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    Departamento de

    Tecnologa.I.E.S. Fuente Nueva El Ejido

    CURSO 2.009/2.010 Pg.- 1

    Technology Processes.

    In order to achieve higher grades it is essential that your project follows

    the fu ll design p roc ess.

    Rich Pictures.

    A Rich Picture is the first stage in the design process. When you start

    designing, the theme is placed in the centre of the page and link words

    are po sitione d a round it. This c an be see n on the examp le ab ove , a ric h

    p ic ture fo r the theme C loc k Design. These link wo rds should b e rela ted to

    the centre theme and they will help you think of points that you must

    c onsider whe n trying to solve the de sign p rob lem .

    For example, the word materials may prompt you to consider different

    woo ds, meta ls and p lastics tha t c ould b e useful when trying to wo rk out

    the best materials for your solution. In this way you should write as many

    words as possible around the theme but only if they have some link. A

    rich picture must also have pictures or diagrams to give a good, clear,

    visua l effec t. Witho ut them it is a d iagram.

    The rich picture show n be low has been produc ed for a projec t based onan educational toy for teaching children the use of pedestrian crossings.

    1. A simple but effective border / title block has been drawn on the

    paper. This must be c om plete d first so tha t it c an be p hoto cop ied

    several times. This means tha t yo u w ill have several b lanks for use with

    following design sheets.

    2. The ma in the me (PEDESTRIAN CROSSING) is c learly d isp layed in the

    c entre of the paper. You may wish to w rite your them e in an ima ginat ive

    style, add ing a pprop ria te shade and c olour.

    3. The link wo rds a re p lac ed around the ma in theme a nd w ritten

    ac curate ly betw een very fa int guidelines. The g uidelines a re important

    as they ensure the p rinting is ac curate an d ma ke it easy for the e xaminer

    to rea d your informa tion. If you d o no t use guidelines, you m ay d rop an

    examination grade fo r this sheet .

    4. Som e o f the link words a lso ha ve w ords a rranged around them. This

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    CURSO 2.009/2.010 Pg.- 2

    allows more detail to be placed on the design sheet. Doing this may

    increase your grade as examiners expect to see plenty of detail and it

    shows that you have thought very carefully about the project. Look at

    the link word materia ls , this has several wo rds a rranged around it.

    5. Add pictures to many of the link words - you do not have to add

    p ic tures for eve ry word. The examp le shown opposite has very few

    drawings but it gained a good grade because it is very well presented

    and qua lity co lour / shad e has be en add ed .

    6. Do not overcrow d the pa ge but a t the sam e time ensure tha t you

    have inc luded plenty of deta il.

    Design Problem and Brief.

    The Prob lem and Design Brief a re som etimes view ed as two d ifferent

    sections of the design process. However, they are very closely related.

    Befo re you c an sta rt a design p rojec t you must find a p rob lem to solve.

    Som etimes this ma y be g iven to you as a question set by the tea c her or

    the Examina tions Board and is usua lly a paragrap h of writing. The design

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    CURSO 2.009/2.010 Pg.- 3

    brief follows the problem and states clearly how you intend to solve

    the d esign prob lem .

    The b rief a nd p rob lem show n be low has been produced for a p rojec t

    ba sed on a n ed uca tional toy.

    THE DESIG N PROBLEM

    1. The brief a nd p rob lem is ma inly text (writing) tha t is p rinted in a c lea r

    style so tha t it ca n b e rea d and unde rstood ea sily.

    2. The p rob lem is a paragraph or more in leng th. It desc ribes the p rob lem

    you a re a iming to solve. Do not say how you intend to solve the prob lem,

    only what the p rob lem is. If you have b een g iven a examination q uestion

    as your design p rojec t, ad d mo re d eta il. The e xamp le op posite is based

    on the follow ing examina tion question:

    Design and make an educational device for young children. It must

    imp rove hand and eye c oordination .

    The p rob lem written o pposite is a mo re d eta iled a nd ima g ina tive w ay of

    writing the examination question. A pedestrian crossing simulator has

    be en selecte d b y the p upil as the ed uca tional de vice.

    3. The first sentenc e should sta te the p rob lem, ad d ing mo re d eta il with

    the following sentences.

    4. If the e xam ination question d oes not na me the p rod uct that has to be

    de signe d a nd m ad e (such as an e duc at ional devic e) - you c an m ention

    an a rea tha t you a re inte rested in. This c ould inc lude, jigsaws, puzzles or

    some thing that co uld b e a da pted as an e duc ational device .

    THE DESIG N BRIEF

    1. Alwa ys sta rt the design b rief w ith I am going to design a nd ma ke ..... .

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    CURSO 2.009/2.010 Pg.- 4

    This is follow ed by a general d esc rip tion of the type of d evice you fee l

    w ill answe r the d esign p rob lem.

    2. Do not be to o spe c ific . The b rief should b e a gene ral de sc ript ion tha t

    allows you flexibility regarding the type of product you intend to make.

    For examp le, if your a re d esigning an automatic anima l feed er it may be

    a good idea not to say the type of animal it is for, at least not at this

    stage in the p rojec t.

    3. Do no t be spe c ific ab out m ateria ls. It ma y be wise to a void sta ting the

    exact materials it will be manufactured from (eg. pine, steel, perspex

    etc...). Instead describe the materials to be used as strong, tough,

    flexible, natural, manmade, recycled, water-proof or similar general

    descriptions.

    4. Mention points such as; safety, general size, what it will do (its

    functions), general properties of the materials needed, who it is for (eg.

    children), basic cost of manufacture or a lower and upper cost limits,

    c ircuit requirem ents and othe r po ints you fee l are imp ortant.

    FINDING A DESIGN PROBLEM TO SOLVE - SUGGESTIONS:

    A. Is there a product that you could improve for a hobby or interest?

    B. Is there an item that you use every day that could be improved? Is

    there a n item tha t co uld b e a da pte d for disab led pe op le or young

    children or the elderly? or another group of people?

    C. Ask your friends and rela tives. They may ha ve a few sugge stions abo ut

    design problems you can solve that will help them.

    D. Do no t be over amb itious. Do not selec t a de sign p rob lem tha t is too

    complex.

    E. Ask the teacher for advice and look at completed projects for

    inspiration.

    F. Comp lete your homew ork on time . Do no t fa ll behind as you ma y find

    it impossib le to ca tc h up .

    The Analysis.

    The ana lysis is one of the early sec tions in the design p roc ess. It involveslisting a s many questions as you can think of reg ard ing your p rojec t. The

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    CURSO 2.009/2.010 Pg.- 5

    questions will va ry from projec t to p rojec t b ut usually the m a jority o f these

    questions are the same , wha teve r the projec t you a re a ttemp ting . The

    questions below may be useful especially if you adapt them to suit your

    c urrent p rojec t. Remember the SYNTHESIS is the fo llowing sec tion in thedesign p roc ess and is a list o f answers. You m ay not be able to com plete

    the synthesis unt il you ha ve a lmost finished the entire p rojec t.

    EXAMPLES QUESTIONS FOR THE ANALYSIS.

    1. Will the d esign b e safe ?

    2. What m aterials are ava ilab le ? What materials will be the m ost suitab le?

    What w ill be the overall size ?

    3. How long will the p rod uc t take to m anufac ture ?

    4. How will the produc t be mass produced ? On a p rod uc tion line ? What w illthe c ost of labour be ?

    5. Wha t is the best shape for the solution ?

    6. What c olour sc hem e will be most app rop riate ?

    7. What are the func tions of the p rod uc t ?

    8. Wha t typ e of c irc uit is req uired ? Is a tim er req uired ? Are flashing lights

    needed ?

    9. What spec ial fea tures need to b e b uilt into the d esigns ?

    10. What ergonom ic fac tors need to be ta ken into ac c ount ?

    11. What designs alrea dy exist ? What d o you think of them ? Could they b e

    im proved ?

    12. What a re the ad d resses of m anufa c turers and supp liers who may help m e

    d esign m y produc t ?

    13. Where c an I c ollec t resea rc h ma terial to help m e d esign ?

    14. Who is go ing to buy my prod uc t ? What is the a ge g roup ?

    15. Is my solution likely to solve the design problem ?

    16. What e quipm ent a nd m ac hinery will I need for ma nufac ture ?

    You must add as many relevant questions as possible to the analysis.

    Remember, you should present both the analysis and synthesis carefully

    and it ma y be p ossible to p ut both on the sam e p iec e o f pa pe r.

    When you work through the project read the analysis constantly to

    ensure that you are considering all the questions you listed. You will find

    that the analysis will help you target problems with your potential design

    and solve them, one b y one.

    The Synthesis.

    The Synthesis is the sec tion tha t follows the Ana lysis and is the answers

    to the questions. Usually it is impossible to answer all the questions until

    you have nearly completed the the design project. You will find that

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    CURSO 2.009/2.010 Pg.- 6

    some questions can only be answered when the research section has

    bee n com pleted . For example, any question on the c hoice o f ma teria ls,

    or the way ergonomics is applied to your project, must be answered

    after you have resea rc hed these important areas.

    EXAMPLE ANSWERS FOR THE SYNTHESIS

    1. My design w ill be sa fe be cause I will test a mo del/ p rototyp e first.

    2. Co mp ressed polystyrene will p rob ably be the best materia l and I will

    use it if my research tells me it is light and strong.

    3. The d imensions will be - 300x450mm.

    4. I expe c t my solution to cost no mo re tha n 9.99 to ma nufac ture. I w ill

    work out this cost by looking at the c ost o f ma teria ls and labour in the

    resea rc h sec tion.

    5. My design will take 15 hours to m anufac ture by ha nd and 20 minutes

    on a produc tion line.

    6. I will set up a sma ll produc tion line c omposed of 4 peo ple (add a little

    detail).

    7. I will ca rry out a questionna ire to help me wo rk out the mo st p op ula r

    shape.

    8. My questionna ire suggests tha t a b lue/ g reen based colour scheme will

    be the most interesting .

    9. The p rod uc t w ill do the follow ing : (list w ha t it w ill ac tua lly do).

    10. I nee d a timer and a flashing light c irc uit.

    12. The solution w ill a lso inc lude moveme nt.

    13. I will ca rry out ergonomics research to work out the size most suitab le

    for my d esign.

    14. My design w ill imp rove any existing design a nd it w ill be chea per.

    15. The follow ing manufa c turers will be c onta c ted: (list ad dresses).

    16. I w ill go to the lib ra ry, write to manufa cturers, look at e xisting d esigns

    etc...17. My de sign w ill be a ime d at the gene ral pub lic .

    18. My design w ill co mp letely answer the design p rob lem.

    19. I will need ge nera l tools and ma chinery to ma nufac ture m y de sign.

    Remember, it is not always possible to answer every question in the

    analysis straight away. You may find that some questions cannot be

    a ttemp ted until a fter the ma nufac turing stage. The p resenta tion o f the

    synthesis is usually the same as for the analysis. Use the same colouring

    tec hniques and style o f writing a nd layout on the pape r.

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    CURSO 2.009/2.010 Pg.- 7

    Planning. The Time Chart.

    A Time Chart is a way of p lanning your projec t. Below is a simp le g rid and

    the stages of the design process are listed down the left hand side. Aspa rt of your projec t you need to show how muc h time you intend to

    spend on e ach sec tion of the projec t. Inc luded is a key w hic h show s the

    amount of time that each unit represents. When you devise your time

    c ha rt you m ay wish to inc lude a ll the sec tions invo lved in resea rc h or

    add sec tions tha t app ly to your ind ividual projec t.

    The t ime cha rt show n above is a basic layout. When a ttem pting a

    grap hics p ro jec t you w ill need to d raw it in a m ore ima g ina tive w ay.1. The example shows the sta ge s/ pages of d esign listed on the left hand

    side. You m ay dec ide to set the stage s out in a d ifferent way. How ever,

    you still need to list a ll pages/ sta ges.

    2. On your time c hart you m ust c learly show how muc h time has been

    alloc ated to ea c h stage .

    3. Co nsider inc lud ing a key which sta tes the time ea ch stage on the

    c ha rt rep resents. On the exam ple the key is a t the top (1 UNIT = ONE

    HOUR)

    4. Co nsider inc lud ing add itiona l pa ges/ stages tha t only ap ply to yourprojec t. This may ap p ly espec ia lly to the resea rch sec tion of your p rojec t.

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    5. Kee p the p ag es/ stages to be twe en 25 - 30 in numb er.

    6. You may wa nt to leave b lank a rea s for page s/ stages tha t you ma y

    inc lude late r. For example, You may be considering making a small

    mo de l nea r the end of the p rojec t. One p ag e c ould b e set a side forpho tographs of its construct ion.

    7. It is possib le to p roduc e tw o time c ha rts. The first w ill represent the

    designing a nd the sec ond the manufac turing a nd a ll the stage s of

    making . If this is the case, the designing time c ha rt c an be d rawn ea rly in

    the p rojec t and the manufac turing time c hart nea r the end.

    8. The t ime c ha rt must be e asy to fo llow . Kee p the layout simp le but add

    c olour and shad e to enhanc e it.

    9. If you have b een told that there are a limited numb er of hours for your

    projec t - the tota l hours rep resented on your time chart should a dd up tothis.

    Research.

    Research is a very important aspect of any project and if you want to

    ac hieve a high grade you must c om plete a ll the sec tions be low and any

    others that are relevant to your ind ividua l projec t.

    The Lib ra ry - Go the the lib ra ry and look up informa tion rela ted toyour project. Collect anything that could be useful - written work,

    information diagrams, pictures and present all this in your folder.

    You may need to photoc op y.

    Materials - Collect information about a range of materials andinclude this in the research section. Remember, you must always

    say how the materials could be used in your designs or why they

    are not suitab le. Never cop y stra ight from a boo k.

    Photog raphs - Take photog raphs of a nything tha t w ill help yo u inyour research. For example, if you are designing a toy for a very

    young child you could visit a nursery and take photographs of

    children using toys and include this in your research section.

    Ergono mics and Anthrop om etric s - (see sep ara te sheet ) These twoareas apply to all projects. At least one sheet should be devoted

    to this a rea .

    Examp les from Ca talogues / new spa pers / bo oks etc .... Photo cop y/ draw exam ples from bo oks and cata logues and arrang e them

    carefully on sheets of A3 paper. Write notes about the pictures

    and a lwa ys say what you th ink of the examp les.

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    Safety - You m ust look at the sa fety o f any item yo u a re d esigning .Look at existing examples and make notes stating clearly what is

    goo d in terms of sa fety or how they could be imp rove d.

    Environm enta l and Cultura l aspec ts - What a re the environm enta lbenefits of the products you have researched? How do they

    benefit us ?

    These a re some questions how you make yourself duringtechnolog y de sign p roc esses:

    o What resea rch do you intend to do a t the lib ra ry ?o What information on ma teria ls do you need to c ollec t ?o How could you ap p ly the environm ent to your p rojec t ?o Why is sa fety importa nt ?

    Specification.

    The spec ific a tion is p rob ably the ea siest part of the design p roc ess

    although it is one that pupils tend to neglect or write incorrectly. It is

    usually a list of points, with each point referring to the research work. In

    the specification you need to show what you have learnt from the

    resea rc h tha t you c ollec ted and p resented in the resea rch sec tion.

    1. The spec ific ation should be c om po sed of simp le, clea r sta teme nts.

    Keep the sta tements as short as possib le.

    2. If p ossib le, always refe r to the resea rch you ha ve c arried out . Fo r

    example, The colour scheme w ill be based on blue and red as these

    c olours a re the mo st p op ular - as see n in my questionna ire .

    3. Loo k a t ea ch pag e o f your resea rc h and try to w rite a sta tem ent

    based on ea c h one . Most o f the sta tements in the spec ifica t ion should

    refe r to your resea rch sec tion.

    4. Kee p the numb er of sta tements to b etw een 7 to 8 in tota l.

    Spec ific a tions should b e short and p rec ise in what the y sta te .

    5. Each of the sta teme nts should help d ete rmine the fina l design of the

    produc t. For exam ple, there m ay b e a statement conc erning the ove rall

    size o r weight o f the produc t. This c lea rly plac es limits on the design of

    the prod uct.

    6. Ask ano ther pupil or a tea cher to read your dra ft spec ific at ion. It

    should b e easy for them to fo rm a view of your fina l prod uc t, and

    desc ribe it b ack to yo u. If this desc rip tion is sim ilar to wha t you intend for

    your fina l produc t, then your spec ific a tion is correc tly written.

    7. Loo k at the spec ifica tion w ritten by ano ther pup il attemp ting the sameprojec t. This w ill help you fo rmula te furthe r sta teme nts for your p rojec t.

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    8. The spec ific ation should ta ke you no long er than an hour to w rite , if

    you have c arried out a de tailed resea rch.

    The spec ifica tion is p rob ab ly the easiest sec tion of a design p rojec t, if a ll

    the resea rch has been carried out . The spec ifica tion d raws on the

    information collec ted and presented during the resea rch sec tion. The

    specification is a number of straightforward statements, made clearly

    outlining the na ture o f the p rojec t to be de signe d and ma nufac tured . If

    the resea rc h sec tion has not been c om pleted fully, the spec ific a tion will

    a lso be lac king .

    Ideas.

    This sec tion a llows you to p resent a num ber of ideas/ designs. You should

    aim to produce at least six different designs and certainly not less than

    four. The more designs you p rod uce the b et ter the m ark you w ill ga in.

    However, if your idea s a re very similar, the fina l ma rks will be reduc ed. Try

    to present designs tha t look ind ivid ual a nd a re ima g ina tive.

    What Type of Notes?

    You must c om ment, in deta il, on a ll aspec ts of your design. A few words

    on the follow ing are de finitely rec omm ended:

    1. What d o you think of the design?

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    2. What d o you think of the c olour scheme?

    3. How muc h will it co st to p rod uce ?

    4. Is the design sa fe?

    5. Will you buy it?6. Will you find it useful?

    7. Does your idea answe r the d esign p rob lem ?

    8. Is the design too large or sma ll?

    9. Is it designed ergo nomica lly?

    10. Will it suit the age range tha t it is designed for?

    11. Wha t m aterials will be used in it s manufac ture? Why?

    You may find these questions useful as they will get you thinking about

    wha t should b e writte n as notes next to ea ch d rawing . Alwa ys make surethat the notes are a good paragraph in size, easy to understand and

    well presented. Alternatively, arrange the notes around the idea.

    Print in bloc k ca p ita ls or ad op t a simp le style of w riting. Kee p to the same

    style for this sec tion of the design p roc ess.

    What Style of Drawings should I Use?

    You should use a mixture o f two a nd three d ime nsiona l draw ing

    techniques to p resent a ny idea s.

    Graphic Products Course :two po int p erspe c tive,

    sing le point pe rspec tive,

    oblique projection,

    isometric projection,

    front a nd side view s,

    sectional views,

    explod ed diagrams.

    Use a numbe r of the a bo ve tec hniques and be fore you dec ide look at

    som e exam ples.

    One of the most important sections of a design project is the ideas

    sec tion . Draw ing designs / idea s is possib ly the most enjoya b le aspec t o f

    p rojec t work. This is the sec tion in which yo u must show yo ur imag ina tion.

    The examiner will loo k closely at the idea s you p rod uce and the w ay you

    present them and the quality of no tes you inc lude w ith each. Try to

    produce a minimum of four ideas and aim for up to six well drawn and

    annotated ideas. You may wish to start by looking at an existing idea

    and a ltering it / imp roving it. Be innova tive.

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    Development.

    The Development fo llow s the IDEAS sec tion. A g oo d way to sta rt a

    development is to draw your best idea in the middle of the page andwrite around it areas of your design that need improving. For instance,

    you may need to improve the colour scheme OR the circuit may need

    imp roving further. Along side e ach a rea write a few note s of explana tion.

    Then, produce one A4 sheet for ea ch area

    The deve lop ment sec tion of a p rojec t is extrem ely imp ortant espec ia lly if

    you a re a iming for a high g rade. In this sec tion you must selec t your best

    ide a a nd e xplain how it c an b e improved and investiga te new a spe c ts.

    On the first sheet the best idea is drawn and aspects that can be

    improved are identified. All designs can be improved and outlined

    below are aspects that you may wish to consider when improving your

    idea . Co sting your p ro jec t and Hea lth and Safety rela ting to it must a lso

    be investigated .

    1. Selec t your best idea carefully. You m ay d ec ide tha t selec ting aspec ts

    from ma ny designs and putting them togethe r as one idea is p refe rab le

    to selecting one com plete ide a from a rang e.

    2. The d evelop ment must show that you unde rstand tha t your idea can

    be imp roved and de veloped . Think ca refully ab out how imp rovements

    c an b e ma de and ask others for their view s.

    3. Draw your selecte d ide a in the c entre of the p ag e and ide ntify

    imp rove me nts. Use hea d ings for ea ch a spe c t a nd then w rite a short

    pa rag rap h reg arding how you intend to m ake imp rovem ents.

    4. Ident ify up to 6 or 7 imp rovem ents. Inc lude head ings such a s Hea lth

    and Safety and Co st. Other aspec ts ma y be ; shape / colour, Industria l

    ma nufac ture, ma teria ls, circ uits and othe r imp rove me nts tha t only ap ply

    to your p rojec t such as CAD/CAM and mec hanisms.

    5. The idea can be d raw n in a simp le but accura te way. Som etimes it is

    best to keep to a plain draw ing without c olour and shade. This me ans

    tha t the a ttention of a person looking a t the shee t will be d rawn to the

    written explana tion.

    6. Do not c rowd the p age w ith note s. Add itiona l note s and d rawings will

    be inc lude d on the following d eve lopment sheets.

    7. In the d evelopme nt sec tion eac h a rea to b e improved ha s its ow n

    develop me nt shee t. This mea ns the deve lop ment sec tion is 6 to 7 shee ts

    in leng th.8. Loo k at old p rojec ts to see how pupils have succ essfully orga nised the ir

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    develop me nt sec tions. Lea rn from the ir mista kes and build a

    c om prehensive sec tion.

    Solution.Dimensions (measurem ents) are then added to the three e leva tions. This

    means that overall sizes can be seen. Working drawings usually have a

    minimum of six dimensions although normally more are required. A

    drawing of this type is always drawn either to the full size of to a scale.

    This me ans tha t a ny dimensions tha t have no t been inc luded c an be

    me asured d irec tly from the p ape r.

    When looking a t a n o rthog rap hic d raw ing it is very imp ortant to estab lish

    the angle o f p rojec tion . The most pop ular system is third ang leprojection, as seen on this page. Another system is first angle projection

    (dea lt with e arlier). The symb ol identifying third ang le p rojec tion is see n

    op posite . This should be p lac ed on every third a ng le p rojec tion

    orthographic drawing so that the person using the drawing understands

    imm ed iately the system being applied .

    Usually the scale of the drawing is written near the symbol, keeping

    important information together.

    Working d rawings a re norma lly presented in a very forma l ma nner. This

    means that colour and shade are not used. Outline drawings are the

    usual mode of presentation. Colour can hide or mask detail.

    A wo rking d rawing is a p rec ise p iec e o f work and colour or shade c ould

    ma ke a drawing look more c om plicate d than it a c tually is.

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    A working drawing is the final constructed drawing, produced as part

    of the design process. It usually consists of a front, side and plan view of

    the solution. Som et imes the re a re two views but this dep ends on the

    complexity of the solution. Dimensions are added so that any personusing the working drawing can manufacture the design. Usually there

    are at least six dimensions but you can add as many as you feel are

    required in order for the manufacturer to make your solution.

    The wo rking d rawing should b e p rec ise and d rawn to a sc ale. If the

    drawing is half the size of the solution then the scale is 1:2. If the drawing

    is a 3rd the size of the solution then the scale is 1:3.

    Use a 2H penc il or a fine b lac k pen for the fina l outline . This w ill a llow the

    drawing to sta nd out . The d imensions are usually quite fa int a part from

    the arrow heads and the m ea sureme nt.

    SUGGESTIONS

    A. Conside r ca refully the type of views you need to d raw (front, side,

    p lan etc ...) and d raw a roug h version.

    B. Numb er the parts in order, so tha t the numb ers a re in seq uence.

    C. Use a T-square and set squares to help you d raw the p rop er version of

    the w orking d rawing.

    D. Add six dimensions, or more if necessary.

    E. Do not fa ll behind in your work as you ma y find it d iffic ult to c a tc h up.

    Manufacture.

    Planning the p rod uc tion o f your possib le design is an imp ortant aspec t of

    the design p roc ess and w ill show the examiner that you ha ve considered

    how your solution w ill be ma de on a ma ss p rod uct ion line, with a labour

    force. A mass production line is a method of making thousands of your

    fina l solution in a fac to ry. The lab our force is the peo ple/workers who w ill

    put it togethe r. At the beg inning of the c entury the first mass p rod uc tionline was set up in the USA. The Ford Moto r Com pany set up a line of

    workers who put tog ether eac h car. The line w as com posed of hund red s

    of p eople ea ch d oing only one job. When you p lan your prod uction line

    you need to kee p ea ch stag e o f ma nufac ture very simp le. This is

    p lanning for ma ss p rod uc tion .

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    A flow c hart c an be p resented in a ny wa y you think is approp ria te . The

    boxes can be a shape that fits the product you are designing, in this

    case they could have been circles representing a clock face. Use yourimagination !

    Evaluation.

    Designers evaluate their finished products or prototypes in order to test

    whethe r they wo rk well and if the d esign c an be c orrec ted or imp roved .

    Whatever you have designed it is important to evaluate your work

    c onstantly during the p rojec t.

    Evaluation c an take a variety of fo rms:

    General discussion w ith othe r pup ils, sta ff and othe rs. Que stionna ires / surveys carried out a t any time d uring the p rojec t. Your pe rsona l views, what yo u th ink of existing designs. Most important of all - what do you think of your designs,

    prototypes and finished products ?

    Ca n you think of any other wa ys of evaluating your wo rk ?

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    CONSIDER THE FOLLOWING POINTS WHEN WRITING YOUR FINAL

    EVALUATION

    1. What d o you think of the o verall design ? What c hange s wo uld you

    ma ke ?

    2. Are you happ y with the m ateria ls you c hose ? Would you m ake

    ad justments next time ?

    3. Is the c olour scheme exac tly wha t you expec ted ? What a lterations

    wo uld you make ?

    4. Did the p rojec t ta ke too long to ma ke ? Would this a lter the c ost o f

    ma nufac ture ?

    5. Would it be e asy to set up a p rod uct ion line for the manufa c ture o f

    your solution ?6. Is your solution sa fe ? C ould it b e m ade sa fer ?

    7. Are the tec hniques you used to ma ke your solution a deq uate or would

    you use a d ifferent rang e o f ma nufac turing tec hniques ?

    8. Is the solut ion the right size/ sha pe ?

    9. What a re the view s of o ther peop le reg ard ing your design ?

    10. Doe s it work ? What changes are required ?

    The final eva luation is often neglec ted be cause it is the last part to any

    design and make project. Do not make the mistake of completing it

    quickly or not doing it a t a ll. The fina l eva luation is usua lly quite ea sy to

    write and counts for a high p rop ortion of the ma rks.