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TEAM RACING RULES CLINIC January 8, 2006

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TEAM RACING RULES CLINIC. January 8, 2006. INTRODUCTIONS. I’m Steve Shepstone. Who are you, and why are you here?. What we plan on covering today. Right of Way Rule Differences between fleet and team racing Protest Information What Umpires will be looking for - PowerPoint PPT Presentation

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Page 1: TEAM RACING RULES CLINIC

TEAM RACING RULES CLINIC

January 8, 2006

Page 2: TEAM RACING RULES CLINIC

INTRODUCTIONS

I’m Steve Shepstone.

Who are you, and why are you here?

Page 3: TEAM RACING RULES CLINIC

What we plan on covering today

Right of Way Rule Differences between fleet and team racing

Protest Information What Umpires will be looking for Umpiring Concepts you should be aware of Select Umpire Calls Using the rules to your advantage

Page 4: TEAM RACING RULES CLINIC

Rule Differences for Team Racing

READ APPENDIX D!! Read the book “Team Racing for Sailboats”

by Steve Tylecote Download Umpire Calls from www.sailing.org

Page 5: TEAM RACING RULES CLINIC

Right of Way Rules

D1.1(a) – Proper Course D1.1(b) – Clear ahead D1.1(c) – Don’t have to jibe D1.1(d) – Finish and leave everyone alone D1.1(e) – Leave boats in other races alone D1.2(a) – Can’t foul own teammate D1.2(b) – Talk to your teammates D1.2(c) – No redress for damage from teammate

Page 6: TEAM RACING RULES CLINIC

Right of Way Rule D1.1(a)

You can sail below your proper course on a downwind leg when you’re ahead of a boat, but you still can’t when you’re within 2 lengths of a leeward boat (overlapped).

Note: This does not apply before the start, or if the leeward (overlapped) boat is your teammate.

EXAMPLE

Page 7: TEAM RACING RULES CLINIC

Right of Way Rule D1.1(b)

The first sentence of rule 18.2(c) is changed to“If a boat was clear ahead at the time she

reached the two-length zone, or she later became clear ahead when another boat passed head to wind, the boat clear astern shall thereafter keep clear”

EXAMPLE

Page 8: TEAM RACING RULES CLINIC

Right of Way Rule D1.1(c)

The rule requiring you to jibe at the jibe mark or leeward mark when you’re the inside right of way boat is deleted.

EXAMPLE

Question – when are you required to jibe?

Page 9: TEAM RACING RULES CLINIC

Right of Way Rule D1.1(d)

Add new rule 22.3: “A boat that has finished shall not act to interfere with a boat that has not finished” See 22.1 & 22.2

EXAMPLE

Page 10: TEAM RACING RULES CLINIC

Right of Way Rule D1.1(e)

You can’t change course to go after a boat in another race.

Page 11: TEAM RACING RULES CLINIC

Right of Way Rule D1.2(a)

There’s no penalty for fouling another boat on your team if there’s no contact. However, this won’t help you if your foul causes your teammate to foul a boat on another team.

EXAMPLE

Page 12: TEAM RACING RULES CLINIC

Right of Way Rule D1.2(b)

You can communicate with your teammates as long as you don’t use electronic communications.

Page 13: TEAM RACING RULES CLINIC

Right of Way Rule D1.2(c)

You can’t get redress for damage caused by your teammate.

Page 14: TEAM RACING RULES CLINIC

Right of Way Rules

Any final questions?

Page 15: TEAM RACING RULES CLINIC

Protest Information

D2.1(a) – Flying the flag D2.1(b) – When can I spin? D2.2(a) – When are Protest Hearings held? D2.2(b & c) – Umpire flags D2.2(d) – When will an Umpire flag me?

Page 16: TEAM RACING RULES CLINIC

Protest Information – D2.1(a)

A boat of any size has to display a red flag and hail protest, but it doesn’t have to be flown for the entire race.

Question – what are typical fouls you would fly the protest flag for in team racing?

Page 17: TEAM RACING RULES CLINIC

Protest Information D2.1(b)

If you break a rule in Part 2 (Right of Way) or 42 (propulsion), but not rule 14 (damage), you can exonerate yourself by doing one turn.

Question – what is one considered one turn?

Question – when does the turn have to be done?

Page 18: TEAM RACING RULES CLINIC

Protest Information D2.2(a)

For umpired races, there is no hearing for Part 2 (except 14 for damage), rule 31.1 (touching a mark), rule 42 (propulsion), or rule 44 (penalty turns).

Question – what happens if the other boat doesn’t do a penalty turn?

Page 19: TEAM RACING RULES CLINIC

Protest Information D2.2 (b & c)

Umpires respond with green or green and white flags for no penalty or a red flag and hailing for the penalized boat or boats.

Question – how many turns can the umpire make the penalized boat turn?

Page 20: TEAM RACING RULES CLINIC

Protest Information D2.2(d)

Question - What infractions can umpires penalize a boat for?

Page 21: TEAM RACING RULES CLINIC

Protest Information D2.2(d)

Umpires can penalize a boat or boats for: Touching a mark Propulsion Contact with a boat on the same team Not doing a 2-turn penalty correctly Breach of sportsmanship Rule 14 The penalized boat’s team gaining an advantage

despite the boat taking a penalty

Page 22: TEAM RACING RULES CLINIC

Protest Information D2.2(d)

Who flies a black flag in team racing, and what does it mean??

Page 23: TEAM RACING RULES CLINIC

Additional Protest Information

D2.3(a) – Single flag protest procedure D2.3(b) – Races with limited umpiring Breakdowns When can points be added to a boats or

teams score? Additional items which can be added to the

sailing instructions.

Page 24: TEAM RACING RULES CLINIC

Additional Protest Information D2.3(a)

Single flag protest procedure (must be in the S.I.’s):

If a boat protests with a red flag and nobody takes a penalty, then the umpires will decide if a boat will be penalized. Umpires will wait to see if someone takes a penalty turn. If there’s no turn, they’ll signal their decision in the same manner as for two flag protests.

Page 25: TEAM RACING RULES CLINIC

Additional Protest Information D2.3(b)

Races with limited umpiring (must be in the S.I.’s);

If the umpires don’t give a signal or if they display a yellow flag, then there will be a protest hearing.

Page 26: TEAM RACING RULES CLINIC

Additional Protest Information - Breakdowns

If you have a breakdown in a supplied boat, fly a red flag and keep racing (if possible). Then try to obtain redress for the race to be re-sailed or for you to be awarded a fair position.

Note that how the breakdown occurred is key to the decision, and that any carelessness on the part of the crew will count against your claim.

Question – what happens if you have a breakdown in your own boat, ??

Page 27: TEAM RACING RULES CLINIC

Additional Protest Information – When Can An Umpire Add Points?

Scores can be increased by 10 points when a boat has caused damage and broken Rule 14 or if the boat was a premature starter that did not return properly.

Page 28: TEAM RACING RULES CLINIC

Additional Protest Information – When Can An Umpire Add Points?

If a boat has broken any other rule, but a penalty has not been taken, her score can be increased by 6 points (if there’s a hearing).

Page 29: TEAM RACING RULES CLINIC

Additional Protest Information – When Can An Umpire Add Points?

In addition, a protest committee may further increase a team’s score if one of them has broken a rule and they believe that their team has gained an advantage as a result.

Example

Page 30: TEAM RACING RULES CLINIC

Additional Items That Can Be Added To The Sailing Instructions

Check the recall procedure to be used Check what types of marks and whether the

flag is part of the mark Check which rule will be used when

capsizing, because if the “mast head rule” is in use, the capsized boat must retire from the race.

Page 31: TEAM RACING RULES CLINIC

What Umpires Look For

Right of way Proper Course Contact between Boats Interfering with a boat on a different leg Touching marks Propulsion 2 boat length zone Overlaps

Page 32: TEAM RACING RULES CLINIC

What Umpires Look For – Right of Way

When a right of way boat alters course, does the give way boat alter course (if appropriate) promptly and far enough?

The same thing applies when a boat acquires the right of way

Page 33: TEAM RACING RULES CLINIC

What Umpires Look For – Proper Course

Is a boat sailing above or below a proper course when it’s not allowed?

Question – how is proper course determined?

Page 34: TEAM RACING RULES CLINIC

What Umpires Look For – Contact Between Boats

Umpires will watch for contact between boats, and they should fly a black flag if there is any chance of damage.

Page 35: TEAM RACING RULES CLINIC

What Umpires Look For – Interference With A Boat On Another Leg

Question – how can you “legally” interfere with a boat on another leg?

Page 36: TEAM RACING RULES CLINIC

What Umpires Look For – Touching Marks

Question – what do you do if you touch a mark, and what rights do you have & not have?

Page 37: TEAM RACING RULES CLINIC

What Umpires Look For – Propulsion Rules

When is it OK to: Scull Pump Rock Do 2 tacks or jibes in immediate succession

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What Umpires Look For – 2 Boat Length Zone

They will look at: When the boats enter the zone When the boats are no longer about to round Does the outside boat give enough room Does the inside boat take more room than

she needs

Page 39: TEAM RACING RULES CLINIC

What Umpires Look For - Overlaps

When was it established How was it established

Question – how can I alert the ump that I do have or that the other boat doesn’t have an overlap?

Page 40: TEAM RACING RULES CLINIC

Umpiring Concepts You Should Know About

“Last Point of Certainty” Giving Room How to get the call from the umpire

Page 41: TEAM RACING RULES CLINIC

Umpiring Concepts – Last Point of Certainty

The umpire will assume that you have not completed a tack, passed head to wind, broken an overlap, etc. until they are certain that you have done so.

Question – what can I do to show the umpire that I have completed the action?

Page 42: TEAM RACING RULES CLINIC

Umpiring Concepts – Giving Room

You cannot make a boat do an unseamanlike move to keep clear of you. However, “Some actions that are abnormal and therefore unseamanlike in a fleet of many boats will be considered normal and therefore seamanlike in a team race”.

Question – what are some examples of moves that would and would not be acceptable in a team race?

Page 43: TEAM RACING RULES CLINIC

Umpiring Concepts – How To Get The Calls

Yell loud! Use hand signals – know skipper & umpire

signals Use correct protest language Use proper flag procedure

Page 44: TEAM RACING RULES CLINIC

Select Umpire Calls

See handouts of select calls

Page 45: TEAM RACING RULES CLINIC

Using The Rules To Your Advantage

Prevent your opponent from doing his penalty turn until after the start

Leeward boat at the leeward mark Slowing down to establish overlaps Prevent your opponent from completing a

tack

Page 46: TEAM RACING RULES CLINIC

Using Rules To Your Advantage – Penalty Turn After The Start

If a boat fouls you before the start, try to keep them from getting clear to do a penalty turn until either right before or after the start.

Page 47: TEAM RACING RULES CLINIC

Using Rules To Your Advantage – Leeward Outside Boat At Leeward Mark

When you’re the outside leeward boat, give the windward inside opponent only enough room to make a seamanlike rounding, not a tactical rounding.

Page 48: TEAM RACING RULES CLINIC

Using Rules To Your Advantage – Slow Down To Allow Teammate To Overlap You

When approaching a mark with an opponent outside of you and a teammate close astern of you, slow down to allow your teammate to overlap both of you.

Page 49: TEAM RACING RULES CLINIC

Using Rules To Your Advantage – Prevent Your Opponent From Completing A Tack

If an opponent passes just ahead of you and tries to tack on you, head up after they cross you to prevent them from coming down to close hauled on your tack.

Page 50: TEAM RACING RULES CLINIC

Be Nice To The Umpires – They’re People Too!

Always remember that umpires, like everyone else, are not perfect. Often, they have not seen the entire event, and therefore can’t make a call.

And sometimes they make mistakes – everyone does. I certainly have!

Page 51: TEAM RACING RULES CLINIC

Questions?????????

Page 52: TEAM RACING RULES CLINIC

So What Did We Learn Today?

The rules are your friend! They can be used to great tactical advantage if used properly.

Umpires will be looking at specific situations. Know what they are, and how to make the umpires take notice of you.

Have fun – team racing is the best.