the development of interactive online learning tools for the study of
TRANSCRIPT
2008; 30: e260–e271
WEB PAPER
The development of interactive online learningtools for the study of Anatomy
PATRICK J O’BYRNE, ANNE PATRY & JACQUELINE A CARNEGIE
University of Ottawa, Ottawa, Canada
Abstract
Background: The study of human anatomy is a core component of health science programs. However large student enrolments
and the content-packed curricula associated with these programs have made it difficult for students to have regular access to
cadaver laboratories.
Methods: Adobe Flash MXTM was used with cadaver digital photographs and textbook-derived illustrations to develop interactive
anatomy images that were made available to undergraduate health science students enrolled in first-year combined anatomy and
physiology (ANP) courses at the University of Ottawa. Colour coding was used to direct student attention, facilitate name-structure
association, improve visualization of structure contours, assist students in the construction of anatomical pathways, and to
reinforce functional or anatomical groupings. The ability of two-dimensional media to support the visualization of three-
dimensional structure was extended by developing the fade-through image (students use a sliding bar to move through tissues) as
well as the rotating image in which entire organs such as the skull were photographed at eight angles of rotation. Finally, students
were provided with interactive exercises that they could repeatedly try to obtain immediate feedback regarding their learning
progress.
Results: Survey data revealed that the learning and self-testing tools were used widely and that students found them relevant and
supportive of their self-learning. Interestingly, student summative examination outcomes did not differ between those students
who had access to the online tools and a corresponding student group from the previous academic year who did not.
Conclusion: Interactive learning tools can be tailored to meet program-specific learning objectives as a cost-effective means of
facilitating the study of human anatomy. Virtual interactive anatomy exercises provide learning opportunities for students outside
the lecture room that are of especial value to visual and kinesthetic learners.
Introduction
Undergraduate university students, the youngest of adult
learners, are expected to assume significant responsibility for
their educational success as they explore new concepts in
large class settings. Nevertheless, this responsibility must also
be shared by course instructors whose mandate is to provide
an organized and engaging educational environment that
addresses the diverse learning needs of large student popula-
tions. The study of human anatomy is a core component of
health science programs including medicine, nursing, human
kinetics, physiotherapy and occupational therapy (Granger
et al. 2006). However, the level of anatomical knowledge and
structural detail that is required for each body system is very
much discipline-dependent and anatomy instruction must be
tailored to meet the specific needs of each health science
discipline (Terrell 2006).
The lecture room, the cadaver laboratory and the virtual
laboratory are all appropriate venues for anatomy instruction.
While lectures afford the opportunity for the instructor to
present all learners with a package of well-organized
information developed around a series of learning objectives,
the potential exists, unfortunately, for a good deal of this
learning to be passive as students listen to the instructor while
Practice points
. Undergraduate students studying anatomy are presented
with large amounts of structural information that they
must assimilate within a fairly short period of time.
. Interactive learning exercises developed in Adobe
Flash MXTM provide opportunities for students to
pursue self-directed learning outside the laboratory.
The images developed for these exercises can be
manipulated by the student to enhance visualization
of three-dimensional anatomy and have value for
kinesthetic, visual and read/write learners.
. The content (level of detail) in these exercises can be
modified to meet the specific learning objectives of
various health science programs.
. Interactive self-testing exercises allow students to
practice applying new knowledge and to obtain
valuable feedback on their progress in learning before
summative examinations.
. The delivery of learning and self-testing tools online is
cost-efficient, allows repeated practice at each student’s
convenience and addresses learning challenges asso-
ciated with large class sizes.
Correspondence: Jacqueline A Carnegie, PhD, MEd., Faculty of Medicine, Department of Cellular and Molecular Medicine, University of Ottawa,
451 Smyth Road, Ottawa, Ontario K1H8M5. Tel: 613.562.5800� 8072; fax: 613.562.5434; email: [email protected]
e260 ISSN 0142–159X print/ISSN 1466–187X online/08/080260–12 � 2008 Informa UK Ltd.
DOI: 10.1080/01421590802232818
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they look at projected slides showing labeled images of body
anatomy. Interactive laboratory sessions are helpful in that
they provide some opportunity for students to manipulate
body structures so that they can appreciate their three-
dimensional form and visualize their interrelationships with
surrounding tissues and organs. However, anatomy laboratory
sessions require significant investments of time, space and
resources (Rizzolo & Stewart 2006), are usually of limited
duration, and often involve group sessions in which a student’s
view and/or ability to manipulate the cadaver is restricted.
Furthermore, a challenge facing a number of health science
programs, including those offered at the University of Ottawa,
is that many of these programs have such large student
enrolments and/or such information-dense curricula that it is
simply not possible to offer weekly anatomy laboratories as
part of the core curriculum (Granger et al. 2006; Rizzolo &
Stewart 2006). Hence, the challenge exists for anatomy
instructors to develop cost-effective, student-friendly learning
resources that target program-specific anatomical
learning objectives and are able to either replace or extend
the learning environment of the cadaver laboratory
(Clark 1994; Granger et al. 2006).
The learning characteristics of adult students have been
extensively studied and numerous theories have been
proposed. For example, in his widely-read theory of andra-
gogy, Knowles described adult students as self-directed
learners whose knowledge acquisition occurs best when it is
exploratory and task-oriented, rather than via rote memoriza-
tion (Knowles et al. 1984; Pratt 1993). Simply defined, learning
involves the reorganization and transfer of new information
from the limited confines of working memory to the limitless
repository of long term memory (Kirschner 2002; Kirschner
et al. 2006). Working memory, or what we can consider
as conscious memory, is characterized by storage durations
(5–20 sec if not readdressed) as well as content capacities
(3–7 new elements at a time, depending on information
complexity) that are both very limited (Miller 1956; Sweller
et al. 1998; Kirschner 2002; Kirschner et al. 2006; Terrell 2006).
Long term memory, on the other hand, encompasses our
repository of accumulated knowledge and, therefore, has a
capacity that is theoretically boundless (Terrell 2006). Indeed,
the challenge facing each learner is to organize new
information, as it is added to this repository, so that it can be
successively retrieved and applied in a timely fashion when
needed (Sweller et al. 1998; Kirschner 2002, Kirschner et al.
2006; Terrell 2006). With that in mind, a challenge facing
anatomy educators is to effectively guide learning so as to
maximize the efficiency with which new knowledge is
encoded in long-term memory (Kirschner et al. 2006).
This paper describes the development and implementation
of program-tailored online anatomy learning and self-testing
tools for undergraduate Faculty of Health Science students
enrolled in first-year combined anatomy and physiology (ANP)
courses at the University of Ottawa. These tools were made
available to students via supplementary WebCTTM-based
course web sites. When designing these online exercises,
care was taken to apply instructional design principles such as
cognitive load theory (Moreno & Mayer 2000; Kirschner 2002,
Heo & Chow 2005; Terrell 2006) and Gagne’s Nine Events of
Instruction (Gagne et al. 1992) so that extraneous cognitive
load (defined as the ineffective cognitive load that reduces
ease of student learning), would be minimized and the ability
of these tools to capture student attention and promote
interactive, effective learning could be maximized. As an
important first step, and as recommended by Robert Gagne’s
second (inform learners of objectives) and fifth (provide
guidance) events of instruction (Gagne et al. 1992), the online
exercises were embedded within a framework of carefully
organized course learning objectives so that students would try
each activity in order and at the most appropriate stage in their
learning. Students began with worked examples (Heo & Chow
2005; Kirschner et al. 2006) of textbook diagrams and cadaver
images in which all relevant information was made available to
them, step by step. Then, and in compliance with Robert
Gagne’s sixth event of instruction (provide opportunities for
practice; Gagne et al. 1992), students were provided with
many opportunities to practice applying their new knowledge
via unlimited access to the self-testing exercises. These
exercises resembled very closely the types of questions
students were subsequently asked on summative examinations
and assessed student learning at two rather basic levels of
competence (anatomy-based knowledge is largely factual with
minimal opportunities for higher forms of knowledge applica-
tion such as synthesis or analysis), but still at increasing levels
of difficulty (van Merrienboer & Sweller 2005). They began
with the easier drag-and-drop labeling activities that were then
followed by the more challenging type-in-labeling exercises.
Formative assessment of the anatomy tools was conducted
using student surveys. Furthermore, student performance on
summative examinations was compared between students
who had access to the online learning tools and a comparable
student population previous academic year) that did not have
access to the supplementary course web sites.
Materials and methods
Materials
Adobe Flash MXTM was used to create a number of different
types of interactive online images, as described below.
Interactive self-learning images
The roll-over image. The basic roll-over image uses colour
coding to allow the learner to visually link an anatomical
structure with its corresponding label. Whenever possible,
unlabeled textbook illustrations (Marieb 2001) were paired
with cadaver images (dissections and photography courtesy of
S. Goodwin, U. Ottawa) photographed at the same orientation
so as to facilitate comparison of structure location and
morphology between the textbook diagram and the in situ
photograph (Figure 1). To create interactivity, and as directed
by the course learning objectives, a finite number of labels was
added to each set of paired images in the form of mouse-
operated buttons. Next, each of the labeled anatomical
structures was outlined and filled with a bright and contrasting
colour, keeping the fill partially transparent so that the visibility
of the underlying structure was maintained at the same time
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that its shape was being clearly delineated and its proximity to
nearby body components revealed.
Within the roll-over images, the selective use of color and
the ability to add additional highlighted components to an
initial starting structure allows student attention to be directed
along an anatomical pathway, such as the pathway of arterial
blood flow down the abdominal aorta and into the left and
right common iliac arteries (Figure 2). Similarly, the pathway of
arterial blood flow through the axillary, brachial and radial
arteries as it flows down the upper limb toward the wrist
can be followed as each pathway component is highlighted
in succession (Figure 3). While this pathway appears artificially
simple when the vessels are shown in relative isolation
in a textbook drawing (Figure 3a), students are made aware
that the anatomy of the upper limb is actually considerably
more complex and that these arteries must travel in between
and around nerves, muscles and veins to reach their
destinations (Figure 3b).
Variations on the roll-over image. The simple roll-over
image does not address the pedagogical issue that three-
dimensional anatomy is being studied using two-dimensional
learning tools. Hence, variations such as the multi-angle
rotation and the fade-through image (Macromedia 2006)
were developed to encourage students to make associations
between structures linked by location and/or function.
Figure 1. Matching (a) textbook (From Marieb EN: Human Anatomy & Physiology, San Francisco, 2001, Benjamin Cummings,
used by permission of Pearson Education, Inc.) and (b) cadaver roll-over images of the location of the heart in the mediastinum of
the thorax showing the aorta. A comparison of (a) and (b) shows that the ‘empty spaces’ that are frequently included between
structures for clarity in textbook drawings do not actually exist in the body and that structures are often less perfect in shape when
seen in situ.
P. J. O’Byrne et al.
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Figure 2. Cadaver image dissected to reveal the major abdominal arteries. (a) Roll-over highlight of abdominal aorta. (b) Roll-
over highlight with the abdominal aorta still emphasized but now adding in two branches, the common iliac arteries.
Interactive anatomy images
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(a) Multi-angle rotation. For the multi-angle interactive
image, cadaver specimens were mounted on a movable
stage and photographed at eight equally-spaced angles
of rotation between 0� and 360�). Each image was then
placed within a different frame in the video function of
Flash so that the user will be able to use arrow buttons
to navigate completely around the body structure in
either direction (Figure 4). As shown with this interactive
rotational image of the skull (Figure 4a–c), students can
also highlight a single structure (e.g. the sphenoid bone)
and follow that structure through one complete revolu-
tion (Figure 4a–c).
(b) Grouping. For some roll-over images, structure labels
were organized so as to group related anatomical
components. For example, the group label ‘facial
bones’ was added to the image of the skull in such a
way that when the mouse is placed over this group
label, the labels for all of the individual facial bones as
Figure 3. Corresponding (a) textbook (From Marieb EN: Human Anatomy & Physiology, San Francisco, 2001, Benjamin
Cummings, used by permission of Pearson Education, Inc.) and (b) cadaver roll-over images of the right upper limb and thorax
highlighted to allow the arterial pathway of blood flow to the wrist to be followed.
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well as the bones themselves within the skull are
highlighted at the same time (Figure 4d). Furthermore,
by combining the grouping function with rotational
ability, students are able to follow these bones as a
complete structural unit when the skull is rotated and
appreciate their physical relationships with one another
from eight different points of view.
With this addition, colour coding as a means of facilitating
information organization and reducing extraneous cognitive
load became especially important (Kirschner 2002; Deubel
2003). Hence, care was taken to ensure that when paired
diagrams and cadaver images were used, each paired
structure-label member of the group had a unique and distinct
colour and that colour selection was consistent between
image pairs.
The fade-through image. The fade-through image allows
students to appreciate the relationship between superficial and
more deeply situated structures within an organ or body
region. A minimum of two photographs of the same structure
at different body depths were required for the construction
of each fade-through interactive image. Using Flash, the
photographs were placed directly on top of each other and a
slider-bar was created that was linked directly to the
transparency property of the top image. This gives the learner
the ability to adjust the transparency of the top image so as to
produce a range of image views extending from visualization
of exclusively the top image, degrees of simultaneous relative
visibility of both images (to identify physical relationships),
to exclusive visibility of only the bottom image. While Figure 5
shows just a single screen capture of the structure of the heart
Figure 4. Rotating roll-over image of the skull with the sphenoid bone highlighted so that it can be followed as the skull is
manipulated to be viewed at (a) 0�, (b) 45�, and (c) 90� of rotation. (d) The grouping function has been activated to allow all of the
facial bones to be viewed simultaneously at 45� of rotation.
Interactive anatomy images
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taken at 72% transparency of the top image, the slide bar tool
can be adjusted in very small increments between 100% and
0% transparency of the upper image so that the students
can finely control the rate at which they see a more superficial
view being replaced a deeper one. Furthermore, by moving
the slide bar back and forth, students can make repeated
and detailed comparisons to come to a greater understanding
of the three-dimensional structure of this organ and the
potentials for functional interaction between its components.
Interactive self-testing images
Drag-and-drop. Drag-and-drop labeling exercises were
created to allow self-testing at the most basic level of
knowledge, the simple recognition of a structure name when
viewing that structure (Anderson & Krathwohl 2001). For
these self-testing exercises, roll-over images were modified so
that the label lines linked to empty boxes rather than
structure names, and an alphabetical list of labels was
provided to the left of the diagram. If a label was dragged
and dropped into the correct box, it remained in place. If the
label was placed incorrectly, it would automatically return to
its original place within the label list, allowing the student
unlimited opportunities to try to associate it with the
appropriate structure.
Type-In labeling. Recognition of a structure name represents
the simplest form of learning. However, the applied use of
new knowledge in the workplace requires that a student know
and can use structure names in context rather than simply
recognizing them from a list. To promote the ability to recall
and correctly spell structure names, type-in labeling applets
were developed that required the user to key the name of a
structure into an empty text box when that structure was
highlighted on the computer screen. Students have three
chances to type in the correct name before it appears in the
box. Once the entire exercise has been successfully com-
pleted, the student is presented with a fully and accurately
labeled diagram for review.
Evaluation methods
Formative evaluation. These learning and self-testing tools
were provided online to 275 undergraduate University of
Ottawa health science students throughout the term during
which they were studying the anatomy and physiology of the
endocrine, cardiovascular and respiratory systems. Students
could use each tool as often as desired throughout the duration
of the course. The anatomy tools were combined with
interactive physiology self-tests to form a WebCT-based
course web site that supplemented the learning accomplished
in the lecture hall. At the end of the course, students were
asked to complete an anonymous questionnaire evaluating the
anatomy-based learning and self-testing components of the
course web site.
Figure 5. Fade-through textbook (From Marieb EN: Human Anatomy & Physiology, San Francisco, 2001, Benjamin Cummings,
used by permission of Pearson Education, Inc.) image of the heart with a sliding bar allowing the transparency of the more
superficial of the image components to be adjusted between 0 and 100%.
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This survey was composed of ten close-ended questions
that allowed students to provide feedback pertaining to their
ease and extent of use of each of the anatomy exploratory and
self-testing exercises as well as their assessment of the ability
of these learning tools to promote their learning and
comprehension of course content. For each type of tool
students were also provided with the option to not provide
feedback because they had chosen not to make use of that
particular tool. The final part of the survey contained open-
ended questions that asked students to identify the strengths
and weaknesses of the learning tools, so that any shortcomings
could be addressed.
Summative evaluation. Although difficult to rigorously
assess, the ultimate test of a learning tool is its ability to
enhance student knowledge retention and transfer. Student
outcomes on summative examinations were compared
between the first group of 275 students to use the interactive
web sites (LT Group) and a comparable student population
(241 students) who took this course in the absence of
supplemental learning tools during the previous academic
year (No-LT Group). Summative examinations results were
analysed by the t-test assuming unequal variances (Microsoft
Excel XP) while student groupings by letter grade were
evaluated using the Chi-square test (SPSS 8.0).
Results
In contrast to students studying medicine at the University of
Ottawa, students enrolled in most other health-science-related
programs do not have access to cadaver laboratories. All of
their anatomy learning must be accomplished through lecture
and online supplementary course web sites.
Student feedback
A response rate of 49% (136/275 students) was obtained for
the survey evaluating the online learning and self-testing tools
that were provided to undergraduate Faculty of Health
Science students studying anatomy and physiology.
Approximately two-thirds of respondents reported that they
used the interactive learning images (64%) as well as the drag-
and-drop (66%) and type-in labeling self-testing exercises
(68%) and that they found these instructional tools to be
helpful as they prepared for summative examinations. More
than 90% of respondents indicated that the interactive
exercises were relevant to course content, the supplied
directions to students were clear, and the activities themselves
were user-friendly.
Web site features that were identified by students as
particularly useful included the anatomy learning tools
themselves, the ability to test their knowledge online, and
the existence of unlimited access to the interactive exercises.
On the other hand, an important concern raised by students
was a lack of flexibility associated with the type-in labeling
self-tests. For a number of the labels, students noted that more
than one correct answer should have been recognized, due to
the existence of redundant terminology, optional use of capital
letters or hyphens and occasional confusion as to whether the
structure name should be provided in the singular or the
plural. They suggested that the answer key should be
expanded to accommodate all possible alternate responses.
Student learning outcomes
The two classes that were compared (LT vs No–LT) had similar
student compositions in that approximately 44% of each class
consisted of undergraduate nursing students while the
remaining 56% of students were enrolled in the human
kinetics program. Interestingly, the mean final grade obtained
by students did not differ (p > 0.05) between the LT (69.4%,
n¼ 275) and the No-LT groups (69.5%, n¼ 241). The two
student populations were also compared with regard to the
per cent of students attaining letter grades in the A, B, C, D and
below D (failure) ranges. In agreement with the similar class
averages, there was also no significant difference (p > 0.05) in
the distribution of marks throughout this grading scale
(Table 1).
Discussion
In this paper we describe the use Adobe Flash MX 2004TM to
create interactive images that undergraduate health science
students can use to compare the appearance of organ system
components between textbook diagrams and cadaver images,
explore three-dimensional body anatomy, develop a deeper
understanding of structural and functional grouping of
anatomical components, and obtain feedback on their
progress in learning. When inserted into course web sites as
instructive modules, these interactive images provide oppor-
tunities for self-directed study that can reinforce the learning
that students have begun when viewing body structures
presented as static images during lectures and/or manipulating
body components in the anatomy laboratory.
Cognitive load theory provides a number of strategies
which can be applied to the design of instructional tools that
will maximize student use of the limited confines of working
memory when learning (Moreno & Mayer 2000; Kirschner
2002, Heo & Chow 2005; Terrell 2006). Where applicable,
certain of these strategies were applied to the development of
the online activities described in the current paper. For
example, specific colour coding applied to paired structures
and labels within the worked examples provided an effective
discriminative tool that not only enhanced contrast and clearly
Table 1. Comparison of class distribution of final grades forstudents who had access to online learning tools (LT Group) or didnot have access to these tools (No-LT Group) throughout the
academic term.*
Letter grade LT group No-LT groupA (80–100%) 22.6 20.7
B (70–79%) 28.0 28.2
C (60–69%) 31.6 35.3
D (50–59%) 11.6 12.7
E or F** (below 50%) 6.2 2.9
n¼275 n¼241
Notes: *Data are expressed as a percent of the total student enrolment for that
class.
**A letter grade of E or F is a failure.
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delineated structure boundaries, but also helped students to
follow pathways (e.g. circulatory pathways) within a given
area of the body. Colour coding also made use of economical
pre-attentive information processing to facilitate information
organization while minimizing cognitive effort (Heo & Chow
2005). Furthermore, the placement of structure labels as
closely as possible to the structures being identified in each
of the images reduced extraneous cognitive load by applying
the spatial and temporal contiguity principles (Moreno &
Mayer 2000). To further expand the limited boundaries of
working memory, students were encouraged to mentally
package related pieces of new information (e.g. all of the
facial bones) as small chunks or schemata (Chi et al. 1982;
Kirschner 2002) through use of the Flash-associated grouping
function. Finally, by proceeding from worked examples
through drag-and-drop and then type-in labeling exercises,
students were taken through a graded series of applications
that gradually asked them to supply more and more of the
required information (van Merrienboer & Sweller 2005).
What is the value in devoting so much time and energy to
the development of these learning and self-testing tools when
interactive anatomy software [e.g. anatomy.tv (Primal
Pictures), Anatomy & Physiology Revealed (McGraw-Hill),
W3D-VBS (Temkin et al. 2006) and the Visible Human Project
(Spitzer & Scherzinger 2006)] already exists in the educational
marketplace? The commercially-available programs are indeed
excellent educational tools that pride themselves on providing
very high levels of anatomical detail. However, while they do
provide levels of instruction that are suitable for medical
students, these are levels that are often far in excess of what is
required for most other health science programs. For example,
nursing and human kinetics students would be faced with
a surfeit of information through which they must search for
those particular pieces that they need to know for summative
examinations. An important benefit of the approach described
in this paper is that effective learning is facilitated by
customizing anatomical images in order to address only the
learning needs of a particular program. This minimizes the
distraction of extraneous cognitive load (Kirschner 2002) and
allows students to concentrate on only those anatomical details
for which they are responsible.
Related to the notion of information overload is the
controversy surrounding the provision of multiple views of
anatomical structures (Garg et al. 1999; Levinson et al. 2007).
Certainly some of the anatomy software described in the
previous paragraph can overwhelm students because not only
are multiple angles of rotation provided for each body
structure, but these rotations are permitted along both the
horizontal and vertical axes and may involve a complete organ
or just a component of that organ that has been taken out of
context and is being manipulated in isolation. With regard to
the current self-learning tools, rotation was used for only
selected body components such as the skull and the heart
because these are body components that one would view as
entire discrete structures. The number of rotations was kept
low (no more than eight) and the rotations were always along
only the horizontal axis. The purpose was to mimic as closely
as possible a student’s ability, when in the lab, to turn over a
structure such as the heart to see what it looks like from the
other side. In contrast to other studies investigating the
influence of multiple views on learning (Levinson et al.
2007), the multiple views did not provide new material for
formative student assessment. Rather, they served as supple-
mentary learning tools so that a student could rotate a body
part, for example, to see how a blood vessel or a bone
continues around the periphery of that structure. Students
were informed that their summative examination questions
would be derived from only their textbook diagrams.
When given access to these online tools, the majority of
students did use them and they reported that they found the
learning and self-testing tools to be user-friendly, relevant
and helpful. However, there remained approximately one-
third of students who did not use the online tools. One
strategy that could be used to encourage students to
develop a personal schedule of regular practice application
would be to routinely assign (or at least remind them of)
specific exercises that should be done when they are
leaving at the end of a lecture. The concerns that students
raised regarding the inflexibility of the type-in labeling
exercises are indeed valid and, in an effort to minimize any
confusion associated with these self-assessments, the type-in
labeling exercises will be modified to permit alternative
correct responses. While it was not possible to demonstrate
a beneficial influence of the online anatomy exercises on
student learning outcomes, there are likely a number of
factors that contribute to this result. An initial confounding
factor was an inability to link individual student use of the
learning and self-testing exercises with student performance
on summative exams. Within the confines of WebCT, it was
simply not possible to track individual student use of each
of the learning and self-testing exercises. Furthermore,
student survey data was collected anonymously so as to
protect student privacy. Hence it was not possible to
determine if more favourable student outcomes might have
been preferentially associated with those students who
chose to make use of these additional learning and self-
assessment opportunities compared to those who did not.
Finally, given that a proportion of the summative exam
questions are changed every year, the two student popula-
tions did not write midterm and final exams that were
identical in their composition.
A more important value of these online learning tools may
be their ability to appeal to learning styles that are often not
addressed very strongly in the lecture room. Undergraduate
classrooms are composed of heterogeneous populations of
learners and these anatomy learning tools do address some
of this heterogeneity. Fleming and Mills (1992) and Fleming
& Bonwell (2001) described four types of learning prefer-
ences: visual, aural, read/write and kinesthetic and devel-
oped a simple online questionnaire (Fleming 2007) that
students can use to recognize their primary learning style(s).
Survey data collected from medical and health science
students at the University of Ottawa have shown them to
display a broad range of learning preferences and, as has
been reported for other health science students, to frequently
use two, three or even four learning approaches simulta-
neously (multimodal learner) when tackling a new situation
(Baykan & Nacar 2007; Slater et al. 2007; Carnegie 2008).
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Interestingly, kinesthetic (hands-on) learning was a popular
choice for many of these students (Carnegie 2008). By
allowing students to not only visualize anatomical structures
online, but also to manipulate them, much as they would if
they were in the laboratory, and to carry out labeling
exercises that provide feedback on their progress in learning,
these anatomy tools have very definite instructional value for
kinesthetic learners. But they have value for other learning
styles as well. The extensive use of images and colour coding
is helpful for visual learners while the type-in labeling
activities address certain strengths of the read-write learner
(Fleming & Bonwell 2001).
Figure 6. Reusable learning applets. (a) Partially completed drag-and-drop image of the heart. (b) Self-testing image of the
upper respiratory tract in which the epiglottis has been highlighted and its corresponding label correctly entered. (reprinted by
permission of Pearson Education, Inc.).
Interactive anatomy images
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Accessibility to learning experiences is also becoming an
increasingly important issue in undergraduate education.
Many health science programs (including those offered at
the University of Ottawa), have large undergraduate enrol-
ments, anatomy laboratory space is limited, and there are
insufficient resources to be able to afford the annual salaries
for the prosectors and lab demonstrators that are needed to
produce weekly laboratory sessions (Granger et al. 2006;
Rizzolo & Stewart 2006). Virtual anatomy laboratory modules
provide alternatives to the infrastructure-demanding cadaver
laboratories by offering limitless online opportunities for
students to view, manipulate and practice their identification
of anatomical components. There is, of course, a cost
associated with the initial development of these online
exercises and cost is an important consideration when
developing new instructional materials (Clark 1994). The
tools described in this paper were developed during the
summer by a health sciences student (POB) who had
previously taken this anatomy and physiology course and
was already familiar with Adobe Flash MXTM software. With
minimal guidance, he was able to develop interactive tools
that targeted the course learning objectives and some others
that gave special attention to those anatomical structures that
were visually challenging for students. Body anatomy does
not really change. Hence once the initial investment in a
student stipend has been made, one has now acquired a
small library of reusable learning objects that can be
incorporated into a variety of anatomy and physiology
courses year after year.
In summary, we have described the development of a
number of interactive learning and self-assessment exercises
using Flash that undergraduate students studying anatomy at
the University of Ottawa did use to promote their self-directed
learning and to allow them to self-test their progress in
learning. These tools can be custom-developed to meet
program-specific learning objectives associated with various
health sciences disciplines and allow the boundaries of the
traditional anatomy laboratory to be extended in a cost-
effective manner so that students can have unlimited access to
virtual anatomy laboratories in which they can repeatedly
explore, manipulate and evaluate their understanding of body
structure.
Acknowledgements
The authors gratefully acknowledge the provision by Ms.
Shannon Goodwin of careful and clean dissections as well as
high quality photographs of human cadavers. The authors also
thank Dr. Henri Lescault for his valued expertise regarding the
accuracy of structure boundary identification throughout the
preparation of these learning tools. The authors gratefully
acknowledge the copyright permission granted by Pearson
Education for the use of selected diagrams from E.N. Marieb:
Human Anatomy and Physiology, 5th Edition, 2001 in the
development of these online learning and self-testing tools.
Finally, the authors would like to thank the Centre for
e-Learning for their valuable assistance with the establishment
of the course web site. This research was supported in part by
a Teaching and Learning Grant (J. Carnegie) from the Centre
for University Teaching, University of Ottawa.
Declaration of interest: The authors report no conflicts of
interest. The authors alone are responsible for the content and
writing of the paper.
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