stephen d’angelo orun irunmale bart jedrocha. create a realistic driving simulator suitable for...
TRANSCRIPT
![Page 1: Stephen D’Angelo Orun Irunmale Bart Jedrocha. Create a realistic driving simulator suitable for performing psychology experiments by interfacing with](https://reader035.vdocuments.us/reader035/viewer/2022072006/56649d215503460f949f62c6/html5/thumbnails/1.jpg)
SOBCarSim
Stephen D’AngeloOrun IrunmaleBart Jedrocha
![Page 2: Stephen D’Angelo Orun Irunmale Bart Jedrocha. Create a realistic driving simulator suitable for performing psychology experiments by interfacing with](https://reader035.vdocuments.us/reader035/viewer/2022072006/56649d215503460f949f62c6/html5/thumbnails/2.jpg)
Project Description
Create a realistic driving simulator suitable for performing psychology experiments by interfacing with reaction timing hardware to obtain accurate measurements.
Realistic environment and physics allowing players to improve their real world driving skills while driving in our virtual world.
Provide safer means of driver training before going out on real world streets.
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Realistic Driving Simulation
Uses realistic car physics to mimic real driving.
Traffic lights control the traffic flow of cars and pedestrians.
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CarSim: The Tool
The Scenario Editor and HUD tools provide easy to use functionality for editing events in the world.
Instructors can lead players through the world by calling in game signs that display for the player.
Instructors can set up separate scenarios to test the player under unique circumstances.
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CarSim: The Game
Players can immediately start cruising through SOBCity.
Push their car to the limit while avoiding traffic and pedestrians.
Explore the vast and detailed environment.
Push their cars to the limit while hitting traffic and pedestrians.
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The World
Welcome to SOBCity Pedestrians roam the sidewalks. Cars cruise the streets. Traffic lights govern the flow of cars
and pedestrians. Abundance of different buildings and
areas.
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The Scenario Editor
Set up scenarios to test the players driving skill.
Instructors can create pedestrians and cars anywhere in the world.
Create paths for the pedestrians and cars to follow.
Scenarios are saved in xml log files for use at any time.
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Future Work
EEG hardware will be able to detect the millisecond response time of the player to triggers placed in the scenario editor.
Eye-Tracker hardware will be able to detect where the player is looking to determine if proper mirror/blindspot checking is taking place.
CarSim’s car physics forces will stream into a car simulator allowing the simulator to move according to the players actions making the learning experience easier to adapt to real driving situations.
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Demo
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Thank You
Any Questions?