teaching and learning in sl-desserts and demos
DESCRIPTION
Presented to the College of Education and Human DevelopmentTRANSCRIPT
Christine CrawfordInstructional Design and Technology
What is a Virtual World - A virtual world is a computer-based simulated environment intended for its users to inhabit, interact and create via avatars
International Space Flight Museum
What is Second Life?A 3-D virtual worldFree and available to everyoneCreated in 2003 by Linden LabOver 15 million residents
53% male, 47% female200 + countries200 + universitiesIn-world economy L$1 = US$270 (as of Feb ‘07)
Second Life is unique…Distributed simulation - Most virtual worlds are located
on one server and are limited in sizeSL is divided over a network of machines. Every time a
new machine is added to the network, hundreds of virtual acres are created.
Advanced compression – allows data to be compressed into thousands of objects per second into continuous streams to the resident’s machine
Collaborative, immersive, open-ended
Acronyms and expressionsSL = Second LifeRL = Real LifeIn-world = inside the virtual world of SLTP = teleportBling = objects that sparkle in-world (they can cause
lag)Prim = Primitive shape or object – Most basic shape
which can be further manipulated to build in-world
- a character that represents you in the virtual worldenables the experience of immersion
Can look just like you Or look nothing like you
Avatar
Avatars are customizable
Is Second Life a Game?Goals and objectives in games are dictated by the game
designers.
What you set out to accomplish, when and how you level up are all predetermined by the writers.
In SL, the players ARE the writers.
Networking/CollaborationDr. Bob Vernon, Chair, Indiana Univ, School of Social WorkDr. Lisa Dawley, Chair, Boise State Univ Educational TechSeveral professional instructional designersEmployee of Sun MicrosystemsGraduate library student from U of AChinese male living in Australia, using a female avatarBuilder of Northern Illinois University (Glidden)Member of SL Development board and shop ownerCEO and other important figures of NMCSeveral Harvard students
Second Life at UNDUND leased a small parcel of land from the New Media
ConsortiumT&L - Space created for Special Ed Law class group discussion
and collaboration IT– graphic design students interviewing residents in-world
(COP)Geography– Dissertation on sense of placeCommunications – grad student teaching undergrads in graphic
designCommunications – Master’s thesis on mentoringIDT – grad student writing grant proposal for the NRC
Trends toward Virtual Worlds In-coming students will have
already been introduced to the virtual worlds: Webkinz Disney Online Studios
Club Penguin Pirates of the Caribbean Online Fairies Pixie Hollow Cars
Teen Grid Disney plans to spend $5 million to
$10 million a piece to develop as many as 10 virtual worlds built around familiar Disney characters and franchises
Corporations like IBM, Cisco and SUN use SL to interview, train, and socialize their employees
Gartner Report 2007 Gartner Says 80 Percent of Active Internet Users (and Fortune 500 enterprises)Will Have A "Second Life" in the Virtual World by the End of 2011
eMarketerestimates that 24%
of the 34.3 million child and teen Internet users in the US will use virtual worlds on at least a monthly basis in 2007. By 2011, 53% of them will be going
virtual.
Support for Healing
Individual Psychotherapy in SL with Craig Kamenev
I am pleased to announce that I am currently providing individual psychotherapy services in SL. One-on-one therapeutic services are provided at a secure location in SL and allow you to meet with a psychologist with relative anonymity. For more information on my cybertherapy services and scheduling please visit my website at:
www.drkerley.com/cybertherapy
The rate for Avatar-based Cybertherapy is L$27,000 or $90 US per 50 minute session. Additionally, I provide 30 minute consultation sessions for L$13,500 or $45 US per 25 minute session.
Please keep in mind that payment must be received 24 hours prior to your appointment time, or the appointment will be cancelled.
CBS Interview
Educational Research
Wellness Island Avalon Birke
EduIslandTNC Teachers NetworkMath Playground
When should we use SL?•Do not use technology merely for the sake of using technology.
•“Intelligent integration of learning technologies.” (Van Eck, 2006)
•Alignment – make sure the objectives, content and strategies are in alignment with one another. (ie physics) (Bloom’s Taxonomy)
•We should NOT use SL when other media works as well or better for instruction.
•“Focus on the strengths of the medium”immersionengagementauthenticity
ReferencesVan Eck, R. (2006). Digital Game Based Learning: It’s not just the digital natives who are restless. Educause Review. April, 17-30.http://www.gartner.com/it/page.jsp?id=503861http://www.metaversemessenger.com/pdf/2007/11/MM20071120.pdfhttp://secondlife.com/whatis/economy-market.phpwww.secondlife.comhttp://money.cnn.com/magazines/business2/business2_archive/2007/04/01/8403359/index.htm
http://www.mediaweek.com/mw/news/recent_display.jsp?vnu_content_id=1003712471http://www.latimes.com/business/la-fi-virtualdisney28jan28,0,3877206.story?track=ntothtml