textbooks vs. technology
TRANSCRIPT
Textbooks vs. Technology
Noise, Hype, and Potential
Devices--Trends
Computers
Tablets—iPad, Kindle, Nook, etc.
iPhones, Droids, etc.
Source for trends—Horizon Report
So, everything will eventually be on an Iphone,
right?
It’s a Big World
Digital Chalk
Blackboard
D2L
Moodle
Knoodle
Adobe
Apple
Google aps
iNACOL
Intel Education
Web20teach
Classtools
4Teachers
DiscoveryEducation
Education City
Edublogs
Edjudo
Digital Delights for Learners
etc.
75 Browsers Plus
Internet Explorer
Chrome (Google)
Firefox
Opera
Netscape (AOL)
Safari (Apple)
Seamonkey
Voyager
Rockmelt
Crazy
Orca
Swiftweasel
Avant
Lobo Java
Epiphany
Etc.
Publishers
A huge industry with centuries of
experience and tradition
Differences between textbook publishers
and others
Which ones are online today and how are
user costs changing?
Textbook Publishers/Re-Sellers
Mind Tap (Cengage)
Openclass (Pearson)
FlatWorld (re-seller)
Coursesmart (re-seller)
Amazon (re-seller)
Typical Online Text Model
Access to a Server-based text
Lower price at the onset
Limited time frame
Lower cost than a hard copy
No resale potential
Hardware/software?
Legal Issues
DOJ files suit against Apple and major
publishers
Ditto, European authorities
Players—Amazon, book stores, Apple,
Publishers
Redesign the Process
A textbook on a device is still a textbook
Digital options include downloading pieces
of textbooks—related to the learning
objectives.
Example:
◦ TC auto service
◦ 150 page free download
Instructor issues
Do I really need all this stuff?
Is it pushed at us because it is cool?
Did the administration ask for input?
Do the techies care about my needs?
I’m busy, leave me alone.
Objectives
Lower costs
Engage students, increase self study
Reduce instructor lecture time
Reduce administrative paperwork
Increase time for special students
Improve high stakes test scores
Improve accuracy in reporting
Digital 1-2-3
1. Digital download (low cost)
2. Free text downloads
3. Interactivity (how students learn)
4. Instructor management (tracking,
communicating, assessing, reporting)
Learning Styles
Interactivity (games, challenges)
Labs, simulations
Active graphics
Visual stimulation and engagement leads
to self-paced study
Speed of interface a force (cloud?)
Lecture Builder
All graphics in an accessible database
Key word or module selection
Thumbnails presented
Expand, review
Select and assemble.
Instructor Management
Management of the learning process
◦ Control of access/tracking/communicating
◦ Quizzes, tests and assessments
◦ Reports, certificates
Adding/modifying content
Instructor time, efficiency
◦ Reducing lecture time
◦ Revising time allocation
Instructor Support
Toll free tech support or email
Webinars
All instructor requests are logged
Content & functionality updated “on
the fly”