terrain 2025: world in a boxict.usc.edu/wp-content/uploads/overviews/terrain2025_overview.pdfterrain...

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12015 Waterfront Drive // Playa Vista, CA 90094-2536 // 310.574.5700 tel // 310.574.5725 fax // [email protected] ict.usc.edu // facebook.com/USCICT // Twitter: @USC_ICT // youtube.com/USCICT At the University of Southern California Institute for Creative Technologies leaders in artificial intelligence, graphics, virtual reality and narrative advance low-cost immersive techniques and technologies to solve problems facing service members, students and society. Terrain 2025 is a Joint Staff ( J7)-funded project designed to assist the DoD in creating the most realistic, accurate and informative representations of the physical and non-physical landscape within Modeling and Simulations (M&S). Terrain 2025It is part of the Army National Simulation Center’s Future Holistic Training Environment (FHTE) concept which aims to collapse the virtual, constructive and gaming (VCG) communities into one within the next decade. e project seeks to: • provide higher-fidelity, more-realistic training simulations at the individual, collective and joint levels through a single, one-world terrain representation for FHTE • reduce the cost and time for creating geo-specific datasets for M&S e effort is principally centered around ICT playing a futurist role in understanding the technology evolution within M&S expected to take place over the next 10 to 15 years, as well as reflecting back on history to understand why creating terrain for VCG-based solutions has been so onerous and expensive. e project deliverables include a technical design specification and series of proof-of-concepts that showcase the future of a high-fidelity, one-world terrain simulation. e design specification will build off existing terrain formats and standards in an attempt to create a single representation of the world that encapsulates the various capabilities and features required for a single synthetic simulation environment. e proofs-of-concept will center around experiments to determine whether large amounts of the Earth’s land and space terrain/features can be used in real-time by a next generation simulation platform. e team will also showcase how user-driven social media data may be incorporated in real or near real time into a virtual or constructive environment. Project Leader: Ryan McAlinden Photo credits: National Oceanic and Atmospheric Administration, Cadalyst, Creative Computer Systems, Inc., Kirwan Institute 6/2014 Terrain 2025: World in a Box 2013-Present

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12015 Waterfront Drive // Playa Vista, CA 90094-2536 // 310.574.5700 tel // 310.574.5725 fax // [email protected] // facebook.com/USCICT // Twitter: @USC_ICT // youtube.com/USCICT

At the University of Southern California Institute for Creative Technologies leaders in artificial intelligence, graphics, virtual reality and narrative advance low-cost immersive techniques and technologies to solve problems facing service members, students and society.

Terrain 2025 is a Joint Staff ( J7)-funded project designed to assist the DoD in creating the most realistic, accurate and informative representations of the physical and non-physical landscape within Modeling and Simulations (M&S). Terrain 2025It is part of the Army National Simulation Center’s Future Holistic Training Environment (FHTE) concept which aims to collapse the virtual, constructive and gaming (VCG) communities into one within the next decade.

The project seeks to:• provide higher-fidelity, more-realistic training simulations at the

individual, collective and joint levels through a single, one-world terrain representation for FHTE

• reducethecostandtimeforcreatinggeo-specificdatasetsforM&S

The effort is principally centered around ICT playing a futurist role in understanding the technology evolution within M&S expected to take place over the next 10 to 15 years, as well as reflecting back on history to understand why creating terrain for VCG-based solutions has been so onerous and expensive.

Theprojectdeliverablesincludeatechnicaldesignspecificationandseriesofproof-of-conceptsthatshowcasethefutureofahigh-fidelity,one-worldterrain simulation.

The design specification will build off existing terrain formats andstandards in an attempt to create a single representation of the world that encapsulates the various capabilities and features required for a single synthetic simulation environment.

The proofs-of-concept will center around experiments to determine whether large amounts of the Earth’s land and space terrain/features can be used in real-time by a next generation simulation platform. The team will also showcase how user-driven social media data may be incorporated in real or near real time into a virtual or constructive environment.

Project Leader: Ryan McAlinden

Photo credits: National Oceanic and Atmospheric Administration, Cadalyst, Creative Computer Systems, Inc., Kirwan Institute

6/2014

Terrain 2025: World in a Box2013-Present