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SWOT Analysis to Support the Development of an E - Learning Strategy in HEI Nicosia 5 - 6 October 2017 1 Asian Institute of Gaming and Animation

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Page 1: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

SWOT Analysis to Support the Development of an E- Learning Strategy in HEI

Nicosia 5 - 6 October 2017 1

Asian Institute of Gaming and Animation

Page 2: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

8+years

750+students

400+placed

AVGC Associations:

Digital content creation school

Blend of Industry & Academia to develop holistic professionals for AVGC.

Connecting link focusing in imparting industry-specific education

www.aiga.in

Placements :

Student Works:

Overview of the Institution

Page 3: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

BFA in Digital Art &Animation 4years

Professional Diploma in GameArt 1year

Professional Diploma in Animation 1year

Diploma in Game Programming 9months

Advanced Diploma in Product Design2 Years ( October – 2017)

Overview of the Institution

Page 4: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

Vision, Mission and Strategic Objectives

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Mission: To offer world-class Creative Technology education through an appropriate blend of pedagogical inputs, research and development, innovation, global networking, and social values.

Vision: To lead as center of excellence in Creative Technology in Asia catering to the global educational needs.

Page 5: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

Institutional ICT Infrastructure

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ICT Infrastructure Yes No Additional Information (e.g. estimated numbers)Computers 92Laptops 4Handheld devices (e.g. tablets, mobile phones)

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Printers 3Scanners 3Photocopiers 2Internet Access It can be accessed by all.Internet Connectivity 125 MPBSWi-Fi E-library Institution management support

IT support Software systems Maya, Max, Photoshop, Flash, Zbrush, Blender, Quixel

etcManagement Information System

Computer laboratories Major area is lab and 1 gaming area.Digital Library Software E-learning Software Website www.aiga.inTeleconferencing (video-conferencing)

Learning Management Systems (LMS)

E-mail [email protected] Learning Environment Internet based learning resources

Multimedia resources (online or offline)

Plex

Help Desk service

Page 6: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

Status of e-learning

• Blended E-learning

• E-learning – Future opportunity

• Unexplored area – E- learning in Gaming and Animation

• In line with Digital India Movement

• More access to International Mentors

• Earlier access to latest development in the Industry

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Page 7: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

• Mr. Thomas Kuriakose - Head of Academics. Being the Head of Academics and the Chief Operations officer. His opinions played a major role in framing the SWOT analysis.

• Mr. Vinay Kumar – Asst. Head of Academics. He teaches Animation at AIGA. • Mr. Clyde D’Mello – Faculty. He teaches Art history. • Mr. Iaiman Kupar – Student• Mr. Rohan Ahuja – Student• Dr Nagesha – Board of studies member• Mr Anand baid – Founder , Native Puppets- Online E-learning platform for Animation.

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Planning and Implementation Team

SWOT Analysis

Page 8: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

• “Leader” status in gaming education

• Industry experienced Faculty and Industry ready students

• Students from across India

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Strengths

SWOT Analysis

Page 9: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

• Valuation of assignments and quality assurance of the work

• Lack of experience in being an actor in the E-learning content provider

• High attrition and facing difficulty in sourcing of faculties with academic grounding

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Weaknesses

SWOT Analysis

Page 10: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

SWOT Analysis

• Access to remote areas and to different segments like school-level, house wives,

continuous/extended education etc. within and outside India.

• Gamification – Induction and Onboarding, training the staff, professional skill enhancement

• International Collaborations

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Opportunities

Page 11: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

• Technology & Infrastructure unavailability

• Student Preparedness, student adaptability and Parents Unawareness

• Current Competitors and high risk of new Entrants

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Threats

SWOT Analysis

Page 12: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

Summary of SWOT Analysis

Positive Factors

• International level Mentoring through strong industry connections

• Anywhere, Anytime access

Negative Factors

• Language

• Self-Disciplined and student adaptability

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Page 13: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

SMART Objectives

Objectives Indicators TimeframeTo develop Gamifaction, VR and AR content for E-learning providers

Provide a portfolio of programs onlineon Gaming and Animation

1st year - 1 program for 1st

year(50 online /50 offsite)

2nd year - 1 new program fully online and 1 existing program(75 online/25 offsite)

2 years

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Page 14: SWOT Analysis to Support the Development of an E- Learning ... · Overview of the Institution. Vision, Mission and Strategic Objectives . 4 Mission: To offer world -class Creative

Thank you for your attention!

Nicosia 5 - 6 Oct 2017 14

Asian Institute of Gaming and AnimationShruthi Das