technology standard iii karen rowe salisbury university educ 318 spring 2010
TRANSCRIPT
With the increase in technology has come an increased awareness of ethical issues for safety and security with respect to how technology is used in education. Those issues include social networking, violation of acceptable use policies, netiquette, cyber bullying, protecting student data, and internet privacy. The Louisville public school system has taken steps to be proactive in an effort to address ethical issues that impact the Internet Safety & Security of their students.
Ethical Issues for Safety and Security
Social Networking
Concerns: The public posting of
identifying information
Predators posing as teenagers
Acceptable Use Policies
Violations Using technology for personal
use such as shopping
Using technology to access
inappropriate content such as
pornography
Netiquette
Etiquette The rules of etiquette that apply to traditional written communication also apply when communicating via the internet such as punctuation, salutations, formality and tone.
Teachers should incorporate the writing of electronic responses in lieu of paper and pencil responses to allow students to practice netiquette.
Cyber Bullying
Concerns Can have greater consequences
than physical bullying due to
the scope of a potential audience
the anonymity of bullies
the increased challenge of
retracting harmful information
Student Data
Reasons Identity theft for financial gain
Students do not monitor financial
data
Unintentional unauthorized
access
Failure to protect passwords
Failure to close programs
Internet Privacy
Concerns Information intended to be
private being made public.
Weak passwords
Site flaws
A gap exists between those with reasonable access to digital technology including the physical access and knowledge to access, and those without reasonable access. Gender, socio economics, race, resource inequity, and teacher bias impacts the digital divide. EdChange has challenged educators to make a conscious effort to address the digital divide.
Digital Divide
Gender
Causes Males are generally more interested in manipulating technology.
Females generally view technology as a means to an end.
The violent and sexual nature of many video games inhibits an early interest among females, while males find it more enticing and as a result are more familiar with technology as a whole.
Socio economic
Causes A lower socio economic status
generally means a lower access to digital media.
The development of digital media is financially driven, therefore targeted towards the higher socio economic class they believe will purchase it.
Students from lower socio economic classes are not shown the relevance of technology to their futures.
Race
Causes Digital media targets the white
majority.
Digital media tends to project
use based on stereotypes
Resource Equity
Causes Under resourced schools often
times do not have current
technology as a result of
finances.
Under resourced schools do not
effectively pursue grant
opportunities.
Teacher Bias
Causes Teachers predetermine the population of students that will be exposed to technology.
Teachers tend to use only the technology they themselves are comfortable with.
Teachers may (wrongfully) presume all students prefer learning with technology over traditional methods.
The legal use of digital media involves concerns about copyright and fair use, both of which can be reduced by the use of Creative Commons.
Legal Use of Digital Media
Copyright
Definition Copyright is a form of protection
provided to creators of works.
Copyright laws are based on the belief
that the original creator of a work
deserves to be compensated for the
work and has the right to regulate the
use of the work.
Fair Use
Purpose
Considerations
Fair use allows material currently copyrighted to be accessed and used for educational and research purposes as long as the use is not solely an avoidance to purchase the work.
Four factors should be considered prior to use.
Creative Commons
Applications for Education
About Creative Commons
Licenses Available
Creative Commons is a nonprofit corporation whose goal is to simplify information sharing, acting as a clearinghouse of sorts, while working within copyright laws.
Creative Commons gives teachers and student access to high quality material.
Teachers have the opportunity to combat many of the issues rooted in technology and/or be good role models for students. For example, with regard to ethical issues for safety and security, teachers can make students aware of acceptable use policies and personally adhere to those policies. Additionally, teachers can incorporate appropriate technology, prefacing it with the guidelines students are expected to follow, into lessons. To help combat the digital divide, teachers should become aware of the causes of the divides that impact their teaching environments and take the necessary steps to eliminate those divides. With regard to the legal use of digital media, teachers should take advantage of professional development opportunities to ensure they remain current in their knowledge and develop a list of resources that eliminate legal concerns such as Creative Commons.
Conclusion
References
About licenses. (n.d.). Creative Commons. Retrieved May 15, 2010, from http://creativecommons.org/about/licenses
Gorski, P. C. (n.d.). 6 Ways I will challenge the digital divide in my classroom and school. In Free Hand-outs. Retrieved May 14,
2010, from EdChange Multicultural Pavilion website http://www.edchange.org/multicultural/resources/teachwithtech.html
Internet Safety. (n.d.). Louisville City Schools. Retrieved May 14, 2010, from http://www.louisville.sparcc.org/tech/internet_safety/index.html
Thompson, K. (2005, Summer). Copyright 101. Learning and Leading With Technology, 32(7), 10-12. Retrieved from http://www.iste.org
What is CC? (n.d.). Creative Commons. Retrieved May 15, 2010, from http://creativecommons.org/about/what-is-cc