the coming mobile wearable world

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The Coming Mobile Wearable World How will it affect ‘our’ world? And are you ready?

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Page 1: The Coming Mobile Wearable World

The  Coming  Mobile  Wearable  World    

How  will  it  affect  ‘our’  world?  And  are  you  ready?  

Page 2: The Coming Mobile Wearable World

Meet Your Instructor

•  Phil Lew – Software developer – Software product manager, BI product – CEO, software qa services company

•  Relevant specialties – Software quality in use / UX design and

evaluation – Mobile testing and UX enthusiast – Mobile wearable first adopter

2  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 3: The Coming Mobile Wearable World

Let’s  Meet  Each  Other  

•  Name  •  Your  Company/Role  •  InteresTng  Tdbit  or  fact  •  ObjecTve  in  being  here  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   3  

Page 4: The Coming Mobile Wearable World

HOW  MANY  OF  YOU  HAVE  A  MOBILE  WEARABLE  DEVICE?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   4  

Page 5: The Coming Mobile Wearable World

WE  LIVE  INTO  OUR  EXPECTATIONS  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   5  

Page 6: The Coming Mobile Wearable World

Mobile User Expectations •  Subscription Business

Model – Rent/share-don’t buy – Pay as you go

•  Cloud and mobile convergence

•  Behavior and expectations have changed

•  The bar has risen –  UX and satisfaction

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   6  

Page 7: The Coming Mobile Wearable World

We  are  About  to  Enter  a  New  Age  •  Mobile  wearable  devices  form  a  new  generaTon  of  technology  that  knows  us  be[er  than  our  friends.    

•  In  the  future,  the  most  important  element  of  mobile  user  experience  and  customer  experience―context.    

•  Successful  applicaTons  will  incorporate  context  to  add  value  users  hadn’t  considered  while  being  sensiTve  to  their  privacy.    

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   7  

Page 8: The Coming Mobile Wearable World

MobileApps  Are  and  Will  be  Dominant  Revenue  Source  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   8  

Devices and Apps and

Data

Page 9: The Coming Mobile Wearable World

HOW  MANY  OF  YOUR  FRIENDS  KNOW  HOW  FAR  YOU  WALKED  OR  WHAT  YOU  ATE  TODAY  OR  SOME  OTHER  TIDBIT  OF  INFO?    

Poll  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   9  

Page 10: The Coming Mobile Wearable World

ObjecTves  for  Today  •  Develop  an  understanding  of  context  to  sTr  thought  so  you  can  incorporate  into  your  design  and  development.    

•  Understand  the  contextual  elements  for  future  generaTon  products  that  will  provide  predicTve  and  anTcipatory  services.  – Understand  how  NFC  technology  will  be  driven  by  payments  

– Understand  the  potenTal  in  various  verTcals  for  mobile  wearables  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   10  

Page 11: The Coming Mobile Wearable World

Workshop/Session  Spirit  

•  InteracTve  •  I  won’t  read  the  slides…  •  Slides  for  you  as  a  take-­‐away  (lots)  

– Maybe  they  won’t  be  the  same  as  in  handouts  depending  on  Tming  

–  I’m  always  updaTng  with  the  latest  content  

•  ParTcipate  and  Dive  In  – Ask  quesTons  or  I  will  

11  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 12: The Coming Mobile Wearable World

Today’s  Agenda  

• What  is  Mobile  UX  • Mobile  UX  and  Context  • Mobile  Smartphones  as  Hubs  and  Aggregators  with  peripheral  Mobile  Sensors  (wearables)  

• Mobile  and  Big  Data  •  Apps,  Technology  and  Issues  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   12  

Page 13: The Coming Mobile Wearable World

WHAT  IS  MOBILE  UX?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   13  

Page 14: The Coming Mobile Wearable World

Mobile  and  Context  King  and  Queen  

•  91%  of  American  adults  own  a  mobile  phone.    •  Over  60%  of  mobile  phones  sold  are  smartphones.  

•  Mobile  device  web  access  is  predicted  to  overtake  desktop  web  access  in  this  year.    

•  48%  use  or  would  like  to  use  a  smartphone  to  shop  while  in-­‐store  or  on  the  go.    

•  90%  of  people  start  a  task  on  one  device,  then  complete  it  on  another.  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   14  

Page 15: The Coming Mobile Wearable World

Mobile  UX  –  Up  Up  and  Away  

•  UX  is  relaTve  to  user  expectaTons    – As  more  sites  deliver  be[er  mobile  UX  the  bar  is  higher.  

– Mobile  users  no  longer  expect  a  lesser  experience,  expect  an  equal  or  mobile-­‐centric  experience.      

– Mobile  UX  is  no  longer  nice  to  have,  but  a  criTcal  component  of  app  success.  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   15  

Page 16: The Coming Mobile Wearable World

Mobile  now  means  more…  

•  Not  just  smart  phones…  

•  How  many  of  you  have  a  smart  watch?    

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   16  

Page 17: The Coming Mobile Wearable World

Basic Usability-UX Concepts

User  Experience  

Usability  Effect  

Usability  Design  

17  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 18: The Coming Mobile Wearable World

Mobile Usability Challenges •  Limited attention – people often multi-tasking •  User needs triggered by context

– Application needs to provide what they want at the “right” time and in a form suitable for current context.

•  Require access to personal data, obtained either through web-based services or other devices-tight integration

•  Require sensitivity to the task at hand

18  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 19: The Coming Mobile Wearable World

Usability - Design Perspective

•  Understandability •  Learn-ability •  Operability •  Attractiveness •  Navigation •  Responsiveness-performance

19  

What  else  can  you  think  of?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

If the user cannot figure it out in 30 seconds, they are gone.

Integration Social Connectedness

Page 20: The Coming Mobile Wearable World

Source: ISO 25010

Usability-Effect

20  

Degree to which specified users can achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 21: The Coming Mobile Wearable World

Usability-Effect “Context” and “Specified”

• User role • Objective • Task • Environment • Domain • …

21  

specified  users  

specified  goals  

specified  context  of  use  

What  else  can  you  think  of?  Who  are  your  users?  What  are  their  goals?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 22: The Coming Mobile Wearable World

Source: ISO 25010

Usability-Effect User Experience

•  Satisfaction: Degree to which users are satisfied in a specified context of use.

• Likability (cognitive satisfaction)

• Pleasure (emotional satisfaction)

• Comfort (physical satisfaction)

• Trust 22  

Including many other factors experienced over time via other integrated channels, platforms and devices

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 23: The Coming Mobile Wearable World

User Experience and Trust

23  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

User experience is not just about UI efficiency, it’s also about trust and relationship.

Trust is the currency of the new economy

Page 24: The Coming Mobile Wearable World

UX  and  Trust  

•  The  UX  must  reflect  how  people  relate  to  the  organizaTon.  

•  Following  usability  best  pracTces  will  ensure  that  the  steps  are  intuiTve  and  opTmal  which  creates  what  feelings  in  end  users?  

•  Users  are  inclined  toward  an  company  they  can  trust.  

•  Do  your  customers/users  trust  you  and  your  company’s  app?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   24  

Page 25: The Coming Mobile Wearable World

Apps  and  Trust-­‐-­‐UX  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   25  

What other methods can create trust or distrust?

Page 26: The Coming Mobile Wearable World

Create  Trust  –  Ask  Permission  

•  Don’t  give  users  the  creeps  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   26  

Page 27: The Coming Mobile Wearable World

Create  Trust  –  Be  Understood  

•  Using  short  language  they  can  understand  rather  than  lawyer  talk  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   27  

Page 28: The Coming Mobile Wearable World

MOBILE  UX  AND  THE  IMPORTANCE  OF  CONTEXT  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   28  

Page 29: The Coming Mobile Wearable World

What Users Do With Their Mobile

29  

http://marketingland.com/smartphone-activities-study-email-web-facebook-37954

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 30: The Coming Mobile Wearable World

Mobile Tasks

30  

Importance of User Context For Mobile Apps

From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 31: The Coming Mobile Wearable World

Context of the User

31  

From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Page 32: The Coming Mobile Wearable World

Mobile  as  a  Context  Funnel  

•  Importance  of  and    Use  of  Context  is  Changing  

•  Context  aggregator  – Social  media  – Data  – LocaTon  – Sensors  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   32  

Page 33: The Coming Mobile Wearable World

MOBILE  SMARTPHONES  AS  THE  AGGREGATOR  HUB  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   33  

Page 34: The Coming Mobile Wearable World

Technologies/Apps  Converge  

What  other  sensors  can  you  

think  of?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   34  

Page 35: The Coming Mobile Wearable World

Source: ISO 25010

Usability-Effect User Experience

•  Satisfaction: Degree to which users are satisfied in a specified context of use.

•  Likability (cognitive satisfaction)

•  Pleasure (emotional satisfaction)

•  Comfort (physical satisfaction)

•  Trust

35  

Over time via integrated channels and platforms

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  

Convenience Anticipation

Page 36: The Coming Mobile Wearable World

Create  SaTsfacTon  Ask  and  Listen  

•  Learn  about  your  users  

•  Let  them  know  you  are  listening  

•  And  what  you  want  to  know…  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   36  

Page 37: The Coming Mobile Wearable World

IntegraTon  àConvenience  àPleasureàSaTsfacTon  

FuncTonal  InformaTon  ECOSystem  HUB  network  

app1  

app2  app3  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   37  

Page 38: The Coming Mobile Wearable World

CreaTng  SaTsfacTon  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   38  

Page 39: The Coming Mobile Wearable World

PredicTve  and  AnTcipatory  UX  

•  UX  that  provides  the  funcTons  and  services  for  unexpressed  needs  and  wants  of  your  users  through  use  of  context  and  technology    

•  Depending  on  the  circumstances  and  the  customer  preferences,  use  desired  communicaTon  channels  

•  Works  for  customers  who  want  this  communicaTon  and  depends  on  the  service/product  that  the  communicaTon  is  in  regards  to  -­‐-­‐  Context  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   39  

Page 40: The Coming Mobile Wearable World

AnTcipaTon  •  With  context  you  can  anTcipate/predict  what  your  clients/customers  want.  – Google  Now:  suggesTons  that  appear,  creepily,  when  you  need  them.  

– Does  not  just  mean  selling  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   40  

UX in the future will be dependent on providing anticipatory and predictive services without being creepy and without destroying trust.

Page 41: The Coming Mobile Wearable World

MOBILE  AND  BIG  DATA  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   41  

Page 42: The Coming Mobile Wearable World

What’s  the  Big  Deal  About    Big  Data?  

• What  is  criTcal  about  all  this  data?  – Social  media  – LocaTon  

• Sensors  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   42  

•  Timeliness  •  Accuracy  •  Reliability  •  What  else?  

CONTEXT!

Page 43: The Coming Mobile Wearable World

Where’s  the  Data  Coming  From  

What issues will be the biggest and hardest to solve? ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   43  

Page 44: The Coming Mobile Wearable World

Big  Data  Issues  

•  Privacy,  security  and  ownership  are  the  hard  issues.  •  Line  between  helpful  advice  and  creepy  intrusive  sales  techniques  

•  Amazon  recently  obtained  a  patent  for  shipping  goods  to  customers  BEFORE  they  even  order  them  –  based  purely  on  predicTve  big  data  analyTcs  – AnTcipatory  Shopping  

•  What  if  you  predict  incorrectly  – What  are  the  consequences?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   44  

Page 45: The Coming Mobile Wearable World

Big  Data  OpportuniTes  •  ‘PredicTve’  means  not  just  revenues,  

but  can  have  giganTc  influence  in  customer  service  and  saTsfacTon    –  Deliver  a  personalized  experience  to  gain  new  customers  and  keep  exisTng.  

–  PredicTve  analyTcs  for  “AnTcipatory”  services.”  

•  ‘MarkeTng’  doesn’t  necessarily  mean  an  upsell  or  an  offer.      

•  Knowing  enough  to  send  the  right  usage  alert  at  the  right  Tme  could  mean  the  difference  in  keeping  or  losing  a  customer.       Are you as good as Sam was?

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   45  

Page 46: The Coming Mobile Wearable World

APPS,  TECHNOLOGY  AND  ISSUES    

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   46  

Page 47: The Coming Mobile Wearable World

AppleWatch  

•  AWatch  will  feature  NFC,  allowing  your  wearable  to  act  like  your  wallet.    

•  The  Awatch—will  allow  users  to  uTlize  “tap-­‐to-­‐pay”  funcTonality  in  stores.    

•  What  else?  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   47  

Page 48: The Coming Mobile Wearable World

Google  Wear  •  Extended  to  other  wearable  devices  

– Voice  command  funcTonality  – Health  and  fitness  monitoring    

•  Work  with  Android  handsets  and  tablets  –  IntegraTon  

•  Providing  noTficaTons  or  front-­‐end  UIs  for  Android  device-­‐based  apps.    

•  Voice  command  funcTons  through  the  watch  to  trigger  acTons  on  the  other  devices  -­‐  integraTon  

•  Google  Android  Wear  API  -­‐  integraTon  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   48  

Page 49: The Coming Mobile Wearable World

NFC  –  Near  Field  CommunicaTon  

•  Mobile  payments,  through  NFC  protocol  combined  with  Touch  ID  fingerprint  sensor  and  tokenizaTon  

•  These  devices  will  also  serve  as  a  plavorm  for  value-­‐added  services  such  as  administraTng  loyalty  schemes,  giF  card  issuance,  and  many  others.  

http://bgr.com/2014/09/08/iphone-6-and-iwatch-nfc-payments-security/

Initial retail deployments will use NFC-ready point-of-sale terminals

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   49  

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NFC  Tags  •  Near-­‐field  communicaTon  (NFC)  tags  have  a  field-­‐detecTon  mode  that  switches  on  the  accessory  when  in  close  contact  with  an  NFC  phone  or  mobile  device.    

•  DetecTon  “wakes  up”  the  accessory,  making  for  much  easier  and  intuiTve  pairing.    

•  Then  users  simply  tap  their  phones  to  the  accessory  and  pairing  is  complete  (a  “tap  to  pair”  connecTon).    

•  From  144  to  888  bytes  of  memory,  which  covers  both  Bluetooth  and  Wi-­‐Fi  pairing.    

•  Tags  can  also  be  put  into  a  non-­‐responsive  mode,  avoiding  a  bad  user  experience  when  the  ba[ery  is  running  low.    

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   50  

Page 51: The Coming Mobile Wearable World

Understand  Progressive  UX  For  Design,  Develop  and  Test  

•  Development  and  QA    will  incorporated  into  design  much  earlier,  and  in  real  Tme  iteraTons  – Mobile  devices  and  wearables  will  integrate  into  every  part  of  our  lives  (and  others)  unless  you  want  to  be  leF  behind.  

– Mobile  ApplicaTons  –  Integrated  with  data,  social,  and  other  devices  

Let’s look at some examples

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   51  

Page 52: The Coming Mobile Wearable World

Automobile  

•  Electric  cars  will  let  you  see  the  charge  level  in  your  car  via  mobile  app    

•  If  you  forgot  where  you  parked  it,  it  will  actually  show  you  a  map  of  where  you  leF  your  car  and  give  direcTons  to  find  it.  

•  Turn  off  your  car  remotely  if  stolen  

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   52  

Page 53: The Coming Mobile Wearable World

Travel  

•  Use  your  mobile  device  as  your  boarding  pass,  all  the  way  from  checking-­‐in  with  one  tap  on  your  watch  all  the  way  through  to  collecTng  your  bags.  

•  Unlock  their  hotel  room  doors  – Apple  Watch  will  let  you  check-­‐in  to  the  hotel    – Unlock  your  hotel  room  door  by  waving  your  watch  in  front  of  the  door  

•  City  Mapper  enables  you  to  get  mass  transit  direcTons  and  it  will  also  remind  you  to  get  off  at  the  right  stop.    

©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   53  

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Fitness  •  Fitness  apps  like  Nike  and  Strava,  you  run  on  the  same  course,  and  compare  Tmes  with  friends.  

•  Ultra-­‐lightweight,  flexible  and  disposable  skin  patches,  combined  with  NFC  biosensors  for  fitness  monitoring  criTcal  to  evaluaTng,  and  improving,  athleTc  performance  –  Heart  rate  –  Temperature,  hydraTon,  sweat,  blood  sugar,  lacTc  acid,  electrolytes  and  other  biomarkers.  

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Health  

•  Disposable  skin  patches,  like  ordinary  adhesive  bandages,  with  NFC  biosensors  will  simplify  diagnosTcs  (temperature,  blood  sugar  for  diabetes  monitoring,  and  drug  delivery).    

•  Obtaining  sensor  informaTon  is  as  easy  as  sTcking  on  a  smart  skin  patch,  then  reading  it  with  your  NFC  device  or  smartphone.  

•  Wearable  sensors  can  also  be  used  for  monitoring  environmental  condiTons  such  as  UV  exposure,  and  physiological  condiTons  such  as  sweat  and  skin  moisture  levels  which  can  send  informaTon  directly  to  your  smartphone.  

What other skin/body sensors are possible/useful?

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What  ExpectaTons  Do  You  Have  That  Will  Create  the  Future?  

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A  Day  in  the  Life  

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Mobile  and  Context  •  Ginormous  Data  à  sensors  give  it  to  us  •  Cloud  stores  it  for  us  •  Mobile  gives  us  access  to  it  •  SophisTcated  algorithms  to  process  and  extract  informaTon  and  knowledge  from  the  data  – 3rd  party  analysis  modules  in  the  cloud  

•  Our  soFware  must  be  more  integrated,  connected,  predicTve  and  anTcipatory  

•  Not  only  #MobileResponsive,  but  #ContextResponsive  

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What  will  be  criTcal  factors  of    Mobile  UX  Wearable  success?  

•  ApplicaTon  integraTon  •  AnTcipaTon  without  creepiness  

– Knowledge  from  data  – Data  integraTon  from  many  sources  

•  Trust  and  security  – Sharing  – Ownership  – Permission  

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Thanks  QuesTons  and  Answers Please fill out an evaluation form

and drop it in the collection basket located at the back of the room.

Philip Lew @philiplew [email protected]

Some resources: http://www.xbosoft.com/knowledge_center/

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