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INITIAL STORYBOARD

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Page 1: Storyboard[1]

INITIAL STORYBOARD

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PLOT SYNOPSIS

• Bloodline is action film which resolves around a small family living in South London. The plot explores the extreme lengths that two sisters, Amber and Taylor have to go through in order to save the life of their father Paul. Unintentionally, the two girls are  left with the pressure and responsibility to return a valuable memory stick to a notorious gang leader of the south London area. The data on this memory stick is worth a lot more than the health and safety of Amber, Taylor and Paul, as far as the gang leader is concerned. As well as being under strict time conditions, the girls are faced with many obstacles, trials and dead ends. The movie reveals how family values, loyalty and personality traits are tested.

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CHARACTERS

AMBER & TAYLOR = SISTERSPAUL = FATHERSYLVESTER = GANGSTER/ TOP DOG

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PHOTOGRAPHS OF OUR INITIAL NOTES

Analysis of some of storyboards scans

· Scenes 1 to 3 Scene 1 (two seconds): The first scene is an establishing shot of London. The camera will be panning across the skyline of London. The music will be slow to suit the ambience and also build up tension.Scene 2 (two seconds): This shot is a close up shot of Amber. One of the main characters. It is the first picture of a montage that consists of four shots. The sound here will be of a camera shutter to suggest that someone is taking a picture (the close up) of Amber. Scene 3 (two seconds): This is the second shot of the montage. This time it shows a close up of Taylor. Again, the sound here will be of a camera shutter to suggest that someone is taking a picture (the close up) of Taylor.

· Scene 6, 10, 20

Scene 6 (two seconds): This scene is the first of the taglines. It will be white text on a black screen saying “Family First”. Booming SFX will be used every time they appear to give a dramatic effect and to catch the audience’s attention. Scene 10 (two seconds): This shot will be having a special effect as a banner will be across the screen saying “from the writers of Takers”. This is something we all saw in Takers and decide to use it in ours. Scene 20 (two seconds): This is the last shot of the taglines, so we had to make it memorable. It is going to be in bold text saying “A fight against time”

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EST EST SHOT - LONDON DURATION: 2 SECS

ACTION:PANNING SHOT THROUGH AN ESTABLISHING SHOT. This is to establish the setting, as from our analysis of trailers, this was a typical convention of a action movie as they are all normally set in big cities as they are fast paced and lead glamorous lifestyles.

SOUND: BOOMING SFX

DIALOUGE:

LIGHTING : HIGH KEY LIGHTING

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LS– LONDON/TRAFFICACTION: CAMERA TRACKS SPEEDING TRAFFIC (TRACKING SHOT).

SOUND: EXAGGERATED ENGINE SOUND OF MOVING CARS ( DIGETIC SOUND ) and NON DIGETIC SOUND OF BASS AND SYMBALS

DIALOUGE:

LIGHTING: HIGH KEY LIGHTING

DURATION: 2 SECS

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LOW ANGLE LS – STOCKWELL STATIONDURATION: 2 SECS

ACTION: CAMERA PANS SHOWING THE LOCATION AND THE COMMUNITY, MEDUIM CLOSE UP OF TUBE STATION

SOUND: AMBIENT SOUND SURROUNDING TUBE STATION

DIALOUGE:

LIGHTING : HIGH KEY LIGHTING

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FADE OUT: EDITING TO DARK SCREEN

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EXTREME CU - GANGSTERDURATION: 6 SECS

ACTION: CAMERA FOCUSES ON THE SPEECH. SYLVESTER WARNS THE SISTERS ABOUT THE WELL BEING OF THEIR FATHER, AND GIVES THEM INSTRUCTIONS OF WHAT THEY HAVE TO DO NEXT TO RESCUE HIM

SOUND: SPEECH ( DIALOGUE)

DIALOUGE: [Hospital tone] Kidnapper/ Voiceover: “[ menacingly] I’ve got your dad. If you want to see him again…. [pause] Memory stick. 6pm. Tower Bridge.” Girl 1: “but wait….” [ gasps] [Phone line goes dead]

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BLANK SCREEN: EDITING DURATION: 2 SECS

ACTION:

SOUND: NON DIGETIC SOUND : PHONE HANGING UP AND PHONE LINE GOING DEAD

NON DIGETIC SOUND: BASS AND CYMBALS AFTER 2 SECONDS OF PREVIOUS SOUND COMING IN

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INSTITUTION DURATION: 2 SECS

ACTION:

SOUND: NON DIGETIC SOUND- DRUMS

DIALOUGE:

LIGHTING : HIGH KEY LIGHTING

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MS – GIRLS PUTTING ON BALLYDURATION: 2 SECS

ACTION: BOTH GIRLS PUT BALLY’S ON SIMULTANEOUSLY

SOUND: NON DIEGTIC SOUND: DRUMS AND BASS

DIALOUGE:

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LOW ANGLE MS – PICKING UP BAT

ACTION: WALKS AND PICKS UP WEAPON

SOUND : NON DIEGTIC SOUND: DRUMS AND BASS

DIALOUGE:

DURATION: 2 SECS

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POV SHOT

ACTION: HOLDING THE BAT

SOUND: : NON DIEGTIC SOUND: DRUMS AND BASS

DIALOUGE:

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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LOW ANGLE MS – PICKING UP GUN

ACTION: GETTING THE HIDDEN GUN

SOUND: : NON DIEGTIC SOUND: DRUMS AND BASS

DIALOUGE:

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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POV

ACTION: PICKING UP GUN

SOUND: NON DIEGTIC SOUND: DRUMS AND BASS

DIALOUGE:

LIGHTING :LOW KEY LIGHTING

DURATION: 2 SECS

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TAGLINE

THIS SEASON….

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CAMERA PAN- FATHER UNDER RANSOM

ACTION: CAMERA PANS AROUND THE CHAIR

SOUND: NON DIEGTIC SOUND: DRUMS AND BASS

DIALOUGE:

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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BIG CU – FATHER UNDER RANSOM

ACTION: CAMERA FOCUSES ON DAD

SOUND: DIGETIC SOUND: DIALOGUE

DIALOUGE: Dad: [panting heavily. Emotionally distressed. ]

LIGHTING : LOW KEY LIGHTING

DURATION: 2 SECS

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FAMILY COMES FIRST

DURATION: 2 SECS

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MS – CONVERSATION WITH GIRLS AND FATHER

ACTION: GIRLS AND DAD SIT AROUND THE DINNER TABLE HAVING A FAMILY MEAL. HOLDING HANDS AS DAD NOTES HIS LOVE FOR THEM.

SOUND: DIGETIC SOUND

DIALOUGE:

[Laughter pauses naturally, tender moment of affection with the eyes. Holding hands] Dad: “you girls are my world; we have to keep each other safe. We are family. Blood”[Emphasis on blood] [All of the girls, looked touched] Girls: “awww!” [Unison]

DURATION: 2 SECS

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FROM THE WRITERS OF TAKERS

DURATION: 2 SECS

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TWO SHOT DURATION: 2 SECS

ACTION: GIRLS ARE FACING AT EACH OTHER, MAINTAINING EYE CONTACT

SOUND: R’N’B SOUNDTRACK

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

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OVER SHOULDER SHOT – COMPUTER & MEMORY STICK

ACTION: PUTS IN MEMORY STICK REGARDING CRUCIAL INFORMATION THE UNDERGROUND DRUG/ CRIMINAL WORLD

SOUND: R’N’B SOUNDTRACK

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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ECU – INFORMATION ON COMPUTER

ACTION:

SOUND: R’N’B SOUNDTRACK

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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TRACKING SHOT – GIRLS ON A CHASE

ACTION: GIRLS ARE RUNNING TO REACH THE CLOCKTOWER

SOUND: R’N’B SOUNDTRACK

DIALOUGE:

Girl 2: “Quick, Quick!”[ all of you looking frantic][ BREATHLESS]

DURATION: 2 SECS

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TRACKING SHOT – POLICE CAR

ACTION: CAMERA TRACKS POLICE CAR. AUDIENCE ARE WONDERING IF THE POLICE CAR WILL RESCUE THEIR FATHER

SOUND: DIGETIC SOUND: POLICE SIREN

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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RACE AGAINST

TIME

DURATION: 2 SECS

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CAMERA MOVEMENT: ZOOM

ACTION: CAMERA ZOOMS ON CLOCK TOWER, AUDIENCE ARE CURIOUS TO KNOW WHETHER GIRLS WILL MAKE IT ON TIME

SOUND: R’N’B SOUNDTRACK

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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CU - AMBERACTION: REACTION SHOTS OF THE GIRLS

SOUND: R’N’B SOUNDTRACK

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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CU – TAYLOR ACTION: REACTION SHOTS OF THE GIRLS

SOUND: R’N’B SOUNDTRACK

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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CAMERA TRACKS DOWN – LOW ANGLE

ACTION: GIRLS STANDING IN FRONT OF THE CLOCKTOWER

SOUND: R’N’B SOUNDTRACK

DIALOUGE: NONE

LIGHTING : HIGH KEY LIGHTING

DURATION: 2 SECS

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COMING SOON IN THEATRES, 3D

AND IMAX

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ECLIPSE cinema presents a LIGHTHOUSE PRODUCTION “BLOODLINE”

STARRING Sandra AMADI, Tate DUNCAN, Solyanna KEFLOM, Cleveland BRISCOE AND

Jaquan WALKERWritten by Adeola LASOYE, Terri LUCAS,

Solyanna KEFLOMMusic by Solyanna KEFLOM

Screenplay by Adeola LASOYEDirected by Terri LUCAS

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STYLES OF EDITING• Styles of Editing

• · Montage: This style of editing will be used in the majority of scenes, in order to create excitement and join shots together.

• · Fade Out: This will be used in scene 5, marking the beginning of an adventure.

• · Shot reverse shot : used in shots where conversation is taking place when one shot quickly follows

• · Reaction shots: used in the scenes where the girls are talking to each other.

• · Kuleshov effect: We want the audience to use their own imagination, so the Kuleshov effect may have the most impact in relation to dragging out a narrative, where we must show and explain everything. Using this effect creates mystery the audience must gear to figure out.

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HOW WE HAVE EVOLVED THESE DESIGNS FROM OUR ANALYSIS

• We have evolved our own designs from our analysis of real film trailers, by using key conventions and codes that are established within this media platform such as ending credits, booming SFX and high key lighting. By using key conventions and codes as a guide and base for our trailer, we were then able to use our own creativity and ideas to give these conventions and codes a unique twist. For example, by following the convention of high key lighting in the majority of our scenes, we were able to creatively create different moods and atmospheres that reflected character emotions and feelings. Thus, our analysis of teasers trailer has influence the design and creation of our teaser trailer, as we want our audience to be familiar with our text, yet note the distinctive features that separate it from other urban action movies.