symplicit - the a b c of behaviour - jodie moule - v1.0

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The A,B,C of behaviour

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It seems everyone is talking about changing behaviour through design, but changing behaviour is actually a pretty hard task.This presentation looks at behaviour change and what this means for us as designers.

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Page 1: Symplicit  - The a b c of Behaviour - Jodie Moule - v1.0

The A,B,C of behaviour

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2Commercial in Confidence. © 2010 Symplicit Pty Ltd.

We are all talking about changing behaviour through design…

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…but, have you ever stopped to think how hard it is to change behaviour?

We are all talking about changing behaviour through design…

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When did you last change your behaviour?

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What about me?

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This little tool triggered the last time that I did…

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Process of behaviour change

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…so what do I know anyway?

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Jodie MouleDirector, Symplicit

(Psychologist)

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Ding dong! <insert salivating dog here>

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What does behaviour change mean to us as designers?

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Faster horses…?!?

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Perhaps we’d first better take a look at this thing called ‘behaviour change’…

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The mind is a powerful thing…

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The brain *is* powerful…• Fills in the blanks & cuts out the irrelevant

bits for us

• It notices more than we think it does

• It actively hides reality from us

• Seeing what is in front of us is hard, and most of us never learn to do it

• We find it hard to verbalise why we do what we do

• It steps in for us so we can do things automatically giving a feeling of *not thinking*…

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Conscious ‘thinking’ plays, at best, a small role in shaping our behaviour and choices.

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Conscious ‘thinking’ plays, at best, a small role in shaping our behaviour and choices.

...this makes things tricky.

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Important!

The behaviour you are seeing is the behaviour you have designed…

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Theory of Planned Behaviour

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Theory of Planned Behaviour

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But do you remember our discussion of the mind?

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Why is this useful?

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Process of behaviour change

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The stages of change model

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Why is this useful?

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When are people researching online?

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When are people researching online?

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When are people researching online?

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So what influences mass behaviour change?

“Systemic Innovation is determined by a balance of three things – behavioural norms, tools and rules”Tim Brown, IDEO

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Bike helmets

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Cyclists admitted to Victorian hospitals, with and without head injuries

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‘Daily life’ or ‘Lycra brigade’?

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Toll booths

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What else changes behaviour?

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Fun …it’s fun

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The ‘fun’ theory…

http://www.youtube.com/watch?v=2lXh2n0aPyw&feature=player_embedded

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So how do we design for change?

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Top tips for designing behavioural change…

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1. Define the desired behavioural change you want to observe,

2. Feed this into the business strategy and design process, let it guide these processes

3. Define your target audience…then go a bit outside the norm

4. Conduct research and understand the behavioural predictors of our population (attitudes, norms, control, stages)

5. Monitor, measure and modify. Remember…behaviour change can take time…be patient

Top tips for designing behavioural change…

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1. Define the desired behavioural change you want to observe,

2. Feed this into the business strategy and design process, let it guide these processes,

3. Define your target audience…then go a bit outside the norm

4. Conduct research and understand the behavioural predictors of our population (attitudes, norms, control, stages)

5. Monitor, measure and modify. Remember…behaviour change can take time…be patient

Top tips for designing behavioural change…

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1. Define the desired behavioural change you want to observe,

2. Feed this into the business strategy and design process, let it guide these processes,

3. Define your target audience…then go a bit outside the norm,

4. Conduct research and understand the behavioural predictors of our population (attitudes, norms, control, stages)

5. Monitor, measure and modify. Remember…behaviour change can take time…be patient

Top tips for designing behavioural change…

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1. Define the desired behavioural change you want to observe,

2. Feed this into the business strategy and design process, let it guide these processes,

3. Define your target audience…then go a bit outside the norm,

4. Conduct research and understand the behavioural predictors of our population (attitudes, norms, control, stages). Qual and quant is needed here…

5. Monitor, measure and modify. Remember…behaviour change can take time…be patient

Top tips for designing behavioural change…

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1. Define the desired behavioural change you want to observe,

2. Feed this into the business strategy and design process, let it guide these processes,

3. Define your target audience…then go a bit outside the norm,

4. Conduct research and understand the behavioural predictors of our population (attitudes, norms, control, stages). Qual and quant is needed here…

5. Monitor, measure and modify. Remember…changing a behaviour can take time…be patient

Top tips for designing behavioural change…

Page 47: Symplicit  - The a b c of Behaviour - Jodie Moule - v1.0

Jodie MouleDirector

03 9670 3385

0415 288 823

[email protected]

Symplicit Pty Ltd

Level 1, Suite 103, 757 Bourke St

Docklands, VIC 3008

Ph 03 9670 3385

www.symplicit.com.au

Thank you!

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