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Page 1 TableService Panel Editor Essentials v6.2 Table of Contents Using Panel Editor with TableService ..................................................................................... 3 Recommended Floor Plan Layout ....................................................................................... 4 Major Benefits of the Floor Plan Interface............................................................................ 4 Customized Order Entry Screen ........................................................................................ 11 Using Panel Editor to Create Panels and Buttons ................................................................ 12 Using Panel Editor Tools ................................................................................................... 12 Selecting the Type of Panel You Wish to Create ............................................................... 17 Single Buttons .................................................................................................................... 30 Group Buttons .................................................................................................................... 38 Button Functions ................................................................................................................ 48 Using Screen Editor to Pull It All Together............................................................................ 68

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Page 1: TableService Panel Editor Essentials v6 - Point Of Sale Systems & Software · 2010-07-08 · The software described in this document is provided under a license agreement. The software

TableService

Panel Editor Essentials v6.2

Table of ContentsUsing Panel Editor with TableService..................................................................................... 3

Recommended Floor Plan Layout ....................................................................................... 4Major Benefits of the Floor Plan Interface............................................................................ 4Customized Order Entry Screen ........................................................................................ 11

Using Panel Editor to Create Panels and Buttons ................................................................ 12Using Panel Editor Tools ................................................................................................... 12Selecting the Type of Panel You Wish to Create............................................................... 17Single Buttons.................................................................................................................... 30Group Buttons.................................................................................................................... 38Button Functions ................................................................................................................ 48

Using Screen Editor to Pull It All Together............................................................................ 68

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TS Panel Editor Essentials v6.2 Page 2

Copyright ©2007, Radiant Systems, Inc. The information contained in this publication is confidential andproprietary. No part of this document may be reproduced, disclosed to others, transmitted, stored in aretrieval system, or translated into any language, in any form, by any means, without written permission ofRadiant Systems, Inc.

Radiant Systems, Inc. is not responsible for any technical inaccuracies or typographical errors contained inthis publication. Changes are periodically made to the information herein; these changes will be incorpo-rated in new editions of this publication. Any reference to gender in this document is not meant to be dis-criminatory. The software described in this document is provided under a license agreement. The softwaremay be used or copied only in accordance with the terms of that agreement.

© Radiant Systems, Inc., 2007. All Rights Reserved. ALOHA® is a U.S. Registered Trademark of RadiantSystems, Inc. Microsoft®, and Windows® are registered trademarks of Microsoft, Inc. IBM® is a registeredtrademark of International Business Machines Corporation. Other products mentioned are trademarks orregistered trademarks of their respective companies.

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Using Panel Editor with TableServiceThe Floor Plan Interface (FPI) feature replaces the Working with Tables screen and integrates panels andbuttons created in Panel Editor and Screen Editor. With your imagination and Panel Editor tools, you cancreate a functional floor plan that represents the layout of your restaurant. Access to the Floor Plan screenis controlled by job code or terminal. The Floor Plan feature is NOT designed for table management whereother employees, such as hosts and bussers, receive notifications and monitor tables to continue with theirduties. It is user-definable and you control the behavior. An elaborate Floor Plan screen is shown in Figure1:

Your Floor Plan screen can be very elaborate, or it can be very basic and functional, as shown in Figure 2:

Figure 1 Elaborate Floor Plan Example (Table Owner View)

Figure 2 Basic Floor Plan Example

The example shown in Figure 2 conforms to the layout we recommend you use when creating your floor plan.

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Recommended Floor Plan Layout

When creating a floor plan, we recommend you use a three-panel design, as shown in Figure 3:

Use the Button Functions panel type to create your floor plan. Plan the layout before you begin creating thefloor plan. Adding new panels in the future may seem like a simple step, but could require major adjustingand resizing to other panels on the screen. If necessary, sketch the design on paper before beginning. Werecommend a three-panel design, which includes a Main Floor panel, Functions panel, and a Chain panel.The Main Floor panel contains the tables, and any other bitmaps you want to include, such as walls, andtrees. Use the Functions panel to provide access to functions, such as viewing the time a table was opened,combining or detaching tables, or to provide access to the Working with Tables screen. Use the Chainpanel to drill down into separate sections of the restaurant

Major Benefits of the Floor Plan Interface

The major benefits of creating and using the Floor Plan Interface are:

• Start Tables Faster and Easier — Enables you to start a new table faster and with less key-strokes.

• Multiple View Modes — Enables you to view the status of tables, such as ownership, time opened, and check number.

• Drill Down into Separate Sections — Enables you to view individual sections of the Floor Plan screen.

• Combine and Separate Tables — Enables you to pull together and detach tables. • Design with Bitmaps and Colors — Enables you to add bitmaps and colors for a custom design.

You can make your Floor Plan screen as elaborate or as simple as you want.

Figure 3 Three-Panel Design

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Starting a Table

Touch a table on the Floor Plan screen to start it. The Enter Guest Count screen displays for the selectedtable and prompts for the number of guests, as shown in Figure 4, after table 103 is touched.

This involves less key strokes than when you use the Working with Tables screen. Before the Floor PlanInterface, you had to select New and then enter a table number.

Viewing the Status of a Table

Select different table status views on the Floor Plan screen with the View Mode button function, dependingon the number of view defined. These options are not available unless the Floor Plan screen is enabled. Theavailable view modes are:

Standard View Mode — Displays tables with table numbers in the center.

Figure 4 FOH Enter Guest Count Screen

Figure 5 Standard View Mode

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View Time Open — Displays tables with table numbers and the time when the check is opened. Use thisview to assist in table turnover and determine when guests are expected to leave and a table becomes avail-able.

View Owner — Displays tables with the table number and the employee who opened the table. Use thisview to show the available tables.

View Time Since Last Item Ordered — Displays tables with the table number and the time when the lastitem was ordered per table. Use this view to assist in table turnover and determine when the next table isexpected to become open. Each time an item is added to the check, such as dessert, the counter starts overfor the table.

Figure 6 View Time Open Mode

Figure 7 View Owner Mode

Figure 8 View Time Since Last Item Ordered Mode

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View Check Number — Displays the table number and the current check number. Use this view for suchthings as matching tables with check numbers and find lost checks.

Table indicators placed on the table help determine the status of individual tables.

Arrow Right — Indicates the table is being transferred to another employee using the Transfer Tables fea-ture.

Arrow Left — Indicates the table is being transferred from another employee using the Transfer Tablesfeature.

Locked — Indicates the table is locked and cannot be accessed by the employee who is logged in.

Pending Transfer — Indicates the table is in the process of being transferred using the Transfer Tablesfeature, but has not been accepted by the transferee.

Flashing — Indicates the table has an item on hold using the Hold feature (not shown).

Figure 9 View Check Number Mode

Figure 10 Table Status Indicators

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In addition, the following preset colors display, indicating the ownership of the table:

White — Indicates the table is available and accessible by any employee.

Green — Indicates the table is currently open and accessible by the employee who is logged in.

Purple — Indicates the table is opened by another employee and cannot be accessed by the employee whois logged in.

Drill Down into Separate Sections

Create a main floor for the entire restaurant, as well as panels for individual sections, such as a bar area,patio, section 1, banquet area, and more. These are accomplished with the use of chaining buttons, such asthe button with the magnifying glass, shown in Figure 1.

You can also limit the employee to work with only their section. This is done by creating a panel for thesection and assigning it to a particular job code or terminal.

Combining and Separating Tables

Combine and separate tables with the Combine Table and Detach Table button functions. The combinedtables assume the number of the lowest numbered table. When you touch these buttons, all other functionson the Floor Plan screen are unavailable until the operation is complete, with the exception of Exit.

To combine tables:

1. Touch the Combine Tables function button. All other function buttons except Exit become dis-abled.

2. Touch the tables you want to combine, indicated with frames when selected.

Figure 11 Select Tables (Combine Tables Function)

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3. Touch Combine Tables again. The tables assumes the lowest number of the selected tables and the color green, which indicates the employee logged in owns the tables.

To separate tables:

1. Touch the Detach Tables function button. All other function buttons except Exit become disabled.2. Touch the tables you want to detach.

Figure 12 Completed Combine Tables Function

Figure 13 Select Tables (Detach Tables Function)

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3. Touch Detach Tables again. The tables revert to the original table number and the empty tables assumes the color white, which indicates the table can be opened by any employee.

Figure 14 Completed Detach Tables Function

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Customized Order Entry Screen

Use Panel Editor in TableService to provide a replacement panel for the Action Item area, located in thelower right row of the FOH Order Entry screen. You can add any number of buttons at any size, and placethem in this area, as shown in Figure 15, however you cannot move the panel to another location on thescreen.

Without customizing, the Action Item area contains the Delete, Modify, Hold, Quantity, Recipe, ItemLookup, Print Receipt, Reprint Check, and Repeat buttons. You can also have an optional fifth order modein place of the Hold button. Some of these buttons are standard and available at all times, and some dependon the configuration of the BOH.

You can also place buttons in this area, but have them disabled by job code. For example, you can add the‘Get Check’ button to the Action Item area, but clear the ‘Get Check’ check box in Maintenance > Labor >Job Codes. The button would be visible but inactive.

Replacing the Action Item area with a customized panel is controlled by the ‘Set Order Screen Panel’event. When the event occurs, the customized Order Entry screen appears for all employees clocked inunder that job code.

Figure 15 Order Entry Screen with Customized Action Item Area

Refer to the Customized Order Entry Screen Feature Focus Guide for information on configuring a customized Action Item area.

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Using Panel Editor to Create Panels and Buttons Use Panel Editor in TableService, to create the panels that make up the FOH Floor Plan screen, and to alterthe Action Item area of the Order Entry screen. Use this graphical tool to define panels, to position panelson the screen and buttons on the panels, and to assign actions and menu items to the buttons. You deter-mine the look and behavior of the screens by the choices you make when creating and placing panels onthe screen.

Using Panel Editor Tools

Panel Editor provides tools used to ease panel construction and design. In this guide, we discuss the fol-lowing tools in detail:

• Desktop Size Settings• Workspace, Toolbar, and Commands Menu• Panel Editor Grid• Coordinates Dialog Box

Desktop Size Settings

The Select Desktop Size dialog box displays each time you access Panel Editor and sets the screen resolu-tion. You should design in Panel Editor using the screen resolution used on the FOH terminals. The resolu-tions available are determined by the system in use. This is more apparent when large bitmaps may bespecific to a resolution. For instance, a hamburger bitmap in 640x480 mode would display as too small fora terminal in 800x600 mode.

You can place bitmaps in the \Bmp directory or in subdirectories for each screen resolution within the\Bmp directory. The subdirectories for each screen resolution are labeled using an ‘x_y’ format, where x isthe screen width in pixels, and y is the screen height in pixels. For example, you would label the directoryfor the 640x480 screen resolution as \Bmp\640_480, the 800X600 screen resolution as \Bmp\800_600, andso on.

Place bitmaps common to all screen resolutions in the \Bmp directory and bitmaps for a specific resolutionin a separate directory. When you open Panel Editor, you are required to select the screen resolution of thepanels for which you are editing, so when you assign a bitmap to a button, screen or panel, the bitmapdrop-down list only displays bitmaps in the \Bmp directory for the selected screen resolution. For example,if you select a screen resolution of 800x600 when opening Panel Editor, then bitmaps in the \Bmp directoryand the \Bmp\800x600 directory are available in the drop-down list. This is less complicated than trying toselect bitmaps from a list of bitmaps for different screen resolutions.

Label bitmaps by their intended screen resolution for easier viewing and configuration. Panel Editor trun-cates numeric characters at the end of the bitmap file names when you view them from the drop-down lists.

For example, if you have a different version of Floor.bmp for each screen resolution, label themFloor640.bmp, Floor800.bmp, and Floor1024.bmp, and place each file in the corresponding screen resolu-tion’s subdirectory. When you view the bitmaps from the drop-down list, you only see Floor. Panel Editorselects the correct Floor.bmp based on the screen resolution you selected when you opened Panel Editor,and properly records the correct file name in the database.

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The following are examples of Floor Plan file names and how they appear in Panel Editor:

Design the Floor Plan screen with installed bitmaps, or add necessary bitmaps to the \Aloha\Bmp directoryto customize the restaurant. The example in Figure 1 displays an elaborate design with a tiled wood floorpattern, trees, and other bitmaps not included with the Aloha install CD.

To set the desktop size:

1. Select Maintenance > System > Floor Plan > Panel Editor to access Panel Editor. The Select Desktop Size dialog box appears to allow you to adjust and set the resolution of the screen.

2. Select the appropriate resolution from the drop-down list.

3. Select Set as Default to set the resolution to be used each time Panel Editor is accessed. 4. Click OK.

File Name Display NameFloor.bmp FloorFloor640.bmp Floor640Floor.bmp At least two alphabetic characters are required before the

numeric characters.F640Floor.bmp At least two alphabetic characters are required before the

numeric characters.FL640480.bmp FLFloor640XXX.bmp Floor

Figure 16 Select Desktop Size

If you are using a custom resolution for such things as a handheld device, an additional option appears in the drop-down list. To use a custom resolution, set the Alohapexres and Alohapeyres variables to the desired resolution in the Aloha.ini.

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Workspace, Toolbar, and Commands Menu

After setting the Desktop size, the workspace displays with the toolbar.

The workspace is the white area used to replicate the screen. Use this workspace to design your panels andscreens. The toolbar provides access to the Commands menu, the help files, and enables you to exit PanelEditor. Use Coordinates to move and resize panels.

Click Commands on the toolbar to display the Commands menu. The menu provides a list of commands,sectioned off by panel and button commands. The Buttons option provides an additional submenu. Create,open, edit, copy, save, and delete panels using the panel commands. Define headings, backgrounds, andtext appearance on all panels using panel commands and button commands.

To open the commands menu and toolbar:

1. Click Commands on the toolbar. The Commands menu displays.2. Select an option from the menu.

Figure 17 Panel Editor Workspace, Toolbar and Commands Menu

The toolbar and Coordinates dialog box display in the same location as when you last exited Panel Editor. Drag them off to the right to clear the workspace for ease of design.

Depending on where it is performed, right-clicking the mouse on either the workspace, panel, or button displays a shortened version of the toolbar and serves as an editing shortcut throughout the Panel Editor process.

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Panel Editor Grid

The Panel Editor workspace uses a grid to align panels and buttons. The Options command enables you tochange the default number of pixels to use at a time when you increase or decrease a coordinate in theCoordinates dialog box. We recommend increments of five, such as five or ten pixels. All panels and but-tons snap to the grid settings for easy alignment and editing. This feature is an optional setting.

To define and display the Panel Editor grid:

1. Select Options from the toolbar. The Panel Editor Settings dialog box appears.

2. Enter the grid spacing for the Panel Editor workspace, with 1 being the default, in the Grid Set-ting text box. For example, enter 5 to move panels five pixels at a time.

3. Select Show Grid and click OK to display the Panel Editor grid based on the settings in the ‘Grid Setting’ text box, as shown in Figure 19, or clear the check box and click OK to display the work-space without a grid.

Figure 18 Panel Editor Settings Dialog Box

Figure 19 Panel Editor Grid

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Coordinates Dialog Box

The Show Coordinates command provides a tool to move and size panels with precision based on the gridsetting defined in the Panel Editor Settings dialog box.

The Show Coordinates options appear when you access Panel Editor, or select Show Coordinates from theCommands menu:

To move a panel using the Coordinates tool:

1. Adjust the x coordinate using the scroll bar to move the panel to the left or right. Adjust it higher to move left and lower to move right.

2. Adjust the y coordinate using the scroll bar to move the panel up or down. Adjust it higher to move up and lower to move down.

To resize a panel using the Coordinates tool:

1. Adjust the cx coordinate using the scroll bar to reshape the right side of the panel. The higher the number, the wider the panel becomes.

2. Adjust the cy coordinate using the scroll bar, to reshape the bottom side of the panel. The higher the number, the taller the panel becomes.

You can also move and resize panels using the mouse and keyboard. The following procedures depict howto move and resize panels without the Coordinates tool:

To move a panel manually with the mouse:

1. Click the left mouse button at the top border of the panel.2. Hold and drag the panel to the desired location.3. Release the left mouse button.

To move a panel manually with the keyboard:

1. Click the left mouse button at the top border of the panel.2. Press the Up, Down, Left, and Right arrow keys until the panel is at the desired location.

If you select ‘Mark as Template’ or ‘Fixed Position’ in the Panel dialog box, the Show Coordi-nates command is not available.

Figure 20 Coordinates Dialog Box

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To resize a panel manually with the mouse:

1. Place the cursor on any side of the panel until a double-sided arrow displays.2. Click the left mouse button.3. Hold and drag the panel border until the panel is at the desired size.4. Release the left mouse button.

Selecting the Type of Panel You Wish to Create

Panels make up the user interface for the FOH. Each component of the screen is a panel defined for a spe-cific function and purpose. The first four panel commands provide an additional submenu enabling you toselect a type of panel to define, or to filter the type of panel with which you wish to work.

There are two types of panels available for use in TableService:

Button Functions Panel — Holds button functions, such as menu items, manager functions, order modes,bitmaps, etc. It offers various options to construct computer-based Floor Plan screens that are comprehen-sive, flexible, and modifiable. You can define as many different Floor Plan screens and panels, as neces-sary for different sections of the establishment. You can also assign a different Floor Plan screen to eachjob code.

Order Screen Panel — Enables you to replace and add buttons to the Action Item section of the OrderEntry screen, in conjunction with the Set Order Screen event. You can also include a chain button functionto chain to other order screen panels in the same position.

You can have more than one of each of the above panel types on the home screen. All panel types areexplained later in this chapter.

All panel types must have a name in the ‘Panel Name’ text box. If the panel name is left blank, the panel isautomatically assigned a sequential number in order of panel creation. Naming conventions are often put inplace when naming panels to avoid confusion when accessing panels. The panel name displays in numer-ous dialog boxes with limited text space. It is recommended to abbreviate as much as possible and to makethe name descriptive of the function it performs. When dealing with multiple concepts that use differentpanels, always enter a preceding indicator or prefix, such as DT for Drive Thru, or MGR for Manager. Thistechnique groups panels together when displayed inside selection dialog boxes.

All panel types have a title in the ‘Panel Title’ text box that displays at the top in a system generated por-tion of the panel.

The color of the text is defined by the panel’s properties. The color of the title bar and panel border dis-plays according to the system’s Microsoft Windows® color settings. One technique is to leave the ‘PanelTitle’ text box blank. An unassigned button is then created for a title heading. Refer to the Unassigned but-ton function later in this chapter.

All panels and buttons snap and fit flush to the grid settings defined in the Panel Editor Settings dialog box.This eases the aligning and editing of panel construction.

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Creating a New PanelYou must create a panel before it can be placed on the Panel Editor workspace. Once created, you can perform any of the other panel commands. There is an option to create a new panel for each panel type.

Button Functions Panel

Use the Button Functions option to create the panels for your Floor Plan, on which you will place buttons.To create a new Button Functions panel, select Create New Panel > Button Functions from the Commandsmenu. The Edit Panel dialog box appears for the new panel.

Figure 21 Create New Panel - TableService

Figure 22 Edit Panel - Button Function - TableService

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Name — Designates a unique name according to the function it performs. Approximately 30 alpha and/ornumeric characters can be entered. Two panels can not have the same name. The text, 'Unnamed Panel' isthe default panel name.

Naming conventions are often put into place here to avoid confusion when accessing panels. The panelname also displays in numerous dialog boxes with limited text space. It is recommended to abbreviate asmuch as possible and to make the title descriptive of the function it performs. When dealing with multiplescreens that use different panels, always enter a preceding indicator or prefix, such as DR for dining room,or MGR for manager. This technique groups panels together in a list when displayed inside dialog boxes.

Title Group Box

Title Text — Designates the text used as the title of the panel. Add text to the title of the panel, if desired.The width of the panel should be considered when selecting a title. The text entered here displays on a sys-tem generated portion at the top of the panel. The background color of the system generated portion dis-plays according to the Windows display configuration.

If ‘Title Text’ is left blank, the panel displays without a system title bar. An unassigned button can be usedin place of a title heading, if desired. Refer to the Button Functions section later in this chapter.

Title Color Button

Click Title Color to display the Color dialog box and select a color for the panel heading, only if you entertitle text.

To add or change the text color of the panel title:

1. Click Title Color. The Color dialog box appears.

2. Select a color for the text and click OK. You are returned to the Edit Panel dialog box.

Figure 23 Color Dialog Box

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Title Font Button

Click Title Font to display the Font dialog box and define the font attributes of the panel heading, only ifyou enter title text.

To add or change the text font of the panel title:

1. Click Title Font. The Font dialog box appears.

2. Select a font, font style, and size, and click OK. You are returned to the Edit Panel dialog box.

Mark as Template — Protects the panel as a template and automatically selects the 'Fixed Position' and'Fixed Button Layout' check boxes. The panel is locked in a fixed location on the workspace, and the corre-sponding buttons cannot be edited. This also disables some commands on the Commands menu. Panelnames that are marked as a template display in brackets in the Existing Panels dialog box.

Fixed Position — Locks the panel in a fixed position on the screen, therefore, you can not accidentallymove it to another part of the screen.

Fixed Button Layout — Locks the button layout in a fixed position on the panel itself. You can not acci-dentally move buttons to another position on the panel, or add or delete them.

Seats Group Box

When you create a Floor Plan in TableService, seats and the seat width can display on tables, if desired.This option is only beneficial if the panel contains tables. The seats are more defined on the FOH for largertable buttons, such as the drill down sections of the Floor Plan screen.

Figure 24 Font Dialog Box

We recommend you select 'Mark as Template' on all completed panels to prevent accidental changes to the panel. Do not select this option until the panel is complete.

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Show Seats on Table Buttons — Displays seats on tables when placed on a panel, as shown in the leftexample of Figure 25, compared to the right example:

Seat Width — Defines the width of the chairs for the tables in pixels. The lower the number of pixels, themore defined the chairs display. The width should be set higher for a drill down section and lower for themain floor view.

Background Group Box

Add colors to the background of the panel, if desired. In addition, the background can display as transpar-ent for a distinctive 3-D effect. System generated borders on panels are also optional.

No Border — Displays the panel with no borders. This also disables all options pertaining to Title Text.The right panel example appears without a border.

Figure 25 Panel with and without Seats Examples

Figure 26 Panels with and without a Border

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Transparent — Displays the background of the panel as the same color or bitmap of the screen inwhich the panel resides, creating a 3-D effect. This effect is useful when a color is defined or when bit-maps are attached to the screen in Maintenance > Menu > Screen Editor. The panel displays as transparent,as shown in the example on the left..

Color Button

Click Color to display the Color dialog box and define the background color of the panel.

To add or change the color of the panel background:

1. Click Color. The Color dialog box appears.2. Select a color for the background and click OK. You are returned to the Edit Panel dialog box.

Bitmap Group Box

Add bitmaps to the background of the panel, if desired. All bitmaps are stored in the ALOHAQS/Bmpdirectory. You can utilize the bitmaps located in the installation CD, or create your own. All graphics mustbe in bitmap format, and placed in the correct directory.

Bitmap — Displays the bitmap as the background of the panel. To display your own custom bitmaps, suchas a company logo, create graphic files, saved as a bitmap, and place them in this directory. Once youselect a bitmap, other options related to Bitmap become available.

Figure 27 Panel Background with and without Transparency

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Tile — Displays the bitmap as the background of the panel, in a tiled pattern, as shown in the example onthe left.

Transparent — Enables the background color of the bitmap to display as the same color as the panel inwhich it resides. For example, if a bitmap image of an arrow against a yellow background is placed on apanel with a black background, the yellow background of the bitmap displays as black to match the colorof the panel, as shown in the example on the right.:

Justify Group Box

The justification setting determines how the bitmap is displayed on the panel. Select Left, Center, or Rightto horizontally align the bitmap on the panel. Select Top, Center, or Bottom to vertically align the bitmapon a panel. Center is selected as the default for both of these.

To select a bitmap and define the justification on the background of the panel:

1. Double-click the desired panel, or right-click and select Edit Panel. The Edit Panel dialog box displays for the corresponding panel.

2. Select an available bitmap from the Bitmap drop-down list.

Figure 28 Panel Examples with Tiled Bitmap

Figure 29 Panel Bitmap Examples

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3. Select Left, Center, or Right for the horizontal justification of the bitmap.4. Select Top, Center, or Bottom for the vertical justification of the bitmap.5. Click OK.

Order Screen Panel (TableService Only)

Use the Order Screen option to customize the Action Item panel on the Order Entry screen in TableService.To create a new Order Screen panel, select Create New Panel > Order Screen from the Commands menu.The Edit Panel - Order Screen dialog box appears.

Name — Designates a unique name for the panel.

Mark as Template — Protects the panel as a template and automatically selects the 'Fixed Position' and'Fixed Button Layout' check boxes. The panel is locked in a fixed location on the workspace, and you cannot edit the corresponding buttons. This also disables some commands on the Commands menu. Panelnames that are marked as a template display in brackets in the Existing Panels dialog box.

Fixed Position — Locks the panel in a fixed position on the screen, therefore, you can not accidentallymove it to another part of the screen. This is disabled for all Order Screen panels.

Fixed Button Layout — Locks the button layout in a fixed position on the panel itself. You can not acci-dentally move buttons to another position on the panel, or add or delete them.

Figure 30 Edit Panel - Order Screen Dialog Box

We recommend you select 'Mark as Template' on all completed panels to prevent accidental changes to the panel. Do not select this option until the panel is complete.

Cutomizable Action Item area

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Other Panel Commands

Once you create and save a panel, you can open, edit, copy, close, and delete it. When more than one panelis open, you can save and close all of them at once.

Open Existing Panel

Open existing panels to display them on the workspace. Use this command when you want to view andopen panels. There is an option for each panel type. The options available to you depend on the productyou are using.

To open an existing panel:

1. Select Open Existing Panel from the Commands menu and select one of the panel types. The Panel dialog box displays with all existing panels for the selected type.

2. Select a panel from the list and click OK, or double-click the desired panel. The panel displays on the workspace.

Figure 31 Open Existing Panel Options

Figure 32 Panel Dialog Box

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Edit Panel

Use this command when you want to change the properties of the panel, such as name, appearance, tem-plate settings, and more. You must display the panel on the workspace before you can edited it. There is anoption for each panel type.

To edit an existing panel:

1. Select Edit Existing Panel from the Commands menu and select one of the panel types.

If there are active or displayed panels in the workspace, the Edit Panel dialog box displays a prompt asking if you want to edit the last active panel for the selected panel type.

Click Yes to edit the panel or click No to display the Panel dialog box.

If there are no active or displayed panels on the workspace, the Panel dialog box displays a list of existing panels from which to choose.

2. Select the panel and click OK, or double-click the desired panel. The panel displays on the work-space.

3. Edit the panel as necessary.

Figure 33 Edit Panel Options

Figure 34 Edit Panel Dialog Box

You can also double-click an active panel to open the Edit Panel dialog box and change the set-tings.

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Copy Panel

Use the Copy Panel command to create a duplicate panel. The copied panel inherits all properties, such asname, appearance, template settings, text and color selections, size and location, and all button functions,and more. The copied panel is placed exactly on top of the original panel. Two panels cannot contain thesame name. There is an option for each panel type.

To copy a panel:

1. Select Copy Panel from the Commands menu and select one of the panel types.

If there is an active or displayed panel on the workspace, the command copies the last active panel.

If there are no active or displayed panels, the Panel dialog box displays a list of existing panels from which to choose. Select the panel and click OK, or double-click the desired panel.

The Edit Panel dialog box displays for the copied panel. The text ‘Copy of nnn’ where ‘n’ is the name of the original panel, displays in the ‘Name’ text box.

2. Enter a descriptive name for the new panel and click OK. The new panel displays in the exact location as the original.

Close Panel

Close panels to remove them from the workspace. This panel command closes the last active panel, ifapplicable. If there are no active or displayed panels on the workspace, this command is not available. Ifthe workspace has more than one panel displayed, or if none of the panels are active, the Panel dialog boxdisplays with a list of open panels.

Figure 35 Copy Panel Menu Path

We recommend you use the Copy Panel command to create secondary panels that overlay other panels. This ensures the correct placement of panels so that blank spaces do not display on the FOH.

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To close a panel:

1. Select Close Panel from the Commands menu. If unsaved changes were made, a dialog box prompts to save the changes.

2. Click Yes to save the changes, or click No to close the panel without saving.

Delete Panel

Delete panels to remove them from the Aloha system. This panel command deletes the last active panel, ifapplicable. If there are no active or displayed panels on the workspace, or if the panel is marked as a tem-plate, this command is not available. If the workspace has more than one panel displayed, or if none of thepanels are active, the Panel dialog box displays with a list of open panels.

To delete a panel:

1. Select Delete Panel from the Commands menu. The Delete Panel dialog box appears.

2. Click Yes to delete the panel, or click No to cancel the procedure.

Show Panels for Screen

After you use Screen Editor to combine panels together into a home screen, use this command to view howthe screen will look to the end user when it displays in the FOH.

To show panels for screen:

1. Select Show Panels for Screen from the Commands menu. The Screen dialog box displays with a list of defined screen.

If the screen is not defined, it does not display in the list.

2. Select a screen and click OK, or double-click the desired screen. The collection of panels display on the workspace.

Figure 36 Delete Panel Dialog Box

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Test Screen

To test a home screen, select Test Screen from the Commands menu. Select from the dialog box displayinga list of the available home screens. This panel command is a limited testing tool for viewing the propertiesof buttons and the chaining links between panel relationships. Panels and buttons cannot be edited in theTest Screen mode. To exit the Test Screen mode, select End Test Screen from the Commands menu to dis-play a list of options.

Select Restart Test Screen to run the test again, or End Test Screen to clear the screen.

Save All Panels

To save all displayed panels at the same time, select Save All Panels from the Commands menu. Use thispanel command when you want to save multiple panels which have unsaved changes.

Close All Panels

To close all displayed panels at the same time, select Close All Panels from the Commands menu. Aprompt displays asking if you want to save any changes made to the panels.

Figure 37 Test Screen Dialog Box

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Single Buttons

When you create a panel, place buttons on the panel after clearing the 'Mark as Template' and 'Fixed ButtonLayout' check boxes. You can move, rearrange, and resize buttons in several different ways. Your panelscan contain a variety of functions to meet the requirements of a food environment in order to ring, closeand modify orders. Buttons are always formed with four right angles in a square or rectangular shape.

If the panel to contain the buttons is not displayed, select Open Existing Panel from the Commands menuand select the type of panel to which you want to add buttons. The Panel dialog box appears with all exist-ing panels in the list. Select the panel and click OK.

The Commands menu provides an additional submenu for buttons.

Figure 38 Button Submenu

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Create a New Button

To add a new button to a panel, select New Button from the Commands menu, or hold down the left mousebutton and drag the cursor across the panel in a box pattern. As the button is formed, release the left mousebutton. The Edit Button dialog box appears.

Function — Defines the function of the button. The function assigned to a button determines the behaviorof the button and how the FOH operates. Every button must have an assigned function and every new but-ton has a default Unassigned function. When you select a function, some require additional information onthe right side of the dialog box. The Text, Background, and Bitmap properties may be disabled as well.

Text Group Box

Text — Defines the text to display on the button. To display text on multiple lines, insert \n without spaces,for line breaks.

Color Button

Click Color to display the Color dialog box and set the color of the button text.

To set the color of the button text:

1. Click Color. The Color dialog box appears. 2. Select a color for the text and click OK. You are returned to the Edit Button dialog box.

Font Button

Click Font to display the Font dialog box and set the font attributes of the button text.

Figure 39 Edit Button Dialog Box

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To set the font attributes of the button text:

1. Click Font. The Font dialog box appears. 2. Select a font, font style, and size for the button text and click OK. You are returned to the Edit

Button dialog box.

Text Justify Group Box

The justification determines how the text is displayed on the button. Select Left, Center, or Right to hori-zontally align the text on the button. Select Top, Center, or Bottom to vertically align the text on a button.Center is selected as the default for both of them.

To define the justification of button text:

1. Double-click the desired button, or right-click and select Edit Button. The Edit Button dialog box displays for the corresponding button.

2. Select Left, Center, or Right for the horizontal justification of the text.3. Select Top, Center, or Bottom for the vertical justification of the text.4. Click OK.

Background Group Box

You can add colors to the button background, if desired. In addition, the background can display as trans-parent for a distinctive 3-D effect. You can also select a color to display on the button when you select it inthe FOH.

Color Button

Click Color to display the Color dialog box and set the background color of the button.

To add or change the color of the button background:

1. Click Color in the Background group box. The Color dialog box appears.2. Select a color for the button background and click OK. You are returned to the Edit Button dia-

log box.

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Transparent — Displays the background of the panel as the same color or bitmap of the panel inwhich the button resides, creating a 3-D effect. This effect is useful when a color is defined or when bit-maps are attached to the panel. The button background displays as transparent, as shown in the left exam-ple..

Highlight Button

Click Highlight to display the Color dialog box and define the highlight color of the button. This is thebackground color to which the button changes when you selected it in the FOH.

To add or change the highlight color of the button background:

1. Click Highlight. The Color dialog box appears. 2. Select a color for the background and click OK. You are returned to the Edit Button dialog box.

Bitmap Group Box

Add bitmaps to the background of the button, if desired. To display your own custom bitmaps, such as acompany logo, create the graphic files, save them as bitmaps, and place them in the AlohaQS\Bmp direc-tory. Once you select a bitmap, other options related to Bitmap become available.

Figure 40 Background with or without Transparency Examples

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Tile — Displays the bitmap in a tiled pattern for the button background, as shown in the left example.

Transparent — Enables the background color of a bitmap to display as the same color as the panel inwhich it resides. For example, if a bitmap image of an arrow against a yellow background is placed on apanel with a black background, the yellow background of the bitmap displays as black to match the colorof the panel.:

Display Text — Displays text over the bitmap. When cleared, this option overrides all text properties andonly displays the assigned bitmap.

On — Displays a bitmap on the button. All bitmaps in the AlohaQS\Bmp directory are available for selec-tion. If cleared, no bitmap displays and other bitmap options are unavailable.

Up — Displays a bitmap when you select the button, and is commonly used for bill denominations whichare computer enhanced with a ‘depressed’ look. All bitmaps in the AlohaQS\Bmp directory are availablefor selection. You must use a graphics program to create a bitmap with a ‘depressed’ look. An example isshown on the left side in Figure 43.

Figure 41 Panel Examples with and without Tiled Bitmap

Figure 42 Panel Bitmap Examples

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Down — Displays a bitmap when you release the button and is commonly used with the ‘Up’ check boxfor bill denominations. All bitmaps in the AlohaQS\Bmp directory are available for selection. An exampleis shown on right side.

Bitmap Justify Group Box

The justification settings determine how the bitmap is displayed on the button. Select Left, Center, or Rightto horizontally align the bitmap on the button. Select Top, Center, or Bottom to vertically align the bitmapon the button. Center is selected as the default for both of these.

To define the justification of a bitmap on the background of the button:

1. Select an available bitmap from the Bitmap drop-down list. 2. Select Left, Center, or Right for the horizontal justification of the bitmap.3. Select Top, Center, or Bottom for the vertical justification of the bitmap.4. Click OK.

Preview Group Box

The Preview window displays with a replica of the button’s appearance before it is saved.

Hint Line

The Hint line is available for helpful tips for each button function.

Select OK to add the button to the panel. Refer to the rest of this section for further information regardingthe properties of buttons

Single Button Commands

Once you create a button, you can edit, move, resize, copy, and delete it. When you save the panel in whichthe button resides, all properties of the button are saved. Use the Coordinates tool where applicable.

Edit Button

Use the Edit Button dialog box to edit the properties of a button, such as text, color, justification, and more.Click the desired button to make it active. If you do not select a button first, the Edit Button dialog box dis-plays for the last active button.

Figure 43 Up and Down Examples of a Ten Dollar Bill

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To edit a button:

1. Select Edit Button from the Commands menu or double-click the button. The Edit Button dialog box displays.

2. Make the necessary changes to the properties of the button and click OK.

Move and Resize Button

Move a single button to place it in a different location on the panel. Use this command to make buttonplacement flush against other buttons on the panel. Click the desired button to make it active.

To move a button using the Coordinates tool:

1. Adjust the x coordinate using the scroll bar to move the button to the left or right. Adjust it higher to move right and lower to move left.

2. Adjust the y coordinate using the scroll bar to move the button up or down. Adjust it higher to move up and lower to move down.

To resize a button using the Coordinates tool:

1. Adjust the cx coordinate using the scroll bar to reshape the right side of the button. The higher the number, the wider the button becomes.

2. Adjust the cy coordinate using the scroll bar, to reshape the bottom side of the button. The higher the number, the taller the button becomes.

You can also move and resize buttons by using the mouse and keyboard. The following procedures depicthow to move and resize buttons without the Coordinates tool:

To move a button manually with the mouse:

1. Click the left mouse button at the top of the button.2. Hold and drag the button to the desired location.3. Release the left mouse button.

To move a button manually with the keyboard:

1. Click the left mouse button at the top of the button.2. Press the Up, Down, Left, and Right arrow keys until the button is at the desired location.

To resize a button manually with the mouse:

1. Place the cursor on any side of the button until a double-sided arrow displays.2. Click the left mouse button.3. Hold and drag the button border until the button is at the desired size.4. Release the left mouse button.

Copy Button

Copy a single button to replicate buttons with identical properties, such as text, color, button function, andmore. Click the desired button to make it active.

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To copy a button:

1. Right-click the desired button. The right-click menu displays.2. Select Copy.3. Right-click on an empty space on the panel. The right-click menu displays.4. Select Paste. The new button displays on the panel.

Delete Button

Delete a single button to remove it from the Aloha system.

To delete a button:

1. Select the button to remove.2. Select Delete Button from the Commands menu. A confirmation prompt displays asking if you

want to delete the button.

3. Click OK.

Figure 44 Delete Button Confirmation

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Group Buttons

Use Panel Editor to define and place groups of buttons on panels. If the panel to contain the buttons is notdisplayed, select Open Existing Panel > Button Functions from the Commands menu. The Panel dialogbox displays. Select the panel and click OK.

Create a Group of Buttons

To create a group of buttons on a panel, select Buttons > Layout Panel Buttons from the Commands menu.The Layout Panel Buttons dialog box appears.

A basic grid showing the layout of the buttons displays in the Preview window. The grid reflects thenumeric values entered in the text boxes to the left of the window. If any are left blank, the system automat-ically generates default amounts to complete the button layout in a logical manner.

Number of Buttons — Designates the number of buttons to place on the panel. If you are unsure of thenumber of desired buttons, we recommend you select a low number. Once a number is selected and saved,the number cannot be edited for a lower number. The system remembers the previous number and displaysthe following error message.

Figure 45 Layout Panel Buttons Dialog Box

Figure 46 Layout Panel Button Error

You can place a total of 50 buttons on a panel.

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Rows — Specifies the number of horizontal rows to place on the panel.

Columns — Specifies the number of vertical columns to place on the panel.

Horizontal Spacing — Specifies the number of pixels to use to separate the buttons horizontally.

Vertical Spacing — Specifies the number of pixels to use to separate the buttons vertically.

Button Width — Specifies the number of pixels to use for the width of all buttons on the panel.

Button Height — Specifies the number of pixels to use for the height of all buttons on the panel.

Click OK to display the button layout design centered in the middle of the panel. All buttons default to theUnassigned button function.

If any buttons are outside the panel in the Preview window when you click OK, an error message appears.

Click OK to adjust the numeric values of your settings.

Group Button Commands

Use the rubberbanding technique to select the group of buttons to edit, format, or delete. To use this tech-nique, hold down the shift key, and click the left mouse button on the panel outside of the buttons. Drag thearrow that displays across the desired buttons. A broken line selection guide (rubberband) displays as atool to make the button selection.

Figure 47 Layout Panel Buttons Error

The Layout Panel Buttons command is only one method to fill a panel with buttons. Once profi-cient, most users copy and paste already assigned buttons onto the panel to retain the properties of the button and reassign the function.

Figure 48 Rubberbanding Buttons

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The width and height of the rubberband changes as it is dragged across the buttons. Release the left mousebutton and the button submenu displays a list of 'group' button commands.

Select a command from the button submenu. The buttons adjust according to the selected command.

Move a Group of Buttons on a Panel

To move a group of buttons on a panel, select the buttons using the 'rubberbanding' technique. The buttonsubmenu displays. DO NOT select from the button submenu. Click one of the selected buttons, move theselection to the desired location, then release the left mouse button.

Figure 49 Right Click Rubberband Commands

To use the rubberbanding feature, you must clear the ‘Mark as Template’ and ‘Fixed Button Layout’ check boxes for the panel you are editing.

Figure 50 Move a Group of Buttons on a Panel

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Size Horizontal: Shrink to Smallest

To resize a group of buttons to the width of the thinnest button, select the buttons using the 'rubberbanding'technique. The button submenu displays. Select SIZE Horizontal: Shrink to Smallest. The selected buttonshorizontally resize based on the width of the thinnest button.

Size Horizontal: Grow to Largest

To resize a group of buttons to the width of the widest button, select the buttons using the 'rubberbanding'technique. The button submenu displays. Select SIZE Horizontal: Grow to Largest. The selected buttonsresize based on the width of the widest button.

Size Vertical: Shrink to Smallest

To resize a group of buttons to the height of the shortest button, select the buttons using the 'rubberbanding'technique. The button submenu displays. Select SIZE Vertical: Shrink to Smallest. The selected buttonsresize based on the height of the shortest button.

Figure 51 Size Horizontal: Shrink to Smallest

Figure 52 Size Horizontal: Grow to Largest

Figure 53 Size Vertical: Shrink to Smallest

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Size Vertical: Grow to Largest

To resize a group of buttons to the height of the tallest button, select the buttons using the 'rubberbanding'technique. The button submenu displays. Select SIZE Vertical: Grow to Largest. The selected buttonsresize based on the height of the tallest button.

Align Left Sides

To align the left sides of a group of buttons, select the buttons using the 'rubberbanding' technique. Thebutton submenu displays. Select Align Left Sides. The selected buttons align with the far left button.

Align Right Sides

To align the right sides of a group of buttons, select the buttons using the 'rubberbanding' technique. Thebutton submenu displays. Select Align Right Sides. The selected buttons align with the far right button.

Figure 54 Size Vertical: Grow to Largest

Figure 55 Align Left Sides

Figure 56 Align Right Sides

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Space Evenly Side to Side

To place an even amount of space between a group of horizontal buttons, select the buttons using the 'rub-berbanding' technique. The button submenu displays. Select Space Evenly Side to Side. The selected but-tons space evenly in a horizontal row based on the outermost button.

Align Tops

To align the tops of a group of buttons, select the buttons using the 'rubberbanding' technique. The buttonsubmenu displays. Select Align Tops. The selected buttons align with the topmost button.

Align Bottoms

To align the bottoms of a group of buttons, select the buttons using the 'rubberbanding' technique. The but-ton submenu displays. Select Align Bottoms. The selected buttons align with the bottommost button.

Figure 57 Space Evenly Side to Side

Figure 58 Align Tops

Figure 59 Align Bottoms

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Space Evenly Up and Down

To place an even amount of space between a group of vertical buttons, select the buttons using the 'rubber-banding' technique. The button submenu displays. Select Space Evenly Up and Down. The selected but-tons space evenly in a vertical row based on the outermost button.

Format a Group of Buttons

To format a group of buttons or copy the attributes of the first created button within a selection, select thebuttons using the 'rubberbanding' technique. The button submenu displays. Select Format Buttons. TheFormat Buttons dialog box appears.

Text Group Box

Text — Applies the button text to all ‘rubberbanded’ buttons. Select the check box to apply the button textof the first created button in the rubberband or enter the text in the text box.

Figure 60 Space Evenly Up and Down

Figure 61 Format Buttons Dialog Box

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Color — Designates the text color for all ‘rubberbanded’ buttons. Select the check box to apply the textcolor of the first created button to all selected buttons in the rubberband.

Color Button

Click Color to display the Color dialog box and set the color of the button text for all buttons in the rubber-band.

Font — Applies the button font to all ‘rubberbanded’ buttons. Select the check box to apply the same but-ton font of the first created button in the ‘rubberbanded’ buttons.

Font Button

Click Font to display the Font dialog box and set the font attributes for all buttons in the rubberband.

Text Justify Group Box

The justification setting determines how the text is displayed on the button. Select Left, Center, or Right tohorizontally align the text on the button. Select Top, Center, or Bottom to vertically align the text on a but-ton. Center is selected as the default for both of these.

To select and define the justification of button text on a group of buttons:

1. Select a group of buttons using the ‘rubberbanding’ technique and select Format Buttons. The Format Buttons dialog box displays for the corresponding button.

2. Select Justify. 3. Select Left, Center, or Right for the horizontal justification of the text.4. Select Top, Center, or Bottom for the vertical justification of the text.5. Click OK.

Background Group Box

Color — Designates the background color for all ‘rubberbanded’ buttons. Select the check box to applythe same background color to all selected buttons in the rubberband.

Color Button

Click Color to display the Color dialog box and set the background color of all ‘rubberbanded’ buttons.

Transparent — Enables the background of all ‘rubberbanded’ buttons to be the same color as the back-ground color of the panel in which it resides.

Highlight — Designates the highlight color for all ‘rubberbanded’ buttons to display when you select theFOH button.

Highlight Button

Click Highlight to display the Color dialog box and set the color of all ‘rubberbanded’ buttons when youselect the FOH button.

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Bitmap Group Box

To assign a bitmap to a button, place a bitmap in the \AlohaQS\Bmp directory. The following options areavailable:

Tile — Displays the bitmap as tiled on all ‘rubberbanded’ buttons.

Transparent — Enables the background of the bitmap to be the same color as the background of the panelit resides on all ‘rubberbanded’ buttons.

Display Text — Displays text over the bitmap on all ‘rubberbanded’ buttons. When cleared, this optionoverrides all text properties and only displays the assigned bitmap.

On — Assigns a bitmap, if available, to display on all ‘rubberbanded’ buttons. This option displays the bit-map on the button. If cleared, no bitmap displays and other bitmap options are unavailable.

Up — Assigns a bitmap, if available, to display on all ‘rubberbanded’ buttons when you select the buttonin the FOH.

Down — Assigns a bitmap, if available, to display on all ‘rubberbanded’ buttons when you release the but-ton in the FOH.

Bitmap Justify Group Box

Select the horizontal and vertical justification for the bitmap to display on all ‘rubberbanded’ buttons, withCenter as the default selection for both directions.

To select a bitmap and define the justification on the background of a group of buttons:

1. Select a group of buttons using the ‘rubberbanding’ technique and select Format Buttons. The Format Buttons dialog box displays for the corresponding button.

2. Select an available bitmap from the Bitmap drop-down list. 3. Select Left, Center, or Right for the horizontal justification of the bitmap.4. Select Top, Center, or Bottom for the vertical justification of the bitmap.5. Click OK.

Preview of First Button Group Box

The Preview window displays with a replica of the first created button selected in the rubberband, before itis saved.

Select OK to format the buttons on the panel. Refer to the rest of this chapter for further informationregarding the properties of buttons

Delete a Group of Buttons

This command displays on the Button submenu when you right click a panel to perform maintenance.

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To delete a group of existing buttons:

1. Select the buttons using the 'rubberbanding' technique. The button submenu displays. 2. Select Delete Button. A confirmation message displays. 3. Click OK to delete the button, or click Cancel to end the procedure.

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Button Functions

The Edit Button dialog box defines the function performed by the button and its properties. The functiondetermines the behavior of the button and how the FOH operates, regardless of any text, bitmap, and colorselections. When you select a function, the button text assumes the name of the function. Every new buttonhas an Unassigned function as default. Select a function and click OK.

To add a basic function to a button:

1. With the necessary panel active, select New Button from the Commands menu. The Edit Button dialog box displays.

2. Select the button function. A prompt asking if you want to change this button’s function displays.3. Click Yes to continue, or No to cancel the procedure.4. Enter a unique name as the Text, or accept the default description.5. Complete the available button attributes on the left side of the Edit Button dialog box, such as

color, font, and more.6. Click OK. The button displays on the panel.

This is the basic procedure for adding a function to a button. Some functions provide additional options onthe right side of the Edit Button dialog box. When additional options are available, a procedure specific tothe function is provided immediately following the function description. This procedure assumes the nec-essary panel is active, you have selected New Button from the Commands menu, and you have completedthe button attributes on the left side of the screen using the information provided earlier in this section.

The following lists each button function and its purpose:

Adjust Payments (Floor Plan)

Enables adjustments to the tender information for a guest check that has been closed. The check must berecalled and displayed on the screen before the adjustment can be made.

Adjust Tips * (Floor Plan)

Enables adjustments to tip information for a guest check that has been closed. This is typically used forguest checks paid with a credit card. You must recall the check and display it on the screen before you canmake the adjustment.

(*) Denotes functions we recommend for managers or higher level employees to access. Some functions are controlled by the employee's access level and job code. Refer to Labor Mainte-nance Functions, for more information on Access Levels and Job Codes.

Not all button functions are available in both the TableService and QuickService products, and some button functions are available only for a specific type of panel.

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Automation Script * (Floor Plan, Order Entry Screen)

Enables the system to call or start a VB script from the FOH. This function calls a one script file with anextension of .vbs and the files should be kept in a new \ALOHA\SCRIPTS directory. The \SCRIPTS direc-tory must reside on the FOH terminals and be synchronized with the other updated directories from the fileserver.

To add an automation script button:

1. Select Automation Script from the Function drop-down list. An additional option appears.

2. Enter a unique name as the Text, or accept the default description of Automation Script.3. Enter the command line for the automation script in the Script file to be run text box.4. Click OK.

Bitmap (Floor Plan, Order Entry Screen)

Assigns a bitmap to a button and is not used for order entry. Any bitmap found or added to the \Bmp direc-tory is available. Common graphics are company logos.

Break (Floor Plan)

Opens the FOH Clock-Out screen enabling the employee to select a paid or unpaid break.

Chain (Floor Plan, Order Entry Screen)

Opens another panel or collection of panels. For example, a Burger button might chain to a Burgers panelcontaining buttons for all available burgers on the menu. The Chain function can also be used as a Backbutton to return you to a previous panel or to access other home screens by selecting multiple panels.

Figure 62 Automation Script Button Function

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To add a chain button:

1. Select Chain from the Function drop-down list. Additional options appear.

2. Enter a unique name that is descriptive of the panel to which you are chaining, such as Section One, or Bar.

3. Click Add. The Panel dialog box displays with a list of existing panels.4. Select the panel you wish to open when this button is selected in the FOH, such as a panel for bev-

erages, and click OK. The Edit Button dialog box returns with a replica of the panel displayed in the ‘Screen View’ box. The panel title and name display in the ‘Panels in Chains’ list box.

5. Click OK.

To delete a panel in a chain function:

1. Select the unwanted panel in the Panels in Chain list box. 2. Click Delete.3. Repeat steps 1 and 2 to delete multiple panels in this chain command until all the panels you want

to remove are deleted.4. Click OK.

Checkout (Floor Plan)

Opens the “Are you sure you want to check out?” screen, enabling you to run the checkout process.

Figure 63 Chain Button Function

Remember, when you work with multiple panels, any panel that is partially or fully covered in the ‘Screen View’ box does not display on the FOH.

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Clock Out (Floor Plan)

Enables you to clock out.

To add a clock out button:

1. Select Clock Out from the Function drop-down list. An additional option appears.

2. If necessary, select Skip Clock Out/Break screen to bypass the Clock Out/Break screen. This is utilized in environments that use drawer checkouts.

3. Click OK.

Combine Tables (Floor Plan)

Enables the employee to combine two or more tables.

Course (Order Entry Screen)

Enables you to assign a course to an item on a guest check. Use this function with the course ordering fea-ture.

Custom Activity Interface (Floor Plan)

Enables you to communicate with an externally integrated software package through COM interface.

Figure 64 Clock Out Button Function

Refer to the Course Ordering Feature Focus Guide for more information on ordering with courses.

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To add a Custom Activity Interface button:

1. Select Custom Activity Interface from the ‘Function’ drop-down list. An additional option appears:

2. Enter the path to use for the interface in the for the text box.3. Click OK.

Delete (Order Entry Screen)

Behaves differently in the FOH, depending on the context in which it is used. If you select nothing on theguest check, the last unordered item on the check is deleted. If you select an unordered item on the check,only that item is deleted. If one of these scenarios affects an ordered item, it becomes a void, prompting fora void reason.

Delivery TableService (Floor Plan)

Activates the delivery screens if using Aloha Delivery/Frequent Buyer.

Detach Tables (Floor Plan)

Enables the employee to detach tables that have been combined.

Exit (Floor Plan)

Logs the employee out of the system and returns to the logon screen.

Get Check (Floor Plan, Order Entry Screen)

Opens the FOH Enter Check Number screen, enabling the employee to get an open check for tendering.

Figure 65 Custom Activity Interface

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Hold (Order Entry Screen)

Enables you to place the last entered or selected unordered item on hold, and to define settings for theDelay Send feature. The Hold button function appears in the list only when you are creating a panel usingthe Order Screen Panel type.

To add a hold button:

1. Select Hold from the Function drop-down list to display additional options.

2. Select ONE of the following options:

To disable the delay send feature and enable the Hold button to perform as normal, select Manual Release from Hold. This disables all other options on the dialog box. Skip to Step 10.

To activate the Delay Send feature, select Automatic Release from Hold. This enables the remaining options on the dialog box.

3. Select the intervals to use for increasing or decreasing the hold time in the FOH. Select ‘1 minute’, or from the five-minute intervals running from five to 60.

Refer to the Delay Send Feature Focus Guide for more information on configuring and using the Delay Send feature.

Figure 66 Hold Button Function

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4. Select ONE of the following options:

Select Use Hold Time as Default to automatically release the items based on the current time plus the number of minutes you select in ‘Hold Time’. You are not able to change the hold time in the FOH when you use this setting.

Select Use Hold Time in Increments to increase or decrease the hold time in the FOH based on the interval you select in ‘Hold Time’; however, you cannot exceed the number of minutes you define in the ‘Limit to ___ Minutes’ check box.

5. If you select ‘Use Hold Time in Increments’, type the maximum number of minutes to place an item on hold in the Limit to __ Minutes check box. The maximum number you can enter is 480 minutes (eight hours), with 60 minutes as the default selection.

6. Select an order mode from the Automatic Release Order Mode drop-down list to commit all held items to a specific order mode when they are released from hold. If you select ‘Select 00’, you can choose an order mode for the item in the FOH.

7. Complete the rest of the properties of the button using the Preview screen as a guide.8. Click OK to add the button to the panel.

Item Lookup * (Order Entry Screen)

Invokes an item look up screen used for searching through all items whether they are defined on a panel ornot. When the employee touches the Item Lookup button, a list of items and a keypad display. As theemployee enters the item number or description, the list displays only items that match the characters theemployee has entered. The employee can keep entering characters or choose an item from the list. Afterchoosing an item, the item number, item description, and price display.

JIT MGR Approval (Floor Plan, Order Entry Screen)

Enables you to add the manager approval screen within a script to require manager access to a function.When you define the script, use the JIT Approval button function just prior to the button function for whichyou want to require manager approval, and select the access levels that can perform the function withoutmanager approval. When you select the scripted button in the FOH, the system determines if the employeehas sufficient access to run the next function in the script. If yes, the system continues with the next func-tion in the script. If no, the Manager Approval screen appears. An employee with sufficient access mustenter their password to continue. If the entered password is not valid, an error message displays and thescreen returns to the order entry screen.

To add the JIT Approval button:

1. Create a script button function and click Edit. 2. Preceding any function that requires manager access, click Add. 3. Select JIT MGR Approval from the ‘Functions in Script’ window and additional options display

on the right.

Since the Manager Approval function has no value as a standalone button function, you should always include it within a script, and add it before the function for which you want to require a manager approval. Additionally, the text, background, and bitmap options on the Edit Buttons - JIT Approval dialog box do not display on the FOH when you do not include the JIT Approval button in a script.

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4. Select at least one access level that can perform the next button function in the list without display-ing the Manager Approval screen.

5. Click Add and continue to add functions to the script, such as Chain.6. Click OK to complete the script and return to the Edit Button dialog box. 7. Click OK to add the button to the panel.

8.

Modify (Order Entry Screen)

Opens the FOH Modify screen for the selected menu item on the order. If no modifiers are attached to theselected menu item, the screen displays with no modifiers to select.

New Tab (Floor Plan)

Allows you to name an order and start a running tab. If used by a server, the FOH Name Tab screenappears. If used by a bartender, the FOH Order Entry screen appears with the additional bartender functionbuttons.

Open Drawer (Floor Plan)

Opens the cash drawer.

Order Type (Order Entry Screen)

Specifies the order mode for the current order defined in Maintenance > Menu > Order Modes. You canassign a default order mode to an order queue in Maintenance > System > Order Queues. Assigning thiseliminates the need to select the same order type for every transaction.

Figure 67 JIT Manager Approval Button Function

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To add an order type button:

1. Select Order Type from the Function drop-down list. An additional option appears.

2. Select an order mode to designates the order type to assign to the button. 3. Click OK.

PMS Check (Floor Plan)

Enables the employee to start a check with a PMS room inquiry. This function is only available if PMS isin use and you select ‘Start Check.’ option for the job code in Maintenance > Labor > Job Codes.

PMS Inquire (Floor Plan)

Enables inquiries about a guest's status to determine information such as whether the guest is registered atthe hotel and has the authority to charge orders to his or her room. Used with the PMS Interface product.

Quantity (Order Entry Screen)

Applies a multiplier to a selected item or the last item ordered according to the number entered in the'Quantity' text box.

Figure 68 Order Type Button Function

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Query Gift Card Balance (Floor Plan, Order Entry Screen)

Enables you to connect with the gift card host and query the remaining balance of a gift card.The balanceof the card prints to the local receipt printer and does not display on the FOH screen. For TableService, youmust add this button to a customized Action Item panel on the Order Entry screen.

Quick Count * (Floor Plan)

Configures counting options used with the Quick Count.

To add a quick count button:

1. Select Quick Count from the Function drop-down list. Additional options appear.

Refer to the respective Feature Focus Guide for the gift card processor you are using for more information on querying a gift card.

Refer to the Customized Order Entry Screen Feature Focus Guide for more information on how to create a custom Action Item panel.

Figure 69 Quick Count Button Function

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2. Select ONE of the following options:

Opening Counts — Opens the FOH Open Counts screen with the list of tracking items with 'Open Counts' selected, as defined in Maintenance > Quick Count > Tracking Items.

Add Counts — Opens the FOH Add Counts screen with the list of tracking items with 'Add Counts' selected, as defined in Maintenance > Quick Count > Tracking Items.

Usage Counts — Opens the FOH Usage Counts screen with the list of tracking items with 'Use Counts' selected, as defined in Maintenance > Quick Count > Tracking Items.

Waste Counts — Opens the FOH Waste Counts screen with the list of tracking items with 'Waste Counts' selected, as defined in Maintenance > Quick Count > Tracking Items.

Close Counts — Opens the FOH Close Counts screen with the list of tracking items with 'Close Counts' selected, as defined in Maintenance > Quick Count > Tracking Items.

3. Click OK.

Recipe (Order Entry Screen)

Opens the FOH Recipe screen and enables you to view and print available recipes for items.

Refund * (Floor Plan)

Enables the 'refund mode' so a refund can be applied to a guest check. The refund mode orders items innegative entries on a new check. A Close Check function button usually has to be selected to close thecheck and revert back to positive entries. A refund is performed by opening and ringing up the selectedrefunded items on a separate check. The entries and subtotal display in negative amounts. Tenders do notread negative amounts so a close check must be performed.

Release Locked Employee * (Floor Plan)

Enables you to clear the .olk file that occurs when an employee logs in and allows the employee to logback into the system. This happens when the system loses connectivity when the employee was currentlylogged in. This issue only occurs with handhelds and devices running through COM.

Repeat (Order Entry Screen)

Repeats the selected item(s) on the order.

Report Break Alert * (Floor Plan)

Displays the FOH Break Alert report, which shows employees who have worked continuously without abreak, based on predefined rules.

Reprint Check (Order Entry Screen)

Prints the check.

Reroute Display Board * (Floor Plan, Order Entry Screen)

Opens the Display Board Routing screen and enables the employee to alter display board routing.

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To add a reroute display board button:

1. Select Reroute Display Board from the Function drop-down list. Additional options appear.

2. Select one of the following options:

Prompt Reroute — Requires the system to display the FOH Display Board Routing screen so you can reroute display boards.

Define Reroute — Allows you to preset a display board routing destination.

3. Select the display board to route from the drop-down list, excluding PCD 101s.4. Select the terminal from which the display board displays from the drop-down list.5. Select Route Current Order Only to route only the order currently in use, if desired. When the

order is complete, the routing returns to the pre-defined terminal. For example, terminal 1 has per-manent control, and terminal 2 invokes temporary control. When terminal 2 completes the order, terminal 1 will regain control. If terminal 1 had an order on it, that order is immediately displayed to the board.

6. Click OK.

7. Select Reroute Video from the Function drop-down list. Additional options appear. Select Reroute Video Group from the Function drop-down list. Additional options appear.

Run Application (Floor Plan, Order Entry Screen)

Enables the use of another application located on the file server. Common applications are Calculator,Microsoft Word®, and Microsoft Excel®.

Figure 70 Reroute Display Board Function Button

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To add a run application button:

1. Select Run Application from the Function drop-down list. Additional options appear.

2. Enter a unique name as the Text, or accept the default description of Run Application.3. Define the path to the application in Enter the application name and path.4. If desired, select Pass Parameters to pass any parameters that might be defined in the command

line of the application.5. If desired, select Continue Script Immediately to bypass any error messages the Run Application

function might encounter. Use this setting if the system takes too long to locate the external appli-cation and holds up the FOH.

6. Click OK.

Sales Summary (Floor Plan)

Displays the FOH Sales Summary report.

Script (Floor Plan, Order Entry Screen)

Enables you to combine multiple functions into one button and be creative in how you perform certainfunctions on a FOH terminal. When you create a Script button, you first determine the order in which youwnat functions to operate, then add each function to the Script dialog box, in that order. The example ofproviding a typical script function for requiring manager approval for running an application.

Figure 71 Run Application Button Function

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To create a typical script button:

1. Select Script from the Function drop-down list. Additional options appear.

2. Click Edit. The Edit Script dialog box appears.

3. If necessary, select Continue Script on Error or Cancel to enable the script to continue if the selected function fails or asks for a confirmation.

Figure 72 Script Button Function

Figure 73 Edit Script Dialog Box

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4. Click Add. The Select Function dialog box appears.

5. Select Run Application from the list box and click OK. The Edit Script dialog box returns with the function appearing in the Functions in Script list box and the attributes appearing on the right.

Display the functions to perform in the order in which they are entered. It is important that theyfollow a logical procedure to perform correctly. For example, a check cannot be closed if the closefunction is defined before a tender function.

Parameters — Displays in parenthesis after the function in the Functions in Script list box. Thedigit(s) before the comma designate the ID number for the record, as defined in its respective func-tion, if applicable. The digit(s) after the comma designate additional selections made in the EditScript dialog box for the selected function.

6. Repeat steps 3 through 5, using button functions other than Run Application, until the script is complete.

Figure 74 Select Function Dialog Box

Figure 75 Edit Script (Run Application)

Click the up and down arrows to rearrange the order of the script.

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7. Click OK to return to complete the script and return to the Edit Button dialog box with the com-pleted script.

8. Click OK.

Special Functions (Floor Plan)

Displays the FOH Special Functions screen.

Table * (Floor Plan)

Tables play an intricate part of the Floor Plan screen. If the number of seats and type of table was not spec-ified when tables were initially defined in Maintenance > System > Tables, these properties must bedefined to interact with the Floor Plan Interface.

Figure 76 Complete Script Button Function

Refer to Tables in the TableService Reference Guide for more information on defining tables.

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To add a Table button:

1. Select Table from the Function drop-down list. Additional options appear.

2. Select the table, as defined in Maintenance > System > Tables, from the Table Number drop-down list.

3. Verify the Revenue Center, Style, and Number of Seats selections associated with the table are correct. If they are not correct, click Cancel and return to Maintenance > System > Tables to cor-rect the properties of the table.

4. Enter the number of degrees in the Orientation text box using the scroll bar to adjust the angle of the table.,

Figure 77 Table Button Function

We recommend not defining seats on the main floor panel, which shows the entire floor plan, but rather define seats only on the drilldown section panels.

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5. Click Define Seats. The Define Seats dialog box appears.

6. Verify the Number of Seats Defined and Seat Width for the Panel associated with the table are correct. If ‘Number of Seats’ is not correct, click Cancel and return to Maintenance > System > Tables to correct the number. If the ‘Seat Width for the Panel’ is not correct, return to the Edit Panel dialog box for the Main Floor panel.

7. Select between Chair, Bench, Booth, or None on each of the four sides of the table.

8. If pivot seating is in use, select a starting position in one of the eight circular options. The pivot seating position displays in blue. If pivot seating is not in use, select No Pivot Seat.

9. Click OK. You are returned to the Edit Button dialog box.10. Click OK. The table is placed on the panel.11. Repeat steps 1 through 10, until all tables are assigned with the correct table number and proper-

ties.

Transfer Tables (Floor Plan)

Enables an employee to transfer a table to themselves or to another employee.

Unassigned (Floor Plan, Order Entry Screen)

Designates there is no function assigned to this button. This is the default button function and is most oftenused as a panel heading or for future menu expansion.

View Mode * (Floor Plan)

Enables separate viewing options for tables. A button must be created for each mode.

Figure 78 Define Seats Dialog Box

The seats and their position are based on the number of seats defined. When one side of the table has ‘None’ selected, an extra seating position, or chair, is added to another side of the table.

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To add a View Mode button:

1. Select View Mode from the Function drop-down list. Additional options appear.

2. Enter a unique name that is descriptive of the view you are setting up, such as View Check Num-ber.

3. Select one of the following view mode options from the ‘View Mode Toggle’ group box.

Standard View Mode — Displays tables with no text.

View TIme Open — Displays the number of hours and minutes the table has been open.

View Owner — Displays the name of the employee who started the table and is responsible forthe sales.

View Time Since Last Item Ordered — Displays the time the last item was ordered.

View Check Number — Displays the check number for the table.

4. Click OK. The button displays on the panel.5. Repeat steps 1 through 5 until a button is created for each of the available view modes.

Wall * (Floor Plan)

Displays a definable wall on the floor plan and is not used for order entry.

Figure 79 View Mode Button Function

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To add a Wall button:

1. Select Wall from the Function drop-down list. Additional options appear.

2. Select either horizontal, vertical, square, circle, right diagonal, left diagonal, top arch, bottom arch, left arch, or right arch, from the ‘Style’ drop-down list.

3. Select the curvature to define rounded edges and breaking points of the wall. Curvature is avail-able for each style except horizontal, vertical, square, or circle styles.

For left or right diagonal styles, enter a curvature from -100 to 100. The default is 0.

For top, bottom, left, or right arches enter a curvature from 0 to 100. The default is 100.

4. Select either round or square to define the corners of the wall.5. Select the thickness of the wall. The default is 4.6. Click Wall Color to define the color of the wall object.7. Select a color and click OK. You are returned to the Edit Button dialog box.8. Click OK.

WWT Screen (Floor Plan, Order Entry Screen)

Displays the Working with Tables screen.

Figure 80 Wall Button Function

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Using Screen Editor to Pull It All TogetherOnce you complete the creation of panels and their buttons, use Screen Editor to combine panels and savethem as ‘home screens’ — the main screen that each employee sees when logging in. Create as manyscreens as necessary and then assign them to specific job codes. You can define as many screens as neces-sary, but each job code can have only one screen assigned to it. Employees assigned to job codes with ‘UseFloor Plan’ selected are able to use the Floor Plan screen to work with tables, and other functions availableon the panels.

Select Maintenance > System > Floor Plan to display the Screen Editor function tab.

Screen — Holds a two-digit number that together with ‘Name’ uniquely identifies the order entry screen.To create a new screen, enter an unused number and press Enter. To edit an existing screen, select it fromthe drop-down list, and press Enter.

Name — Identifies the purpose of the home screen, such as Drive Thru, Counter, and Floor Plan.

Test Button

Click Test to display the complete home screen as it will appear in the FOH. To exit the Test screen, clickthe right mouse button and select End Test.

Panel Editor Button

Click Panel Editor to open the Panel Editor function.

Refer to Job Codes in the TableService Reference Guide for more information about job codes.

Figure 81 Screen Editor Function Tab - TableService

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Panel Type and Included on Screen — The ‘Panel Type’ and ‘Included in Screen’ selection lists are usedto define the panels to display on the screen. The ‘Panel Type’ list contains a list of the available panels asdefined in Maintenance > Menu > Panel Editor. The ‘Included in Screen’ list contains the panels currentlyselected to display on the screen.

To include a panel in the screen:

1. Select the panel type from the ‘Panel Type’ drop-down list. All panels defined for the selected type, display in the left list box.

2. Click the panel and then click >. The panel is moved to the ‘Included in Screen’ list box. To add more than one panel at a time, hold down Shift to select consecutive panels or Ctrl to select non-consecutive panels, and use the mouse to select multiple panels in the ‘Panel Type’ list box.

To remove a panel from the screen:

1. Select the panel type from the ‘Panel Type’ drop-down list. All panels defined for the type displays in the left list box.

2. Click the panel and then click <. The panel is removed from the ‘Included in Screen’ list box. To remove more than one panel at a time, hold down Shift to select consecutive panels or Ctrl to select non-consecutive panels, and use the mouse to select multiple panels in the ‘Panel Type’ list box.

Background Color Button

Click BackGround button to display the color palette and define the background color of the screen.

Screen Bitmap Group Box

Screen Bitmap — Select the bitmap to display as the background of the screen.

Tile — Displays the background bitmap in a tile pattern.

Transparent — Displays the background bitmap as transparent.

Show and Test the Screen

After you define panels as a screen, select the Show Panels for Screen command in Panel Editor to view it.A dialog box appears with a list of available screens. Double-click the screen to test, or select the screenand click OK.

Panel Editor also provides a limited testing tool for viewing the properties of buttons and chaining linksbetween panel relationships. Screens, panels and buttons cannot be edited in the Test Screen mode.

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Select Test Screen from the Commands menu to test a screen. A dialog box appears with a list of the avail-able screen. To exit the Test Screen mode, select Exit again to display a list of options.

Select Restart Test Screen to run the test again, or End Test Screen to clear the screen.

Figure 82 Test Screen Dialog Box

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