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C3 13-Oct-2018 System Architecture of infotainment products Lupu Alexandru

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Page 1: System Architecture of infotainment products · Infotainment System Architecture Definition Purpose Scope & Boundary Inputs / Outputs ... car radio by Motorola. The first record player

C3 13-Oct-2018

System Architecture of infotainment products

Lupu Alexandru

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Index

System

System Introduction

Infotainment Systems

Infotainment System Architecture

Definition

Purpose

Scope & Boundary

Inputs / Outputs

Documentation

Android Auto Architecture – case study

2 / Alexandru Lupu / 06-03-2018 © Continental AG

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Introduction

3 / Alexandru Lupu / 06-03-2018 © Continental AG

Building Architecture vs Software Architecture

They both attempt do describe in a formal model how the final

product will look like and what it will do.

Results are often different and this is due to the fact that when you

create an abstract model of the reality you filter some parts of

environment out but when you create the actual product reality

strikes.

Software Architecture vs Weather prediction

They both attempt to predict how the future will look like.

A safe prediction is that they will both eventually change!

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Infotainment features - 1

4 / Alexandru Lupu / 06-03-2018 © Continental AG

1946/50 1953/54 1961 – 1971 199519941976 – 1979 1997/19981930

The first

commerciall

y

successful

car radio by

Motorola.

The first

record

player

for in-car

operation is

developed.

-FM

reception

and station

keys.

Cassese

drives

Stereo

DAB

Audio CD

-Navigation- digital

display and

microproces

sor are

produced.

First car

radio with

Telematics

2000/2001 2004 2006 2007 2009 2010 2012

DVD navigation

voice

recognition

- large touch screen

- HDD

- Smartphone

integration

- SD card / USB

- MP3 player

iRadio Bluetooth for

handsfree

telephony.

phase diversity

satellite radio

for Sirius/XM

- voice

recognition for

destination

input and online

Google Maps.

“eHorizon”

technology for

anticipatory

driving

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5 / Alexandru Lupu / 06-03-2018 © Continental AG

2015 2016 2016

• Carlife

• Mirrorlink• -touch screen with

optical bonding and

multi gesture control.

• Full HD Display

• Carplay

• Android Auto

2015 2016 2016

• Infotainment

• Cluster

• Even more domains

2018

Infotainment features - 2

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System Introduction

Everything can be considered a system, if we look to it as a to a system

Example: An atom, the earth, the solar system

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7 / Alexandru Lupu / 06-03-2018 © Continental AG

System Specification

We have three sound systems what makes them different?

What they have in common?

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8 / Alexandru Lupu / 06-03-2018 © Continental AG

System Specification

• Input / Output

• Boundary and Interfaces

• Internal Processing (control, feedback)

• Environment

InputsOutputsSystem

(Internal Processing )

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9 / Alexandru Lupu / 06-03-2018 © Continental AG

System definition (1)

Functional definition of a System:

“A set of principles or procedures according to which something is done; an

organized scheme or method.”(Oxford dictionary)

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System definition (2)

Compositional definition of a System:

“A set of things working together as parts of a mechanism or an interconnecting

network; a complex whole.”(Oxford dictionary)

10 / Alexandru Lupu / 06-03-2018 © Continental AG

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11 / Alexandru Lupu / 06-03-2018 © Continental AG

System definition (3)

A mix between those two points of view over a system is proposed by

Rechtin and Maier in “The Art of System Architecting”:

“A set of different elements so connected or related as to

perform a unique function not performable by the elements

alone”.

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12 / Alexandru Lupu / 06-03-2018 © Continental AG

System point of view

Exercise: Place a taxi car in the town, in the desert , and on Mars.

What will see the Citizen, the Bedouin, and the Martian?

A box

A car

My Taxi

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13 / Alexandru Lupu / 06-03-2018 © Continental AG

Subsystem

Subsystem it’s a role for a system inside a bigger system, think

about the relation between the engine and the Car.

Relation between the Subsystem and the System is composition,

this implies that when the system is destroyed the subsystem is also

destroyed.

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Exercise - Subsystems

What will be the Subsystems of an Infotainment System?

14BU Infotainment & Connectivity / CAP0500050FB7 / Version 04f / Jürgen Castan / I IC RD G SEI SE © Continental Automotive GmbH

Media Player

Audio

NAV

Map

RADIO

Module

?

HMI

OS

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Clarification about subsystems

For the entertainment system from above we identified several subsystems with different levels of abstraction, always we need to distinguish about their level:

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

Conceptual System

• Conceptual - high level design which includes only the most important components and entities. (Broadcast, Infrastructure, etc..)

• Real System Actual Software and Hardware entities and interfaces.

Real SystemSoftware Hardware

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Interfaces

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

bdd [Package] FunctionalAnalysis [System Context]

AMFM

«Actor»

AMFM

«Actor»

AMFM

«Actor»

DAB

1 «Actor»

FM

«Actor»

FM

«Actor»

FM

«Actor»

GPS

1 «Actor»

Speaker

«Actor»

Speaker

«Actor»

Speaker

«Actor»

Microphone

«Actor»

Microphone

«Actor»

Microphone

«Actor»

VehicleBattery

«Actor»

VehicleBattery

«Actor»

VehicleBattery

«Actor»

WifiAntenna

«Actor»

WifiAntenna

«Actor»

WifiAntenna

«Actor»

AudioAuxDevice

«Actor»

AudioAuxDevice

«Actor»

AudioAuxDevice

«Actor»

DVDPlayer

«Actor»

DVDPlayer

«Actor»

DVDPlayer

«Actor»

BTAev

1 «Actor»

USBDevice

«Actor»

USBDevice

«Actor»

USBDevice

«Actor»itsMassStorage

«Actor»

itsMassStorage

«Actor»

itsMassStorage

«Actor»

itsUSBHub

«Actor»

itsUSBHub

«Actor»

itsUSBHub

«Actor»itsIOS

«Actor»

itsIOS

«Actor»

itsIOS

«Actor»

itsAuxVideoIn

«Actor»

itsAuxVideoIn

«Actor»

itsAuxVideoIn

«Actor»

OVIP Head Unit1

pLVDS1

pBTAAudio

pUSBHOST2

pWifiInternalAntenna

pAuxVideo2

pAuxVideo1

pSpeaker

pMIC

pGPSpFM2

pUART1

pLVDS

pETH

pDABantenna

pBTinternalAntenna

pUSBOTG

pUSBHOST4

pUSBHOST1

pCAN

pAuxVideo

pAuxAudio

pAMFM1

pBattery

Display

1 «Actor»

Interface is the system boundary

that is presented by a system for

interaction with other systems.

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Exercise – Infotainment System Input/Output

17BU Infotainment & Connectivity / CAP0500050FB7 / Version 04f / Jürgen Castan / I IC RD G SEI SE © Continental Automotive GmbH

• What Input / Output has an Infotainment System?

CAN

MOST

FM

DAB

HMI

SDARS

BT

Power

USB

CD/DVD

CAN

Audio

Video

Serial

Most

……

Aux in

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System Architecture – Process

From process point of view the System Architecture starts where the

Requirements Engineering ends and stops when the Design starts, of course

overlapping in some aspects.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

Requirements for

an audio SystemArchitecture

Requirements-Eng.

Design

Implementation

Integration

Verification

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System Architecture – Scope & Purpose

System Architecture purpose is to produce a Conceptual System based on the system requirements, to depict how the Conceptual Systems is mapping to a Physical System and allocate responsibilities for HW and SW.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

Requirements

System Architecture Documentation

Conceptual System Composition

Conceptual System Analysis

Physical System Composition

Mapping of processes Conceptual to Real

Conceptual System

Physical System

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System Architecture – Conceptual System (1)

First phase of building the Conceptual System is

Requirement Analysis. It aims to allocate requirements to Subsystems

and to create a collection of System Use cases.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

How did we got the Media Player block?

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System Architecture – Conceptual System (2)

Static decomposition

Before starting to allocate the requirements to the elements of the

system, we need to have these elements in place so we create a Static

decomposition of the System into its building blocks: subsystems,

interfaces/ports.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

Exercise: For already identified Subsystems of an Infotainment System

decide if they are conceptual or real.

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System Decomposition: System internal block definition diagram

One of the most important outputs of the

System Architecture is the collection of

the Subsystems. They make part of the

conceptual system and they shall be

conceptual subsystems also.

22BU Infotainment & Connectivity / CAP0500050FB7 / Version 04f / Alexandru Lupu/ I IC RD G SEI SE © Continental Automotive GmbH

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System Decomposition: System Overview

Due to large of Subsystems only a high level picture of all subsystems is

presented, without all connections and ports, in order to be readable.

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System Architecture – System Use Case

A use case defines an interactions between a role ("actor") and a system, to

achieve a goal. The actor can be a human, an external system, or time.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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System Architecture – System Use Case

Identify a brief list of System Use cases for an Infotainment product.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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System Architecture – Dynamic interaction of the subsystems

Static Requirement allocation is requested but this is not enough.

Usually requirements realization involve collaboration of two or more

subsystems so it’s needed a depiction of Dynamic interaction of the

subsystems via interfaces/ports.

Dynamic interaction of the subsystems is done for a collection of use

cases.

The result of this operation is called Use Case Realization and it’s one

or more activity/sequence diagrams.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

System Architecture – Dynamic interaction of the subsystems

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System Architecture - Real System Specification

Creation of the real system specification suppose to assign to each

Conceptual component one or more real SW/HW components. This is

achieved by :

✓Allocation of SW components to HW modules.

✓Allocation of related logical public interfaces / ports to the inter process

communication infrastructure.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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29

Graphic Controller

Hypervisor

Core Partition

Automotive Controller

JCP Cluster Platform

Cluster (HMI) Application

Autosar OS

Trusted Partition Open Partition

Safe OS,

Integrity

or QNX

Hypervisor

Extensions

JGP SW Platform

Cluster HMI Application

LinuxHypervisor

Extensions

Open Infotainment Platform

IVI HMI Application

LinuxHypervisor

Extensions

Android & Internet Browser

3rd Party HMI / APPs

Connected FPC

FPC

Regular Cluster

IIP System

System Architecture - Deployment

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System Architecture – Real System Specification

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

✓Resource allocation:

➢Processes

➢Memory

➢CPU core ( and CPU time)

✓Quality attribute:

➢System-Performance (as experienced by end-user)

➢Startup-time

❖System architecture decisions:

➢Used middleware

➢Make-or-buy decisions

➢Reuse of existing solutions

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Memory Measurements statistics

31 / Alexandru Lupu / 06-03-2018 © Continental AG

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System Architecture – Tests Against System Architecture

Tests Against System Architecture verify that the final product is implemented

according to the System architecture. This means that tests can be created

against all major System Architecture components:

- Statically Decomposition into HW & SW

- Dynamic Interaction, Use Case realizations

- Interfaces

- Resource Allocation

- Performance

- System Architecture Decisions

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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System Architecture - Purpose

The purpose of the system “System Architecture” is to process all the

inputs and produce the desired outputs.

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

Inputs OutputsSystem

Architecture(Processing )

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System Architecture – Inputs

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

System requirements, in whatever form, from whatever stakeholder

Older System Architecture

Reusable Architectural artifacts.

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System Architecture – Outputs

Decomposition of System in Subsystems

Responsibility definition to Subsystems

SW/HW requirements allocation / derivation for Subsystems

Resource allocation to Subsystems

Interfaces (for System and for Subsystems)

Use Cases and Realizations (for System Use Cases)

Architecture Tests requirements

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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System Architecture – Outputs vs consumer exercise

Each participant shall identify what Inputs/ outputs of System architecture are

in his responsibility

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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System Architecture – Documentation

What means are used to document system architecture?

Development Tool: Telelogic Rhapsody – creates Sysml documents

Modeling Language: SysML (Systems Modeling Language based on UML )

DOORS derived requirements

Requirements import DOORS to Rhapsody: Telelogic Rhapsody Gateway

System Architecture Introduction – Lupu Alexandru/ I IC RD SEI SE © Continental Automotive GmbH

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Case study – Android Auto

38 / Alexandru Lupu / 06-03-2018 © Continental AG

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39 / Alexandru Lupu / 06-03-2018 © Continental AG

Architecture and Channels

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Signals

40 / Alexandru Lupu / 06-03-2018 © Continental AG

Video Output. Sends H.264 video from the mobile device to the vehicle for display on the main console display.

Audio Output. Carries audio from the mobile device to the vehicle for output through the vehicle speakers (AAC with 48k, AAC or PCM for 16k).

Control Channels. Manages link initialization and setup of channels for media, input, etc.

Bluetooth, Navigation Status (device-to-vehicle), Media Browse (device-to-vehicle). Used for communication of Bluetooth data, Navigation status and information, and Media browsing information, respectively.

Vehicle Data. Carries vehicle-associated (GPS, wheel speed, etc.) data from the vehicle to the mobile device.

Input Events. Sends input events to the mobile device from input devices on the vehicle, such as touchscreens, buttons, controllers, etc.

Microphone Audio. Used by the mobile device to receive audio captured by the vehicle microphone.

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Main SW blocks for AAP

41 / Alexandru Lupu / 06-03-2018 © Continental AG

GAL Service

Device Control / User Actions

Audio De/Encoding Video Decoding

Resource Sync

Sensor Data Provider

Device Discovery

USB

Network

Bluetooth

Android Device

Head Unit

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Android Auto – Voice Recognition

42 / Alexandru Lupu / 06-03-2018 © Continental AG

sd AndroidAutoVoiceRecognition

HMI

(from CarPlaySessionEstablishment)

IcvtoProjection

(from CarPlaySessionEstablishment)

User

(from CarPlaySessionEstablishment)

opt Activ ate VR on Long press

* Need clarification from Google, this is tentative

In case of long press (>600ms)

after 600ms VR Button Down, call

androidAutoVRButtonEventOccured

(AA_VR_BUTTON_DOWN)

On VR button release, call

androidAutoVRButtonEventOccured

(AA_VR_BUTTON_DOWN)

Cannot start device VR when native VR is in

session. Cannot start VR during a call.

opt Deactiv ate VR on short press

It is not clear from spec how Android

VR is deactivated

long press

short press

Activate and Deactivate VR on Android Auto Phone

VR Button Down()androidAutoVRButtonEventOccured(timestamp,

AA_VR_BUTTON_DOWN)

VR Button Up()androidAutoVRButtonEventOccured(timestamp,

AA_VR_BUTTON_UP)

VR Button Down()

TBD()

VR Button Down()TBD()

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Android Auto – BT Setup

43 / Alexandru Lupu / 06-03-2018 © Continental AG

sd AndroidAutoBletoothHFPSetup

Projection device pairing and HFP connection

Bleutooth setup complete

BT pairing setup

Initialization

cvtoProjection IcvtoBluetoothGAL HU Native

Bluetooth/HMI

Projection Phone

Driver

report if already paired or not

inform GAL HU BT address and pairing method

alt

[HU not ready for pairing in 1s]

Android Auto Bluetooth setup during session establishment (RED

marked are APIs required from icvtoBluetooth.h)

now ready for pair, phone initiate

pairing and hfp connection

device name

pair method = SSP

pin = <XXXX>

registerListener(this, BTLT_UNKNOWN) :EBTResult

getLocalBTAddress(uint64_t& btAddress )

registerCarBluetoothAddress(btAddress)

getLocalPairingMethods(uint16_t & pairingMethods)

registerPairingMethod(pairingMethods)

onPairingRequest(const string& phoneAddr, sint_t pairingMethod)

activeProjectionMode(EBTProjectMode projMode = BTPS_ANDROID_AUTO,

phoneAddr)

activated(OK/NOK)

requestDelayedPairing()

getServiceConnectionStatus(CONNECTED) :

EBTResult

onReadyForPairing(alreadypaired = true/false)

Pair(newDevice)

handleBTNotif(N_NEW_PAIRING_REQUEST)

getPairingRequest()

prompt user for

accept/reject()Accept()

acceptPairing()

handleBTNotif(N_PAIRING_STATUS)

Connect(HFP)

handleBTNotif(N_SERVICE_CONNECTION_STATUS_CHANGED)

handleBTNotif(N_HFP_DEVICE_CONNECTION_STATUS)

handleBTNotif(notification = N_HFP_DEVICE_CONNECTION_STATUS)

getServiceConnectionStatus(SCS_CONNECTED)

getServiceConnectionStatus(SCS_CONNECTED)

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sd AndroidAutoSessionEstablishment

ssw_IProdInfrastructureController IcvtoProjection HMI

User

ENV

deviceID =id ; <id assigned by projection app>

eDeviceType = DEVICE_GOOGLE

eState = PROJ_DEVICE_ATTACHED

portNo = <usb port number>

szDeviceName = <device name>

Note <dev ice name should be prov ided by

Infra

Android Auto dev ice plugged in

Role switch

Android Auto device plugged in notification

opt

[!FirstDevice]

[FirstDevice & & AutoShow = true]

Get device node from GUID

Activate automatically if "AutoShow" is set

In sequence diagram provided by

CONTI, the signal name are

CONNECTING and CONNECTED,

instead we have used the name and

PROJ_SESSION_ESTABLISHING

PROJ_SESSION_ESTABLISHED.

Is it OK?

Android Auto Session establishment with plugin (HMI up and running) [[ [HMI dev eloper consider Icv toProjection and HMI lifeline in blue]]

infctrlRegisterForNotifications()

RequestDeviceNotifications(AAP_TRANSPORT_GUID)

infctrlOnDeviceStatusChange_f(sDeviceStatus->eDeviceState = eStateAttached,

sDeviceStatus->eDeviceActiveTypes = eTypeMediaTransferProtocol)

Update Device Info (SProjectionDeviceInfo*)

OnProjectionDeviceInfoChanged(const uint32_t projectionDeviceInfoMask, const

SProjectionDeviceInfo& projectionDeviceInfo)

Show updated Device List()

Select a device to connect from device list()

ActivateProjectionMode(projectionDeviceInfo.deviceID)

ActivateProjectionMode(projectionDeviceInfo.deviceID)

OnProjectionDeviceInfoChanged(eState = PROJ_SESSION_ESTABLISHING)

infctrlRequestChangeActiveDeviceType(a_idPort,

eTypeAndroidAuto)

AdvertiseInterface(AAP_TRANSPORT_GUID)

Android Auto session

establishment()

OnProjectionDeviceInfoChanged(eState = PROJ_SESSION_ESTABLISHED)

Android Auto – Session Establishment

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Questions?

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