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THE DEVELOPMENT OF ONLINE COMMUNITIES OF PRACTICE: A CASE STUDY OF THE DEVELOPMENT OF AN ONLINE ENVIRONMENT FOR JUDO REFEREES A study submitted in partial fulfilment of the requirements for the degree of Master of Science in Information Systems at THE UNIVERSITY OF SHEFFIELD by PAUL ROGERS September 2003

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THE DEVELOPMENT OF ONLINE COMMUNITIES OF PRACTICE:

A CASE STUDY OF THE DEVELOPMENT OF AN ONLINE ENVIRONMENT FOR JUDO REFEREES

A study submitted in partial fulfilment

of the requirements for the degree of

Master of Science in Information Systems

at

THE UNIVERSITY OF SHEFFIELD

by

PAUL ROGERS

September 2003

Abstract

This study investigates online communities of practice. It presents a series of

models and provides a practical test of the models through the implementation of an

online environment for a community of judo referees. It also reflects on the

suitability of information systems development techniques in the implementation of

online community Websites.

The literature review defines online communities of practice, examines

models of online community structures, lifecycles and development and identifies

principles of good practice in Website design. The online search reinforces the

literature review by identifying examples of good and bad practice in judo Websites

and online sports communities. The selection of appropriate information systems

development methodologies is also discussed.

Five models of online communities are created and presented. These address

online community design and implementation, the lifecycle of online communities,

sociability, usability and the purpose of online communities.

The models’ utility in the design and construction of the online environment

for judo referees is evaluated. Evolutionary prototyping is identified as an

appropriate information systems methodology for implementing online community

Websites, but should not be considered the only suitable methodology. However, due

to the time constraints of the study it is not possible to practically assess the

formation of an online community of practice around this online environment.

The study reveals the potential for an online community for judo referees to

provide a number of benefits to its members and to the governing bodies. However,

it is not possible at the time of writing to identify whether these benefits will be

realised in practice.

Acknowledgements

I would like to thank the following people for their assistance in the

production of this dissertation.

• Dr Jose Miguel Baptista Nunes for his guidance and advice.

• Alan Medley, Simon Hill, Cristel de Bruijn for their contribution to the

development of the community.

• David Miller for his help with the technical foundations of the online

community.

• Jack Daniels and Metallica for providing support and motivation when

things got tough.

List of Figures

Figure 1: The I.J.F. Refereeing Commission 5

Figure 2: Chapter Headings 12

Figure 3: Methodology Summary 14

Figure 4: Why Use Mind Mapping? 18

Figure 5: MoSCoW Rules 24

Figure 6: Web Information Systems Development Methodology 25

Figure 7: The Process of Evolutionary Prototyping 26

Figure 8: Online Communities Synonyms and Specialisations 33

Figure 9: Steps to Build an Online Community 37

Figure 10: Indicators of a Successful Online Learning Community 38

Figure 11: Information Seeking Behaviours in Online Communities 41

Figure 12: Functional Roles in Online Communities 42

Figure 13: Online Community Roles Dependent on Experience 43

Figure 14: Social Behaviour in Online Communities 44

Figure 15: Usability and Sociability 46

Figure 16: Online Community Lifecycle 47

Figure 17: Community Centred Development 48

Figure 18: Establishing an Effective Learning Community 52

Figure 19: Exact Organisation Schemes 57

Figure 20: Ambiguous Organisation Schemes 57

Figure 21: Factors Affecting Labelling System Consistency 59

Figure 22: The Purpose of Navigation 61

Figure 23: Characteristics of Effective Navigation Systems 61

Figure 24: Effective Formatting of Breadcrumbs 63

Figure 25: Online Community Design and Implementation Model 88

Figure 25: Online Community Lifecycle Model 94

Figure 26: Sociability Model 98

Figure 27: Usability Model 101

Figure 28: Online Community Purpose Model 104

Table of Contents

Table of Contents............................................................7

1 Introduction.............................................................1

1.1 The Study............................................................................1

1.2 What is Judo?.....................................................................3

1.3 Judo Governing Bodies.....................................................4

1.3.1 The International Judo Federation (I.J.F.) ............................ 4

1.3.2 The British Judo Association................................................ 5

1.3.3 The Yorkshire and Humberside Judo Association ............. 6

1.4 Objectives ...........................................................................7

1.5 Methodology.....................................................................10

1.6 Dissertation Structure .....................................................11

2 Methodology .........................................................13

2.1 Literature Review .............................................................15

2.2 Online Search ...................................................................16

2.3 Requirements Analysis ...................................................17

2.4 Establishing the Models ..................................................19

2.5 Building the Community..................................................21

2.5.1 Selecting the Information Systems Development Methodology....................................................................................... 21

2.5.2 Evolutionary Prototyping..................................................... 22

2.5.3 Timeboxing ........................................................................... 24

2.5.4 MoSCoW Rules. .................................................................... 24

2.5.5 WebQual Questionnaire....................................................... 25

2.6 Nurturing the Community................................................27

2.7 Evaluating the Community ..............................................28

2.8 Evaluating the Models .....................................................29

3 Literature Review..................................................30

3.1 What is an Online Community of Practice?...................30

3.1.1 Community............................................................................ 30

3.1.2 Online Communities............................................................. 31

3.1.3 Online Communities of Practice ......................................... 33

3.2 Modelling Online Communities.......................................36

3.2.1 A Simple Model..................................................................... 37

3.2.2 The Purpose of Online Communities ................................. 38

3.2.3 The Structure of Online Communities................................ 40

3.2.4 Community Lifecycle and the Community Development Process............................................................................................... 47

3.3 Online Community Infrastructures and Features..........54

3.3.1 Bulletin Boards ..................................................................... 54

3.3.2 Listservers (or Listservs)..................................................... 54

3.3.3 Chat Rooms .......................................................................... 54

3.3.4 Multi-User Dungeons (M.U.D.s) and Object-Oriented M.U.D.s (M.O.O.s)............................................................................... 55

3.3.5 Other Features ...................................................................... 55

3.4 Web Design.......................................................................56

3.4.1 Information Architecture...................................................... 56

3.4.2 Page Design .......................................................................... 63

4 Online Search........................................................64

4.1 Judo Websites..................................................................65

4.1.1 International Judo Federation............................................. 65

4.1.2 The British Judo Association.............................................. 65

4.1.3 Judo Scotland and Northern Ireland Judo Federation ..... 66

4.1.4 B.J.A. Midland Area.............................................................. 66

4.1.5 Southern Area Judo ............................................................. 67

4.1.6 The Judo Information Site ................................................... 67

4.2 Online Communities for Other Sports............................68

4.2.1 aBudokan Martial Arts ......................................................... 68

4.2.2 Martial Arts Planet. The Global Martial Arts Community.68

4.2.3 Great American Sports Fans............................................... 69

4.2.4 Arsenal.com.......................................................................... 69

5 Requirements Analysis ........................................70

5.1 The Purpose the Online Community Should Serve ......72

5.1.1 Recruitment and Retention.................................................. 73

5.1.2 Training of Referees............................................................. 74

5.1.3 Communication .................................................................... 77

5.1.4 Summary of the Purpose of the Online Community for Judo Referees .................................................................................... 79

5.2 The Features and Functionality the Online Environment Should Provide ..........................................................................80

5.2.1 Chat Room ............................................................................ 80

5.2.2 Bulletin Board ....................................................................... 81

5.3 The Governance of the Online Community ...................84

6 Establishing the Models.......................................86

6.1 Online Community Design and Implementation Model 87

6.1.1 Analysis of the Situation in which the Community will Operate ............................................................................................... 89

6.1.2 Exploration of the Community’s Purpose.......................... 90

6.1.3 Design of the Website .......................................................... 91

6.1.4 Launch of the Community ................................................... 92

6.1.5 Evaluation of the Community.............................................. 92

6.2 Online Community Lifecycle ...........................................93

6.3 Sociability Model..............................................................96

6.4 Usability Model .................................................................99

6.5 Online Community Purpose Model...............................102

7 Building the Community ....................................105

7.1 Community Purpose ......................................................105

7.2 Evolutionary Prototyping ..............................................107

7.2.1 Timeboxing And MoSCoW Rules...................................... 107

7.3 Web Design.....................................................................109

7.3.1 Information Architecture.................................................... 109

7.3.2 Page Design ........................................................................ 110

7.4 Technology .....................................................................111

8 Nurturing the Community ..................................113

8.1 Encouraging Sustainability ...........................................113

9 Evaluating the Community ................................115

10 Evaluating the Models........................................117

10.1 Community Purpose. ..................................................117

10.2 Sociability ....................................................................119

10.3 Usability .......................................................................120

11 Conclusions ........................................................121

11.1 Summary and Conclusions........................................121

11.2 Limitations of the Study .............................................124

11.3 Future Research..........................................................125

11.3.1 Models of Online Communities ..................................... 125

11.3.2 Development of the Online Environment for Judo Referees .......................................................................................... 125

11.3.3 Alternative Design and Implementation Methodologies ... .......................................................................................... 125

11.3.4 Impact of Online Communities ...................................... 126

12 Bibliography........................................................127

13 Glossary ..............................................................132

14 Appendices .........................................................138

Appendix 1: Interview Script ..................................................139

Appendix 2 Interview Mind Maps ...........................................140

Appendix 3: Requirements Specification Table ...................143

Appendix 4: Online Search Screen Shots.............................147

Appendix 5: Web Page Design Guidelines ...........................164

Appendix 6: Online Communities Models - Mind Maps. ......169

Appendix 7: Paper Prototype .................................................174

Appendix 8: Referees’ Corner Screen Shots ........................176

Appendix 9: Project Methodology / W.I.S.D.M. Comparison182

Appendix 10: Project Timetable .............................................183

1 Introduction

1.1 The Study

This dissertation is in part fulfilment of the requirements of MSc Information

Systems at Sheffield University. It was completed between June and September

2003, with some preparatory work being conducted prior to this period.

This study has the twin focus of academic study and the practical

implementation of an online environment for judo referees. The study investigates

the concept of online communities of practice and the requirements for such a

community of judo referees in the Yorkshire and Humberside Judo Association

(Y&H.J.A.). It reviews established models of online communities, identifies relevant

principles of Website design and considers information systems development

methodologies. Five models of key aspects of online communities are proposed.

Experiences and examples from the introduction of the online community for judo

referees are used to inform and illustrate these models.

Online communities represent an important sector of the World Wide Web.

An online community may be a significant part of an individual’s social network

(Rheingold (1993)), may provide a source of revenue for a business (Cashel (2001)),

or may, in the form of online communities of practice, facilitate learning and a

deeper understanding of an area of interest (Hoadley and Pea (2002)). Furthermore,

online communities are a relatively recent phenomenon and have undergone

considerable changes since their widespread appearance in the public domain little

more than two decades ago (Rheingold (2001)). Therefore, understanding the factors

in the introduction and long term sustainability of online communities could bring

numerous benefits to a wide range of individuals and organisations. Online

community developers, online community members and online community providers

could all benefit from a greater understanding of the technical and human factors at

work in online communities. The potential benefits to the judo referees in the

Y&H.J.A. are discussed in Section 1.4: Objectives.

1

The potential to study online communities is vast and many studies have

examined a variety of aspects of online communities (see Section 3.2: Modelling

Online Communities). However, the time available for this study is strictly limited.

Therefore, it concentrates on the identification of requirements, the design and the

initial introduction of an online environment for judo referees. Whether an online

community of practice will form around this resource remains to be seen. This

represents a possible area of future research.

2

1.2 What is Judo?

Judo is a combative sport in which competitors attempt to throw and hold

each other to score points. The referee, supported by two judges, evaluates the

techniques applied and awards scores and penalties according to the rules. If there is

disagreement between the referee and the judges, the majority view is taken. The

referee communicates the decisions taken to the timekeepers and scorekeepers. The

referee also ensures that competitors behave in a sporting manner and honour judo

traditions.

Judo was founded by Jigoro Kano (1860 - 1938), a graduate of Toyo Teikoku

(Imperial) University, a prominent educator and Asia’s first member of the

International Olympic Committee. He opened the first judo school, the Kodokan, in

1882 (International Judo Federation, 2002a).

The appeal of judo spread throughout the world during the early twentieth

century, with clubs being formed in Seattle, USA (1903), Los Angeles, USA (1915),

London, England (1918), Brisbane, Australia (1928) and Auckland, New Zealand

(1948). Despite a brief ban in Japan following World War II, judo continued to

develop with the formation of the Japanese Judo Federation (JJF) in 1949, the British

Judo Association (B.J.A.) in 1948, the European Judo Union (EJU) also in 1948 and

the International Judo Federation (I.J.F.) in 1951. (B.J.A., 2000).

Tokyo hosted the first World Judo Championships in 1956 and judo appeared

in the Olympic Games for the first time in the 1964 Tokyo games. The Junior World

Championships were introduced in 1976, the first Women’s World Judo

Championships took place in 1980 and women’s judo was admitted to the Olympic

Games in Barcelona in 1992 (I.J.F., 2002b).

The international judo community now includes 178 National Federations

from 5 Continental Unions; Africa, Asia, Europe, Oceania and Pan America (I.J.F.,

2002b)

3

1.3 Judo Governing Bodies

1.3.1 The International Judo Federation (I.J.F.)

The I.J.F. is the international governing body for Judo. Composed of

representatives of National Judo Federations (one per country), the I.J.F. lists

amongst its aims:

• To supervise judo activity throughout the world

• To protect the interests of judo

• To organise judo for the Olympic Games

• To develop and spread judo, particularly amongst the youth

• To establish the international regulations for judo

(I.J.F., 2002c)

Refereeing issues within the I.J.F. are under the jurisdiction of the Congress

and the Executive Committee, but more specifically the Refereeing Director and the

Refereeing Commission.

4

The Refereeing Commission:

Grants I.J.F. licences

Supervises I.J.F. sanctioned events

Liases with Continental Unions on the interpretation of rules

Selects and evaluates referees for major championships

Maintains a database of active, inactive and retired referees

Promotes refereeing

Organises events to ensure consistency in refereeing

Provides financial support for referees’ development

Disseminates changes to rules and regulations

Reprints Refereeing Rules every 4 years

Figure 1: The I.J.F. Refereeing Commission

1.3.2 The British Judo Association

The British Judo Association (B.J.A.) was formed in 1948 and is the national

governing body for judo. Refereeing in Britain is the responsibility of the National

Refereeing Commission (N.R.C.) which consists of:

• The Chairman

• The International Co-ordinator

• The Senior Referee Co-ordinator

• The Junior Refereeing Co-ordinator

• The Coaching and Training Co-ordinator

• The Secretary and Examination Co-ordinator

5

The B.J.A. interprets the rules and amendments provided by the I.J.F., to

ensure they are appropriate for national level competition. The interpreted rules are

disseminated to the regional governing bodies.

1.3.3 The Yorkshire and Humberside Judo Association

The Yorkshire and Humberside Judo Association (Y&H.J.A.) is one of 13

regional governing bodies for judo in the UK. It has approximately 30 affiliated judo

clubs in the area. Each regional governing body has an Area Refereeing

Representative who liases with the N.R.C.. The Area Refereeing Representative for

the Y&H.J.A. is Alan Medley. He is also the Coaching and Training Co-ordinator of

the N.R.C. and was the first referee interviewed in this study.

6

1.4 Objectives

The objectives of this dissertation are both scholarly and pragmatic in nature.

The primary purpose of the study is:

To develop, refine and assess models of online communities of practice

and to test information systems development methods, through the

implementation of an online environment for a community of judo

referees.

Furthermore, it is intended that the findings from the study will be

generalisable, providing guidance to developers of other online communities of

practice, both in sports refereeing and other fields.

It is intended that a number of objectives will be achieved by this study.

These objectives reflect the twin focus of theory and pragmatism. Objectives

focussing on the development of theories and models include:

1) The identification of a generalisable model of the development of online

communities of practice. This model could potentially be utilised to

understand, initiate and support the development of other forms of online

communities.

2) A practical test of the effectiveness of established models of online

communities. Concepts identified in established models will be utilised in

the implementation of the online community of judo referees and strengths

and shortcomings identified.

3) A greater understanding of information systems development

methodologies, their applicability to the implementation of online

communities and their representation in models of online communities.

7

4) A greater understanding of the role of Web design in the implementation of

online communities and its representation in models of online communities

of practice.

5) The identification of a generalisable model of judo referees’ requirements

for an online community of practice. This model may also be applicable to

referees of other sports.

6) A greater understanding of the benefits, nature and problems of online

communities of practice. It should be noted, however, that the duration of

this study limits the potential to study these areas. The study will focus on

the initiation of the community.

The establishment of an online community of practice for judo referees could

bring a number of practical benefits to the community’s members and to the

governing bodies:

1) Improved coordination of referees and refereeing standards. The online

community could facilitate the communication of directives and

interpretations of rules, from the regional (Y&H.J.A.) and national (B.J.A.)

governing bodies to the referees en masse. It could provide technical

guidance and a forum for the clarification of refereeing issues.

2) Improved peer communication. A number of synchronous and

asynchronous computer mediated communication (C.M.C.) tools could be

used in the online community. Bulletin board, email and Internet Relay

Chat (I.R.C.) could be provided to facilitate communication between

referees.

8

3) Improved access to reference information. The provision of judo rules and

regulations, frequently asked questions (F.A.Q.s), glossaries of terms and

technical articles on judo refereeing, could be provided through the online

community Website.

Consequently, the online community could provide greater support for novice

referees, convenient access to information for established referees and a management

tool for senior referees and the governing bodies.

Although the case study focuses on the Y&H.J.A. region, the online

community could potentially be extended to include referees from other regions and

countries. Issues of jurisdiction and responsibility for managing the community

would have to be addressed.

9

1.5 Methodology

An inductive approach is used in this study to investigate online communities

of practice and develop relevant models. The methodology includes desk research

(Chapter 3: Literature Review) and primary research in the form of semi-structured

interviews conducted with judo referees. The study also involves the use of

information systems development methodologies and techniques to create an online

environment for judo referees. The reason for selecting this methodology is to

provide a rich analysis of the concepts and a successful implementation of the online

community of practice.

Each element of the methodology is discussed in detail in Chapter 2:

Methodology.

10

1.6 Dissertation Structure

The structure of this report reflects the tasks of researching, modelling,

designing, implementing and evaluating the online community for judo referees. It

should be noted that the stages and actions described were often undertaken

concurrently and previous stages revised as the study progressed.

A detailed description and justification of the methodology is given in

Chapter 2: Methodology. Chapters 3: Literature Review to Chapter 10: Evaluating

the Models address the implementation of each stage of the methodology in turn.

Chapter 11: Conclusions presents a summary and conclusions, the limitations of the

study and recommendations for further research.

A glossary of abbreviations and terms is included following the bibliography.

The appendices are listed in the Table of Contents and at the beginning of Chapter

14: Appendices.

The online community for judo referees is available on the WWW at the

following U.R.L.:

www.yorkshire-judo.org.uk/referees/refindex.htm

11

Chapter Headings:

Chapter 1 – Introduction

Chapter 2 - Methodology

Chapter 3 - Literature Review

Chapter 4 - Online Search

Chapter 5 - Requirements Analysis

Chapter 6 - Establishing the Models

Chapter 7 - Building the Community

Chapter 8 - Nurturing the Community

Chapter 9 - Evaluating the Community

Chapter 10 - Evaluating the Models

Chapter 11 – Conclusions

Chapter 12 – Bibliography

Chapter 13 – Glossary

Chapter 14 - Appendices

Figure 2: Chapter Headings

12

2 Methodology Information systems development requires a socio-technical approach to

integrate the needs of the users and the client organisation with the characteristics of

the technology (Avison and Fitzgerald (2003), Beynon-Davies (2002)). The

development of online communities of practice requires the extension of this

approach to include consideration of community development and learning.

Moreover, this study also addresses approaches to Website design. The methodology

has to include a meaningful examination of relevant concepts and theories, in

addition to supporting the actual development of the online community for judo

referees.

The timescale for this study is restricted to approximately three months. It is

not possible within this time to undertake comprehensive ethnological research, to

complete a thorough systems analysis and development, to investigate and

implement the latest Web technologies and to initiate, monitor and evaluate a mature

online community, while identifying and assessing the relevant theoretical constructs.

Furthermore, it should also be recognized that the study is being conducted in a real

world setting and that the introduction of a poorly designed or partially completed

online environment could be problematic for the referees. Therefore, the

methodology must balance scientific rigour and pragmatism.

The methodology selected for the study uses eight stages. Each stage is

described in this chapter and the methodology is summarised in Figure 3:

Methodology Summary.

There is an important distinction to be made between the methodology used

to undertake the study (Figure 3: Methodology Summary) and the information

systems development methodology used to implement the Website for the judo

referees (Figure 7: The Process of Evolutionary Prototyping).

13

to implement

LiteratureReview

Online Search

Interviews &

Questionnaire

Models & Good Practice

Good Practice

Requirements

Model(s) ofOnline Community

of Practice

DesignMethodology

Online Community of Practice

for Judo Referees

to identify to identify

to inform to inform

to identify

to identify to identify

to implement

to identify

EVALUATION

EVALUATION

Figure 3: Methodology Summary

14

2.1 Literature Review

A literature review is employed in this study to review contemporary models

and principles related to the area of study. The multi-disciplinary nature of the study

requires that the literature review examines a broad spectrum of topics. It addresses

theoretical models and identifies good practice which can be implemented in the case

study. Consequently, the literature review addresses the following areas by drawing

on texts, journals, articles and online sources:

• Definitions of online communities of practice

• Models of online community objectives and structures

• Models of online community lifecycles and development

• Online community infrastructures and features

• Principles of good practice in Website design.

These subject areas are in their infancy, but have developed rapidly.

Therefore, literature published during the 1990’s can be considered historical in this

context. Key texts from this period provide the background to many of the current

theories and are therefore included in the literature review. The bulk of the literature

review is, however, drawn from contemporary sources.

15

2.2 Online Search

The online search supports and reinforces the literature review. The purpose

of the online search is to identify examples of good and bad practice in existence in

relevant Websites and online communities. These examples can be used to guide

design decisions for the online environment for judo referees. The two main types of

Website examined are:

• Judo Websites

• Online communities for other sports.

In addition, the online search provides examples which can be used in

interviews and discussions with the referees to illustrate the possible features and

functionality of the online environment.

16

2.3 Requirements Analysis

The aim of the requirements analysis is to establish if the referees have a need

and desire to belong to an online community. Moreover, the requirements analysis

identifies key issues for the referees and provides a foundation from which the

structure and contents of the community can be elicited. The requirements analysis

identifies both specific requirements for the online community for judo referees and

generalisable requirements to inform the development and analysis of online

community models.

The requirements analysis utilises semi-structured exploratory interviews

(Appendix 1: Interview Script), mind mapping and evolutionary prototyping to

identify the needs of the judo referees. The interviews and mind maps provide a rich

view of the referees’ needs and problems, their expectations and understanding of

online communities. The mind mapping technique identifies a hierarchy of themes

and specific requirements.

Higher level themes identified from the mind maps are used primarily to

inform the models of online communities (Chapter 6: Establishing the Models).

Specific requirements are recorded in Appendix 3: Requirements Specification Table.

It should be noted that evolutionary prototyping does not initially produce the

comprehensive list of requirements associated with the Systems Development Life

Cycle (S.D.L.C.) approach (Avison and Fitzgerald (2003)). Instead, requirements

emerge with each iteration of the prototyping cycle and the requirements

specification is updated accordingly.

A Webmaster for the online environment was identified and was regularly

consulted once a functional prototype had been produced. This helped to further

refine the design of the Website.

17

Why use Mind Mapping?

A technique was needed to distil key points from the interviews. This

technique had to be simple to learn and employ, be able to show the

relationship between topics and concepts and ideally be intuitive for

readers of the completed study. Mind mapping was selected as it

fulfilled these criteria.

Furthermore, the technique is very adaptable and could therefore also be

used in the development of the online community models (Chapter 6:

Establishing the Models).

Figure 4: Why Use Mind Mapping?

18

2.4 Establishing the Models

The purpose of this stage of the study is to generate accurate and

comprehensive models of online communities of practice, which will be beneficial to

online community developers. The initial objective was to identify two models:

• A generalisable model of the development of online communities of

practice.

• A generalisable model of judo referees’ requirements for an online

community of practice.

However, as the study progressed, it became apparent that this was

insufficient to represent the detail and depth of online community development.

Moreover, the referees’ requirements were sufficiently consistent with the models

that they could be integrated and used to illustrate the models. Therefore, the

objective was revised.

Five related models of online communities are presented, based on the

following themes:

• Online Community Design and Implementation

• Online Community Lifecycle

• Sociability

• Usability

• Online Community Purpose

19

The process of establishing these models consists of two stages:

1) The identification of key themes from the models presented in the literature

review.

2) The integration of the requirements of the judo referees.

Mind mapping is used to undertake the first stage of the analysis. Models

identified in the literature review were converted into a single mind map. Repetition

and duplication were removed and the single mind map decomposed into five mind

maps representing the themes listed above (Appendix 6: Online Communities Models

- Mind Maps).

The second stage of establishing the models uses the concepts and issues

identified by the referees (Chapter 5: Requirements Analysis). Relevant concepts and

issues are integrated with the mind maps to generate the themed models presented in

Chapter 6: Establishing the Models. Here each model is shown in a graphical form

and key characteristics of the models are discussed.

20

2.5 Building the Community

This section of the methodology is designed to use the models and concepts

discussed in previous stages, to build a functional information system, which meets

the requirements of the judo referees. Technical design and development is

addressed and consideration given to the social implications of the system. A critical

decision undertaken at this stage is the selection of an appropriate information

systems development methodology.

2.5.1 Selecting the Information Systems Development Methodology

Avison and Fitzgerald define information systems development

methodologies as:

“procedures, techniques, tools, and documentation aids which will help

the systems developers in their efforts to implement a new information

system.”

Avison and Fitzgerald (2003:20)

They also stress the importance of the underlying philosophy of each

methodology and the need to align this with the project’s characteristics. The

development of the online environment for judo referees has two key characteristics

which exert a powerful influence on the selection of the appropriate information

systems development methodology:

• The system must be delivered to a fixed timescale and at a negligible cost

• The system should support, be accepted by and be used by the community

of judo referees

21

Furthermore, the information system is not particularly complex or

innovative, and is of a modest size. The information systems development

methodology, therefore, has to be suited to delivering a system under these

conditions.

The time constraints on the project also restrict the level of detail to which the

techniques can be applied. Therefore, the methodology chosen is not applied in its

purest, most comprehensive form and the associated techniques are used only when

pragmatic to do so. This approach is typical of the way in which many organisations

apply information systems development methodologies (Avison and Fitzgerald

(2003)).

Furthermore, the information system development methodology must

integrate with the Online Community Design and Implementation model, identified in

Section 6.1. For instance, if the model requires thorough involvement of the users in

the design process, then the information systems development methodology should

allow this to take place.

2.5.2 Evolutionary Prototyping.

Consequently, evolutionary prototyping was selected as the most appropriate

methodology, for the following reasons:

• The importance of time constraints in the development process.

Evolutionary prototyping is suited to the delivery of projects within

restricted timescales ((Avison and Fitzgerald (2003), Stapleton (1997)).

• The anticipated lack of familiarity of the judo referees, with the concept of

online communities and their consequent difficulty in identifying specific

requirements. Evolutionary prototyping exposes the users to the system

and allows requirements to emerge as the project progresses (Avison and

Fitzgerald (2003)).

22

• The importance of developing a sense of ownership and acceptance of the

information system by the judo referees. The involvement of users in the

prototyping of the system can improve their acceptance of the system

((Avison and Fitzgerald (2003), Stapleton (1997)).

• The importance of controlling development costs. The control of project

deadlines is closely linked to the control of project costs. Therefore

evolutionary prototyping is relatively effective in mitigating the risk of

spiralling costs (Stapleton (1997)).

• The need to cater for the long-term maintenance and development of the

system. The involvement of the users in the design of the system results in

them becoming more familiar with and therefore more able to maintain the

system (Stapleton (1997)).

• The importance of mitigating the risk of total failure. Relative to the

S.D.L.C. approach, evolutionary prototyping is more likely to produce a

functioning system, albeit with faults (Stapleton (1997)).

• The opportunity to communicate with the judo referees is limited and it is

therefore important to gain comprehensive, focussed information from

them during each interview. The evolutionary prototyping approach

facilitates this.

The evolutionary prototyping approach was supported by the use of

techniques associated with a variety of prototyping methodologies. The techniques

used and their source methodologies are given subsequently.

23

2.5.3 Timeboxing

Source: Rapid Application Development (R.A.D.) (Avison and Fitzgerald (2003).

This technique uses fixed time periods, called timeboxes, for the overall

project and for iterations of the development cycle within the project. Two

timeboxes were used for the requirements analysis and prototype design. The first

resulting in a “paper prototype” created in Microsoft Powerpoint, the second

resulting in a functioning system, the alpha prototype. A third timebox was used to

review the system with the Webmaster to produce a beta prototype which was

launched to the referees (Appendix 10: Project Timetable).

2.5.4 MoSCoW Rules.

Source: R.A.D. (Avison and Fitzgerald (2003)).

This classification system is used to prioritise functions and features within a

timebox. User requirements are defined according to their importance and whether

they will be delivered in the current timebox. The acronym MoSCoW rules is used

as the basis of the classification:

Mo = Must haves. The minimum features for the project to be viable.

S = Should haves. Important, but not critical features.

Co = Could haves. Delivered if time permits, but can be left out.

W = Won’t haves. Not delivered in the current timebox, but may be

delivered in subsequent timeboxes.

Figure 5: MoSCoW Rules

24

2.5.5 WebQual Questionnaire.

Source: Web IS Development Methodology (W.I.S.D.M.) (Avison and

Fitzgerald (2003)).

The WebQual questionnaire, in an amended format (Appendix 8: Referees’

Corner Screen Shots), is integrated into the Website for judo referees. It provides a

simple method of securing feedback on the Website (see Section 2.7: Evaluating the

Community and Chapter 9: Evaluating the Community, for details).

Web Information Systems Development Methodology (W.I.S.D.M.)

The overall methodology used to undertake this study exhibits many

similarities to the W.I.S.D.M. approach. Each stage of the W.I.S.D.M.

methodology is addressed in this study and the approach of moving

between stages without a predetermined, linear order is also used.

However, there are also some departures from the W.I.S.D.M.

methodology (Appendix 9: Project Methodology / W.I.S.D.M.

Comparison).

It was decided not to use the W.I.S.D.M. methodology for the study, as it

would have provided less flexibility than the methodology chosen and

may have therefore restricted the development of the models.

Figure 6: Web Information Systems Development Methodology

25

Appendix XX Requirements Specification

Table

Mind Map

Prototype

Online Communities

Models

views recorded & organisedin

prioritised by MoSCoW Rules

specific requirements recorded

concepts included

in

reviewed at

used to inform

Semi-Structured Interview

refined with Webmaster

integrated into design

reviewed at

reviewed atbeginning of timebox

end of timebox

Figure 7 The Process of Evolutionary Prototyping.

26

2.6 Nurturing the Community

The time constraints of the project limit actions which can be taken to nurture

the community and ensure its sustainability. It is not possible to manage the online

interactions of the community members as part of this study.

However, the likelihood of the community evolving and becoming self-

sustaining can be influenced prior to the launch of the online environment. This

stage of the methodology, therefore, discusses the approaches taken to “seed” the

community (Preece (2000)). It also reflects on the approaches to nurturing online

communities identified from the literature.

27

2.7 Evaluating the Community

This section of the methodology is also restricted by the time constraints of

the project. Online learning communities need time to develop; the members need to

learn to use the environment, before they can start learning from the experience and

before the results show in productivity (Schlager et al (2002)). Nevertheless, it is

possible to facilitate the future evaluation of the online community by including

simple tools in the design of the online environment. Moreover, the theoretical

background of the evaluation of online communities can be explored.

A modified version of the WebQual questionnaire is integrated into the online

environment for judo referees (Appendix 8: Referees’ Corner Screen Shots). It

provides information on the community development and Web design elements of

this study. Furthermore, it is relatively quick and simple for the referees to complete.

A counter is included on the home page of the Website to record usage of the

site. The information collected by the counter provides some basic feedback on the

usage of the Website. This can provide an indication of the success of the

community (Bruckman and Jensen (2002)).

28

2.8 Evaluating the Models

This section of the methodology evaluates the online community models

developed during this study, by addressing the following questions:

• Do the models reflect the real world experience of designing and

implementing the online community of judo referees? Is there anything

missing from the models?

• Are the factors identified in the models given an appropriate level of

priority?

• Are the models of practical benefit? Do they assist developers to establish

online communities of practice or are they largely of theoretical interest

only?

The evaluation of the models is based largely on the experience of developing

the online environment for the referees and, therefore, focuses on the practical

application of the models. The models’ utility in the design and construction of the

community is considered. Similarly, the extent to which the models reflect the needs

expressed by the referees is also examined.

The long-term success of the online environment in facilitating a community

of practice cannot be assessed within the duration of the study. Therefore, the

models’ ability to represent sustainable online communities also cannot be tested.

29

3 Literature Review

3.1 What is an Online Community of Practice?

The concept of online communities has been the subject of a considerable

amount of discussion and debate. The term “community” in a real world context has

generated discourse amongst sociologists for many years (Bruckman and Jensen

(2002), Preece (2000)). It is unsurprising that the existence of communities in

cyberspace has proven to be controversial. This section examines the concept of

online communities and communities of practice, to identify a working definition for

this study.

3.1.1 Community

The word “community” entered the English language in the fourteenth

century, from Latin, via French. Initially, it referred to geographically localised

groups. From the seventeenth century it became distinct from the term “society”,

which implied formal relationships. In contrast, “community” implied a common

sense of identity and emotionally based relationships (Cole (2002)). Palloff and Pratt

(1999) indicate that communities are formed so that members can pursue their

common interests and that, until recently, communities were location-based.

Moreover, adherence to the rules and norms of the community is necessary to retain

membership. Although the advent of communities in cyberspace has challenged

some of these characteristics, many of these features of traditional communities

appear to endure in modern interpretations. The Longman Web Dictionary (2001),

for example, defines community as:

“all the people who live in the same area, town etc…sense of community

the feeling that you belong to a group of people because you live in the

same area…a group of people who share the same nationality or religion

or who are similar in another way”

Longman Web Dictionary (2001)

30

Bruckman and Jensen (2002), however, highlight the futility of seeking the

perfect definition of “community” and instead choose to use the term “in its loosest

possible, value neutral fashion,” defining it as:

“a group of people interacting with one another in some fashion.”

Bruckman and Jensen (2002:22)

3.1.2 Online Communities

The development of the Internet and the World Wide Web has fostered the

growth of so-called “online communities” and the synonymous “virtual

communities.” Early definitions of “virtual community” are often attributed to

Howard Rheingold:

“Virtual communities are social aggregations that emerge from the Net

when enough people carry on those public discussions long enough, with

sufficient human feeling, to form webs of personal relationships in

cyberspace.”

Rheingold (1993:xx)

“Virtual communities are cultural aggregations that emerge when enough

people bump into each other often enough in cyberspace.

A virtual community as they exist today is a group of people who may or

may not meet one another face to face, and who exchange words and

ideas through the mediation of computer bulletin boards and

networks….We do everything people do when people get together, but

we do it with words on computer screens, leaving our bodies behind.”

Rheingold (1994:413)

31

These definitions, although a decade old, identify key characteristics which

are replicated by many contemporary definitions. The prominent themes of

interaction, sociability, reciprocity, common purpose and the mediation of

technology remain.

According to Preece (2000) there are four fundamentals of online

communities, namely:

• Social interaction between people pursuing their goals.

• A shared purpose which provides the reason for the community to exist.

• A set of implicit or explicit rules and protocols.

• Computer systems to facilitate the community.

Hunter (2002) describes a virtual community as a group of people, who

interact, learn and provide information and knowledge on agreed topics.

Additionally, the notion of active contribution by members is raised. A virtual

community, according to this definition, must include members who contribute

content, rather than simply use the resources provided by others. Burnett (2000)

supports this view, stating that virtual communities provide socio-emotional support

and active exchange of information.

This is a critical issue for the online community for judo referees. The online

environment will have to be maintained and developed, both in content and

functionality, by the referees themselves. Therefore, if the referees view the Website

as a resource provided by Y&HJA, rather than a community that the referees provide

for each other’s benefit, then it is unlikely that a community will actually develop.

One of the notable features of online communities is the variety of ways in

which the concept and the term is interpreted and applied. The list of synonyms and

specialisations of online communities seems endless.

32

Online Community Synonyms and Specialisations:

Business communities (Burnett (2000))

Communities of practice (Burnett (2000))

Knowledge communities (Burnett (2000)

Virtual worlds (Seufert (2002))

Communities of interest (Seufert (2002))

Communities of relationship (Seufert (2002))

Communities of fantasy (Seufert (2002))

Communities of transaction (Seufert (2002))

Hobby communities (Seufert (2002))

Class support communities (Seufert (2002))

Search communities (Cashel (2001))

Trading communities (Cashel (2001))

Education communities (Cashel (2001))

Scheduled events communities (Cashel (2001))

Subscriber-based communities (Cashel (2001))

Consumer consulting firms (Cashel (2001))

E-mail-based communities (Cashel (2001))

Advocacy communities (Cashel (2001))

Customer Relationship Marketing (C.R.M.) communities (Cashel (2001))

Marketing and Advertising (M&A) communities (Cashel (2001))

Figure 8: Online Communities Synonyms and Specialisations

3.1.3 Online Communities of Practice

This study is concerned with a particular class of online community, the

“learning community” or more specifically the “online community of practice.”

Unsurprisingly, definitions of learning communities and communities of practice

inherit the fundamental themes of generic online communities and supplement them

with more precise and specialised characteristics.

33

Learning communities are described by Seufert (2002) as being made up of

students, lecturers, tutors, researchers, practitioners and other experts, who have a

common interest in a specific field of knowledge and area of learning. The members

intensively examine a particular theme, learn co-operatively, exchange existing

knowledge and undertake problem solving together. Learning communities are

typified by intrinsic motivation, trust and informal discourse.

Palloff and Pratt (1999) highlight the importance of creating a sense of

community to foster critical thinking, collaboration and an environment in which

learning can take place online. This environment can be facilitated, but must

essentially be the product of the community’s members. Therefore, an element of

ownership and self-determination is required.

Mojta (2002) identifies communities of practice as groups who have common

concerns regarding a topic and who regularly interact to improve their knowledge of

the topic. There is also an inference that communities of practice are distinct from

other forms of learning community, by virtue of their membership consisting of

practitioners in a field, who refine their knowledge and understanding in an

unstructured way. This learning takes place in direct relation to the area of practice,

so-called contextualized learning (Seufert (2002)). This contrasts with, for instance, a

learning community which supports a de-contextualized, taught course, based on a

structured curriculum. Hoadley and Pea (2002) define a community of practice as:

“…one in which members of the community interact to help

collaboratively other individuals and the group increase their

knowledge.”

Hoadley and Pea (2002:329)

34

Therefore, for the purposes of this study “online community of practice” is

defined as having the following features:

• A group of practitioners from a particular field, with a common interest in

developing knowledge and understanding

• Formal or informal rules and norms of behaviour

• Interaction using computer mediated means. Face to face interaction may

supplement computer mediated interaction

• A sense of community among the members, i.e. social ties, reciprocity,

belonging, active contribution, ownership

• Co-operative, contextualized, unstructured learning

• Collaboration, problem solving and informal discourse

35

3.2 Modelling Online Communities

Numerous attempts have been made to model online communities, from a

variety of perspectives:

• The interactions of community members have been studied by examining

the format and structure of textual communication (Burnett (2000))

• The benefits of online communities have been compared and contrasted to

those of traditional communities (Etzioni (1997))

• The impact of online communities on traditional communities has been

studied (Hunter (2002))

• The information seeking behaviour of community members has been

examined and classified (Burnett (2000))

• Attention has focussed on the lifecycle of online communities (Malhotra et

al (1997))

• Attempts have been made to identify the factors leading to the success or

failure of online communities (Bruckman and Jensen (2002))

• The relative importance of, and interaction between social and

technological factors has been examined (Hoadley and Pea (2002))

• Key factors in the design and implementation of online communities have

also been identified (Preece (2000))

This study concentrates on developing the understanding of online

communities of practice and involves the development of an online environment for

judo referees. Therefore, the models of greatest utility are likely to be those which

focus on implementing online communities, identifying factors critical to their

success and those which address learning communities. Nevertheless,

36

reference is made to models focusing on other aspects of online communities, when

the models are relevant.

3.2.1 A Simple Model

Palloff and Pratt (1999) provide a simple model of the steps needed to build

an online community and of the indications that a successful online learning

community has been formed. Although simple and brief, this model provides a

useful starting point for more detailed discussion.

Steps to Build an Online Community (Palloff and Pratt (1999)):

Clearly define the purpose of the group

Create a distinctive gathering place for the group

Promote effective leadership from within

Define norms and a clear code of conduct

Allow for a range of membership roles

Allow for and facilitate subgroups

Allow members to resolve their own disputes

Figure 9: Steps to Build an Online Community

37

Indicators of a Successful Online Learning Community (Palloff and

Pratt (1999)):

Active interaction involving both course content and personal

communication

Collaborative learning evidenced by comments directed primarily

student to student rather than student to lecturer

Socially constructed meaning evidenced by agreement or questioning,

with the intent to achieve agreement on issues of meaning

Sharing of resources among students

Expressions of support and encouragement exchanged between

students, as well as willingness to critically evaluate the work of others

Figure 10: Indicators of a Successful Online Learning Community

3.2.2 The Purpose of Online Communities

“You must know why your site exists. Otherwise, you cannot judge the

effectiveness of any policy. Worse yet, how will visitors know if they

want to join the community?”

(Chromatic (2002:1))

The reason for the existence of an online community is a key foundation on

which the site can be built. The purpose of the site will exert an influence on the

functionality, structure and organisation of the online resource. The precise purpose

and, therefore, the characteristics of the Website will vary between communities

(Perfetti (2002), Cole (2002)). For instance, e-commerce-based online communities

are likely to have a strong profit motive, provide comprehensive functionality for

transaction processing and have a strong brand identity. By contrast, self-help

communities are likely to be altruistic in nature and focus on functionality to support

many-to-many communication.

38

Seufert (2002) provides a list of essential objectives for learning communities,

as follows:

• To achieve a deeper understanding of learning content and knowledge

themes

• To work together to solve problems, to exchange experience and develop

new knowledge

• To support the socialization process among the members of the group

through group learning and community activities

• To promote the development of formal and informal learning groups in

order to exchange implicit as well as empirical knowledge

• To provide opportunities for informal discourse and freedom for ideas,

integrated into the natural working environment in which the knowledge

has been developed and proven

• To achieve higher motivation and a greater sense of responsibility for

successful learning

These objectives appear to be appropriate for an online community of

practice because they reflect the contextualized, collective learning style associated

with these groups. Additionally, these objectives emphasise the importance of social

factors for the community and raise the issue of freedom of expression.

39

3.2.3 The Structure of Online Communities

The structure of the community addresses issues, such as, the rules of the

community and the roles individuals take within the community. These elements

clearly have an influence on the success and the direction of the community.

Due to the importance of contributions from members to the success of a

community of practice, Seufert (2002) and Palloff and Pratt (1999) stress that it is

critical to establish with members, that they are required to provide contributions of

an acceptable quality. Moreover, they suggest that member commitment should be

sought by involving members in the formation of communal laws, duties and codes

of conduct. The role of a “moderator” is also considered important in the fostering

of communication between members, rather than between members and the

moderator or the site provider. Emphasis is also placed on overcoming the differing

levels of Internet competence between members, to prevent less media competent

members from being excluded from learning experiences and communication.

The roles of individuals within online communities have been studied in

some depth and provide useful insight for community providers. The classification

of roles has been addressed according to a number of criteria, including information

seeking behaviour (Burnett (2000)), the functions individuals perform within

communities (Seufert (2002)), the experience of members (Kim (2000)) and the type

of social behaviour members demonstrate (Kim (2000)). It is important to note that

these roles are not necessarily “official” and may actually be undesirable.

40

Information Seeking Behaviours In Online Communities (Burnett (2000)).

Non Interactive

Behaviours

“Lurking” or consuming information provided in the

community, without contributing to the group resource.

Hostile interactive behaviours, including:

flaming (insults),

trolling (prompting flaming),

spamming (unsolicited information),

cyber-rape (unsolicited, violent language aimed at

individuals)

Interactive Behaviours

Positive interactive behaviours, including behaviours:

not specifically orientated towards information,

(such as, pleasantries, gossip, language games, play,

emotional support)

related to seeking or providing information (such as,

announcements, queries made by other members,

queries taken outside of the community, queries

presented to the community)

Figure 11: Information Seeking Behaviours in Online Communities

41

Functional Roles In Online Communities (Seufert (2002)).

Pathfinders Find an item of information from the site. This function

is often undertaken by a search engine.

Knowledge Shops Provide information content.

Moderator Controls and stimulates communication and discussion

in forums.

Statistician Reports on activity within the community.

Reporter Provides reports of community news and provides new

information.

Mayor Enforces rules and protocols.

Figure 12: Functional Roles in Online Communities

42

Online Community Roles Dependent on Experience. (Kim (2000)).

Visitor Not actually a member of the community, but observes

the “scene.”

Novice or Newcomer New member of the community. Tends to be restrained

in making comments.

Regular Has been a member for some time. Makes frequent

contributions.

Elder or Expert Experienced members who make many contributions.

Figure 13: Online Community Roles Dependent on Experience

43

Social Behaviours In Online Communities (Kim (2000))

Achievers and Performers Organise events

Communicate with other communities

Goal-oriented

Explorers and Gurus Introduce new information and trends

Curiosity oriented

Socializers, Greeters and

Caretakers

Maintain the social network

Help others.

Killers and Brats Raise contradictions

Irritate others, but can bring new impetus.

Figure 14: Social Behaviour in Online Communities

The importance of social factors extends beyond establishing a nomenclature

of roles and encouraging these roles within a community. Understanding the factors

that encourage social interaction is vital for the formation of the community.

Moreover, the interaction between the technology and the people in the community

needs to be examined and planned. Community providers therefore should take

account of both usability and sociability (Preece (2000)).

44

“The biggest misconception is that community can be built at all. It can't.

What you can do is build an environment that is conducive to social

interaction. If people adopt it and make it their home, they'll call it a

community for you. Community isn't built—it's grown.”

Powazek in Perfetti (2002:1)

Sociability, or social interaction, is influenced by the collective purpose of the

community, the goals and roles of individual members and the policies which govern

behaviour in the community. It is this latter area where community providers can

have a direct influence (Preece (2000)). Nevertheless, it is also necessary to

understand the purpose of the community and to accommodate the goals of

individual community members whenever possible (Preece (2000)).

Usability refers to the interaction between the technology of the online

environment and the members of the community. Factors influencing usability

include the reliability, consistency, predictability and the controllability of the

information system (Preece (2000)). Usability issues are addressed in detail in

Section 3.4: Web Design.

The relationship between usability and sociability, and their role in the

development of online communities is indicated by Preece (2000) in the following

model:

45

Design Usability: • interaction dialog• navigation • registration forms• feedback • user representatio• message formats • archives • support tools

This model show

order to guide the desig

“Design Usability” and

linked, indicating the in

Community” box indica

in implementing a comm

While this mode

examples of the tools w

does not model the com

development process in

Support Evolving Community

ue

n

Plan Sociability: • membership policy • codes of conduct • security • privacy • copyright • free speech • moderators

Assess Community Needs

Figure 15: Usability and Sociability (Preece (2000)).

s the need to assess the requirements of the members, in

n of the community. The design stage is represented by the

“Plan Sociability” boxes. It is notable that these boxes are

terrelation between these activities. The “Support Evolving

tes that completion of the design process is not the final stage

unity, and that the community needs time to develop.

l shows the importance of social factors and gives some

hich could be used to manage sociability and usability, it

plete lifecycle of a community and does not represent the

any detail.

46

3.2.4 Community Lifecycle and the Community Development Process

Preece (2000) also proposes a model of “Community Centred Development”

which includes a summary of the community lifecycle and a detailed description of a

methodology for developing an online community.

Pre-birth Stage:

Software design Social policy development

Early Life:

Nurturing to ensure the community is populated

Maturity:

Community functions independently

Death:

The number of community members drops below “critical mass” Discussion within the community ceases

Figure 16: Online Community Lifecycle (Preece (2000)).

47

Figure 17: Community Centred Development (Preece (2000)).

1) Community Needs Assessment and User Task Analysis

6) Evaluate

3) Designing implementing and testing prototypes

4) Refining and testing sociability and usability

5) Welcoming and nurturing the community

2) Selecting technology and planning sociability

1) Community Needs Assessment and User Task Analysis.

This stage is used to identify the following:

• The purpose of the community

• The tasks the community is needed to support

• What type of discussion spaces are needed

• How users could send and receive messages

• The demographics and Internet competence of the users

Issues to be addressed include fundamentals, such as whether the community

is to be used for unidirectional information dissemination from a central source,

information exchange, discussion, support or entertainment; and details, such as

whether to provide synchronous and/or asynchronous communication.

48

2) Selecting Technology and Planning Sociability

The second stage of the community’s development involves:

• Mapping the needs of the community to the software

• The planning of policies and structures to support sociability

Issues covered could include: selecting a technology platform, establishing a

member registration policy and setting by-laws of the community.

3) Designing, Implementing and Testing Prototypes

The main activities of this stage include:

• The conceptual design of the site

• Matching the needs of the community to the selected platform

• Planning the user interface

Prototyping is recommended as a method of verifying the users’ needs are

understood, exploring design ideas and testing designs and policies.

4) Refining and Testing Sociability and Usability

Although the previous stage includes user testing, the purpose of stage 4 is

the formal testing and resolution of problems.

49

5) Welcoming and Nurturing the Community

Prior to launch, the community requires “seeding” to encourage participation.

Methods of accomplishing this include:

• Involving potential users in the design process

• Maintaining an email list of interested individuals

• Publicizing the community

This stage also includes selecting an approach to welcoming new members,

the provision of a help facilities and establishing the roles of community leaders.

Developing Professional Networks

An alternative model of the development lifecycle of online professional

communities is provided by Rainey (2001). This model lists a three stage strategy

for developing networks of professionals.

Stage I: Information (one-way dissemination)

The attention and loyalty of the audience is secured by distributing an e-mail

newsletter, providing relevant news and information.

Stage II: Participation (two-way interaction)

Stage II aims to move users from being passive consumers of information to

being active participants in the community. Users are encouraged to submit

information to the Website, though surveys, question and answer features, online

professional directories and competitions.

50

Stage III: Collaboration (multiple interaction)

The third stage moves users from communicating with the site providers to

communicating with each other. Methods to achieve this include holding offline

events, time-delimited online events and providing private workspaces for groups or

individuals.

Rainey (2001) also identifies practices which have been problematic in

implementing online communities. Surprisingly, these include staples of online

communities, such as synchronous chat and bulletin boards. Moreover, the

importance of minimising the need for users to use unfamiliar technology is also

emphasized.

Establishing Online Learning Communities

A model specific to online learning communities is provided by Hoadley and

Pea (2002). This model is particularly relevant to this study, as it applies to

communities of practice and to communities which already exist in the real world.

Established relationships, protocols and the expectations of the judo referees

are likely to have an influence on the online community and should, therefore, be

considered. The relationship between online and real communities within the model

implies that the influence is bi-directional, that is, the online community also exerts

an influence on the real world community. While this may be true and should be

considered, it is beyond the scope of this study to attempt to use the online

community to radically alter the established culture and practice of the judo referees.

51

1) Examining existing practices

2) Identifying potential improvements

3) Finding ways technology can help

4) Designing and building technologies

5) Cultivating a community of use

6) Understanding technological consequences

7) Evaluation

Figure 18: Establishing an Effective Learning Community

Source: Adapted from Hoadley and Pea (2002)

1) Examining Existing Practices

The initial stage is to use ethnographic techniques to examine the ways in

which the established real community learns. This includes identifying the level of

collaboration and competition, the extent and methods of interaction, learning

support tools and the culture of the community.

2) Identifying Potential Improvements

Process engineers and management consultants are recommended to identify

areas of the community’s practices which could be improved by collective

intelligence.

52

3) Finding Ways Technology Can Help

This stage extends the preceding stage by identifying which of the potential

improvements could be effectively delivered, by using technology. Human computer

interaction specialists and best practice from other communities are identified as

possible tools to achieve this.

4) Designing and Building Technologies

At this stage developers undertake hardware and software selection, and the

design, building and testing of the technological element of the community, using

appropriate information systems development methodologies.

5) Cultivating a Community of Use

The fifth stage takes place following the launch of the site. It involves

establishing patterns of regular use, by promoting the site through publicity and

“community champions.”

6) Understanding Technology’s Consequences

Social science researchers are recommended to examine the manner in which

the community is being used and its affects on the learning behaviour of members.

7) Evaluation

The evaluation stage assesses the impact of the online community on the

performance of individuals and groups belonging to the community. It also

examines the members’ view of the community and usage patterns.

53

3.3 Online Community Infrastructures and Features

Online communities can take many forms (see Figure 8: Online Communities

Synonyms and Specialisations) and the technology used to facilitate online

communities can be equally as diverse. Listservers, for instance, send email

messages to subscribers, ensuring the members of the community are informed of the

latest news. By contrast Multi-User Dungeons (or Multi-User Domains) (M.U.D.s),

immerse community members in three-dimensional graphical worlds. This section

provides an introduction to some widely used features of online communities.

Chapter 4: Online Search also identifies examples of these features in practice.

3.3.1 Bulletin Boards

Bulletin boards host asynchronous communication. Members are able to post

a message to the bulletin board. The message, the sender’s name or pseudonym and

the subject are typically displayed. Other users can then reply to the message or post

a message on a new subject. Messages and related replies are usually visually related,

or “threaded” to mimic a conversation. Bulletin boards are often embedded within

Websites (Chapter 4: Online Search).

3.3.2 Listservers (or Listservs)

Listservers allow members to receive emails on chosen subjects. By

subscribing to a listserver on a particular subject, the user enters their email address

into an email mailing list. Subsequent messages on that subject are sent to each

member of the mailing list. There may be many thousand members of a listserver

community, however, the level of interaction is low (Preece (2000)).

3.3.3 Chat Rooms

Chat rooms, often referred to as Internet Relay Chat (I.R.C.), provide

synchronous, or “live” communication. Members log in to a chat room and are able

to type and send messages to a common information space. These messages appear

almost instantly in the information space and are visible to other community

members. Typing speed notwithstanding, members are able to conduct text-based

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conversations using these features.

3.3.4 Multi-User Dungeons (M.U.D.s) and Object-Oriented M.U.D.s (M.O.O.s)

M.U.D.s are a development of real world adventure games. They allow

players, represented by graphical characters called avatars, to explore three-

dimensional worlds and to interact with other players and the environment. M.O.O.s

are text-based and use metaphorical spaces and objects to facilitate interaction.

M.U.D.s and M.O.O.s are often managed and behaviour of the members moderated

by administrators called wizards.

3.3.5 Other Features

Online community Websites are not restricted to using one of these features.

It is common to find a number of bulletin boards, listservs and chat rooms in the one

online community. Moreover, online communities may contain a volume of

reference material, links to other communities and other standard Website features.

The interactive and C.M.C. features which underpin online communities are

therefore often embedded in Websites.

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3.4 Web Design

Principles of Web design are applicable to online community Websites, as

design features have a significant influence on usability and, therefore, the probable

success of the community (Powazek (2001)). Issues addressed in this section of the

study include: information architecture, page design, visual appearance, choice of

technology and writing style. Few comprehensive models of Web design exist and it

is widely accepted that there is no single correct way to design a Website (Krug

(2000), Niederst (2001), Nielson (2000)). Nevertheless, advice on good and bad

practice abounds.

3.4.1 Information Architecture

“How software is designed affects community development just as the

architecture of a house affects those who live in it”

Preece (2000:6)

Information architecture concerns the structural design of information spaces

to allow users to access content and complete tasks. It includes the organisation of

information, labelling systems and navigation schemes. As with many areas of Web

design, there is no single, correct way to approach information architecture. The

architecture should reflect the organisational context of the Website, the content and

the characteristics of the users (Rosenfeld and Morville (2002)).

3.4.1.1 Organisation of Information.

There are a wide number of schemes for organising information, divided

between “exact organisation schemes” and “ambiguous organisation schemes”

(Rosenfeld and Morville (2002)).

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Exact Organisation Schemes:

Information is divided into well-defined, mutually exclusive sections.

Example criteria include:

Alphabetical

Chronological

Geographical

Order of magnitude

Figure 19: Exact Organisation Schemes

Exact organisation schemes are easy to design and useful when users are

searching for specific information, so-called “known-item searching.” However,

exact organisation schemes cannot reflect the ambiguity of language or real world

situations and do not support associative learning (Rosenfeld and Morville (2002)).

Ambiguous Organisation Schemes:

Information is divided into subjective, meaningful categories, so that

related information is grouped together.

Example categories include:

Topic

Task

Audience

Metaphor

Class (or Type)

Figure 20: Ambiguous Organisation Schemes

Ambiguous organisational schemes can be more intuitive and can allow users

to browse for information and explore information spaces. However, ambiguous

organisation schemes are more difficult to create and maintain, and may require

modification following user testing (Rosenfeld and Morville (2002)).

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Many Websites use a hybrid of organisational schemes, mixing exact and

ambiguous schemes. This can be confusing for users, particularly when mixed

schemes persist throughout the site’s structure. However, a single site can use

multiple schemes effectively, if the schemes are visually separated on each page to

maintain their integrity (Rosenfeld and Morville (2002)).

Whichever organisational scheme is selected, the most common structure for

Websites is the hierarchy. This provides a greater level of detail or granularity of

content, as the user proceeds down the hierarchy. Niederst (2001) and Nielson

(2000) suggest designers should balance the breadth and depth of the site. This

should ensure users are not presented with a bewildering array of options and do not

have to navigate through many layers to find the information they want. Niederst

(2001) suggests a guideline of approximately seven choices at each level of the

information space.

Although the hierarchy is the most common structure, other structures are

possible. Niederst (2001) suggests using a linear structure for narrative information

or information that is in a set sequence. Each page provides access to the next (and

previous) page in the sequence.

3.4.1.2 Labelling Systems.

Labelling systems within Websites act as the intermediary between the

content of the site and the user. There are two main formats for labels: textual and

iconic. These are used for links, navigation, page headings and indexing content

(Rosenfeld and Morville (2002)). Krug (2000) identities characteristics of effective

labelling systems as being:

• Consistent

• Intuitive

• Self-explanatory

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Moreover, he asserts that the visual impact of a label should reflect the

importance of the information it represents and that logically related content should

use visually related links.

Factors Affecting Labelling System Consistency:

Style: punctuation and case

Presentation: fonts, font size, colours, white space and grouping of

labels

Syntax: verb, noun and question-based labels

Granularity: specificity of adjacent labels

Comprehensiveness: noticeable omissions in lists

Audience: terminology specific to groups of users, e.g. mixed scientific

and colloquial terms

Figure 21: Factors Affecting Labelling System Consistency.

(Rosenfeld and Morville (2002)).

Hyperlink labels embedded within text draw their meaning from two sources:

the text used for the link itself and the context in which the link is located. Nielson

(2000) advises using “information carrying” words for links and restricting the link

length to between two and four words. It is also recommended to provide a short

summary of the information available, adjacent to links and to use “pop-ups” if

further explanation of the link is required. Krug (2000) advises against using “cute,”

clever phrases and jargon for links, as this adds to the workload of users to interpret

the meaning of the link.

It is particularly important for navigation labels to remain consistent

throughout a Website as users expect the appearance and behaviour of navigation to

remain familiar. Scope notes (a brief description of the navigation labels), may be

used to explain the navigation labels to novice users (Rosenfeld and Morville (2002)).

Labels used for page headings and sub headings should convey the meaning

of the content in a simple and unambiguous manner and provide a visual

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clue to the importance of the information (Rosenfeld and Morville (2002), Nielson

(2000)). Puns, clever phrases and jargon should again be avoided, as should leading

articles (“A”, “An”, “The”) (Krug (2000)).

The indexing of content, through the use of keywords and metadata, supports

the searching of Websites. Nielson (2000) suggests using synonyms for the content

of the page contained in each page’s HTML <META> tags, to improve the

effectiveness of searching.

Iconic labels require interpretation by the user and can therefore have a

negative influence on usability. The use of graphics can also slow download times.

However, the main benefit of using iconic labels is improved aesthetics, compared to

textual links (Rosenfeld and Morville (2002), Krug (2000)).

Consistency of labelling between embedded links, navigation and headings is

particularly important in the design of usable labelling systems. The labelling system

should also be tested with users to ensure common understanding of the words and

phrases used (Rosenfeld and Morville (2002)).

3.4.1.3 Navigation

“Structure and organisation are about building rooms. Navigation design

is about adding doors and windows”

Rosenfeld and Morville (2002:106)

Navigation elements provide users with the means to explore Websites.

Website navigation includes embedded and supplemental systems within the site,

which complement the navigation functionality provided by Web browsers.

Discussion of Web browser functionality is beyond the scope of this study. However,

the design of the embedded and supplemental navigation systems for the judo

referees’ Website is an important factor in ensuring the usability of the site.

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The Purpose of Navigation:

Help users find information

Indicate to users their current location within the site (Krug (2000)),

(Nielson (2000))

Prevent users feeling lost (Krug (2000))

Indicate what information is available (Krug (2000)), (Nielson (2000))

Indicate how to use the site (Krug (2000))

Build user confidence (Krug (2000))

Show which parts of the site have been visited (Nielson (2000))

Figure 22: The Purpose of Navigation

Characteristics of Effective Navigation Systems:

Clarity: clear labels, should look like navigation. (Niederst (2001)).

Consistency: availability/presence on each page, look and feel.

(Niederst (2001)).

Efficiency: rapid access to information. (Niederst (2001)).

Figure 23: Characteristics of Effective Navigation Systems

3.4.1.4 Embedded Navigation

Embedded navigation systems are the main form of navigation in Websites

and are integrated into the content carrying pages, often in headers or margins.

Global, persistent or site-wide navigation appears on all pages in a site and provides

users with access to the main sections of the site. Krug (2000) suggests five

elements for global navigation:

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• The site’s identity

• The main sections of the site

• A home page link

• A search facility

• Site utilities, such as “help” or “about us”

Conventionally, global navigation is contained in a horizontal bar towards the

top of the page (Rosenfeld and Morville (2002), Krug (2000)).

Local navigation provides options and functionality specific to each section

of a Website. Local navigation may be used to allow users access to more specific

information than the global navigation system, or because the navigation needs of the

section are different from the rest of the site. Local navigation is often located in a

vertical bar towards the left margin of the page (Krug (2000)).

Contextual navigation usually takes the form of embedded textual hyperlinks

which link content from different sections of the site. These links support associative

learning by allowing users to navigate between related content (Rosenfeld and

Morville (2002)).

Navigation elements should also indicate the current location within a site.

Krug (2002) recommends the use of “breadcrumbs” to indicate the current location

and provides recommendations for effective formatting.

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Effective Formatting of Breadcrumbs:

Locate at the top of the screen.

Prefix the breadcrumbs with “You are here”

Use a tiny font.

Use “>” to divide the levels.

Bold the last item.

e.g. You are here: News > Archive > September 2002 > Base Rate Cut

Figure 24: Effective Formatting of Breadcrumbs (Krug (2000))

3.4.1.5 Supplemental Navigation

Supplemental navigation provides complementary ways of locating content,

using tools such as: search facilities, sitemaps and indexes. These tools are most

useful on large sites where there is a greater potential for users to get lost, although a

search facility is expected on all sites (Krug (2000)). Sitemaps are most appropriate

for strongly hierarchical sites and indexes most effective for known-item searching

(Rosenfeld and Morville (2002)).

3.4.2 Page Design

As with other elements of Web design, there is no single correct way to

construct individual pages in Websites. Indeed, literature on the subject does not

tend to use comprehensive models to describe effective page design. Instead, simple

lists of recommended practices and common mistakes are often presented. There are

also conventions, such as the use of the colour blue for hyperlinks and locating titles

at the top of the screen. Neilsen (2000), Niederst (2001) and Krug (2002) all suggest

adherence to these conventions to avoid confusing the user. It is beyond the scope of

this study to examine the rationale for these practices and to discuss graphic design

in detail. Therefore, Appendix 5: Web Page Design Guidelines provides tables of

key guidelines identified from the literature. The tables also indicate whether the

guideline was integrated into the design of the Website for judo referees.

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4 Online Search This section examines a number of Websites, many which provide online

community functionality. The Websites are from judo and from sports organisations

and demonstrate both good and bad practice. These practices can then be adopted or

avoided in the design of the online environment for judo referees. Section 3.4: Web

Design provides much of the theory upon which the following judgements are based.

Screen shots of the Websites examined are contained in Appendix 4: Online Search

Screen Shots.

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4.1 Judo Websites

4.1.1 International Judo Federation

http://www.ijf.org/site/page.php

This Website uses persistent navigation contained in a high quality, graphical

header. The navigation is slightly confusing as the navigation options use multi-level

drop down menus.

The home page uses numerous graphics and animations, which slows the

download time for the site. There is also mixed use of textual and iconic labelling

and navigation. This makes it unclear which elements of the page contain hyperlinks

and therefore hampers usability.

The forum has an elegant and clear design, with instructions provided for

novice users. These instructions would however be redundant for experienced

members. The forum does not use emoticons or avatars. This helps retain the clean

visual style, but makes the forum appear functional and clinical. This is an example

of the practical difficulties in combining usability, i.e. the clarity of the interface,

with sociability, i.e. the ability to express individuality and emotion.

4.1.2 The British Judo Association

http://www.britishjudo.org.uk/

This site has what appears to be persistent navigation on the home page.

However, it is not repeated throughout the site, making navigation difficult. The

Glossary, for instance is an exceptionally long page, with the only link to the rest of

the site contained at the foot of the page. The home page also has an excessive

volume of logos.

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4.1.3 Judo Scotland and Northern Ireland Judo Federation

http://www.judoscotland.com/ and http://www.nijf.org/index.php

These separate Websites share many similar characteristics. Both have very

elegant visual designs, with high contrast text on a plain background, framed by

subtle graphics. There is a consistent appearance and navigation scheme throughout

the sites and advertising and logos are not intrusive.

The Northern Ireland Judo Federation Website avoids the use of drop down

menus as part of the navigation scheme and is therefore slightly easier to use. The

Judo Scotland Website, however, provides more functionality for its Bulletin Board

feature, where 2 levels of membership are offered. The benefits of registering are

clearly presented. Messages are also threaded, whereas the Northern Ireland Judo

Federations Message Board does not offer this functionality.

4.1.4 B.J.A. Midland Area

http://www.bjamidlandarea.org.uk/

This Website has a home page which serves little purpose, other than to lead

users to the Contents page. This page has simple persistent navigation, but uses

numerous fonts, formats, animations and colours and is very long. Consequently the

site is confusing and appears disorganised. It is also more difficult to read the

brightly coloured text on the dark background, in comparison to the previous sites.

The B.J.A. Midland Area site provides a Refereeing section, although its

functionality is limited to the provision of information.

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4.1.5 Southern Area Judo

http://www.southernareajudo.tk/

The Southern Area Judo Website uses a very confusing navigation bar, which

is poorly defined and contains numerous acronyms. There are coloured blocks of

text which infer a structure for the site, but these do not reflect the navigation bar.

The Website uses a background which resembles the night sky, and includes

animation. The background is not relevant to the subject matter of the site and is

visually unappealing. Furthermore, the refereeing pages of the site use an entirely

different style.

4.1.6 The Judo Information Site

http://judoinfo.com/menu.shtml

The Judo Information Site, as the name suggests, provides a large volume of

information on many aspects of judo. No persistent navigation scheme is used and

there is no indication of site’s structure. It can be difficult to determine the current

location within the site. This is compounded by the “Return to the Judo Information

Site” link which appears at the foot of many pages.

Long documents on the site are punctuated with illustrations, headings and

photographs and there is extensive use of embedded links for navigation. While this

makes long documents relatively easy to read, the appearance of the site is disjointed,

with little visual consistency. Advertising is presented on the site, without being

intrusive.

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4.2 Online Communities for Other Sports

4.2.1 aBudokan Martial Arts

http://www.abudokan.com/

This site concentrates on interactive features, in contrast to the sites examined

above, which concentrate largely on the provision of information. Therefore, there

are a large number of bulletin board forums provided for different topics related to

martial arts.

The site has a consistent appearance and navigation throughout and has a

clear but detailed layout. The visual style does not however reflect the martial arts

theme and is predominantly grey, making it appear dull. There are also some

sections which contain large blocks of uninterrupted text, which is difficult to read.

4.2.2 Martial Arts Planet. The Global Martial Arts Community

http://www.martialartsplanet.com/

This Website uses a small number of graphics and a plain background to

create a site which is easy to read, with clear navigation and an obvious martial arts

theme. There is a succinct explanation of the site with embedded links to relevant

content. Interactive community features are provided in the form of bulletin boards

and chat rooms. A Website Poll is also provided to obtain feedback.

However, there is some intrusive pop up advertising and some advertising

which appears incongruous to the rest of the Website.

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4.2.3 Great American Sports Fans

http://www.gasf.com/

The home page of this site presents a bewildering array of navigation, links,

graphics and advertising. The purpose of the site is unclear and it is difficult to

identify what information and functionality is available.

The site provides a variety of forums which use emoticons, avatars and

graphics. This contrasts with the forum provided by the I.J.F. Website by appearing

more cluttered, but more also more personal.

Great American Sports Fans is the only site reviewed to utilise breadcrumbs

in the design. This provides a useful guide to the current location, particularly when

the remainder of the navigation scheme is as unclear as this example.

4.2.4 Arsenal.com

http://www.arsenal.com/plus/index.jsp

A very complicated home page, with multiple graphics, logos, textual and

iconic links, colours, advertisements and navigation elements, results in the user

having to study the site carefully to identify the information and functionality

available.

The labelling system is ambiguous. The difference between Arsenal PLUS,

Match Day, The Club and Fan Zone is not clear. It is difficult to identify which

graphics are hyperlinks and which are not. The vertical navigation bar provides drop

down menus which repeat some links contained in the horizontal navigation bar.

Arsenal.com provides two levels of registration. Initial registration provides

email updates to members. However, access to the forums can only be obtained after

subscribing for a fee to Arsenal PLUS.

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5 Requirements Analysis The needs of the judo referees in the Y&HJA region were assessed by

undertaking a series of semi-structured interviews, securing feedback on

evolutionary prototypes and mind mapping the responses of the referees.

Ideally a control group of referees would have been used to provide feedback

on the prototypes throughout the development process. Unfortunately, this was not

possible for practical reasons. Consequently, it was decided to interview a series of

individuals to provide feedback on the evolving prototype. This compromise

weakens the requirements analysis by removing the consistency that a control group

of users would provide. Moreover, each interviewee lacks the familiarity with the

prototype that a control group would possess and is, therefore, likely to have a less

well informed view of the prototype.

However, the approach used does provide a variety of perspectives and

ensures that each review of the prototype is from a naïve view, reflecting the

perspective of a novice user.

This section discusses the main issues and specific requirements raised by the

referees and relates them to theoretical models and to the pragmatics of developing

the community. Appendix 2: Interview Mind Maps contains the mind maps of the

interviews conducted and should be viewed alongside this section. The specific

requirements of the referees are listed in Appendix 3: Requirements Specification

Table.

Alan Medley

Alan Medley was the first referee to be interviewed and therefore provided

the initial requirements upon which the paper prototype was built. He is the Training

and Coaching Coordinator for the National Refereeing Commission (N.R.C.) and is

the Area Refereeing Representative for Yorkshire and Humberside.

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Simon Hill

Simon Hill was the second referee interviewed. He is a national “B” level

referee, with 8 years experience of refereeing. He is also a senior judo coach, an

examiner and a first aider. Simon Hill provided feedback on the paper prototype.

Cristel de Bruijn

Cristel de Bruijn was interviewed after Simon Hill, but also provided

feedback on the paper prototype. She is a national “C” level referee with 6 years

experience and is also a judo player.

Issues Raised

The issues raised by the referees could be classified into three groups:

• The purpose the online community should serve

• The features and functionality the online environment should provide

• The governance of the online community

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5.1 The Purpose the Online Community Should Serve

The underlying purpose of online communities is a critical factor in

determining the structure, organisation and success of the community (Chromatic

(2002), (Perfetti (2002), Cole (2002), Seufert (2002)). Consequently, this subject

was discussed at some length with the referees. There were many areas of

consistency between the referees’ views, but each placed a different emphasis on

their expectations of the community.

There was general agreement that the online community should facilitate the

dissemination of information from the I.J.F., B.J.A. and Y&H.J.A. and it should

provide a comprehensive source of reference material, including rules, amendments

and interpretations.

“The first thing that I would like to see on the Website is a set of contest

rules”

Alan Medley

“It would be very useful to have an online resource for referees, so that

there is a series of essential documents. Not just I.J.F. rules, but

proposed rules, B.J.A. rules and interpretations of the I.J.F. rules and

senior referees’ interpretations of the interpretations of the I.J.F. rules.

What does it actually mean? How does it translate in practice?”

Simon Hill

Simon Hill placed particular emphasis on the importance of this information

being valid, accurate and official. Indeed, this emphasis was applied to the Website

as a whole, including the proposed bulletin board.

Alan Medley was also keen to utilise the Website for communicating formal,

official information, such as the rule book. However, he also stressed the importance

of the community supporting less formal interaction, through debate and

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discussion. Interaction between referees, between referees and players/coaches, and

between the governing bodies and the referees, were all mentioned.

“The idea of a referees’ forum, I like very much. Referees could

exchange views…but it’s not open just to referees, it’s open to players to

be able to go in and say ‘Can you explain why referees are doing this?’”

Alan Medley

“I think the requesting of information from the website should be

accessible by all, referees, experienced referees, coaches and players.”

Simon Hill

The referees also identified a number of areas of concern and difficulty at

present, which the online community could potentially address.

5.1.1 Recruitment and Retention

Recruitment and retention of referees was identified by Alan Medley as a

critical issue. He felt that the governing body had not treated referees with sufficient

respect and the referees had not been provided with appropriate encouragement in

the past. Feedback to referees was seen as being overly negative. This had resulted

in referees leaving the sport.

“One of the major problems in refereeing is recruitment and retention.

It’s a pressure job.”

“It’s pressure, they can’t stand the hassle any more. Unfortunately, in the

past it’s been from the hierarchy, from people who should know better,

from the National Refereeing Commission, been treating them like

children.”

Alan Medley

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Although the other referees did not mention this issue directly, some

comments appeared to reflect an underlying lack of support for the referees.

Comments which could be attributed to this issue include:

• Simon Hill’s opinion that bulletin board questions should be anonymous, to

prevent inhibition caused by fear of criticism

• Simon Hill and Cristel De Bruijn’s view that novice referees had restricted

networks from which to learn

• Simon Hill’s concern that advice provided by the community should be

traceable and official, and his identification of a perceived “north vs. south”

inequality amongst referees, may indicate an absence of trust and mutual

support between the referees and the national body

However, this is not the only possible interpretation of these comments and it

should, therefore, be treated with caution.

Providing mutual support is a key element of many online communities

(Rheinegold (1993), Renninger & Shumar (2002), Hoadley & Pea (2002)). It

appears, therefore, that there is potential for the online community of judo referees to

satisfy a need in this regard. However, it is simplistic to expect the online

community to make an immediate and fundamental change to the culture of the

organisation and to transform the relationship between the referees and the N.R.C.

5.1.2 Training of Referees

The online community may be able to provide more tangible benefits in the

training of referees. All of the interviewees referred to the way in which they

developed their skills. Alan Medley was keen to use the online community to

reinforce a general move towards reflective learning in the training of referees.

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“In the past it was a hit over the head and you learned by your mistakes.

But we don’t do that anymore”

Alan Medley

“We don’t talk down to people, which is what happened in the past. We

talk on a level. If you are the referee, we are partners in improving your

skill level”

Alan Medley

Furthermore, Alan Medley indicated that providing specific advice and

guidance to individual referees, was sometimes of benefit to other referees. He

indicated that addressing a shortcoming in the refereeing technique of an individual

referee, could help other referees also. An online community could facilitate this

form of learning, by providing information and advice to all members, as the result

of a question from a single referee. Moreover, consistency of refereeing standards

and refereeing style could be positively influenced by an online community, as all

members would receive the same guidance.

Simon Hill and Cristel De Bruijn indicated that the referees learned from one

another’s experiences at events, by watching and discussing the performance of their

peers. Therefore, it appears that the referees are familiar with co-operative, reflective

learning in a practical setting. It is possible that they would develop similar learning

styles in the online environment.

“They (small groups of referees) get on together and exchange ideas and

are quite free to criticise each other without it being seen as criticism as

such, more constructive.”

Simon Hill

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“You meet referees of all standards and therefore you are able to look at

them and see how they interpret the rules, and that is how you learn.”

Cristel de Bruijn

Simon Hill and Cristel De Bruijn also indicated that they would use the

community as an information resource and would expect to be able to find answers

to their questions online. Although they did not directly mention training, their use

of the community as a source of information may indicate a willingness to use the

community as a learning resource.

However, neither Simon Hill nor Cristel De Bruijn indicated that they would

provide information, advice or answers to their peers. Possible explanations for this

could include:

• A comprehension that the online environment would be a source of formal,

official guidance and advice. It is possible that the referees had not

considered their role in providing information or had not perceived the

Website as supporting a learning community based on less formal, co-

operative interaction

• An unwillingness to provide information to other referees. Possible

explanations could be a lack of confidence in their knowledge, or fear of

the consequences of providing inaccurate information

Nevertheless, there appears to be some scope for the online community to

improve training and learning. The provision of training documents online, a

bulletin board and/or chat room facility could support both formal and informal

learning and training. An online community of practice also appears to be consistent

with the N.R.C.’s general aims and approach to training. However, the referees

anticipated use of the Website does not match the reflective, informal learning,

typical of communities of practice.

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5.1.3 Communication

Each of the interviewees identified communication as an important issue for

referees and one which presented some difficulties at present. The circulation of the

Y&H.J.A. and N.R.C. newsletters was identified as being inconsistent, with not all

referees receiving copies. Similarly, Cristel De Bruijn and Simon Hill indicated that

not all referees attend the annual refereeing conference. Cristel De Bruijn also stated

that direct access to the B.J.A. Area Representative to answer queries was not always

possible. As a result of these communications difficulties, information tended to be

passed by informal word of mouth and “the grapevine.”

“It (a change to the rules) usually filters through either the B.J.A.

grapevine at contests, or if there’s a referee who is also a coach or a

player, then he will brief his fellow coaches and players at the club.”

Simon Hill

“There is a Yorkshire and Humberside newsletter…but it is not seen by

anywhere near as many as it should be, so it’s not effective.”

Simon Hill

“There is a lack of communication between them (N.R.C.) and the rank

and file referees”

Simon Hill

“I know that there is a newsletter, but I don’t receive it and I don’t know

why and I don’t know who is responsible for it”

Cristel de Bruijn

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Particular problems appear to face novice referees as they do not have the

informal network of contacts available to more experienced referees and, therefore,

have to rely more heavily on the formal communication channels and information

sources.

“You have to have been in refereeing for four or five years before you

meet referees from other areas like the south so that they would see you

and say ‘how do you do?’…As you progress through refereeing your

circuit, your area, gets bigger.”

Simon Hill

“Novice referees don’t travel a lot so the only thing they have to referee

by is the rule book…If there is no good rule book it must be very difficult

for a novice referee to interpret the rules”

Cristel de Bruijn

Communications difficulties were related by the referees to peer

communication, to referee to player/coach communication and to dissemination of

information from the I.J.F., B.J.A. and Y&H.J.A.

The computer mediated communication (C.M.C.) potential of an online

community of practice could provide a possible solution to some of the

communication problems facing the referees. Online documents, bulletin boards,

chat rooms, frequently asked questions (F.A.Q.s) and email contact lists could all aid

communication.

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5.1.4 Summary of the Purpose of the Online Community for Judo Referees

The referees’ interviews revealed a number of points which echo the essential

objectives for learning communities identified by Seufert (2002) (Section 3.2.2:

Literature Review: The Objectives of Online Communities). There appears to be a

desire to use co-operative, contextualized learning, in both a formal and informal

social setting to improve knowledge, performance and motivation. However, there

are also differences between the referee’s expectations for the community and there

is doubt over whether there will be freedom of expression in the community.

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5.2 The Features and Functionality the Online Environment Should Provide

The interviewees were asked to comment on specific features and

functionality for the Website. For Simon Hill and Cristel de Bruijn, the paper

prototype was available to illustrate potential features and functionality. Appendix 3:

Requirements Specification Table gives a list of these features and functions and

indicates whether they were included in each prototype. This section elaborates the

issues considered in deciding which major features and functions to include.

5.2.1 Chat Room

Initially the response to the idea of a chat room facility was positive:

“There are probably two areas. One is just an open forum. A debate

where everybody chips in and you just let them get on with it.”

Alan Medley

However, Simon Hill and Cristel de Bruijn stated that a chat room would be

impractical. It was felt that there would be too few referees for unplanned

discussions to take place and that the logistics of arranging discussions at

predetermined times would be prohibitive.

“I think it would be really impractical to have real time question and

answer sessions.”

Simon Hill

However, Cristel de Bruijn indicated that if the online community were

extended nationally, then a chat room may become a possibility.

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“A chat room, I think would be a good idea on a national level, but with

it only being the Yorkshire and Humberside there aren’t that many

referees in this area…so the chances of there being one of nine people

there aren’t good”

Cristel de Bruijn

Consequently, although a chat room was included in the paper prototype, it

was removed from subsequent prototypes.

5.2.2 Bulletin Board

Bulletin boards provide asynchronous many-to-many communication.

Members “post” messages to the bulletin board, which other members can read and

reply to. Messages responding to the same theme are identified as a “thread.”

There were two areas for which bulletin boards were considered: referee to

referee communication and referee to player/coach communication. Although all

interviewees were positive about the use of bulletin boards, there were differing

views on how they should be implemented.

Alan Medley indicated that a bulletin board for referee to referee

communication should be used to exchange peer advice and support, for discussion

and debate and to obtain expert opinion. He also indicated a need for

players/coaches to interact with referees. Bulletin boards could be utilised to

undertake this function.

“Out of that (chat room) may come a question to the other side (bulletin

board) ‘Can somebody who knows what they’re talking about answer

this question?’”

Alan Medley

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Simon Hill suggested a more formal use of bulletin boards. He stated that

queries posted to the bulletin board should be anonymous, to prevent inhibitions

from fear of criticism, and that replies should be from named officials to ensure their

validity and that they were traceable.

“I’d like to be able to put a question to that site and expect an answer

within a few days… a senior national referee or an I.J.F. referee would

respond to that, so that other referees could see my query and the

response … I think the asking of the question ought to be anonymous,

because if it were not anonymous it would inhibit many referees from

asking the question and if it didn’t inhibit them there are other referees,

perhaps at a senior level, at a national level, that might then criticise”

Simon Hill

“I think that the response should not be anonymous, so that it has some

validity. If an I.J.F. “A” referee, an Olympic grade referee, is giving a

response, then they should be prepared to have their name put to that.”

Simon Hill

Furthermore, Simon Hill suggested that a single bulletin board could serve

both the referee to referee communication and the referee to player/coach

communication.

Cristel de Bruijn’s view, however, was that anonymity should be optional for

queries, but that replies should be from a named source. She also suggested that

there should be a restriction on which members were permitted to reply to messages

to ensure the integrity of responses. The suggestion of combining the referee-to-

referee bulletin board with the referee-to-player/coach bulletin board was rejected by

Cristel de Bruijn. This was because players and coaches may use information from

the bulletin boards to exploit uncertainties in the rules and may act on incorrect and

unofficial information posted on the bulletin board.

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“I think there should be limited access to the bulletin boards, only for

referees. I think if the public get access they may extract information or

take advantage of uncertainties”

Cristel de Bruijn

It was decided to retain separate bulletin boards for the referees and for the

referees and players/coaches. The purpose of the referee-to-referee bulletin board is

to support cooperative learning between the referees and is a fundamental part of the

online community of practice. The referee-to-player/coach bulletin board was

introduced as a means of improving communication between the parties and could be

seen as a distinct and only partially related function.

Moreover, it was felt that there was some validity in the concerns of Cristel

de Bruijn that players and coaches may take an unfair advantage of knowledge taken

from the referees’ bulletin board. Therefore, it was decided to introduce a password

gate to the referee-to-referee feature to prevent unauthorised access.

It was decided to introduce the referee-to-referee bulletin board without the

option of anonymity, as this is consistent with the ideals of co-operation and

mutually beneficial learning central to online communities of practice.

The choice of technology to support the bulletin boards is discussed in

Section 7.4: Technology.

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5.3 The Governance of the Online Community

As stated previously, Simon Hill indicated that the online community should

be operated with the official sanction of the N.R.C. to ensure content was valid,

accurate and authoritative. He, and Alan Medley, also expressed an opinion that the

community should operate at a national or international level.

“If this works out we may be able to include it as a page on the British

Judo Association Website as a referees newsletter, talking shop, forum,

whatever”

Alan Medley

“I think it should fall within the National Refereeing Commission

because that would give it some validity and authority.”

Simon Hill

“This would be national resource. It might be managed from the

Yorkshire and Humberside region but it needs to be national and have the

support nationally…It could be an international resource so that foreign

competitors wanting to fight in the UK could look at how the B.J.A.

interpret the international rules.”

Simon Hill

The issue of rules and regulations to guide the community was also raised.

Although Alan Medley stated that he felt there was a need for some form of

moderation of posts to the bulletin board, and that official content, such as the rule

book should be protected from unauthorised modification, he did not express a need

for a formal constitution for the community. Cristel de Bruijn stated that there

should be some form of regulations to indicate acceptable behaviour and gave the

example of an anti-discrimination policy. Simon Hill stressed the importance of

official governance of the community to provide credibility.

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It was decided to launch the community as a regional resource and allow it

time to develop, before possible expansion to a national level. It was also decided to

launch the community without an expressed code of conduct. The main reason for

this was to allow the community to develop its own rules and regulations as it

evolved.

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6 Establishing the Models This chapter uses the findings of the literature review and the requirements

analysis to construct five generalisable models of online communities. Models

identified in the literature review were represented on a mind map, and

commonalities, repetition and duplication removed (Appendix 6: Online

Communities Models Mind Maps). This highlighted five key aspects of online

communities, namely:

• Online Community Design and Implementation

• Online Community Lifecycle

• Sociability

• Usability

• Online Community Purpose

The issues identified in Chapter 5: Requirements Analysis were used to

inform and elaborate these five aspects of online communities. A graphical model

each of the five aspects was constructed and is subsequently presented with a

discussion of key points raised.

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6.1 Online Community Design and Implementation Model

The Online Community Design and Implementation model focuses on the

phases, tasks and considerations an online community developer should address

during an online community project. The model also refers to the Sociability,

Usability and Community Purpose models. These models provide explanation of the

relevant concepts, whereas the Design and Implementation model concentrates on

their application.

The Online Community Design and Implementation model also links the

online community of practice to its interaction with the real world and includes

evaluation of the community. The model includes elements of: Palloff and Pratt’s

(1999) Steps to Build an Online Community and their Indicators of a Successful

Online Learning Community; Preece’s (2000) Community Centred Development and

Hoadley and Pea’s (2002) Establishing an Effective Online Community (Chapter 3:

Literature Review).

The stages of the Online Community Design and Implementation model are:

• Analysis of the situation in which the community will operate

• Exploration of the community’s purpose

• Design of the Website

• Launch of the community

• Evaluation of the community

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O line Community Design And Implementation Model

Analysis of the situation

Exploration of the community’s

purpose

Design of the Website

Launch of the community

Evaluation of the community

CompetenciesCulture

L arning styles

Existing practices

Demographics

Information needs

Methods of interaction and

discussion

Online Community

Purpose model

Explicit statement of

purpose?

C ult or impose purpose?

Singl or many purposes

Potential improvements

Refine and test usabilityPrototyping?

Software & Hardware

Conceptual design

Sociability:structures,

seeding, self-determination

Sociability Model

Usability Model

Cultivate regular use

Internal leadershipPublicity

Attract new members

Effects on learning

behaviour

Improvements realized?

Against purpose

Usage

By members

n

e

ons

e

88Figure 25: Online Community Design and Implementation Model

6.1.1 Analysis of the Situation in which the Community will Operate

This stage involves a thorough examination of the situation in which the

community is to operate. The aim is to generate a rich understanding of the potential

community and to identify significant issues and constraints. It could include the

study of organisational culture, learning behaviour, information needs, competences,

demographics etc. The issues identified and their relative importance is likely to be

specific to each community. In the case of the judo referees, the requirements

analysis identified recruitment and retention, referee training and communication as

important issues.

This stage of the model combines the following stages of models identified in

the literature review:

• 1) Examining Existing Practices.

Establishing Effective Learning Communities (Figure 18) (Hoadley and

Pea (2002)).

• 1) Community Needs Assessment and User Task Analysis.

Community Centred Development (Figure 17) (Preece (2000).

Although semi-structured interviews and mind mapping were used to

undertake the requirements analysis for the community for judo referees, there are a

number of alternative techniques which could be used and combined to undertake

this task. For instance, soft systems methodology (Checkland and Scholes (1999)),

cognitive mapping or conceptual modelling (Avison and Fitzgerald (2003)) could be

used.

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6.1.2 Exploration of the Community’s Purpose

Exploring the purpose of the community involves interpreting the results of

the previous stage to identify areas in which an online community could provide

benefits. There is widespread agreement in the literature about the importance of this

stage (Palloff and Pratt (1999), Chromatic (2002), Perfetti (2002), Cole (2002),

Seufert (2002), Preece (2000), Hoadley and Pea (2002)). However, the

interpretations vary to some extent. Preece (2002) for instance, emphasizes the

importance of the community members’ views in defining the purpose of the

community, whereas Hoadley and Pea (2002) focus on identifying processes and

practices which could benefit from an online community’s formation. The

environment in which the community operates is again likely to determine the

manner in which the purpose of the community is defined. For instance, a

professional community of practice within an organisation is likely to reflect

Hoadley and Pea’s approach, whereas a self-help community is likely to reflect

Preece’s interpretation.

The referees interviewed raised a number of requirements which could be

interpreted as objectives for the community of judo referees. Fortunately, the

individual referees identified similar requirements. A common purpose is cited in

some literature as being a principle characteristic of online communities (Preece

(2000), Seufert (2002), Palloff and Pratt (1999)). It is notable that Rheinegold

(1993) and Bruckman and Jensen (2002) do not include common purpose in their

definitions of online communities. This raises the issue of whether a community

needs a single, shared purpose to flourish. This study cannot examine this issue in

any great detail, but sufficient uncertainty exists to warrant naming this stage of the

model “Exploring the Purpose of the Community” rather than “Defining the Purpose

of the Community.”

Further discussion of the purpose of online communities is contained in

Section 6.5: Community Purpose Model and Section 7.1: Community Purpose.

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6.1.3 Design of the Website

This stage represents the construction of the online environment and includes

the selection, design, testing and implementation of hardware and software.

Moreover, it includes the consideration of usability and sociability. It contains

elements of the following models:

• 2) Selecting Technology and Planning Sociability.

3) Designing, Implementing and Testing Prototypes.

4) Refining and Testing Usability and Sociability.

Community Centred Development Model (Figure 17) (Preece (2000)).

• 4) Designing and Building Technologies.

Establishing Effective Learning Communities (Figure 18) (Hoadley and

Pea (2002)).

It is at this stage of the Online Community Design and Implementation model

that the information systems development methodology is most apparent. As with

the first stage of the model, there are a number of different techniques which could

be used. Evolutionary prototyping was selected for the development of the online

community for judo referees (Section 2.5: Building the Community) and is

recommended by Preece (2000). However, other information systems development

methodologies may be equally valid. The selection of the appropriate methodology

is likely to be determined by the priorities of the project, such as cost control or

timescale, by the experience and preference of the design team and by the

characteristics of the community members.

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6.1.4 Launch of the Community

This stage includes generating interest in and publicity for the community,

prior to launch. Furthermore, it includes the online approach to welcoming new

members and the cultivation of regular use. This stage is representative of:

• Stage II – Participation.

Stage III – Collaboration.

Developing Professional Networks (Rainey (2001)).

• 5) Cultivating a Community of Use

Establishing Effective Learning Communities (Figure 18) (Hoadley and

Pea (2002)).

Preece (2000) includes a stage “Welcoming and Nurturing the Community”

in her model of Community Centred Development. However, the initial launch is

absent from the other models examined. Nevertheless, the initiation of the

community is a task which online community developers are likely to encounter. It

has, therefore, been included in the Design and Implementation model.

6.1.5 Evaluation of the Community

The final stage of the Online Community Design and Implementation model

is the evaluation of the community. The way in which the community is reviewed

and the criteria used, provide a wide range of options.

Hoadley and Pea (2002) suggest evaluation by the members of the

community, by examining usage patterns and by assessing the wider impact of the

community on the performance of the members. Evaluation against the purpose and

objectives of the community is also an obvious option. The selection of the

evaluation technique and the aspect of the community which is evaluated are likely

to depend on the characteristics of the community and the reason for the evaluation

(Preece (2000)).

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6.2 Online Community Lifecycle

The lifecycle of online communities is represented in a number of models

(Preece (2000), Rainey (2001), (Malhotra et al (1997)). Although primarily a

description of the lifecycle stages seen in online communities, the Online

Community Lifecycle model helps to illuminate processes within online

communities.

The Online Community Lifecycle model uses the main stages identified by

Preece (2000) (Figure 16), elaborated with relevant information from other models.

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Online Community Lifecycle Model

Pre-birth

Early Life

Maturity

Death

• Development of social policy to support sociability

• Development of technology to support usability

• Collection of information of the site

• Establish communication with members

• Seeding the community

• Managed interactions between the providers and members

• Independent functioning of the community

• Maximum interaction

• Interaction and community membership belowcritical levels

• Community no longer viable

Figure 25: Online Community Lifecycle Model

The Pre-Birth stage involves the development of the social and technical

elements of the online environment to support sociability and usability, and the

collection of the information content of the site. This stage includes elements from

“Stage I - Information” of Rainey’s (2001) model, as initial contact with the

community members is established and their interest stimulated. The development

of the online community for judo referees undertaken for this study is largely

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contained within this stage.

The second stage, Early Life, represents the seeding, launch and closely

managed initial interactions within the community. This stage reflects “Stage II –

Participation” of Rainey’s (2001) model.

Maturity refers to the independent functioning of the community, when

interaction and collaboration between members is at its peak. This is the stage at

which the community is self-sustaining and maximum benefits are likely to be

achieved. It equates to Rainey’s (2001) “Stage III – Collaboration.” Although this

model refers to online and offline events occurring during this stage, it should be

noted that for the community of judo referees, offline interaction was taking place

prior to the introduction of the online community.

The final stage, “Death,” represents the point at which the community

membership and interaction falls below critical levels and interaction ceases. The

community is no longer viable.

The limited time scale of the study restricts the extent to which the Lifecycle

model can be tested or used in the development of the community for judo referees.

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6.3 Sociability Model

Sociability refers to the interaction between members of the community and

the formal and informal social structures which support and influence that interaction.

Policies, regulations, social roles and norms are all examples of such structures.

Understanding and identifying the factors which influence social interaction in an

online community, is clearly of fundamental importance to online community

development.

Preece (2000) also includes in her definition of sociability, the collective

purpose of the community. Although the two areas are closely linked, it was decided

that community purpose was of sufficient importance and scope to warrant a separate

model.

Formal social structures, such as rules and regulations, are perhaps an

obvious method of influencing the behaviour of the community. The literature

review identified a number of formal structures which could be used in this way.

Codes of conduct (Palloff and Pratt (1999)), community laws (Seufert (2002)) and

security policies (Preece (2000)) are examples given.

The Requirements Analysis for the judo referees (Chapter 5) identified a

need for formal social structures. Each interviewee mentioned this area and the

example of an anti-discrimination policy was given. It appears that these formal

social structures are not only of importance to community developers, but are also

needed by community members. It should also be noted that Seufert (2002) and

Palloff and Pratt (1999) stress the importance of involving community members in

the establishment of social rules and norms, in order to secure their commitment. It

appears that formal social structures should not be unilaterally imposed, but

developed and reviewed by the community.

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Informal social structures, the roles and behaviours that members adopt, are a

common theme in models of online communities. Although there was little mention

of this aspect in the interviews and this study does not provide an opportunity to

examine the roles of community members, it nevertheless appears to be an issue of

importance in understanding online communities. The classification systems

presented in the literature review indicate a number of roles and behaviours

community members may undertake. The Sociability model identifies four

classifications:

• Functional roles

• Experience based roles

• Social roles

• Behaviours

These roles and behaviours are not mutually exclusive. For instance, a

“reporter” (functional role) may be a “regular” (experience based role), an “explorer

and guru” (social role) and may exhibit “interactive, positive” behaviours.

The referees interviewed expressed their expected roles within the online

community for judo referees. These roles could be mapped on to the classifications

of this model. For instance, Simon Hill and Cristel de Bruijn’s anticipated use of the

community is consistent with “interactive, positive, information” behaviour.

However, these are predictions of their behaviour and may not reflect their actual

role within the community.

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Sociability Model

Sociability

Formal Social

Structures

Informal Roles

Membership Policy Codes of Conduct

Security Policy

Community Laws

Privacy Policy

Editorial Policy

Functional Experience

Social Behaviours

Pathfinder

Newcomer

Moderator

Statistician

Reporter

MajorVisitor

Knowledge Shop

Explorers and Gurus

Achievers and Performers

Elder

Regular

Killers and Brats Lurking

Non interactiveSocializers, Greeters,

Caretakers

Positive

InformationNon

information

Hostile

Interactive

Figure 26: Sociability Model

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6.4 Usability Model

Usability refers to the interaction between the technology of the online

community and the community members. Providing a system and an interface which

meets the needs of the community members is a fundamental part of the community

design process (Powazek (2001)). Web design principles are, therefore, integrated

into this model. The importance of usability is reflected in Preece’s (2000) models

of Usability and Sociability (Figure 15), and Community Centred Development

(Figure 17). These models provide the basis of the Usability model presented here.

The usability model identifies five characteristics which are likely to ensure

an online community has high levels of usability:

• Reliability

• Controllability

• Predictability

• Consistency

• Bespoke design

The ability of the online environment to satisfy these characteristics depends

on the hardware and software selection and design, and is strongly influenced by the

information systems design methodology used (Section 2.5: Building the

Community).

The prototyping of the online community for judo referees highlighted

examples of usability issues. The importance of controllability and consistency was

demonstrated by the response to the paper prototype. Both interviewees stated a

strong preference for retaining a similar look and feel throughout the online

environment and for retaining high levels of control over the interface.

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The Bespoke Design element of the Usability model refers to developing the

online environment to match the specific needs of the community. Examples of

design factors to achieve this include: the information architecture, the styles of

interface and the types of C.M.C. used in the community.

Notwithstanding the need for bespoke design, there appears to be a number of

design approaches which are consistent with the characteristics of online community

Websites. The use of ambiguous organisational schemes is consistent with

unstructured learning (Rosenfeld and Morville (2002)) and is therefore appropriate

for online communities of practice. Contextual navigation, i.e. providing links

between information on similar subjects, also supports associative learning patterns

(Rosenfeld and Morville (2002)). The use of textual links, instead of iconic links

supports usability over aesthetics (Rosenfeld and Morville (2002), Krug (2000)) and

therefore also appears appropriate for online communities.

During the prototyping of the online community for judo referees, a potential

problem with the labelling system was identified. The word “articles” had been used

to refer to publications about judo. However, “articles” is commonly used by

referees to refer to the individual rules of the sport. This demonstrates the pitfalls of

jargon and importance of the “Audience” factor identified in Figure 21: Factors

Affecting Labelling System Consistency.

Usability design appears to be both important and unique to each online

community. This model can therefore only indicate the factors to be considered. It

cannot provide precise instructions on how to design a usable community.

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Usability

Reliability

Controllability Predictability

Consistency

Bespoke DesignInterface

Representation

Support

Archives

Information Architecture

Feedback

Registration

Navigation

Organisation Scheme

MessagesFormats

Labelling System

Page Design

Jargon Ambiguous

Contextual Textual Links

Usability Model

Figure 27: Usability Model

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6.5 Online Community Purpose Model

The Online Community Purpose model describes potential benefits online

communities could bring. Chapter 3: Literature Review revealed that the purpose of

online communities was considered and embedded in a number of online community

models (Seufert (2002), Preece (2000), Hoadley and Pea (2002), Palloff and Pratt

(1999)), but was not examined as a distinct entity. This model attempts to do this

and includes features from each of the above mentioned sources.

The purpose of an online community may be extrinsic or intrinsic. The

former may include the use of the community to generate improvements to the wider

organisation. For instance, improvements may be made to existing procedures and

practices (Hoadley and Pea (2002)) or socially-constructed solutions to existing

problems discovered through questioning and agreement (Palloff and Pratt (1999)).

The Requirements Analysis (Chapter 5) echoes the use of the community for judo

referees for extrinsic purposes. Improving recruitment and retention, and improving

the performance of referees are examples of such purposes.

Social benefits of online communities appear to be partly extrinsic and partly

intrinsic. Social benefits may be the primary purpose of a community of relationship

(Seufert (2002)) and therefore be an intrinsic purpose. By contrast, the social

benefits to a business community (Burnett (2000)) may be incidental, but may serve

the extrinsic purpose of generating business deals. The online community for judo

referees again appears to be consistent with this theory. It seems logical that the

referees participate in their sport for personal enjoyment. Therefore, the social

benefits of the online community could contribute to this – an intrinsic benefit.

Additionally, the social interaction that the community produces may help the

referees to perform more effectively in contests – an extrinsic benefit.

The pursuit of knowledge and learning is a principle foundation of

communities of practice (Seufert (2002), Palloff and Pratt (1999), Mojta (2002),

Hoadley and Pea (2002)). The characteristics of this are well documented in the

literature, and there is widespread agreement between the sources examined.

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Essentially, this purpose of online communities of practices can be summarized as:

Seeking a deeper understanding (Mojta (2002)) of a specific field, through

collaborative learning (Seufert (2002)), informal (Seufert (2002)) and unstructured

(Mojta (2002)) discourse, critical evaluation (Palloff and Pratt (1999)) and problem

solving (Seufert (2002)). This is underpinned by resource sharing (Hoadley and Pea

(2002)) and mutual trust (Palloff and Pratt (1999)).

103

104

Online munity

Purpose

Improvements to Procedures and Practices

Learning, Knowledge and Understanding of a Specific Field

• Questioning and Agreement

• Socially Constructed Solutions

• Critical Evaluation

• Problem Solving

• Formal and Informal Discourse

• Contextualized Learning

• Collaborative Learning

• Sharing Resources

• Mutual Trust

• Mutual Support and Encouragement

• Improved Motivation

• Formal and Informal Interaction

• Activities and Events

• Self-responsibility for Learning

Social Benefits

Com

Online Community Purpose Model

Figure 28: Online Community Purpose Model

7 Building the Community The online environment for judo referees was built following the

Requirements Analysis (Chapter 5) using an evolutionary prototyping systems

development methodology, incorporating timeboxing and MoSCoW rules techniques

(Section 2.5: Methodology: Building the Community). The Website was named

“Referees’ Corner”. This section provides a description and justification of decisions

taken in the construction of the community and reflects on lessons learned during this

process. Implications for the models identified in Chapter 5: Establishing Models

are also discussed.

Appendix 8: Referees’ Corner Screen Shots contains pictures of some of the

more notable pages from the Website.

7.1 Community Purpose

The online community of judo referees presented some difficulties in

defining a purpose for the community. Membership and involvement in the

community is voluntary, although the online environment is provided by an external

source. Therefore, a stated purpose for the community could either be provided by

the external source prior to the launch of the community, or it could be allowed to

evolve from within the community following its launch. Both options present

problems. An imposed purpose is unlikely to secure the support of the community

members. Alternatively, allowing the purpose to evolve presents the risk of the

community drifting aimlessly.

It was decided to attempt to identify from the referees, their individual

perceptions of the community’s purpose and to embed support for these purposes in

the design. It was hoped this approach would stimulate the referees to consider the

purpose of the community and would facilitate the development of a self-determined

purpose as the community evolved.

The referees interviewed were encouraged to express their requirements of

the community, the purposes for which they would use the community and also

general challenges, difficulties and issues they faced. A number of

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consistent themes emerged, including the provision of comprehensive, consolidated

information, the opportunity to communicate with other referees and receive

information from the governing bodies. These requirements were integrated into

Referees’ Corner.

Other more general purposes were raised by Alan Medley, such as improving

referee training and recruitment and retention. Features and functions were also

provided to facilitate these aims.

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7.2 Evolutionary Prototyping

Evolutionary prototyping was selected as the information systems

development methodology for the reasons outlined in Section 2.5: Building the

Community. As intended, it provided the opportunity to involve some of the referees

in the design process.

The investigation of the referees’ requirements initially lacked some focus.

During the first interview, Alan Medley enquired about the features of the intended

Website. He appeared to focus on potential features of the Website, rather than on

the needs of the referees. Indeed, he described the need for communication

functionality by referring to his experience of C.M.C. features used by a computing

magazine Website.

The interviews with Simon Hill and Cristel de Bruijn were also conducted

before the paper prototype was presented to them. Their comments tended to be

more focussed on the referees needs, perhaps because the interviewees were more

familiar with the needs of rank and file referees. It was unclear whether the

presentation of the paper prototype immediately prior to the interviews would have

stimulated narrower or broader consideration of the issues.

Evolutionary prototyping provided a means of testing design ideas, appeared

to successfully involve the referees and helped to provide a reference point between

the referees and designer.

7.2.1 Timeboxing And MoSCoW Rules

The importance of time management and of prioritising requirements became

apparent during the study. A common criticism of prototyping is that it can result in

development iterations ad infinitum and the failure to deliver a system (Stapleton

(1997)). The timescale for this study was fixed by the submission date, so this could

not take place. There was, however, the risk that the refining of minor design issues

would persist, thereby delaying the launch of the community. Timeboxing and the

prioritising of requirements were invaluable tools in controlling this risk. Although

individual timeboxes within the study (Appendix 10: Project Timetable)

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were not strictly adhered to and were subject to change by external forces, such as

the availability of the referees, they nevertheless instilled a sense of urgency.

Similarly, the MoSCoW rules acronym was not particularly useful, but the

prioritisation of requirements was necessary. It remains to be seen how the referees

will react to the failure to provide features they requested and whether these features

will be provided at a later date.

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7.3 Web Design

There was some success in integrating the Web design guidelines identified

in Section 3.4: Web Design. However, it was not possible to follow some guidelines

due to time constraints and technical skill. The design of the persistent navigation,

for instance, was intended to follow the guidelines, but was not entirely successful,

due to limited H.T.M.L. skills.

7.3.1 Information Architecture

A hybrid organisational scheme was used for the online environment. The

majority of the Website was organised according to an ambiguous scheme, based on

the topic of the information (Section 3.4.1.1: Organisation of Information). For

example, the sections on the N.R.C., Referee News, Refereeing Information, Judo

Rule Book, Glossary of Terms, F.A.Q.s and Judo Links were defined by topic. The

Referees’ Forum and Talk to the Referees features were, however, defined by

audience, i.e. referees and players/coaches respectively.

Within some sections exact organisational schemes were used. For instance,

the Glossary of Terms was organised alphabetically. Furthermore, large documents,

such as the Referee’s Manual, were divided into separate pages and the local

navigation used to provide the option to navigate through the document in a linear

fashion.

The choice of organisational scheme reflects two aspects of Wed design

principles. Firstly, an ambiguous organisational scheme was selected to support

associative learning (Rosenfeld and Morville (2002)) and secondly the choice of

exact organisational schemes for some sections of the Website was based on

convention (Neilsen (2000), Niederst (2001) and Krug (2002)).

However, testing by the Webmaster revealed weaknesses in the navigation

and labelling systems. It was difficult to identify the important content on each page

and was not always clear which navigation options were available. This reflects the

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criticism of mixed organisation systems identified by Rosenfeld and Morville (2002).

Guidelines for effective labelling systems were difficult to apply. The

prototyping of the Website highlighted a number of problems with the labelling

system, including inappropriate terminology (Section 6.4: Usability Model) and

insufficient visual impact of logically related content.

The embedded navigation scheme largely complied with the criteria

identified in Figure 22: Characteristics of Effective Navigation Systems and Section:

3.4.1.4: Embedded Navigation, with the exception of providing a site-wide search

system. This was omitted due to time limitations, as was a site map or index. Local

and contextual navigation were included and breadcrumbs used to orientate users.

7.3.2 Page Design

The ability to influence page design was limited by the contents provided for

inclusion on the Website. For instance, the I.J.F. Rule Book could not be rewritten to

comply with guidelines for online writing style. Nevertheless, many of the

guidelines were applied as indicated in Appendix 5: Web Page Design Guidelines.

Whether following these guidelines is effective in providing usable content cannot be

assessed by this study.

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7.4 Technology

The technological infrastructure on which the online community is based

clearly has an influence on the usability of the online environment. Although this

issue is important, the pace of change with such technologies is so fast that it is

difficult to provide meaningful generalised guidelines. Nevertheless, this brief

section reflects on the key decisions taken in the design of the online environment for

judo referees.

Preece (2000) identifies three basic approaches to the technical challenges of

building an online community:

1) “Program it yourself” using H.T.M.L. and scripting languages such as Perl

and C.G.I. scripts. This option was rejected as there was insufficient time

and technical skills available to take this option.

2) “Glue it together” using templates and modules provided as freeware. This

option requires less advanced H.T.M.L. skills and utilizes pre-written

modules for bulletin boards and chat rooms.

3) “Become a Web homesteader” by using sites such as geocities.com and

msn.com to host the community. These services provide standardised

features and little control over the interface, but are simple to provide.

Options 2 and 3 above were presented with the paper prototype to the referees.

Option 2 was clearly preferred and was therefore adopted.

However, difficulties were encountered with the software available on the

server which was to host the online environment for judo referees. The choice of

modules for bulletin board was therefore limited. Consequently, it was decided to

utilise bravenet.com to host the bulletin board features.

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This service uses bravenet.com’s server to host the bulletin board, but allows

the remainder of the site to be hosted elsewhere. It also allows a degree of

customisation and provides other modules, such as a password gate. The main

disadvantage with this approach is that it presents advertising on the bulletin board

service.

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8 Nurturing the Community

8.1 Encouraging Sustainability

“People are the key to a thriving online community. Obvious as this may

sound, the importance of drawing people into the community and

encouraging them to participate and keep coming back cannot be over-

emphasized. Without people there is no community”

Preece (2000)

The opportunity to nurture the community in this study is strictly limited. It

was possible to undertake some actions to increase the likelihood of the community

becoming sustainable, including:

• Evolutionary prototyping was used as the information systems development

methodology, partly because it involved the referees in the development

process. It was hoped that this would stimulate interest and secure their

support.

• During the interviews, the referees were asked about their potential role in

the community. This was intended to identify and encourage individuals

who may be willing to take a leadership role in the community.

• A “Help” section was included in the design of the site. This was intended

to lead new members and those with limited internet skills and experience

through their initial interactions with the Web site. Moreover, explanations

and introductions were provided on many of the pages to help new

members become accustomed to the environment.

• Referees in the Y&HJA region were contacted by email to announce the

launch of the site.

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• A WebQual questionnaire, presented as an online form, was provided at the

launch of the Web site. This was intended to encourage the members to

interact with the site, to demonstrate that their opinions were valued and

also to provide an initial evaluation of the site.

However, the community’s ability survive is likely to be more significantly

influenced its ability to continually satisfy members’ requirements. The referees’

current requirements are documented in Appendix 3: Requirements Specification. It

is likely that these will change with time and the community should adapt to meet

new requirements. Renninger & Shumar (2002) summarise reasons for members

continuing their membership of online communities of practice as:

• To think, talk and share resources with others.

• To interact with expert-others for problem solving and problem posing.

• To gain access to quality content.

Conversely factors linked to the decline of online communities should be

avoided if possible. These include:

• Excessive splintering of the community into smaller subgroups of interest

and affiliation (Bruckman & Jensen (2002)).

• Obsolescence of the technology supporting the community (Bruckman &

Jensen (2002)).

• The loss of enthusiasm of members in leadership roles in the community

(Bruckman & Jensen (2002)).

• The failure of the CMC technologies used to provide sufficient depth of

discourse in the community (Schlager et al (2002))

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9 Evaluating the Community “Most simply, one can say that a community is successful to the extent that it

meets the needs of its members”

Bruckman & Jensen (2002:22)

It is not feasible to undertake a meaningful evaluation of the online

community for judo referees within the timescales of this study. However, this

section addresses some of the key considerations concerning the evaluation of online

communities in general and describes the actions taken to facilitate the future

evaluation of the online community for judo referees.

Evaluation of the community could be undertaken on a number of levels.

Analysing the community members’ opinions of the community, is identified by

Bruckman & Jensen (2002) and Hoadley and Pea (2002) as an appropriate method of

evaluation. It could indicate if the requirements of the community members were

continuing to be met. Opinions could be assessed by a number of methods, such as

usability testing, interviews or questionnaire surveys.

A modified version of the WebQual questionnaire was integrated into the

design of the online community for judo referees for this purpose (Appendix 8:

Referees’ Corner Screen Shots). The WebQual questionnaire was selected because it

reflects many of the key issues identified during the Requirements Analysis (Chapter

5). The questionnaire assesses the Website relative to usability, information,

interaction and convergence on a 7-point Likert scale (Avison & Fitzgerald (2003)).

The questionnaire was modified to remove questions directly related to e-commerce

and a question was added to assess the referees’ view of expanding the website to a

national level. The 7-point scale was also altered to a 5-point scale to aid simplicity

and because of the limited sample size.

115

Analysing member’s opinions is, however, limited in its scope. An

alternative method of evaluation is to measure the usage of the community. The

level of activity has been identified as a good indicator of a community’s success

(Bruckman and Jensen (2002)). Indeed this could be particularly useful to identify

trends in a longitudinal study. A counter was, therefore, included on the home page

of the Website to indicate usage.

The impact of the online community on the real world could also be studied.

This would be particularly appropriate for online communities of practice, as it could

indicate if there were significant benefits in knowledge, performance and morale of

the community members. Such an evaluation would, however, require the

community of practice to have been established for sometime (Schlager et al (2002)).

Consequently, the timescales of this study negate this form of assessment of the

online community for judo referees.

The purpose of the online community and the purpose of the evaluation are

likely to influence the selection of an evaluation tool (Preece (2000)). Clearly, it is

logical to assess a community against the purpose for which it was created.

However, the online community of practice for judo referees highlights the

challenges in precisely defining a purpose for an online community. This makes

evaluation of this sort somewhat difficult. The purpose of the evaluation is also

likely to also have an influence on the evaluation tools selected. An organisation

may want to determine if their online community has attracted sufficient numbers of

customers, and may therefore concentrate on measuring usage. By contrast, a social

science researcher may aim to test a theory by examining the types of discourse

present in the community.

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10 Evaluating the Models The development of the online community of referees was conducted

concurrently with the construction of the models presented in Chapter 6:

Establishing the Models. Therefore, it was possible to reflect on the applicability of

the models to a real world scenario. This reflection was guided by the following

questions:

• Do the models reflect the real world experience of designing and

implementing the online community of judo referees? Is there anything

missing from the models?

• Are the factors identified in the models given an appropriate level of

priority?

• Are the models of practical benefit? Do they assist developers to establish

online communities of practice or are they largely of theoretical interest

only?

10.1 Community Purpose.

This study contains a considerable discussion of the importance, problems

and implications of defining a purpose for the community. The referees interviewed

demonstrated the complexity of this issue, by expressing related, but differing

expectations of the community’s role. Such diversity of views within the community

is difficult to represent in the models. Indeed the models infer, and some literature

(Preece (2000), Paloff and Pratt (1999)) explicitly states, that a unified purpose is

essential for online communities.

This study is unable to conclusively state whether a community can exist if its

members have greatly varying views of the purpose of the community. It seems

likely that some common purpose is required. In the case study, this could be the

desire to improve the knowledge and performance of referees. However, the case

study also demonstrates that there are likely to be differing motives within the

community, such as improving practitioner networks for novice referees,

117

gaining convenient access to information for established referees and managing the

rank and file referees for the governing bodies.

The Online Community Design and Implementation model (Section 6.1) and

the Online Community Purpose model (Section 6.5) draw attention to the importance

of exploring the community’s purpose, although they are unable to fully represent the

complexity of this issue.

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10.2 Sociability

The planning of social interaction is stressed by the Online Community

Design and Implementation model (Section 6.1) and the Sociability model (Section

6.3). There are a number of elements of these models over which community

developers have control. For instance, the structure of the cyberspaces which host the

community can be designed to encourage one-to-one, one-to-many or many-to-many

interaction. The policies and roles identified in the Sociability model could also be

of use to community developers as tools to influence the community.

However, the importance of self-determination of policies, practices and

norms is not particularly well represented in the models. Community self-

determination of membership policies, codes of conduct etc is not identified as a high

priority in the models. Unfortunately, this study cannot determine whether this is an

error in the models, or whether communities are willing to accept imposed rules and

regulations.

The existence of formal and informal structures is not clearly indicated by the

models. It became apparent in the referees’ interviews that small groups of referees

worked informally together to improve their performance. This form of interaction

may be identified in the initial stage of the Online Community Design and

Implementation model (Section 6.1.1). However, it is not highlighted in the Design

of the Website stage (Section 6.1.3). Consequently, designers may overlook the

importance of informal social structures in influencing sociability in online

communities.

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10.3 Usability

The Literature Review (Chapter 3) revealed that online community models

represented usability in a relatively abstract way. The Online Community Design

and Implementation model (Section 6.1) and the Usability model (Section 6.4)

attempt to introduce a more practical indication of the ways in which usability can be

influenced by Web design techniques.

The development of the online environment for judo referees revealed two

major points of interest in this regard. Firstly, although there are design approaches

which are suited to online community development (Section 6.4: Usability model), it

is, nevertheless, vital that designers consider the specific needs of each community.

The Usability model emphasises this with the Bespoke Design element. Secondly,

although it is relatively simple to identify principles of good design, it is far more

difficult to implement them successfully (Section 7.3: Web Design).

The Online Community Design and Implementation model (Section 6.1) and

the Usability model (Section 6.4) have taken tentative steps towards linking online

community models with Web design principles. This appears to be an area which

could be developed further.

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11 Conclusions

11.1 Summary and Conclusions

The primary purpose of this study was identified in Section 1.3 as:

To develop, refine and assess models of online communities of practice

and to test information systems development methods, through the

implementation of an online environment for a community of judo

referees.

A number of objectives for the study were also identified:

1) The identification of a generalisable model of the development of online

communities of practice.

2) A practical test of the effectiveness of established models of online

communities.

3) A greater understanding of information systems development

methodologies, their applicability to the implementation of online

communities and their representation in models of online communities.

4) A greater understanding of the role of Web design in the implementation of

online communities and its representation in models of online communities.

5) The identification of a generalisable model of judo referees’ requirements

for an online community of practice.

6) A greater understanding of the benefits, nature and problems of online

communities.

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The study has been largely successful in achieving its purpose and objectives.

A number of established models of online communities, Web design principles and

the lessons from designing and implementing the case study, were combined to

create five models of online communities. These models represent:

• Online Community Design and Implementation

• Online Community Lifecycle

• Sociability

• Usability

• Online Community Purpose

While these models provide a comprehensive representation of online

communities of practice, and online communities in general, a common theme

apparent in the study is the need for designers to consider the unique nature of each

online community.

Evolutionary prototyping was used to implement the online environment for

judo referees and its suitability for this purpose assessed. Although it was identified

as an appropriate methodology, particularly due to its involvement of users in the

design process, it should not be considered as the only suitable methodology.

The objective of producing a model of judo referees’ requirements for an

online community of practice was subsumed in the creation of the aforementioned

models. The referees’ requirements were identified from the interviews and

modelled as mind maps. Although these maps were similar, it was decided that there

was little benefit in constructing a model of this, as the referees’ requirements were

integrated into the other, more comprehensive models.

122

As expected, the study has highlighted potential benefits, problems and issues

faced by online community members and developers. These are focussed on the

design and implementation of online communities, rather than on their sustained

existence.

Section 1.4: Objectives also identified a number of possible benefits to the

members of the referees’ community and to the governing bodies. The study

confirmed the potential of the online community of practice to realise these benefits.

Indeed the referees’ requirements for the online community were consistent with

these potential benefits. However, it is not possible at this time to identify whether

these benefits will be realised in practice.

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11.2 Limitations of the Study

Time constraints forced this study to focus on the design and launch of the

online community of practice. It was not possible to examine the community once it

was established. Therefore, the study could not conclude with any certainty whether

models constructed represented sustainable online communities. Issues concerned

with the maintenance and evolution of the community could only be examined on a

theoretical basis.

Moreover, as the study focussed on the initial implementation of the

community, there was little distinction between the community as an information

resource and as an online community of practice. It was not feasible to study

learning behaviour and to practically assess the elements of the online environment

most critical to a community of practice, again due to the time constraints of the

project. As a result, the discussion of learning approaches is based on the referees’

opinions of what they would hypothetically use the online environment for, rather

than on their actual behaviour.

The sample of referees interviewed and the population of referees in the

Y&H.J.A. region is relatively small. There is some doubt whether there is a viable

population size to support an online community of practice. However, there is the

potential for the online community for judo referees to become a national resource.

This may represent an opportunity for further study.

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11.3 Future Research

This study highlights a number of possibilities for future research and for the

development of the online environment for judo referees. Four avenues of potential

study are given below:

11.3.1 Models of Online Communities

The models of online communities could be tested and further refined. Their

effectiveness in representing features important to the sustainability of online

communities could be investigated.

The role of Web design principles could be elaborated and the importance

and effectiveness of approaches to Web design and information architecture analysed.

11.3.2 Development of the Online Environment for Judo Referees

The online community for judo referees could be further developed. The

impact of introducing Web design features not included in initial Website could be

assessed. The expansion of the community to a national level could be studied,

particularly as it would facilitate the introduction of other forms of C.M.C., such as

chat rooms.

11.3.3 Alternative Design and Implementation Methodologies

Alternative information systems development methodologies could be

compared to the evolutionary prototyping methodology used in this study. Similarly

alternative approaches to requirements analysis could be examined. For instance,

this study raised the issues of using controlled groups of users for prototyping

(Chapter 5: Requirements Analysis) and of the most appropriate time to demonstrate

prototypes (Section 7.2: Evolutionary Prototyping).

125

11.3.4 Impact of Online Communities

The potential influence of established real world communities on online

communities was apparent in the study (Section 3.2.4: Community Lifecycle and the

Community Development Process) It would be interesting to analyse this influence

and to investigate how an online community might affect the real world.

(Word count = 22,073)

126

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13 Glossary

Abbreviations and Terms Definition

Avatar An icon or picture used to represent an

individual.

B.J.A. – British Judo Association National governing body for judo.

Breadcrumbs A navigation element used to indicate the

location of the current Web page relative to

the home page of a Website.

Bulletin board Asynchronous, online computer mediated

communication, where individuals post

messages to each other and for public display.

Messages are “threaded” to indicate

conversations.

C.M.C. - Computer Mediated

Communication

Interaction between individuals and groups

facilitated by information technology, e.g.

bulletin board, chat room, email.

Community of Practice A group of practioners in a specific field who

learn cooperatively to improve knowledge and

ultimately performance.

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Cyberspace An area of information or interaction in a

Website.

Drop Down Menu A textual label which expands to reveal a

series of choices when the user’s mouse

pointer passes over the label.

E.J.U. – European Judo Union European governing body for judo.

Emoticon A small icon used to display emotions in

email, chat room and other forms of C.M.C.

Also known as “smilies”

Evolutionary prototyping The process of producing an information

system by incrementally improving,

developing and refining an initial prototype.

H.T.M.L. – Hypertext Mark-up

Language

The mark-up language used to describe the

structure of document presented on the World

Wide Web.

Hyperlink A textual label providing a link to another

location in a Website.

133

I.J.F. – International Judo

Federation

Worldwide governing body for judo.

I.R.C. - Internet Relay Chat Synchronous (live), online computer mediated

communication, where individuals undertake

textual conversations in cyberspaces known as

chat rooms.

Iconic labels Labels of information content, or more usually

navigation elements presented as pictogram.

Information architecture The structural design, labelling system and

navigation scheme within a Website to

facilitate the completion of tasks and intuitive

access to information.

Labelling system The names and graphics used to describe

information content and represent links in

Websites.

Mind maps A graphical technique used to express ideas

and concepts in a radiant form.

134

Moderator A member of an online community who can

edit, censor and remove content to ensure the

community members behave according to

accepted norms.

MoSCoW Rules Method for prioritising the requirements of an

information systems project. Associated with

Rapid Application Development

methodologies.

Navigation The combination of buttons and links used to

gain access to different parts of a Website.

Online Community A group of individuals interacting online.

Pop up A message which appears when a user passes

their mouse pointer over a part of a Web page.

Also an unsolicited window which appears in

Web browsers when accessing the Internet.

R.A.D. – Rapid Application

Development

An approach to information systems

development involving prototyping,

timeboxing, MoSCoW rules and other

techniques.

135

Referees’ Corner The name given to the online community of

judo referees developed during this study.

S.D.L.C. – Systems Development

Lifecycle

Traditional, staged method for developing

information systems

Tags The textual container for an element in a

H.T.M.L. document

Textual labels Labels of information content or navigation

elements presented as text.

Timeboxing Method of dividing up information systems

development projects into time delimited

components.

U.R.L. – Uniform Resource Locator The unique address of a Website on the World

Wide Web.

W.I.S.D.M. – Web Information

System Development Methodology

A modified version of the Multiview

information systems development

methodology, designed specifically for the

development of Web-based information

systems.

136

Web browser The software used to access the World Wide

Web.

Webmaster The individual responsible for the ongoing

maintenance of a Website. In the case of the

online community for judo referees, Dr

Miguel Nunes agreed to be the first

Webmaster for the site.

WebQual A questionnaire tool used in W.I.S.D.M. to

assess e-commerce Websites.

Y&HJA – Yorkshire and

Humberside Judo Association

Regional governing body for judo.

137

14 Appendices Appendix 1: Interview Script 139

Appendix 2: Interview Mind Maps 140

Appendix 3: Requirements Specification Table 143

Appendix 4: Online Search Screen Shots 147

Appendix 5: Web Page Design Guidelines 164

Appendix 6: Online Communities Models Mind Maps 169

Appendix 7: Paper Prototype Samples 174

Appendix 8: Referees Corner Screen Shots 176

Appendix 9: Project Methodology / WISDM Comparison 182

Appendix 10: Project Timetable 183

138

Appendix 1: Interview Script

Name: Gender: Age: What is your level of experience as a judo referee? What contact and communication do you have with other referees? (Prompt: frequency, method, success) Do you do anything relating to judo above and beyond refereeing competitions? (Prompt: training referees, coaching, first aid etc) What problems face you as a referee? (Prompt: keeping up to date with rules, isolation, lack of support) Do think this is typical for other referees? (Prompt: what about novice or experienced referees) What experience do you have of the Internet? (Prompts: access, email, IRC, bulletin boards, online communities etc) What do you think about an online environment for judo referees? (Prompt: worthwhile? likely to succeed? benefits? problems?) What do you think the environment should do for you? (Prompt: disseminating information, exchange information, discussion, support, entertainment, social) What do you the environment should do for judo referees in general? What level of governance do think would be needed? (Prompt; constitution, free speech Vs rules and regulations) What involvement would you want and what would you bring to the community? (Prompt: passive, leader, moderator) How do you feel about communicating with people using text only? (Prompt: typing proficiency) What features would like the website to have?

139

Appendix 2 Interview Mind Maps

140

141

142

Appendix 3: Requirements Specification Table

Included in Prototype:

Description

Function (F) or

Information (I)

Source: AM: Alan Medley

SH: Simon Hill CB: Cristel De

Bruijn MN: Miguel Nunes

MoSCoW Rules

Priority Paper Prototype Alpha Prototype Beta Prototype

Discussion between referees F AM / SH / CB M • Referees’ Forum • Chat Room

• Referees’ Forum • Referees’ Forum

Peer advice and support F AM / CB M • Referees’ Forum • Chat Room

• Referees’ Forum • Referees’ Forum

Expert opinion F / I AM / SH / CB M • Referees’ Forum • Chat Room • Players & Coaches – Ask the Referee • Judo Rules > About Judo Rules • Refereeing Articles • FAQs

• Referees’ Forum • Players & Coaches – Ask the Referee • Rule Book • Refereeing Information • FAQs

• Referees’ Forum • Talk to the Referees • Rule Book • Refereeing Information • FAQs

General information from I.J.F.

I AM / SH / CB S • Referee News • Referee News • Rule Book > Rule Amendments • Refereeing Information > Referee’s Manual

• Referee News • Rule Book > Rule Amendments • Refereeing Information > Referee’s Manual

143

General information from B.J.A.

I AM / SH / CB S • Referee News • Referee News • Rule Book (not yet supplied) • National Refereeing Commission

• Referee News • Rule Book (not yet supplied) • N.R.C.

Y&HJA information I AM / SH / CB M • Referee News • Referee Information

• Referee News • Referee Information

• Referee News • Referee Information

Explain rules and decisions to players and coaches

F AM / SH S • Players & Coaches – Ask the Referee

• Players & Coaches – Ask the Referee

• Talk to the Referees

Allow coaches and players to explain their perspective to referees

F AM S • Players & Coaches – Ask the Referee

• Players & Coaches – Ask the Referee

• Talk to the Referees

Master copy of rules I AM / SH / CB M • Judo Rules • Rule Book • Rule Book Articles and papers on judo I AM M • Refereeing Articles • Refereeing

Information • Refereeing Information

Judo and refereeing news I AM M • Referee News • Referee News • Referee News “Moderator” control F AM / MN S • Not provided • Some control

provided by Referees’ Forum and Players & Coaches Ask the Referee

• Some control provided by Referees’ Forum and Players & Coaches Ask the Referee

Overseen by National Refereeing Commission

F SH W • Not provided • Not provided • Not provided

144

Proposed rules I SH S • Referees’ Forum • Judo Rules

• Referees’ Forum • Rule Book > Rule Amendments

• Referees’ Forum • Rule Book > Rule Amendments

Interpretations of rules, with examples from senior referees

I SH C • Judo Rules • Refereeing Articles (Partly satisfies this requirement)

• Rule Book > Rule Amendments • Refereeing Information (Partly satisfies this requirement)

• Rule Book > Rule Amendments • Refereeing Information (Partly satisfies this requirement)

FAQs I SH S • FAQs • FAQs • FAQs Bulletin board F SH / CB M • Referees’ Forum • Referees’ Forum • Referees’ Forum List of Referees I SH S • Not provided • National

Refereeing Commission > Registered Referees

• National Refereeing Commission > List of Referees

Mailing list of referees I CB S • Not provided • National Refereeing Commission > Registered Referees

• National Refereeing Commission > List of Referees

B.J.A. structure including National Refereeing Commission

I CB S • Not provided • National Refereeing Commission

• N.R.C.

Career progression and requirements

I CB C • Not provided • Potential to include in Referee Information

• Potential to include in Referee Information

Glossary I CB C • Not provided • Glossary • Glossary Of Terms

145

Events calendar I CB W • Not provided • Could be included in main Y&HJA site

• Included in main Y&HJA site

146

Appendix 4: Online Search Screen Shots

International Judo Federation

• High quality graphical header

• Drop down menus

• Graphics and animations slow download times

• Mixed textual and iconic labels and navigation

147

I.J.F. Forum

• Elegant and clear design

• Instructions for novice users

• No emoticons or avatars

148

British Judo Association

• Excessive number of logos

149

B.J.A. Glossary

• Very long page

150• No persistent navigation

Judo Scotland

• Elegant design

• High contrast text

• Plain background

• Subtle graphics

• Consistent navigation

Northern Ireland Judo Federation

• Clear navigation

• Minimal

functionality of

message board

151

152

B.J.A. Midland Area

• Home page

serves little

purpose

• Limited

functionality

of referee

pages

B.J.A. Midland Area Contents Page

• Simple

persistent

navigation

• Too many

fonts, formats,

animations and

colours

• Poor

organisation

• Text difficult

to read

• Page too long

153

Southern Area Judo

• Confusing navigation

• Structure and navigation not consistent

• Incongruous background

• Inconsistent style for different pages

154

Judo Information Site

• No persistent navigation

• Unclear structure

• Use of embedded links

• Unobtrusive advertising

• Subsequent pages: Long documents are punctuated with illustrations,

headings and photographs

155

156

aBudokan Martial Arts

• Variety of bulletin boards

• Consistent appearance

• Consistent navigation

• Large blocks of uninterrupted text

• Dull appearance

157

158

• Graphics create martial arts theme

Martial Arts Planet: The Global Martial Arts Community

• Plain background makes the text easy to read

• Clear navigation

• Embedded links to relevant content

• Bulletin boards and chat rooms

• Website Poll to obtain feedback

• Intrusive advertising

159

Great American Sports Fans

• Array of navigation, links, graphics and advertising

• Unclear purpose and functionality

160

G.A.S.F. Forum

• Use of avatars and emoticons

• Use of breadcrumbs

161

Arsenal.com

• Multiple graphics, logos, textual and iconic links, colours, advertisements

and navigation elements

• Ambiguous labelling

162

• Drop down menus obscure content

163

Appendix 5: Web Page Design Guidelines

Technical Guidelines Topic Guideline Reference Utilised in

Website ( or )

Download speed is the overriding design criteria. Nielson (2000)

Minimise the size of pages to keep download times short, by using graphics and

animations sparingly.

Niederst (2001)

Download times for each page should be less than 10 seconds (34Kb approximately

with a 56K modem).

Nielson (2000)

Give a warning for downloads of 50Kb or more. Nielson (2000)

Technical

Guidelines

Design for established technology, not cutting edge browsers. Nielson (2000)

164

Colour Guidelines Topic Guideline Reference Utilised in

Website ( or )

Use bright colours to draw attention. Niederst (2001)

Use similar colours to indicate objects are associated. Niederst (2001)

Use the web palette to ensure colours display on 8-bit monitors. Niederst (2001)

Colour

Guidelines

Don’t use vivid backgrounds. Niederst (2001),

Krug (2002),

Nielson (2000)

165

Page Dimension Guidelines Topic Guideline Reference Utilised in

Website ( or )

Design for small monitors (640x480 pixels). Niederst (2001) Page

Dimension Limit page length to 2-3 screen lengths to minimise scrolling. Niederst (2001)

Formatting Guidelines Topic Guideline Reference Utilised in

Website ( or )

Don’t use multiple formats (fonts, alignments, bold, caps etc) on the same page. Niederst (2001) Formatting

Guidelines Allow for monitor and resolution differences by:

Specifying table and design element widths in percentages, not pixels.

Define font sizes relative to the user’s base font, not fixed font sizes.

Use abstract user interface specification (stylesheets).

Nielson (2000)

166

Page Layout Guidelines Topic Guideline Reference Utilised in

Website ( or )

Name each page and use the name to frame the page, by positioning it in the top

left position.

Krug (2002)

Use a visual hierarchy to indicate the importance of information on each page. Krug (2002)

Dominate each page with information of most value to users. Nielson (2000)

Divide pages into clearly defined areas by using white space. Avoid unnecessary

“noise” such as lines and boxes.

Krug (2002),

Nielson (2000)

Page Layout

Guidelines

Each page should be approximately 50% - 80% content and more than 20%

navigation.

Nielson (2000)

167

Writing Style Guidelines Topic Guideline Reference Utilised in

Website ( or )

Text should be succinct and easy to scan, by using short paragraphs, sub headings

and bulleted lists.

Nielson (2000)

Divide long sections of content between multiple pages. Nielson (2000)

Writing Style

Guidelines

Provide printable versions of long documents to supplement “chunked” documents

divided between multiple pages.

Nielson (2000)

168

Appendix 6: Online Communities Models - Mind Maps.

Design and Implementation Model Mind Map

169

Online Community Lifecycle Model Mind Map

170

Sociability Model Mind Map

171

Usability Model Mind Map

172

Online Community Purpose Model Mind Map

173

174

Paper Prototype: Home Page

Referees’ Corner Home Page

Introduction FAQsPlayers & Coaches Ask the Referee

Referees’ ForumRefereeing ArticlesReferee NewsJudo Rules

Search

Welcome to Referees’ Corner.

Come inside and browse the rules of judo, find out what’s new in judo refereeing and read technical articles on judo refereeing.

If you are a player or a coach, our referees will answer your questions on judo refereeing and rules in our ask the referee feature.

Referees from the Yorkshire and Humberside Judo Association can enter the referees’ forum for online chat and discussion of judo refereeing issues.

Yorkshire and Humberside Judo Association

British Judo Association

International Judo Federation

Appendix 7: Paper Prototype

175

Paper Prototype 1: Referees’ Forum

Introduction Judo Rules Refereeing ArticlesReferee News Players & Coaches Ask the Referee

FAQs

Referees’ CornerReferees’ Forum

Referees’ Forum

Search

The Referees’ Forum is for referees in the Yorkshire and Humberside Judo Association. If you are a player of coach please use the ask the referee facility.

In the Referees’ Forum you can ask questions of each other, get advice and support and have your say on anything related to judo refereeing.

To use the Referees’ Foum:

Register if you are a new user or

Log in if you are already registered

Yorkshire and Humberside Judo Association

British Judo Association

International Judo Federation

Chat “live” with other referees in the

Post and reply to messages on the

Chat Room

Bulletin Board

Appendix 8: Referees’ Corner Screen Shots

Referees’ Corner Home Page

• Location given by title in top left

• Use of breadcrumbs

• Persistent navigation in horizontal bar at top of page

• Local navigation in vertical bar on left of page

• Embedded links in text

• Counter

• Minimal use of graphics and animation

• High contrast text on a plain back ground

176

Referees’ Corner Chui Stepping Out Gesture

• Breadcrumbs show hierarchical structure of the site

• Local navigation shows the linear structure of the 1999-2000 Refereeing

Rules Amendments section

• Jpeg format used for photographs

Next Page:

Referees’ Corner I.J.F Refereeing Commission Meeting 2003 Minutes 6

• Gif format for scoreboard graphic

• Simple formatting of text and use of table

• Maximum page length of 3 screens

177

178

179

Previous Page:

Referees’ Corner Feedback Form

• Modified WebQual questionnaire

• Use of radio boxes and text boxes for user input

Referees’ Corner Judo Rule Book

• Downloadable files provided in two formats

• Warning about download times

• Embedded links to related content to support associative learning

180

Referees’ Corner Referees’ Forum

• Password gate to access Referees’ Forum

• Simple explanation of Referees’ Forum purpose

• Email link to Referees’ Forum

• Relatively unobtrusive advertising

• Similar design to the main part of the site

181

Appendix 9: Project Methodology / W.I.S.D.M. Comparison

WISDM Stage Techniques used in this study

Organisational Analysis Interviews and evolutionary prototyping are used in this

study. Stakeholders are more narrowly defined, i.e. judo

referees in the Y&HJA, than is customary in WISDM

Information Analysis Mind mapping and MoSCoW Rules are used in this

study.

Prototyping is also used, as recommended by WISDM.

WISDM recommends the use of Unified Modelling

Language (UML). This is not used in this study, due to

time constraints.

Work Design WebQual, an integral part of WISDM, is used to assess

the system, albeit in a modified form.

Technical Design Minimal use was made of formalised software modelling

techniques encouraged by WISDM. Features of

Microsoft Visio and Macromedia Dreamweaver were

used to model the site during development.

Human-Computer

Interface (HCI)

Web design principles were identified in chapter XX and

implemented where possible. Templates were used in the

design to ensure a consistent appearance

182

Appendix 10: Project Timetable

ID Task Name Start End DurationJun 2003 Jul 2003

5/25 6/1 6/8 6/15 6/22 6/29 7/6 7/13 7/20 7/27 8/3 8/10

1 2w06/06/200326/05/2003Preparatory Work

2 4w04/07/200309/06/2003Timebox 1:Requirements Analysis andPaper Prototype Design

3 5w08/08/200307/07/2003Timebox 2:Requirements Analysis andAlpha Prototype Design

4 1.20w15/08/200308/08/2003Timebox 3:Review with Webmaster andBeta Prototype Design

5 0.20w21/08/200321/08/2003Launch of the community

6 18.20w29/09/200326/05/2003Compile Dissertation Report

7 7w11/07/200326/05/2003Literature Review

8 10w15/08/200309/06/2003Develop Models of Online Communities

Aug 2003

8/17 8/24

183