swot analysis to support the development of an e- learning ... · overview of the institution....
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SWOT Analysis to Support the Development of an E- Learning Strategy in HEI
Nicosia 5 - 6 October 2017 1
Asian Institute of Gaming and Animation
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8+years
750+students
400+placed
AVGC Associations:
Digital content creation school
Blend of Industry & Academia to develop holistic professionals for AVGC.
Connecting link focusing in imparting industry-specific education
www.aiga.in
Placements :
Student Works:
Overview of the Institution
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BFA in Digital Art &Animation 4years
Professional Diploma in GameArt 1year
Professional Diploma in Animation 1year
Diploma in Game Programming 9months
Advanced Diploma in Product Design2 Years ( October – 2017)
Overview of the Institution
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Vision, Mission and Strategic Objectives
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Mission: To offer world-class Creative Technology education through an appropriate blend of pedagogical inputs, research and development, innovation, global networking, and social values.
Vision: To lead as center of excellence in Creative Technology in Asia catering to the global educational needs.
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Institutional ICT Infrastructure
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ICT Infrastructure Yes No Additional Information (e.g. estimated numbers)Computers 92Laptops 4Handheld devices (e.g. tablets, mobile phones)
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Printers 3Scanners 3Photocopiers 2Internet Access It can be accessed by all.Internet Connectivity 125 MPBSWi-Fi E-library Institution management support
IT support Software systems Maya, Max, Photoshop, Flash, Zbrush, Blender, Quixel
etcManagement Information System
Computer laboratories Major area is lab and 1 gaming area.Digital Library Software E-learning Software Website www.aiga.inTeleconferencing (video-conferencing)
Learning Management Systems (LMS)
E-mail [email protected] Learning Environment Internet based learning resources
Multimedia resources (online or offline)
Plex
Help Desk service
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Status of e-learning
• Blended E-learning
• E-learning – Future opportunity
• Unexplored area – E- learning in Gaming and Animation
• In line with Digital India Movement
• More access to International Mentors
• Earlier access to latest development in the Industry
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• Mr. Thomas Kuriakose - Head of Academics. Being the Head of Academics and the Chief Operations officer. His opinions played a major role in framing the SWOT analysis.
• Mr. Vinay Kumar – Asst. Head of Academics. He teaches Animation at AIGA. • Mr. Clyde D’Mello – Faculty. He teaches Art history. • Mr. Iaiman Kupar – Student• Mr. Rohan Ahuja – Student• Dr Nagesha – Board of studies member• Mr Anand baid – Founder , Native Puppets- Online E-learning platform for Animation.
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Planning and Implementation Team
SWOT Analysis
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• “Leader” status in gaming education
• Industry experienced Faculty and Industry ready students
• Students from across India
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Strengths
SWOT Analysis
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• Valuation of assignments and quality assurance of the work
• Lack of experience in being an actor in the E-learning content provider
• High attrition and facing difficulty in sourcing of faculties with academic grounding
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Weaknesses
SWOT Analysis
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SWOT Analysis
• Access to remote areas and to different segments like school-level, house wives,
continuous/extended education etc. within and outside India.
• Gamification – Induction and Onboarding, training the staff, professional skill enhancement
• International Collaborations
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Opportunities
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• Technology & Infrastructure unavailability
• Student Preparedness, student adaptability and Parents Unawareness
• Current Competitors and high risk of new Entrants
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Threats
SWOT Analysis
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Summary of SWOT Analysis
Positive Factors
• International level Mentoring through strong industry connections
• Anywhere, Anytime access
Negative Factors
• Language
• Self-Disciplined and student adaptability
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SMART Objectives
Objectives Indicators TimeframeTo develop Gamifaction, VR and AR content for E-learning providers
Provide a portfolio of programs onlineon Gaming and Animation
1st year - 1 program for 1st
year(50 online /50 offsite)
2nd year - 1 new program fully online and 1 existing program(75 online/25 offsite)
2 years
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Thank you for your attention!
Nicosia 5 - 6 Oct 2017 14
Asian Institute of Gaming and AnimationShruthi Das