlands to !apture or kill them& The >oogs ha$e

    been !onta!ted by the or!es o the moon and ha$e agreed to sear!h or the

    #reamers&

    >oogs are !owardly and rely on their small siFe and stealth to steer !lear o

    dire!t !onrontation with su!h enormous !reatures as the #reamers& They do,

    howe$er, re$eal themsel$es i they belie$e the #reamers are disabled,

    un!ons!ious, or otherwise se!ured& When >oogs appear, they always arri$e in

    groups o )#4 or more, but they immediately abandon any >oog !aught by a

    human& They are untrustworthy !reatures, ea!h with its own indi$idual agenda&

    n $era'e oo'$iny, Clever ercenary for the oon

    *T. 0 /O C *(> ) (T 90 DOW 99

    #-L ): 3o$e 7 D 2

    Dama'e %onus) 9#4

    S&ills) /limb 4:N, #odge 2:N, #ream ore C2N, ide C:N, *neak

    C:N, Tra!k 2:N& Languages: >oog @Own 42N, -nglish ):N&ttac&s) 6ite 0:N, 9#1db

    oogs has DOW 9C and knows the spells i$ing L and

    Woeul (t!h&

    rmor) one&

    Sanit* 1oss) :P9#0

    )4

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    The #achinations of the oo's#ayPight @#reamlands

     Those who enter the -n!hanted Wood in sear!h o an eBit to the waking world

    Knd their progress hampered by the >oogs& #ire!t !onrontation is not their style&

    (nstead they use their magi!s to !onuse and orestall the #reamers and keep

    them rom progressing deeper into the orest, building in intensity towards

    nightall in order to delay the #reamers& The *hesru !annot appear during the

    day, but on!e night alls the #reamers Knd themsel$es in a terriying

    proposition&

    +se as many o the below as possible depending on remaining time

    The Reflection The #reamers are drawn to a glowing pool o still water by what sounds like

    distant city tra-c& -a!h who looks in the pool must roll DOW B )N&

     Those who su!!eed see a bla!k puddle with no re"e!tion in it at all, glowing at its

    edges, like a puddle o paint—dull and "at&

     Those who ail the roll see the re"e!tion o a *hanghai street, as i seen in a

    puddle on the street itsel& (n the re"e!tion, the #reamer appears as his or her

    normal -arthly sel, but the -arthly body mimi!s all the mo$ements o its

    #reamlands !ounterpart& 6uildings !an be seen in the ba!kground, as well as thetops o !ars and trolleys as they rush by& Other people pass, paying no attention

    )C

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    to the person staring into the puddle& Through the re"e!tion all the noises o a

    busy *hanghai street !an be heard but they remain muYed and indistin!t&

    #reamers that ailed the roll are certain that they are seeing the real *hanghai in

    the re"e!tion o the puddle, and that entering the puddle will return them home&

     They will do e$erything in their power to !rawl into it&

    ( the group is split between seeing the illusion and those not seeing it, physi!al

    $iolen!e or grappling will be ne!essary to pre$ent afe!ted #reamers rom

    entering the puddle& Those not under the illusion see those afe!ted by it !rawl

    down into the bla!k puddle, whi!h !omes to lie and enguls them& (t !o$ers

    e$ery in!h o skin, mouth and body, until they appear to be !o$ered in a thin

    rubbery liquid& The puddle is big enough to engul all the #reamers& Witnessing

    someone being enguled !osts 9#1 *A&

     Tou!hing the liquid on!e you ha$e resisted its magi! poses no threat, but on!e

    enguled the $i!tim is beyond the help o !ompanions& An enguled #reamer

    does not eBa!tly struggle, but rolls laFily on the ground, sufering one point o

    /O damage per minute& A #reamer who rea!hes 9 /O !ollapses and the liquid

    peels away, lea$ing the $i!tim un!ons!ious and helpless on the orest "oor&

     The $i!tim !annot be roused& #ragging the !hara!ter along is eBhausting& Only a

    #reamer with *T. in eB!ess o the $i!tim’s *(> !an do it& Two !hara!ters may be

    required to !arry a third& (n the enguled !hara!ter’s mind, he or she is in

    *hanhai& The illusion is !omplete and pere!t& o other #reamers are around, no

    matter how many o them HenteredI at the same time—ea!h *hanghai is

    separate& Those in the illusion may eBplore their surroundings normally, though

    people in H*hanghaiI do not engage with them& Dassersby wa$e them of,!o$ering their eyes with theirs hat and walking away or Eust running in the other

    dire!tion& A #reamer who looks or his or her re"e!tion in a window or mirror

    sees only his or her own normal a!e and orm, nothing unusual about it&

    Otherwise the illusion is absolute& The $i!tim !an tra$el anywhere in this

    pere!tly imagined H*hanghai&I Those with enough pres!ien!e !an e$en tra$el to

    pla!es they ha$e ne$er been& They may e$en eBplore it& The (nhabitants ignore

    them, turn away, or pretend they are not there& Atta!king someone in this $ision

    is pointless& The Kst or weapon simply boun!es of and the target walks away,

    unharmed& o damage !an be done& The magi! in the HpoolI is powerul, and the

    Dea!h 6lossom is a pere!t re!reation o the a!tual lo!ation& (t is so powerul thatsmall physi!al !hanges !arry o$er to the real world& All details are there& All

    books, items, lo!ations and doors work pere!tly, and the !hara!ter has ree rein

    within it&

    -a!h minute in the illusion, a #reamer may make a DOW B 9N roll& ( it su!!eeds

    the #reamer wakes struggling in the puddle o goo, whi!h drops reely away,

    lea$ing the $i!tim !oughing and sputtering& The efe!ts o the /O drain remain&

     Those with /O redu!ed below 0 make all skill and attribute tests at hal !han!e&

    al the lost /O points lost are regained with one night’s rest, and the rest with

    one more day o rest& +nortunately, rest is not likely& When night alls, *h

    6erries and 6odies

    )7

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     The #reamers !ome upon se$eral beautiul beings—apparently adult humans o

    both seBes—un!ons!ious in a meadow, !o$ered in giant, phosphores!ent

    mushrooms& These beings are naked and lie inert on the ground, eyes !losed&

    Anyone seeing them is o$er!ome by an urge to rush to their assistan!e—ea!h

    #reamer must make an (dea roll to stop and look around Krst& #reamers who

    stopped and who roll *pot idden see that the beings ha$e red on their handsand their mouth, and that reddish blue berries are s!attered on the ground near

    their hands and heads& The bushes around them are ragrant with a pungent yet

    alluring sweet smell o ripe ruit& Anyone tou!hing a berry—or e$en the liquid

    rom a berry—is o$er!ome with diFFiness& The #reamer must roll /O to resist a

    poison o DOT 92& ( the roll ails, the #reamer !ollapses into a stupor on the

    grass, un!ons!ious or )#): hours& *ee HThe .e"e!tionI or the diX!ulties o

    mo$ing an un!ons!ious #reamer about& Those attempting to lit one o the

    beautiul beings Knd, to their horror, that they rip and tear and pull apart like

    o$erripe ruit& The bodies are mushrooms, grown and shaped in pere!t mimi!ry

    o un!ons!ious human beings& A set o bones, long eaten ree o "esh, liebeneath them& @/ostJ 9P9#4 *A&

    The Silver Prison The #reamers see a bright light through the trees in the distan!e& This light

    grows in intensity, rushing towards the !hara!ters suddenly, no matter whi!h

    dire!tion they run or where they attempt to hide& They soon see that it is a wall

    o sil$er !rystal& (t mo$es with biFarre impla!ability, sliding smoothly a!ross the

    ground and simply passing through things too large or it to a$oid& (t mo$es so

    ast that it !o$ers a distan!e rom the urthest $isible point to the ground Eust

    beore the !hara!ters in se!onds& (t does all o this silently& #reamers a!ing awaysee the same thing approa!hing rom all dire!tions& With a huge !lang like a bell,

    the sil$er prison slams shut on all sides in a shape like a malormed !rystal& (ts

    $arious a!ets mat!h the dire!tions the !hara!ters were a!ing, and the dire!tion

    dire!tly opposite, and !onne!tions between, and "oor and !eiling& @/ostJ 9P9#1

    *A&

     The ringing lasts or long minutes, $ery gradually be!oming a hum, and then a

    barely audible ater5sound whi!h ho$ers at the edge o hearing& Any time

    anything metal tou!hes the walls o the prison, a similar noise is heard, in

    proportion to the or!e o the blow& The entire prison suddenly shits and thenbegins to mo$e dramati!ally, as i subEe!ted to an earthquake& (n between bouts

    o shaking and tilting, the prison is still& #reamers who ail to lie down on the

    "oor to a$oid being "ung about sufer 9 D damage&

     Through the walls, the world is a distorted mess o swimming !olors& #reamers

    struggling to see !learly through the glass may do so on a su!!essul *pot

    idden roll& What they see is terrible& *omething huge holds them and a giant

    yellow eye !onsiders them rom outside the prison& @/ostJ 9P9#4 *A& This is a

    >oog& With magi!, the >oogs ha$e shrunken and trapped the #reamers in a sil$er

    !rystal prison, an obEe!t no bigger than a grape& They plan to hand them of to

    the *heshru at nightall&

    )8

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    /le$er #reamers will eBplore the limits o the prison as the light outside drits

    rom sunlight towards dusk& They soon note the odd a!ousti!s o the room, and

    those thinking on their eet will realiFe that metal rea!ts strangely with the

    !rystal& -$ery strike on the walls o the !rystal with a metal obEe!t !auses an

    intense ringing noise& *trikes with nonmetal obEe!ts or Ksts !ause a duller sound&

    *triking the same pla!e twi!e !auses that noise to rise& They !an roll or damage,though there’s no apparent harm& owe$er, the noise is dreadul& With ea!h

    blow, e$ery #reamer must make a isten roll& ( it su!!eeds, the #reamer sufers

    9 D damage or loses 9 *A, player’s !hoi!e& ( the isten roll ails, there’s no

    penalty beyond teeth5gritting annoyan!e&

    ( the #reamers in"i!t 2: D damage on the !rystal @metal weapons in"i!t ull

    damageQ a non5metal obEe!t does minimum possible damage, the prison

    shatters, dropping the group to the orest "oor in the middle o a startled group

    o )#4 tiny >oogs&

    Any #reamer !an seiFe a >oog with any unarmed atta!k roll as the others s!atter

    into the dark& The >oogs speak many tongues, in!luding those o humans, and

    attempt to reason with their erstwhile prisoners& >oogs taken as tiny hostages

    will do anything to keep themsel$es ali$e, in!luding betraying their !ompatriots

    and leading the #reamers straight to the gate to -arth& A >oog hostage should

    be seen as an opportunity or eBposition—they !an eBplain all the traps and the

    !alling o the *heshru, and they are so tiny that they !an be dispat!hed with the

    squeeFe o a hand&

    The Sheshru ttac&s a'ain

    ight @#reamlands

     The moment night alls, a blue5white light ar!s a!ross the sky like a shooting star&

    (t drops into the -n!hanted Wood with an eBplosion that kno!ks the #reamers

    rom their eet& (t is impossible to tell how ar away it ell, only that it was in the

    woods and was strong enough to !ause an earthquake& The *heshru is ba!k&

    *ilen!e Klls the woods, ollowed by an inhuman, glottal baying o some huge

    !reature&

    #reamers holding a >oog Knd it !hattering to them in -nglish& (t tells them that

    the yrarlothep’s5beast has arri$ed and will Knd and destroy them& The >oogpoints with its tiny hand in the dire!tion o the gate to -arth& (t begs them to run,

    or it knows the *heshru will show it no mer!y& #reamers without the help o a

    !apti$e >oog !an only "ee the sounds& On!e the pursuit begins, it does not stop

    until the !hara!ters are !aptured or they Knd the *teps o #eeper *lumber& The

    oogs& ( ea!h trap was efe!ti$e, they lost

    hours, they are ar rom saety when the sheshru arri$es, and the pursuit is long,

    eBhausting and risky& ( they o$er!ame the traps qui!kly, they are nearer saety

    when the sheshru arri$es and their !han!es o es!ape are better&

    Hunted2

    0:

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    +se this system i you preer to gi$e some di!e5rolling suspense to the !hase&

    Dlay through the Krst stage o the pursuit with ea!h #reamer making a #-L

    resistan!e roll against the *heshru’s #-L @99 as they dodge past trees and

    $ines& -a!h #reamer who ails alls behind& The *heshru !an make one limb

    atta!k against ea!h #reamer who ell behind& ( it hits, the *heshru !an attempt

    a grapple atta!k as well&

     Think ba!k on ea!h o the three >oog traps& #id the traps stymie the #reamers

    or did they get through them qui!kly? ( one o the traps stymied them, ea!h

    must make a *T. B 2N roll to push past briars and brambles& ( it ails the

    #reamer either takes 9#4 damage rom thorns and deadalls or sufers another

    atta!k rom the *heshru& ( two >oog traps stymied the #reamers, they must

    make /O B 2N rolls to a$oid eBhaustion& ( it ails, again they sufer atta!k by

    the *heshru& ( all three >oog traps stymied them, the #reamers must Knd their

    way switly through the darkness& ere’s how it works& At the outset o the !hase

    they !an pi!k a leader to make one a$igation roll or the group, or indi$idual#reamers !an make their own a$igation rolls& -a!h #reamer who ails the roll

    @or was ollowing a leader who ailed is o$ertaken by the *heshru or a Knal time

     Eust beore the end&

    The Steps of Deeper Slum0erAs the #reamers stumble through the orest they Knd themsel$es suddenly at

    the base o a giant tree& (t is so large and o$erwhelming that the !hara!ters Knd

    themsel$es roFen, e$en i they are pursued by the *heshru& A door opens rom

    the re!esses o the tree, sliding on smooth, pere!t hinges& A yellow5white lightglows rom within&

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    The demon ca0inet of #ister 1un' 3Emil* Solo43r ung is a odens worshiper

    3r lung is a dreamer?

    oden’s nightgaunt res!ues -mily and instead deposits her outside 3r&

    ung’s shopZ she is still a dreaming spirit, a!tually still partially in the

    dreaming world, abet a bit $ery !lose to the waking world& but do not

    make that ob$ious& *he is not $isible to all&& only those who roll mat!h

    under DOW B0 && she !an pass through walls but would

    per!ei$ePrationalise it to be that

    3r ung’s horos!ope has told him he will mean a demon today and so has

    set up his preparations&&

    e will howe$er the demon is not !oming or him but or -mily and the

    players && he will help i she gi$en the nodens symbol

    Dlay through the demon !abinet o 3r ung at this shop @the deen!es

    should ha$e some efe!t on -mily? no then he be!omes a threat and

    she might Kght him&& only the last one should be a threat&& he !an eBplain

    what atta!ked her then they !an take @how? his stuf to prote!t the

    players

    0)

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    ppendi5.ules

    Com0atshotguns and ri"es that are ready go at the same time as handguns at the start

    o the round and beore other atta!ks

    !ushin' Rolls

    Dushing a roll now !osts 9:N lu!k&& u!k re!o$ers at 9:N per day, try not to do

    group u!k rolls, roll or the most unlu!ky

    S&ills in Dreamlands

    As the #reamers are present here in their waking spirits rather than their

    dreaming spirits they ha$e a powerul impa!t on the dreamlands&& although they

    may not be aware o this until they try 'or ea!h 2 points o DOW @round downthat a !hara!ter has they may either use one modern skill or some equi$alent

    dreamlands skill or they may make some required mundane item !ome into

    eBisten!e or they may !hange a stat up to d1 points& -qui$alent skills would be

    andgun to some other weapon, but ( would e$en a!!ept -le!tri!ian to skill in

    shooting magi! lighting rom Kngers&& anything that is !reati$e%

    =ains in the new skill might translate to ti!ks on the same @not original

    equi$alent skill in the waking world

    ikewise as they did not enter the dreamlands in a dream ( will not require (dea

    rolls to remember and gain rom the eBperien!e

    Weapons in Dreamlands

    ( they brought weapons they transorm& Otherwise the (sraelites !an gi$e them

    or they !an get them in +lthar

    D*in' /hile under the e6ects of the sleep of death

    6ody sufers heart atta!k 1d4 damage @/OB2 or hal damage& 3ind is lost in

    time and spa!e *A d4Pd9)& (t may not a!tually be re!o$erable&& one third O!!ult

    roll to set up a s[an!e or a /thulhu mythos roll& -a!h d9: hours they are lost

    they will lose d4 3D until they ha$e none and are lost or e$er& o 'ong !an

    re!o$er 3i5ing no problems i needed&

    #reamlands /ats and their -nemies

    ear the end o the Third #ynasty, ephren5

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    tribute rom the people, distributing some o the spoils among themsel$es beore

    passing the rest along to their eared master& ew legends were told o the gods&

    ow 6ast was the destroyer who on!e threatened to de$our all o humanity until

    the other gods made her drunk with red al!ohol she thought was blood& *he

    !ommanded se$en e$il spirits !alled the .shesuru/ who stru!k those who opposed

    the 6la!k Dharaoh—or whoe$er it amused them to destroy&

    As a result o this !ats are impla!ably opposed to N*arlathotep and his

    ma!hinations& yarlathotep is parti!ularly a!ti$e in the #reamlands where his

    ser$ants and agents are !ontinually plotting to bring about a stronger in"uen!e

    o the /thulhu 3ythos on the de$elopment o the #reamlands

     The !ats are !ontinually Kghting the #en of 1en', who are the ser$ants o the

    #oon0easts- The 3en o eng are ound throughout the #reamlands, and with

    them are ound !onspira!y and horror& The moonbeasts are !ruel masters, and

    take delight in in!reasing the pain and sufering they !an in"i!t on the !ats they

    !apture& 'or !ats, moonbeasts are !lassi! representati$es o yarlathotepJ easily

    rightened, pliable, utterly reprehensible with no moral ba!kbone, and $ery ew

    $ertebrae& (t is also a good thing that moonbeasts taste all right as well&

     The Cats from Saturn are the worst oe a !at !an a!e& They !ome rom

    *aturn’s #reamlands& They are large, ero!ious, and diX!ult to stop& They are

    !ompletely alien and this is an ad$antage against -arth’s !ats who are easily

    put5of by emanations rom outer spa!e& Only the bra$e or the oolhardy !at !an

    hold against the *aturn !ats, although larger numbers o ellow !ats redu!es the

    efe!ts o stellar intereren!e&

     Other !ats also eBist in the #reamlands !osmos& The heat5sensing Cats from

    Uranus are o!!asionally seen on the moon, and seem neutral in the battles

    between -arth and *aturn& .umor has it that mysterious !ats ha$e been sighted

    on 3ars, and legend tells o alien !ats brought to earth with mer!hants rom

    *arrub&

    (deas

    - rties Ni'htmares

    Arties ightmares should in$ol$e Kre, paranoia&& and his past brushes with insanity

    e !ould see a epre!haun that nobody else !an see&& that starts to tell him not to

    trust people and that he should set things on Kre

    01

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    Wildcard

    ( the players are in great diX!ulties ( !an use the Dreston earst to sa$e the

    day& (t is entirely easible that the *erpent man gate worked by !reating a gate

    through the dreamlands and it was to there that he physi!ally es!aped& Or else

    he !an turn up in *hanghai at the last moment i needed&& Derhaps he !ould e$en

    be in both pla!es%%? ( he went $ia the dreamlands gi$e him some dreaming skill,

    dream lore skill and .apier