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  • 7/30/2019 Summary Sheet 1644high Res

    1/2

    1 Intention Phase

    2 Declaration phase

    3 Support phase

    4 Rout phase5 Charge phase

    6 Movement phase

    7 Artillery phase

    8 Shooting phase

    9 Melee phase

    10 Rally phase

    SEQUENCE OF PLAYA routing unit may rally if:

    1 It did not begin to rout that turn

    2 It has not been fired at during the turn3 It is not being pursued

    4 There are not more routers than non-routers

    within 8

    5 At least 50% of numerical strength remaining

    Rally Test

    Roll a D6: 0-3 Fail; 4+ Rally

    Modifiers: +1 Elite; +1 General; -1 Raw

    RALLY

    Shaken move

    Must follow up in combat

    May recover normal command following

    reform testDisrupted move

    Must follow up in combat

    number firing/fighting

    May recover normal command following

    reform test

    Lost move

    Must follow up in combat

    number firing/fighting

    May not charge

    May recover normal command only with

    general or by retiring to own base line

    Command Test1 On casualty damage roll of 6

    2 If pushed back adding difference in casualties

    3 Friends rout within 8

    4 Routers pass within 4

    5 General killed/routed within 8

    6 Hit by grape shot

    7 Evading

    8 Failed charge (if command normal)

    9 Not following up (if command normal)

    10 Melee opponent destroyed (if command normal)

    11 Ending pursuit or holding (if command normal)

    12 Disruptive terrain (if command normal)

    Command Test D6Less than 0 Lost

    0-1 Disrupted

    2-3 Shaken

    4+ No effect

    Modifiers: +1 Elite; +1 General; -1 Raw

    COMMAND

    Test if wishing to hold following opponents rout:

    CommandD6 Normal Shaken Disrupted Lost

    0- 3 Pursue Pursue Pursue Pursue

    4-5 Hold* Pursue Pursue Pursue

    6 Hold* Hold Pursue Pursue

    7+ Hold* Hold Hold Pursue

    * test command

    Modifiers: +1 Elite; +1 General; -1 Raw

    PURSUIT TEST

    Infantry 4 Artillery 2/8

    Cavalry 8 Light artillery 4/8

    Difficult Ground rate

    Very difficult Ground rate

    Extremely difficult Ground rate infantry only

    Linear Obstacles move to cross

    Turn 90 or 180 move Change Frontage:

    Wheel rate by 1-4 models free

    Mount/dismount move by 5-8 models move

    by 9-12 models entire move

    MOVE RATES

    TERRIAN

    MANOEUVRE

    CHARGE REACTIONS1 Stand

    2 Stand & Fire at 2D6; pistols D6

    3 Evade not infantry

    4 Countercharge not infantry versus

    cavalryReaction distance = D6 if enemy infantry

    Reaction distance = 2D6 if enemy cavalry

    5 Supporting charge unengaged cavalry only

    Reaction distance = D6

    ROUTSUnit routs if:

    1 Unit with lost command is pushed back

    2 Unit with lost command suffers further

    depletion

    3 Changed in flank/rear and unable to face

    4 Caught evading

    REFORMING1 Must not be engaged in melee

    2 May not shoot

    3 Must remain stationary or reform back

    4 May adopt any formation

    5 May face any direction

    6 If in melee or evading you may not reform

    7 Test to recover command if depleted

    Test to recover Command

    Must have at least 50% numerical strength remaining

    Roll a D6: 0-3 Fail; 4+ Recover normal command

    SUMMARY SHEET

  • 7/30/2019 Summary Sheet 1644high Res

    2/2

    No. Of Fire FactorTroops

    1

    23

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    17

    18

    19

    20

    21

    22

    23

    24

    25

    26

    2728

    29

    30

    31

    32

    0.0

    0.00.0

    0.0

    0.0

    0.0

    0.0

    0.0

    0.0

    0.0

    0.6

    0.6

    0.6

    0.6

    0.6

    0.6

    0.6

    0.6

    0.6

    0.5

    0.5

    0.5

    0.5

    0.5

    0.5

    0.5

    0.50.5

    0.5

    0.4

    0.4

    0.4

    0.0

    0.00.0

    0.0

    0.6

    0.6

    0.6

    0.6

    0.6

    0.5

    0.5

    0.5

    0.5

    0.5

    0.4

    0.4

    0.4

    0.4

    0.4

    0.3

    0.3

    0.3

    0.3

    0.3

    0.2

    0.2

    0.20.2

    0.2

    1.0

    1.0

    1.0

    0.0

    0.00.6

    0.6

    0.5

    0.5

    0.5

    0.4

    0.4

    0.3

    0.3

    0.3

    0.2

    0.2

    1.0

    1.0

    1.0

    1.6

    1.6

    1.5

    1.5

    1.5

    1.4

    1.4

    1.3

    1.3

    1.31.2

    1.2

    2.0

    2.0

    2.0

    0.0

    0.60.6

    0.5

    0.4

    0.4

    0.3

    0.3

    0.2

    1.0

    1.0

    1.6

    1.6

    1.5

    1.4

    1.4

    1.3

    1.3

    1.2

    2.0

    2.0

    2.6

    2.6

    2.5

    2.4

    2.4

    2.32.3

    2.2

    3.0

    3.0

    3.6

    0.0

    0.60.5

    0.4

    0.3

    0.3

    0.2

    1.0

    1.6

    1.5

    1.5

    1.4

    1.3

    1.2

    2.0

    2.0

    2.6

    2.5

    2.4

    2.3

    2.3

    2.2

    3.0

    3.6

    3.5

    3.5

    3.43.3

    3.2

    4.0

    4.0

    4.6

    0.6

    0.50.4

    0.3

    0.2

    1.0

    1.6

    1.5

    1.4

    1.3

    1.2

    2.0

    2.6

    2.5

    2.4

    2.3

    2.2

    3.0

    3.6

    3.5

    3.4

    3.3

    3.2

    4.0

    4.6

    4.5

    4.44.3

    4.2

    5.0

    5.6

    5.5

    0.6

    0.50.4

    0.3

    1.0

    1.6

    1.5

    1.4

    1.3

    2.0

    2.6

    2.5

    2.4

    2.3

    3.0

    3.6

    3.5

    3.4

    3.3

    4.0

    4.6

    4.5

    4.4

    4.2

    5.0

    5.6

    5.55.4

    5.3

    6.0

    6.6

    6.5

    0.6

    0.50.3

    0.2

    1.6

    1.5

    1.4

    1.2

    2.0

    2.5

    2.4

    2.3

    3.0

    3.6

    3.4

    3.3

    3.2

    4.6

    4.5

    4.3

    4.2

    5.0

    5.5

    5.4

    5.2

    6.0

    6.66.4

    6.3

    7.0

    7.6

    7.5

    0.6

    0.4 0.3

    1.0

    1.5

    1.4

    1.2

    2.0

    2.5

    2.3

    2.2

    3.0

    3.5

    3.3

    4.0

    4.6

    4.4

    4.3

    5.0

    5.5

    5.4

    5.2

    6.0

    6.5

    6.3

    6.2

    7.6 7.5

    7.3

    8.0

    8.6

    8.4

    0.6

    0.40.2

    1.6

    1.4

    1.3

    2.0

    2.5

    2.3

    3.0

    3.6

    3.4

    3.2

    4.6

    4.4

    4.3

    5.0

    5.5

    5.3

    6.0

    6.6

    6.4

    6.2

    7.6

    7.4

    7.3

    8.08.5

    8.3

    9.0

    9.6

    9.4

    0.5

    0.3 1.0

    1.5

    1.3

    2.0

    2.5

    2.3

    3.0

    3.5

    3.3

    4.0

    4.5

    4.3

    5.0

    5.5

    5.3

    6.0

    6.5

    6.3

    7.0

    7.5

    7.3

    8.0

    8.5

    8.3

    9.09.5

    9.3

    10.0

    10.5

    10.3

    0 1 2 3 4 5 6 7 8 9 10Weapon Chart

    Short range Medium range Long range

    Musket 6 12 18

    Carbine 3 6 12Horse Pistols None 3 6

    Bow None 12 18

    Crossbow 6 12 18

    Rifle 8 16 24

    Modifiers

    Long range -1 Short range +1

    Firing & moving -1 First shot musket +1

    Standing & firing -1 Target in cover -1

    Target artillery -2 Heavy armoured target

    Armoured target med/long range -2

    long range -1

    Musket armed foot not in cover fire in 2 ranks. All othersfire in 1 rank.

    Musket armed mounted dragoons may not move and fire

    Foot with bows may move and fire

    Other cavalry and foot may move and fire

    Troops crossing a linear obstacle may not fire

    SHOOTING

    Models eligible to fight:

    Cavalry 1st round frontal base-to-base only

    2nd round + up to 4 on each flank

    + 2nd rank

    3rd round + 3rd rank

    per round + 1 extra rank

    Pike 4 ranks unless: Unit on difficult ground

    Pushed back last turn

    Others Frontal base-to-base contact

    Melee Results

    Losers 2 push back + command test

    Winners Follow up or halt and take command test

    Infantry never follow up cavalry they have pushed back

    Modifiers

    +1 Charging/countercharging+1 Won previous round

    +1 Cavalry charging/countercharging at least 3

    +1 Cavalry won previous melee round

    +1 Cavalry lancers charging/countercharging at least 3

    +1 More heavily armoured than enemy

    -2 Fighting against held buildings

    -1 Fighting against other held cover

    -1 Cavalry charging against held cover

    MELEE

    DAMAGE CHART

    Test for combat modifier for troops charging pike who are

    not themselves 50% + pike-armed

    CommandPike/musket Normal Shaken Disrupted Lost

    3/1 -D6 -D3 -1 0

    2/1 -D3 -1 0 0

    1/1 -1 0 0 0

    Less 0 0 0 0

    POINT OF PIKE CHART

    ARTILLERYArtillery to Hit Chart

    Heavy guns Range 48; Light Guns Range 24;Grape 6

    0-12 12-24 24-48

    D6 To Hit 2 4 6

    +1 target in 3 or more ranks

    -1 target in cover

    Minimum to hit is 2

    Artillery Damage ChartRoll a D6 1 2 3 4 5 6

    Light guns 1 1 1 1 2 C

    Other guns 1 1 1 2 3 CGrape shot 1 2 3 3 3 4

    -1 casualty if target artillery

    C = reroll and take command test

    Take a command test following all grape hits

    SUMMARY SHEET