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Storyboard on
Computer [email protected]
PhD in EducationSpecialization: Educational Technology
Educ 7101-2Diffusion and Integration of Technology in
Education
COMPUTER SIMULATION
Commercialization
Development
Research
Need
Introduction
What is Computer Simulation?
Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)
The Need/Problem Computer simulators provide hands-on experiments and
allowing students the opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible
Reduce barriers for media in the classroom
Alternative learning
Provide models for skill learning
Increase content knowledge
Games
Research
It all began in the 1960s with Ivan Sutherland of Stanford University experimented with computer graphics and wrote a software program called SketchPad while working toward his doctoral degree making his computer manipulate engineering drawings.
DevelopmentFinances ResourcesQuality AssuranceFlexibility
Professional Development Trainings
Computer-based Trainings
Trial Software
Commercialization
Some of the key business and commercial fields that have deployed virtual reality
technology include:
Aviation Engineering Medicine Law
General manageme
nt functions
Innovation-Decision Process
Knowledge
Persuasion
Decision
Implementation
Confirmation
Knowledge
CreationFirst ImpressionExploration
Persuasion
Early adoptersGame ware/SoftwareLearning goalsInteractivitySocial connections for disabledCurriculum
GamesEducational games today are designed to
teach both standard-based and 21st century skills.
Kids love to be creative with digital images , podcasting, etc.
ContextualStudents learn by trial and errorExploring
Enhancing Student Performance
Students learn best by hands-on experiments.Students have different learning styles and levels.Students are explorative!Collaborative learning
SimulationVirtual
Tours/Games
Student
Pedagogy
Decision
Trial software packages online and classroom
Instructor practitioners
Interviews with vendors and institutions
Literacy
K-12 ImplementationFinances FacilitiesSupport ResourcesCurriculum Virtual classroom for all grade levels Science classes- models
Communication Channel
Teachers
Administrators
Students
S-curve Adoption for Computer Simulation
0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 5.50%
10%
20%
30%
40%
50%
60%
70%
Adopters
Series 1
Promoting Computer Simulation in Education
Instructors are the most influential adopters for this innovation.
AdministratorsStudents
Innovators & Adopters of Computer Simulation in the
Education
TeachersStudents College s & UniversitiesBusinesses
Laggards
Teachers Administrators
Strategies for AdoptionIncentivesFree softwareStudent Competitions
Perceived Attributes
COMPLEXITYOBSERVABILITYCOMPATIBILITY
References
Aldrich, C. (2004) Simulations and the future of learning: an innovative (and perhaps revolutionary) approach to e-lear (Citations: 32) Retrieved from:
http://academic.research.microsoft.com/Paper/5453163
Reference for Business Encyclopedia of Business, 2nd ed. (2010). VIRTUAL REALITY COMPUTER SIMULATION. Copyright © 2010 Advameg, Inc. Retrieved from:
http://www.referenceforbusiness.com/encyclopedia/Val-Z/Virtual-Reality-Computer-Simulation.html
Sierra-Fernandez, J. L., & Perales-Palacios, F. J. (2003). The effect of instruction with computer simulation as a research tool on open-ended problem-solving in a Spanish classroom of 16-year-olds. Journal of Computers in Mathematics and Science Teaching, 22(2), 119-140.
Educational Broadcasting Corporation. (2008) Games Central. Retrieved from: http://pbskids.org/cyberchase/games/liquidvolume/
Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_simula
Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from:
http://en.wikipedia.org/wiki/Computer_simulation. December 19, 2010.
Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1), 72-86.