the dreams of the sleep of death
TRANSCRIPT
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To be, or not to be? That is the question—Whether ’tis nobler in the mind to sufer
The slings and arrows o outrageousortune,
Or to take arms against a sea o troubles,And, by opposing, end them? To die, to
sleep—o more—and by a sleep to say we end
The hearta!he and the thousand naturalsho!ks
That "esh is heir to—’tis a !onsummation#e$outly to be wished% To die, to sleep&
To sleep, per!han!e to dream—ay, there’sthe rub,
'or in that sleep o death what dreamsma !ome
the dreams othe sleep o
death
Contents
(ntrodu!tion&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)
The *hesuru Wu&&&&&&&&&&&&&&&&&&&&&&&&&&&&)W+ T- *-*.+, in *iamese /at 'orm 0
W+ T- *-*.+, #emoni! orm 0
W+ T- *-*.+ , #reamlands 'orm 0
The *leep o #eath&&&&&&&&&&&&&&&&&&&&&&&&&&&1
The /a$e o *lumber&&&&&&&&&&&&&&&&&&&&&2
3ary the maid&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&4
/hoi 3ei5ling&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&4
6a!kground&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&4
/a$ern o 'lame&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&7
ight Time inThe -n!hanted Wood& &8
/at in Trap&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&8
6y the ri$ers o Oukranos&&&&&&&&&&&9:
*heshru Atta!k&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&9)
+lthar&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&90
Arri$ing to +lthar&&&&&&&&&&&&&&&&&&&&&&&&&90 ;mmas&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&91
What the lo!als know about the -n!hanted 'orest 91
The 6urgomaster
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The 3a!hinations o the >oogs&&&&& &))
The .e"e!tion&&&&&&&&&&&&&&&&&&&&&&&&&&&&&))
6erries and 6odies&&&&&&&&&&&&&&&&&&&&&&)0
The *heshru Atta!ks again&&&&&&&&&&)1
unted%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)1
The *teps o #eeper *lumber&&&&&&&&)2
The demon !abinet o 3ister ung @-mily *olo )4
AppendiB&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C
.ules&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C
/ombat&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C
Dushing .olls&&&&&&&&&&&&&&&&&&&&&&&&&&&&)C
*kills in #reamlands&&&&&&&&&&&&&&&&&)CWeapons in #reamlands&&&&&&&&&&)C
#ying while under the efe!ts o the sleep o death )C
#reamlands /ats and their -nemies )C
(deas&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)7
& Arties ightmares&&&&&&&&&&&&&&&&&&)7
Wild!ard&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&)8
)
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Introduction The *hesuru Wu
The !at demon that 3r& ung has predi!ted will atta!k him on 3onday the 90th
oApril 98)2 is a *hesuru, one o the se$en !at ser$itors o the !at goddess 6ast
rom when she was worshiped as a sub !ult o the 6la!k Dharaoh&
The *hesuru eBists in both the dreamlands and the real world and atta!ks its
prey in both& (ts $i!tims all into The *leep o #eath where their li$ing essen!e,
their soul is !ompelled to $isit the dreamlands while the demon stalks them into
both worlds& The *hesuru uses its semi5magi!al tra!king powers to stalk its
$i!tims in the dreamlands& (t arri$es at the same point as its $i!tims about an
hour ater them&& it is a !at ater all and enEoys the !hase& When it !at!hes its
prey it pins it and mesmeriFes it into re$ealing its lo!ation in the waking world&
The prey is then de$oured in the dream world and the waking world&
o 'ong has had enough% e has had to sufer
the insult o the atta!k on his warehouse, the
ailure o his assassins to wipe out the party, and
his inability to tra!k down either them or Ga!k
6rady& *o 'ong and /arl *tanord working
together ha$e summoned the *hesuru Wu using
as material !omponents a !at mummy rom the
time o the 6la!k Dharaoh and dedi!ated to the
HThe 6eastI aspe!t o yatlathotep gited byOmar *hakti and also personal items o its
intended $i!tims&
o5'ong has had agents o his bribe the !leaning
staf o The Dala!e otel to get him dis!arded
belongingsJ used drinking glasses, hair et! to
use as material !omponents to !urse the party& To
!at!h 6rady they ha$e used a lo$e note rom 6rady that was with /hoi mei5lung
when /arl *tanord !aptured her on the 9)th o April&
+nortunately or o a ew things go wrong, Krstly -mily is under the prote!tiono odens, who as a powerul patron o the dreamlands is made aware o the
shesuru and its $i!tim, he will res!ue -milly’s sprit and deli$er it to 3r Wu who is
also a worshiper o odens& Also one o the hairs that was deli$ered to o was
not rom Gean5Daul as was thought but is a!tually rom one o the maids that was
bribed and 3ei5ung had so !o$ered the letter in kisses that it made a stronger
link to her than to Ga!k 6rady&
0
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W+ T- *-*.+, in *iamese /at 'orm
*T. :) /O :7 *(> :9 (T 9) DOW 98 #-L ))5 3OM 9:
D :2
#amage 6onusJ 59#4&
WeaponsJ 6ite 2:N, damage 9#)5959#1/law B) 4:N, damage 9#059#1
ArmorJ i inEured in the waking world, it !hanges
instantly to !at5demon orm e$en i inEury is enough to
kill a normal !at
*pellsJ none in this orm
*killsJ /aEole C)N, /limb 8:N, Gump 8:N, ;owl
88N&*neak 7:N ide 7:N
*anity ossJ none&
(n the dreamlands this is the daytime orm o the *heshru, although the players
are unlikely to en!ounter it, as the *heshru as soon
as it !hanges and eeling $ulnerable, Eumps to the
moon @it is still a dreamlands !at% and hides there
until night alls again in the dreamlands
W+ T- *-*.+, #emoni! orm
(n demon orm, Wu is a )2:5pound house !at with a
big aggressi$e belly, gnarly glowing !laws, and eyes
that "ash and smoke&
*T. )0 /O ): *(> 97 (T 9) DOW 98 #-L 99 3OM9: D 98
#amage 6onusJ )#4&
WeaponsJ
/laws B) C:N, damage 9#7)#4
=rapple C:N
ArmorJ(n the waking world ignores physi!al
weapons and natural damage, in the dreamlands it has 4 points o tough skin
and magi!al prote!tion
Doun!eJ The *heshru !an mo$e and atta!k on!e as a single a!tion
*killsJ #odge 7:N, Gump 7:N, *neak 7:N ide 7:N *pot idden 7:N, isten7:N
*pellsJ none appli!able
*anity ossJ 9#0P9#9: *A&
1
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WU THE SHESHRU , Dreamlands Form
(n the dream land the *heshru !an perorm ypnotism on
any grappled target& DOW $s DOW or it to or!e its target
to re$eal where they are in the waking world&
*ee hypno !at gi%
The Sleep of Deathight @*hanghai
As night alls the (n$estigators try to
settle in to sleep or their Krst night at
the Astor ouse otel& The (n$estigators
ha$e booked in under alse names and
hope that the !ultists ha$e not been
able to trail them rom where they were
atta!ked at the Dala!e otel&
Apart rom the usual sleep problems that an eBperien!ed in$estigator would be
eBpe!ted to ha$e, there would seem to be another problem tonight as it would
seem to be mu!h agitation amongst the lo!al !ats& (n a!t the players are already
asleep and under efe!t o the *leep o #eath, anyone who said that they are not
sleeping unknowingly ell asleep where$er they were and are now dreaming that
they are awake& *ounds o !aterwauling and !at Kghts areheard rom outside the in$estigators windows and !ontinue
until somebody goes to in$estigate& ( nobody in$estigates
the sound swit!hes to that o $ery loud purring&
Opening a !urtain re$eals two giant pairs o !at eyes
looking in *A :Pd1& At this point the players are alling
deeper into dream and reality begins to break down, the
giant !at at the windows seems to be pawing at the
window and is about to burst into the room, at otherwindows !ats !an be heard bashing against the windows
and the !orridors are ull o a streams o !ats that trip at
and s!rat!h the (n$estigators&
.oll *pot hidden skill to noti!e that although predominantly bla!k !ats amongst
the !ats are some unusual breeds, notably *iamese, 3anB tailless !ats and e$en
hairless !ats& Opening !upboards at this point will re$eal more !ats alling rom
within& *hooting at the !ats, will kill indi$iduals that disappear under the weight
o !ats, shooting at the giant !at seems to be inefe!tual, perhaps pro$oking a
2
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swipe o its paws that kno!ks the in$estigator o$er to be pulled away by the
stream o !ats& *A @9Pd4
(n$estigators that run down the stairs @or up the stairs or e$en run around a
!orridor Knd themsel$es suddenly on a wide desert plane a!ing a horde o !ats
running towards them and with a !lif wall behind them, a !a$e mouth would
seem to ofer the only sour!e o reuge& With them there are also two unknown
terriKed looking /hinese women as well as -mily& 6ehind the horde o /ats there
would seem to be the enormous !at again& To a$oid "eeing toward the sa$e
requires a su!!essul *A roll& While running in pani! towards the !a$e a thingsswoops down and grabs -milly& *ho!king and un!outh bla!k thing with smooth,
oily whale like sura!es& unpleasant horns that !ur$ed inward toward ea!h other,
bat wings whoseJ beating make no sound, ugly prehensile paws& and barbed tails
that slashed needlessly ,and disquietingly& And worst o all, no a!e% (t "ies away
with her in its grasp, with its tail wrapped around her and the pointed end
ti!kling her madly& -mily disappears s!reaming into the sky&
4
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(=T=A+T, the 'a!eless orror @*ent by odens to
res!ue -mily
STR 99 CON 99 SI 91 INT 1 !OW 99 DE" 90
#o$e 4P9) 'lying H! 9)590WeaponsJ =rapple 2:N, damage held or ti!kling
Ti!kle 2:N, immobiliFed 9#4 9 rounds&
ArmorJ )5point skin&
*killsJ ide 8:N, *neak 8:N
*anity ossJ :P9#4 *anity points to set a nightgaunt&
The /a$e o *lumber
On!e inside the !a$e the sound o pursuit dies of and
looking out o the !a$e entran!e re$eals only darkness, anyone $enturing out
into the darkness Knds themsel$es somehow returned to the !a$e ater a ewstepsQ this strange de$elopment !osts the tra$eller 9Pd0 *A& At the ba!k o the
!a$e is a balustrade stair!ase that leads down into the gloom& The only light
sour!e @unless players brought something with them is a dim light shining up
rom the stairs& ( the in$estigators dally too long great tendrils o darkness spill
in through the !a$e entran!e @:Pd0 *A
Also in the !a$e are Mary, a maid rom the pala!e hotel –and /hoi 3ei5ling
3ary the maid
3ary’s real name is *ima Rian, she was paid S): dollars to get some personal
items rom The Dala!e otel while !leaning the rooms& *he doesn’t belie$e in
bla!k magi!, but knows some people do, so what i she gets some items or
them, anyway, who is going to say no to a tong member?
*he thinks she is Eust ha$ing a nightmare and starts saying things like&& HThis
!an’t happen, ( want to wake up%I *he is wearing a maids uniorm rom the
Dala!e hotel, whi!h the players will re!ognise an idea roll& *he will be relu!tant to
admit that she helped the !ultists, but when she Knally belie$es in what
happened to herQ will admit i she thinks it will help resol$e the situation&
C
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/hoi 3ei5ling
%ac&'round
/hoi 3ei5ing was born into a well to do amily but shewas disowned when she disgra!ed her amily by going
to radi!al meetings and li$ing with a young radi!al
do!tor, i >hisui& When she be!ame pregnant he
abandoned her and she mis!arried and was destitute&
*he began to earn a li$ing as a Changsan !ourtesan, an
upmarket "ower girl, !atering or the ri!her !lients that
wanted the ull girlriend eBperien!e&
*he used the money she earned on an o!!asional opium habit& When 6rady
needed a pla!e to hide out, 77 antern street was suggested by /hu 3in who
knew her rom her radi!al days, and had met her again re!ently and was tryingto get her a!ti$e in the !ause again&
6rady and 3ei5ing ell or ea!h other and 6rady helped her ki!k the opium habit,
3ei5ing stopped seeing other !lients& 3adame =ee was araid o 6rady, so
tolerated the situation, but 6rady noti!ed he was being ollowed when returning
rom the ew /hina warehouse and de!ided that 77 antern street was no longer
a sae hiding spot and that he might endanger 3ei5ing& e went into hiding
again e$entually staying at 3r& 3u’s house& When 6rady was gone two days,
3adame =ee demanded that 3ei5ling see !lients again, whi!h she reused, so
she was sold’ to 91: antern street where she ran of&
6y the time Ga!k was settled enough to ha$e his people enquire ater her, to
bring her to 3r& 3u’s she had already ran of and the trail was !old& *he has been
staying in the house o an old !lient and riend 3r& #ong i, he is old enough to
be her grandather and mostly wants ussing o$er& +nortunately she was
spotted by one o o5 'ong’s gang members and was kidnapped, pulled of the
street into a dark !ar by *tanord and asso!iates& *he was !arrying with her a
lo$e note that Ga!k had written or her He$ery time ( put my arms around you (
eel that ( am home& lo$e Ga!kI& *he knows that Ga!k is in$ol$ed in something
$ery dangerousQ she knows he has to hide rom members o the 6la!k 'an
#e$otees =ang, but she does not know the spe!iK!s o the e$il Ga!k is Kghting&
Choi #ei(lin'
Courtesan, age 26
*T. 7 /O 9: *(> 8 (T 91 DOW 92 #-L 90 ADD 94 -#+ 9C *A 12 D 9:
S&ills) Art @#an!e 12N, Art @*ing 2:N, Art @*tory Telling 1:N, 6argain ):N,
/on!eal 00N, /redit .ating 02N, #isguise 92N #odge 0:N, 'ast Talk 02N,
istory 0:N, isten 02N, Dersuade 2:N, Dsy!hology 02N, *neak ):N, *pot
idden 02N
Languages: /hinese @Own 72N, Gapanese ):N, 'ren!h ):N, -nglish 1:N&
Currentl*
7
https://en.wikipedia.org/wiki/Li_Zhisuihttps://en.wikipedia.org/wiki/Li_Zhisui
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*he has already seen some o the magi!al powers o /arl *tanord and o5'ong,
she thinks what is happening !ould be some sort o trap, perhaps they gi$en her
a hallu!inogeni!? *he doesn’t know where Ga!k is, but is keeping the inormation
that she knows /hu 3in and that Ga!k has been working with /hu 3in rom her
!aptors& ( the in$estigators re$eal that they know Ga!k, i they say that they are
riends o Ga!k, she will ask i they know .oger, who is Ga!k’s best riend, but Ga!ksaid was si!k, she doesn’t know where .oger is& When they ha$e her !onKden!e
she will re$eal how the last thing she remembers is how she was being held and
tortured, she !an des!ribe her !apti$ity and knows that she is being held
somewhere between the Old /ity and the 'ren!h /on!ession& *he re!ognises one
o her !aptors, he is o5'ong an important lo!al businessman who was married
to the well5known so!ialite and a!tress, Wei /hing5ai& /hoi has not yet got the
death wish that she gets ater her time in the *e$en gates o ea$en, howe$er
she is !apable o de!iding that she is better of not returning or e$en dying in the
dreamlands&
8
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Ca$ern of Flame The great marble steps @the se$enty steps o light slumber
plunge e$er downward, Knally opening into a $ast !a$ern lit
by a huge pillar o purple and white "ame that bursts rom the!entre o the "oor and disappears into the !eiling o$erhead&
earby are two $ery tall bearded men dressed in robes and high
mitre like headgear& The men greet the in$estigators !almly,
introdu!ing themsel$es as Nasht and +aman(Thah, priests
o the /a$ern o 'lame& 'or Eust a se!ond the two priests look
surprised as new!omers usually arri$e in the /a$ern o 'lame
without !lothing or equipment & The priests approa!h the
in$estigators to Eudge i they are worthy to enter the land o
dreams,
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Ni'ht Time inThe Enchanted Woodight @#reamlands
The tor!h lit passage down the *e$en undred*teps is a long one& At the bottom the passage
opens out into a dimly lit orest o thi!kly5grown
treesQ the passage itsel winds upward into the
trunk o one o these great trees& Dat!hes o
ungi hug the bases o the trees and Kll the air
with musty earthy smells& *trange bird and
animal !ries pier!e the dense wood and odd
rustlings are heard abo$e and all around the
in$estigators&
Daths lead of in se$eral dire!tions& At times the oliage is so dense that the
moon !annot be seen o$erhead&
Add Foogs @harmless or now and !ries o the *heshru as appropiate
/at in Trap
ight @#reamlands
As the party makes their way through the near5 !laustrophobi! orest, they hear
a rustling !ommotion ahead& There, alongside the path, a !at painully struggles
with a nasty steel trap that holds ast to one leg& Aram was in the woods, sent bythe /at =eneral to spy on the Foogs, but got !aught in one o the >oogs traps&
( they help him, the !at !alled Arram !at might a!!ompany them or a while, !an
speak -nglish a bit, although is in too mu!h pain to !on!entrate until the trap is
released, when he will say thanks @*A :Pd0 although i they are lea$ing without
helping him, he will should out HAre you Eust going to lea$e me here%I The !at
smells the *heshru in the orest% *omething $ery odd is here%
( they don’t res!ue him, he will !hew of his own leg ater some hours and
hobble ba!k to +lthar, the !ats o +lthar know o this @somehow straight away and
will not help the players
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Aram a dreamlands !at,
*T. ) /O C *(> 9 (T 90 DOW 90 #-L
09
3o$e 9: @!urrently 4 D 1 @!urrently 0
$'- Dama'e %onus) 59#4&
Weapons) 6ite 0:N, damage 9#15db/law 1:N, damage 9#05db
.ip 7:N, damage )#05db
Spells) able to leap through spa!e to
other worlds&
S&ills) *peak -nglish 0:N
A !at !an atta!k three times in a round& ( both !law atta!ks hit, it will hang on
and !ontinue to bite, and rip with the hind legs
rom then on& #reamlands !ats !an atta!k onmass to mu!h greater efe!t&
6y the ri$ers o Oukranos
ight @#reamlands
The #reamers !an hear the sound o running water
ahead and i they !ontinue in that dire!tion !ome
a!ross two bearded warriors sit !rying with their
heads in their hands by the side o the ri$er& (n a
nearby tree are hung two harps&
Tomar and ;itFak are part o .abbi Tsou Gungs
dream, they are an in!arnation o his ears o eBile
and ha$ing to li$e as a minority !ulture& They are Dsalm 90C brought to lie&
( they are made aware o the players they will !hallenge the players
Are you 6abylonians? Are you -domites? ( they are with the !at&& Are you rom
+lthar?
When they realise that Tsou is a .abbi, they are $ery eager or news o Gerusalem& (s
the temple rebuilt, are our people still in -Bile?
9)
Dsalm 90C
6y the ri$ers o 6abylon we sat and
wept when we remembered >ion&
There on the poplars we hung our
harps, or there our !aptors asked us
or songs, our tormentors demanded
songs o EoyQ they said, H*ing us one o
the songs o >ion%I ow !an we sing
the songs o the ord while in a
oreign land? ( ( orget you, Gerusalem,
may my right hand orget its skill& 3aymy tongue !ling to the roo o my
mouth& i ( do not remember you, i (
do not !onsider Gerusalem my highest
Eoy& .emember, ord, what the
-domites did on the day Gerusalem
ell& HTear it down,I they !ried, Htear it
down to its oundations%I #aughter
6abylon, doomed to destru!tion,
happy is the one who repays you
a!!ording to what you ha$e done tous& appy is the one who seiFes your
inants
and dashes them against the ro!ks
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3ust we still li$e in -Bile still?& We were in the town o +lthar and there they asked us
to , H*ing us one o the songs o >ion%I but ow !an we sing the songs o the
ord while in a oreign land?
*o we let the town to be alone here, lest we anger seiFes one o their inants and
dash them against the ro!ks
A history roll or a theology roll will make the !onne!tion with the Dsalm& At the all o
the 'irst Temple, and the -Bile in 6abylon the -domites atta!ked Gudah and looted
the Temple&
Tomar and ;itFak eel !ondemned to eternal eBile and tire o the Eoys o lie&
Their attitude !an be !hanged in a number o ways& A theolo'* roll !an inorm that
there is a real problem with this psalm& (t lies in the a!t that =od had instru!tedthese eBiles to pray or and seek the pea!e o 6abylon& Geremiah had written to
themJ VAnd seek the pea!e o the !ity where ( ha$e !aused you to be !arried away
!apti$e, and pray to the O.# or itQ or in its pea!e you will ha$e pea!eV @Ger& )8JC&
(t appears that the author o Dsalm 90C has reEe!ted Geremiah’s message& e is not
praying or the pea!e o 6abylon but or her destru!tion& /ertainly it is !lear rom
Dsalms 27 and 9:8 and others that it is entirely proper to pray or the destru!tion o
=od’s enemies, but in this !ase =od had eBpressly told the eBiles not to pray this
way& (n other words it is normal to eel pain in -Bile, but it is =U#* plan or you to li$e
in 6abylon&
90
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A !ersuade Roll and a music or sin' roll& With two su!!essul rolls the attitude o
the two warriors is greatly !hanged& They wish to tra$el ba!k to +lthar and urther
aar to Knd more o the !hildren o >ion to tell& They tra$el onward with the players,
showing the way, but soon disappear behind some trees and are not seen again until
they !ome to Kght the *heshru& With only one roll they agree to sing one song on
their arp, they sing the tale o #a$id $ersus =oliath and then they eB!usethemsel$es and say they must !ontinue their endless tra$els&& ollowing them is
impossible as abo$e&
The (sraelites, i riendly !an gi$e weapons&and e$en armour, perhaps this is a good
time or the dreamers to dis!o$er they ha$e some new skills?
91
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Sheshru ttac& ightP#ay @#reamlands
To gi$e the dreamers a !han!e the priests asht and
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Ulthar#ay @#reamlands
See spawn of Azathoth page 106-Ulthar and Beyondfor city guide
The city of Ulthar is a peaceful place occupied by traders and farmers on the River Skai, is the
nearest and largest settlement to the Enchanted Wood. The suburbs of Ulthar are a mix of small
cottages and neatly fenced farms. The town itself is built on several hills which stand on the
banks of the river Skai. The city is a cluster of winding red and white houses with peaked roofs,
bulging with upper stories that follow winding streets. It is picturesque, peaceful and beautiful,
built around the single huge stone edifice of a temple to the Elder Ones, which sits upon the hill
overlooking the river, covered in ivy. The narrow streets are cobbled and well worn.
The town divides into two sections, the Old Town which is many thousands of years old and
surrounded by a great stone wall, and the New Town which has grown up over the last few
hundred years consisting of lower buildings on flatter ground, some of which are not fortified.
Ulthar is home to a frequent presence of cats, and according to a very ancient and significant
law, here no man may kill a cat. On occasions at nightfall the cats can be heard singing a song of
praise to the moon.
The main law of the city is this: None may kill a cat. These intelligent creatures converse with
humans if they care to, and live off the good graces of the locals, who consider them both good
luck and a deterrent to evil magics. Because of the law, the city is covered in cats. Locals are
quick to inform visitors of the rule. Off to the northeast, down the river Skai, the rolling vast green
of the Enchanted Wood is visible from nearly every eastern part of the city.
The old couple's house, has not been built over. Is a crumbling ruin, perched in an overgrown lot.
Its thatched roof is long-gone, its stone walls beaten by the rain. Perhaps it was set on fire once,
decades ago, by a reckless youth or a passing god- nobody can remember which. At any rate,
the walls are scorched, and the building is gutted. Sickly plants poke upwards from the dirt floor
of the building. The children of Ulthar fear the place, but do not shun it- the bravest amongst
them, perhaps, tell tales of nights spent in the goblin-haunted cottage to their admiring peers and
disapproving parents. They shouldn't be believed though, nor should their parents worry. the
crumbling house holds nothing more sinister than a few mosquitos bred in fetid pools shaded by
fallen masonry- the Cats of Ulthar have made sure of that.
At sunset on St. John's Eve, before they vanish to wherever it is that they go on that night, the
cats of Ulthar gather upon the walls of the hovel, and in the trees and bushes of the yard, and on
the roofs of the houses around it, and raise their voices in a single, sad, prayerful yowl as the sun
sinks below the horizon. Should you be in the area at that time, I'd really suggest you bow your
head in deference to their mourning.
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Arriving to Ulthar
Arri$al in +lthar is easy& There are no guards, no walls and no se!urity to speak
o& Deople wander in and out through the Kelds o wheat that grow around the
!ity, and simply walk in, oten with lo!als ofering a hearty Hello%I or H=ood
morning%I or !ats swarming $isitors and rubbing up against their eet&
Oten the streets are pa!ked with dreamers, all !lothed in identi!al linens and
ea!h wearing the same waterskin and small pa!k, as i it were a uniorm&
Tra$ellers rom -arth are !ared or by the good gra!es o the lo!als—su!h is one
o the laws o +lthar& #reamers are ed, !lothed as needed, and e$en outKtted or
ad$enture in the world beyond, i they wish& +lthar has long been a trade !apital
due to the huge in"uB o people& The people o -arth draw many oreigners to
trade and set up shop in su!h a bustling !ity& The dreamers themsel$es are a
tourist attra!tion&
*ome streets are !logged with dreamers o e$ery ra!e and rom e$ery !ountry on
-arth, who wander with grins o their a!es through the beautiul !ity& At night
the !ity is silent eB!ept or the quiet patter o !ats’ paws& #reamers oten $anish
the night ater they arri$e& *till others remain or days or weeks o lo!al time,
sleeping in the Kelds, in barns or in spare rooms, li$ing of the good will o the
lo!als& The lo!als think nothing o this& (t is the way o the !ity&
Dlayer !hara!ters hoping to settle into +lthar Knd ready a!!ommodations simply
by asking& There are no ta$erns or inns to speak o, and money does not !hange
hands or su!h things in +lthar& With the elasti!ity o the dream, there is always
room and ood enough or all&
.mmas
*ome people in +lthar will rea!t strangely to Thomas Man ipwig @Gesse&& they
will say another person who looked Eust like him but was !alled ;mmas $isited
about a month ba!k and that he stole things @A book rom the library -B!erpts
rom the *e$en /rypti!al 6ooks o san and a !rystal rom the treasury rom the
temple o the -lder gods&& they will bring him to see the 6urgomaster& The
6urgomaster will a!!ept Thomas’ eBplanations i he tells the truth
Artie and the epre!haun see at endWhat the locals &no/ a0out the Enchanted Forest
Locals believe there is a gate to Earth in the Enchanted Wood, and that dreamers emerge from
the woods and walk to the city. But beyond that they know very little. It slowly becomes evident
that no one in Ulthar hasseena gate—not even the dreamers from Earth! They have simply
surmised, over the years, that since dreamers from Earth emerge from the woods, a gate must
be there. The locals also share the inconvenient fact that no one can enter the Enchanted Wood.
Those who enter find themselves turned about by magic and emerge as they came, completely
confused. Those who have stood at the threshold of the forest have seen the comings and
goings of the Zoogs. These tiny, evil creatures haunt the woods and are a threat in the area
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surrounding the forest. Inquiries into breaching the barrier have been, at best, spotty. When
dreamers “return” to Earth, more often than not they simply dematerialize while asleep in Ulthar
or its surroundings, vanishing in a wisp of smoke. Such a sight is not at all unusual. None re-
enter the wood or have any cause to do so.
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The Burgomaster Kranon
The leader o the !ity is the aged and wise 6urgomaster
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The +eeper of Dreams#ay @#reamlands
All lo!als know o the
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With his !ane, he gestures toward the tent "ap& ( the dreamers !hoose not to
enter immediately, they may wat!h as a young !ouple approa!h and, paying the
ee enter the tent while the barker holds open the "ap& *e!onds later, the
dreamers hear the girl s!ream, rapidly ollowed by the sight o the rightened
!ouple bursting rom the tent& They are s!ared but giggling, and soon disappear
into the !rowd&
*hould the dreamers !hoose to enter the tent, they must ha$e the pri!e o
admission& Though the barker a!tually !alls or a dime, he a!!epts almost
anything o $alue5a resh du!k egg, a !heap ring, a s!ar, et!&
(nside, se$eral lanterns dimly light the tent& They hang rom the support poles
holding up the !an$as& The interior is mu!h larger than the outside dimensions
would suggest& (nside sat at a simple wooden !hair is an oldish man with dark
untidy mop hair and a spotted bowtie
So, you have foun me!
is demeanour is one o immense power and responsibility& is !harm,
intelligen!e and impression o power make it !lear he is something mu!h greater
than what he appears
Atta!ks against him are useless& They lead only to the atta!ker looking oolish&
The
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will be lost ore$er& ( the #reamers return with the "ower, they are granted the
mysti!al trinket by the
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*i!kly i$y drapes the tree trunks and !loses of
the orest interior in a s!reen& #reamers may
dig through this underbrush to look deeper into
the orest of the path& Those that do are met
with a magi!al sight& Through the s!reen o
i$y, perhaps orty yards into the orestunderneath the !anopy o trees, is a stone
table& At that table are three o the most
beautiul women @or opposite seB any o the
#reamers has e$er seen& These beings, bathed
in a spe!tral light, laugh and sing and drink
wine& They do not a!knowledge any attempt at
!ommuni!ation and !ontinue their esti$ities
no matter the ru!kus made& #reamers oolish
enough to enter the underbrush $anish into
darkness and are ne$er seen again&
Those who sti!k to the path Knd the !learing
as it is marked on the map& The !learing is
$ery large, bordered by more healthy trees to
the north& A stone door hung with a giant iron
loop is embedded in the earth in the !enter o
the !learing, and the grass around it is rotted
and dead, !o$ered in ungus, weeds and
unwholesome grey grass&
As the #reamers near the stone trap door, a
sten!h begins to Kll their nostrils& Within Kty
eet o the stone door, the !learing reeks o
rotted meat and worse smells, like wild animal
dung and wet ur& The tra!ks die of here& The
!learing is silent& #reamers who roll a #ream
ore roll realiFe the door in the !entre o the
!learing is the door to the dreaded underworld
that is blo!ked at the peak o the Tower o
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wat!hing& @/ostJ :P9#1 *A& The =ug has wedged itsel at the door, waiting or
prey&
/oming near the door !alls or a u!k roll& ( it su!!eeds, the =ug lashes out but
!annot rea!h the !hara!ter, and the huge arm smashes around on the grass
looking or prey @:P9#7 *A, while smoking oully rom the ill efe!ts o the/urse o the +nderworld& ( the u!k roll ails, the =ug gets a !law atta!k roll& ( it
hits and the target ails to #odge, the #reamer is grabbed and dragged
sluggishly toward the !ra!k& The #reamers ha$e three rounds to beat the =ug’s
*T. in a resistan!e !ontest or in"i!t 9: D damage to its !law @past armor
beore the !aught #reamer is dragged out o sight& ( they su!!essully resist or
in"i!t 9: points damage, the !law releases the #reamer—but then the other !law
on the same arm pushes out and atta!ks% ( the #reamers a$oid this one or in"i!t
9: damage to it, the =ug’s arm retreats underground& ( a #reamer is pulled
underground the rest o the group gets to hear him or her ripped to pie!es and
eaten ali$e& @/ostJ :P9#4 *A& The =ug does not return&
The Gug Fisherman&aiting *eneath the Stone +oor for a $asty Catch
*T. 29 /O 01 *(> 27 (T 9) DOW 99
#-L 91 3o$e 9: D 14
Dama'e %onus) 4#4
ttac&s) 6ite 4:N, 9#9:
Two !laws 1:N, 1#4
rmor) 7 points o matted hair, tough skin and !artilage&
Sanit* 1oss) :P9#7
)1
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Return to Enchanted Wood
#ay @#reamlands
The areas surrounding the orest are populated with sleepy arms and $illages,
ea!h little more than a simple !rossroads at a mill or a large barn& The lo!alshere are mu!h less riendly than in +lthar, and the in"uen!e o the >oogs—who
sometimes tra$el outside the orest at night—is !lear& The simple armers are
raught with superstition, eager to identiy $isitors and see them out& They la!k
e$en the basi! re"eB o hospitality& They are used to new!omers wandering out
o the woods, and will try to dire!t the #reamers to +lthar& They are not at all
used to anyone mo$ing towar the orest, and assume su!h indi$iduals are up to
magi! or mis!hie&
Approa!hing the woods, the arms all into disrepair, leading Knally to rolling
Kelds o high green grass that rises to waist height& The trees o the -n!hanted
Wood are like a wall& There are no outliers, simply a !lear line o great trunkswhose !anopy !ompletely en$elops in darkness what is underneath& (t is
beautiul and intimidating&
#reamers attempting to enter the -n!hanted Wood without the trinket rom the
oogs& These !reatures ho$er at the periphery o the light,
wat!hing the #reamers with interest& They make no attempt to interere until the
#reamers enter deeper into the -n!hanted Wood&
O!!asionally, and only during the day, a new dreamer rom -arth !an be ound
wandering out rom the perimeter o the orest& The new!omer is ine$itably
alone, !lothed in a basi! linen garment, !arrying a waterskin, a pa!k Klled withlea$ened bread, and a walking sti!k& e or she is riendly and talkati$e but
remembers little o what happened between slumbering on -arth and arri$ing in
the woods& Dlayer !hara!ters that enter the -n!hanted Wood with the trinket
rom the
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tenta!les whi!h seem to shit and !hange as emotions play a!ross the intelligent
a!e&
The >oogs are small and harmless in limited numbers& owe$er, in groups they
are powerul, magi!al beings& They ha$e a dark relationship with the moon and
the !reatures whi!h inhabit it, su!h as the moon5beasts, and through them, theirdark lord yarlathotep& The >oogs ser$e no entity in parti!ular& They ser$e
(ower! *in!e the #reamers’ es!ape rom the *heshru, the or!es o yarlathotep
ha$e been sear!hing the #reamlands to !apture or kill them& The >oogs ha$e
been !onta!ted by the or!es o the moon and ha$e agreed to sear!h or the
#reamers&
>oogs are !owardly and rely on their small siFe and stealth to steer !lear o
dire!t !onrontation with su!h enormous !reatures as the #reamers& They do,
howe$er, re$eal themsel$es i they belie$e the #reamers are disabled,
un!ons!ious, or otherwise se!ured& When >oogs appear, they always arri$e in
groups o )#4 or more, but they immediately abandon any >oog !aught by a
human& They are untrustworthy !reatures, ea!h with its own indi$idual agenda&
n $era'e oo'$iny, Clever ercenary for the oon
*T. 0 /O C *(> ) (T 90 DOW 99
#-L ): 3o$e 7 D 2
Dama'e %onus) 9#4
S&ills) /limb 4:N, #odge 2:N, #ream ore C2N, ide C:N, *neak
C:N, Tra!k 2:N& Languages: >oog @Own 42N, -nglish ):N&ttac&s) 6ite 0:N, 9#1db
oogs has DOW 9C and knows the spells i$ing L and
Woeul (t!h&
rmor) one&
Sanit* 1oss) :P9#0
)4
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The #achinations of the oo's#ayPight @#reamlands
Those who enter the -n!hanted Wood in sear!h o an eBit to the waking world
Knd their progress hampered by the >oogs& #ire!t !onrontation is not their style&
(nstead they use their magi!s to !onuse and orestall the #reamers and keep
them rom progressing deeper into the orest, building in intensity towards
nightall in order to delay the #reamers& The *hesru !annot appear during the
day, but on!e night alls the #reamers Knd themsel$es in a terriying
proposition&
+se as many o the below as possible depending on remaining time
The Reflection The #reamers are drawn to a glowing pool o still water by what sounds like
distant city tra-c& -a!h who looks in the pool must roll DOW B )N&
Those who su!!eed see a bla!k puddle with no re"e!tion in it at all, glowing at its
edges, like a puddle o paint—dull and "at&
Those who ail the roll see the re"e!tion o a *hanghai street, as i seen in a
puddle on the street itsel& (n the re"e!tion, the #reamer appears as his or her
normal -arthly sel, but the -arthly body mimi!s all the mo$ements o its
#reamlands !ounterpart& 6uildings !an be seen in the ba!kground, as well as thetops o !ars and trolleys as they rush by& Other people pass, paying no attention
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to the person staring into the puddle& Through the re"e!tion all the noises o a
busy *hanghai street !an be heard but they remain muYed and indistin!t&
#reamers that ailed the roll are certain that they are seeing the real *hanghai in
the re"e!tion o the puddle, and that entering the puddle will return them home&
They will do e$erything in their power to !rawl into it&
( the group is split between seeing the illusion and those not seeing it, physi!al
$iolen!e or grappling will be ne!essary to pre$ent afe!ted #reamers rom
entering the puddle& Those not under the illusion see those afe!ted by it !rawl
down into the bla!k puddle, whi!h !omes to lie and enguls them& (t !o$ers
e$ery in!h o skin, mouth and body, until they appear to be !o$ered in a thin
rubbery liquid& The puddle is big enough to engul all the #reamers& Witnessing
someone being enguled !osts 9#1 *A&
Tou!hing the liquid on!e you ha$e resisted its magi! poses no threat, but on!e
enguled the $i!tim is beyond the help o !ompanions& An enguled #reamer
does not eBa!tly struggle, but rolls laFily on the ground, sufering one point o
/O damage per minute& A #reamer who rea!hes 9 /O !ollapses and the liquid
peels away, lea$ing the $i!tim un!ons!ious and helpless on the orest "oor&
The $i!tim !annot be roused& #ragging the !hara!ter along is eBhausting& Only a
#reamer with *T. in eB!ess o the $i!tim’s *(> !an do it& Two !hara!ters may be
required to !arry a third& (n the enguled !hara!ter’s mind, he or she is in
*hanhai& The illusion is !omplete and pere!t& o other #reamers are around, no
matter how many o them HenteredI at the same time—ea!h *hanghai is
separate& Those in the illusion may eBplore their surroundings normally, though
people in H*hanghaiI do not engage with them& Dassersby wa$e them of,!o$ering their eyes with theirs hat and walking away or Eust running in the other
dire!tion& A #reamer who looks or his or her re"e!tion in a window or mirror
sees only his or her own normal a!e and orm, nothing unusual about it&
Otherwise the illusion is absolute& The $i!tim !an tra$el anywhere in this
pere!tly imagined H*hanghai&I Those with enough pres!ien!e !an e$en tra$el to
pla!es they ha$e ne$er been& They may e$en eBplore it& The (nhabitants ignore
them, turn away, or pretend they are not there& Atta!king someone in this $ision
is pointless& The Kst or weapon simply boun!es of and the target walks away,
unharmed& o damage !an be done& The magi! in the HpoolI is powerul, and the
Dea!h 6lossom is a pere!t re!reation o the a!tual lo!ation& (t is so powerul thatsmall physi!al !hanges !arry o$er to the real world& All details are there& All
books, items, lo!ations and doors work pere!tly, and the !hara!ter has ree rein
within it&
-a!h minute in the illusion, a #reamer may make a DOW B 9N roll& ( it su!!eeds
the #reamer wakes struggling in the puddle o goo, whi!h drops reely away,
lea$ing the $i!tim !oughing and sputtering& The efe!ts o the /O drain remain&
Those with /O redu!ed below 0 make all skill and attribute tests at hal !han!e&
al the lost /O points lost are regained with one night’s rest, and the rest with
one more day o rest& +nortunately, rest is not likely& When night alls, *h
6erries and 6odies
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The #reamers !ome upon se$eral beautiul beings—apparently adult humans o
both seBes—un!ons!ious in a meadow, !o$ered in giant, phosphores!ent
mushrooms& These beings are naked and lie inert on the ground, eyes !losed&
Anyone seeing them is o$er!ome by an urge to rush to their assistan!e—ea!h
#reamer must make an (dea roll to stop and look around Krst& #reamers who
stopped and who roll *pot idden see that the beings ha$e red on their handsand their mouth, and that reddish blue berries are s!attered on the ground near
their hands and heads& The bushes around them are ragrant with a pungent yet
alluring sweet smell o ripe ruit& Anyone tou!hing a berry—or e$en the liquid
rom a berry—is o$er!ome with diFFiness& The #reamer must roll /O to resist a
poison o DOT 92& ( the roll ails, the #reamer !ollapses into a stupor on the
grass, un!ons!ious or )#): hours& *ee HThe .e"e!tionI or the diX!ulties o
mo$ing an un!ons!ious #reamer about& Those attempting to lit one o the
beautiul beings Knd, to their horror, that they rip and tear and pull apart like
o$erripe ruit& The bodies are mushrooms, grown and shaped in pere!t mimi!ry
o un!ons!ious human beings& A set o bones, long eaten ree o "esh, liebeneath them& @/ostJ 9P9#4 *A&
The Silver Prison The #reamers see a bright light through the trees in the distan!e& This light
grows in intensity, rushing towards the !hara!ters suddenly, no matter whi!h
dire!tion they run or where they attempt to hide& They soon see that it is a wall
o sil$er !rystal& (t mo$es with biFarre impla!ability, sliding smoothly a!ross the
ground and simply passing through things too large or it to a$oid& (t mo$es so
ast that it !o$ers a distan!e rom the urthest $isible point to the ground Eust
beore the !hara!ters in se!onds& (t does all o this silently& #reamers a!ing awaysee the same thing approa!hing rom all dire!tions& With a huge !lang like a bell,
the sil$er prison slams shut on all sides in a shape like a malormed !rystal& (ts
$arious a!ets mat!h the dire!tions the !hara!ters were a!ing, and the dire!tion
dire!tly opposite, and !onne!tions between, and "oor and !eiling& @/ostJ 9P9#1
*A&
The ringing lasts or long minutes, $ery gradually be!oming a hum, and then a
barely audible ater5sound whi!h ho$ers at the edge o hearing& Any time
anything metal tou!hes the walls o the prison, a similar noise is heard, in
proportion to the or!e o the blow& The entire prison suddenly shits and thenbegins to mo$e dramati!ally, as i subEe!ted to an earthquake& (n between bouts
o shaking and tilting, the prison is still& #reamers who ail to lie down on the
"oor to a$oid being "ung about sufer 9 D damage&
Through the walls, the world is a distorted mess o swimming !olors& #reamers
struggling to see !learly through the glass may do so on a su!!essul *pot
idden roll& What they see is terrible& *omething huge holds them and a giant
yellow eye !onsiders them rom outside the prison& @/ostJ 9P9#4 *A& This is a
>oog& With magi!, the >oogs ha$e shrunken and trapped the #reamers in a sil$er
!rystal prison, an obEe!t no bigger than a grape& They plan to hand them of to
the *heshru at nightall&
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/le$er #reamers will eBplore the limits o the prison as the light outside drits
rom sunlight towards dusk& They soon note the odd a!ousti!s o the room, and
those thinking on their eet will realiFe that metal rea!ts strangely with the
!rystal& -$ery strike on the walls o the !rystal with a metal obEe!t !auses an
intense ringing noise& *trikes with nonmetal obEe!ts or Ksts !ause a duller sound&
*triking the same pla!e twi!e !auses that noise to rise& They !an roll or damage,though there’s no apparent harm& owe$er, the noise is dreadul& With ea!h
blow, e$ery #reamer must make a isten roll& ( it su!!eeds, the #reamer sufers
9 D damage or loses 9 *A, player’s !hoi!e& ( the isten roll ails, there’s no
penalty beyond teeth5gritting annoyan!e&
( the #reamers in"i!t 2: D damage on the !rystal @metal weapons in"i!t ull
damageQ a non5metal obEe!t does minimum possible damage, the prison
shatters, dropping the group to the orest "oor in the middle o a startled group
o )#4 tiny >oogs&
Any #reamer !an seiFe a >oog with any unarmed atta!k roll as the others s!atter
into the dark& The >oogs speak many tongues, in!luding those o humans, and
attempt to reason with their erstwhile prisoners& >oogs taken as tiny hostages
will do anything to keep themsel$es ali$e, in!luding betraying their !ompatriots
and leading the #reamers straight to the gate to -arth& A >oog hostage should
be seen as an opportunity or eBposition—they !an eBplain all the traps and the
!alling o the *heshru, and they are so tiny that they !an be dispat!hed with the
squeeFe o a hand&
The Sheshru ttac&s a'ain
ight @#reamlands
The moment night alls, a blue5white light ar!s a!ross the sky like a shooting star&
(t drops into the -n!hanted Wood with an eBplosion that kno!ks the #reamers
rom their eet& (t is impossible to tell how ar away it ell, only that it was in the
woods and was strong enough to !ause an earthquake& The *heshru is ba!k&
*ilen!e Klls the woods, ollowed by an inhuman, glottal baying o some huge
!reature&
#reamers holding a >oog Knd it !hattering to them in -nglish& (t tells them that
the yrarlothep’s5beast has arri$ed and will Knd and destroy them& The >oogpoints with its tiny hand in the dire!tion o the gate to -arth& (t begs them to run,
or it knows the *heshru will show it no mer!y& #reamers without the help o a
!apti$e >oog !an only "ee the sounds& On!e the pursuit begins, it does not stop
until the !hara!ters are !aptured or they Knd the *teps o #eeper *lumber& The
oogs& ( ea!h trap was efe!ti$e, they lost
hours, they are ar rom saety when the sheshru arri$es, and the pursuit is long,
eBhausting and risky& ( they o$er!ame the traps qui!kly, they are nearer saety
when the sheshru arri$es and their !han!es o es!ape are better&
Hunted2
0:
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+se this system i you preer to gi$e some di!e5rolling suspense to the !hase&
Dlay through the Krst stage o the pursuit with ea!h #reamer making a #-L
resistan!e roll against the *heshru’s #-L @99 as they dodge past trees and
$ines& -a!h #reamer who ails alls behind& The *heshru !an make one limb
atta!k against ea!h #reamer who ell behind& ( it hits, the *heshru !an attempt
a grapple atta!k as well&
Think ba!k on ea!h o the three >oog traps& #id the traps stymie the #reamers
or did they get through them qui!kly? ( one o the traps stymied them, ea!h
must make a *T. B 2N roll to push past briars and brambles& ( it ails the
#reamer either takes 9#4 damage rom thorns and deadalls or sufers another
atta!k rom the *heshru& ( two >oog traps stymied the #reamers, they must
make /O B 2N rolls to a$oid eBhaustion& ( it ails, again they sufer atta!k by
the *heshru& ( all three >oog traps stymied them, the #reamers must Knd their
way switly through the darkness& ere’s how it works& At the outset o the !hase
they !an pi!k a leader to make one a$igation roll or the group, or indi$idual#reamers !an make their own a$igation rolls& -a!h #reamer who ails the roll
@or was ollowing a leader who ailed is o$ertaken by the *heshru or a Knal time
Eust beore the end&
The Steps of Deeper Slum0erAs the #reamers stumble through the orest they Knd themsel$es suddenly at
the base o a giant tree& (t is so large and o$erwhelming that the !hara!ters Knd
themsel$es roFen, e$en i they are pursued by the *heshru& A door opens rom
the re!esses o the tree, sliding on smooth, pere!t hinges& A yellow5white lightglows rom within&
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The demon ca0inet of #ister 1un' 3Emil* Solo43r ung is a odens worshiper
3r lung is a dreamer?
oden’s nightgaunt res!ues -mily and instead deposits her outside 3r&
ung’s shopZ she is still a dreaming spirit, a!tually still partially in the
dreaming world, abet a bit $ery !lose to the waking world& but do not
make that ob$ious& *he is not $isible to all&& only those who roll mat!h
under DOW B0 && she !an pass through walls but would
per!ei$ePrationalise it to be that
3r ung’s horos!ope has told him he will mean a demon today and so has
set up his preparations&&
e will howe$er the demon is not !oming or him but or -mily and the
players && he will help i she gi$en the nodens symbol
Dlay through the demon !abinet o 3r ung at this shop @the deen!es
should ha$e some efe!t on -mily? no then he be!omes a threat and
she might Kght him&& only the last one should be a threat&& he !an eBplain
what atta!ked her then they !an take @how? his stuf to prote!t the
players
0)
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ppendi5.ules
Com0atshotguns and ri"es that are ready go at the same time as handguns at the start
o the round and beore other atta!ks
!ushin' Rolls
Dushing a roll now !osts 9:N lu!k&& u!k re!o$ers at 9:N per day, try not to do
group u!k rolls, roll or the most unlu!ky
S&ills in Dreamlands
As the #reamers are present here in their waking spirits rather than their
dreaming spirits they ha$e a powerul impa!t on the dreamlands&& although they
may not be aware o this until they try 'or ea!h 2 points o DOW @round downthat a !hara!ter has they may either use one modern skill or some equi$alent
dreamlands skill or they may make some required mundane item !ome into
eBisten!e or they may !hange a stat up to d1 points& -qui$alent skills would be
andgun to some other weapon, but ( would e$en a!!ept -le!tri!ian to skill in
shooting magi! lighting rom Kngers&& anything that is !reati$e%
=ains in the new skill might translate to ti!ks on the same @not original
equi$alent skill in the waking world
ikewise as they did not enter the dreamlands in a dream ( will not require (dea
rolls to remember and gain rom the eBperien!e
Weapons in Dreamlands
( they brought weapons they transorm& Otherwise the (sraelites !an gi$e them
or they !an get them in +lthar
D*in' /hile under the e6ects of the sleep of death
6ody sufers heart atta!k 1d4 damage @/OB2 or hal damage& 3ind is lost in
time and spa!e *A d4Pd9)& (t may not a!tually be re!o$erable&& one third O!!ult
roll to set up a s[an!e or a /thulhu mythos roll& -a!h d9: hours they are lost
they will lose d4 3D until they ha$e none and are lost or e$er& o 'ong !an
re!o$er 3i5ing no problems i needed&
#reamlands /ats and their -nemies
ear the end o the Third #ynasty, ephren5
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tribute rom the people, distributing some o the spoils among themsel$es beore
passing the rest along to their eared master& ew legends were told o the gods&
ow 6ast was the destroyer who on!e threatened to de$our all o humanity until
the other gods made her drunk with red al!ohol she thought was blood& *he
!ommanded se$en e$il spirits !alled the .shesuru/ who stru!k those who opposed
the 6la!k Dharaoh—or whoe$er it amused them to destroy&
As a result o this !ats are impla!ably opposed to N*arlathotep and his
ma!hinations& yarlathotep is parti!ularly a!ti$e in the #reamlands where his
ser$ants and agents are !ontinually plotting to bring about a stronger in"uen!e
o the /thulhu 3ythos on the de$elopment o the #reamlands
The !ats are !ontinually Kghting the #en of 1en', who are the ser$ants o the
#oon0easts- The 3en o eng are ound throughout the #reamlands, and with
them are ound !onspira!y and horror& The moonbeasts are !ruel masters, and
take delight in in!reasing the pain and sufering they !an in"i!t on the !ats they
!apture& 'or !ats, moonbeasts are !lassi! representati$es o yarlathotepJ easily
rightened, pliable, utterly reprehensible with no moral ba!kbone, and $ery ew
$ertebrae& (t is also a good thing that moonbeasts taste all right as well&
The Cats from Saturn are the worst oe a !at !an a!e& They !ome rom
*aturn’s #reamlands& They are large, ero!ious, and diX!ult to stop& They are
!ompletely alien and this is an ad$antage against -arth’s !ats who are easily
put5of by emanations rom outer spa!e& Only the bra$e or the oolhardy !at !an
hold against the *aturn !ats, although larger numbers o ellow !ats redu!es the
efe!ts o stellar intereren!e&
Other !ats also eBist in the #reamlands !osmos& The heat5sensing Cats from
Uranus are o!!asionally seen on the moon, and seem neutral in the battles
between -arth and *aturn& .umor has it that mysterious !ats ha$e been sighted
on 3ars, and legend tells o alien !ats brought to earth with mer!hants rom
*arrub&
(deas
- rties Ni'htmares
Arties ightmares should in$ol$e Kre, paranoia&& and his past brushes with insanity
e !ould see a epre!haun that nobody else !an see&& that starts to tell him not to
trust people and that he should set things on Kre
01
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Wildcard
( the players are in great diX!ulties ( !an use the Dreston earst to sa$e the
day& (t is entirely easible that the *erpent man gate worked by !reating a gate
through the dreamlands and it was to there that he physi!ally es!aped& Or else
he !an turn up in *hanghai at the last moment i needed&& Derhaps he !ould e$en
be in both pla!es%%? ( he went $ia the dreamlands gi$e him some dreaming skill,
dream lore skill and .apier