starting up space industry and solar system civilization

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Starting Up Space Industry and Solar System Civilization Philip Metzger, Ph.D., NASA/KSC/NE-S

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Page 1: Starting up space industry and solar system civilization

Starting Up Space Industry and Solar System Civilization

Philip Metzger, Ph.D., NASA/KSC/NE-S

Page 2: Starting up space industry and solar system civilization

Surface Systems Office

• Our vision is to be the premiere government laboratory for thedevelopment of surface systems at any space destination

• Our mission is to provide government and commercial space ventures with the technologies they need for working and living on the surfaces of the Moon, planets, and other bodies in our solar system

Page 3: Starting up space industry and solar system civilization

Surface Systems Office

• Applied Chemistry Lab

– Dr. Jackie Quinn

• Granular Mechanics and Regolith Operations (GMRO) Lab

– Dr. Phil Metzger

• Electrostatics and Surface Physics Lab

– Dr. Carlos Calle

• Advanced Life Support Lab

– Dr. Ray Wheeler

Page 4: Starting up space industry and solar system civilization

KSC Swamp Works

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Quick Attach and LANCE Blade

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LANCE Blade on the LER

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RASSOR

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ISRU Systems

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RASSOR – Low Gravity Mining Robot

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Space Mining Companies

• Planetary Resources, Inc.– Asteroids

– Water

• Shackleton Energy Corp.– Moon

– Water

• Astrobotic Technologies– Moon

– Water

• Moon Express– Moon

– Metals

• New company planning to announce in early December 2012

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Landing Pads

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Regolith-Derived Heat Shield

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Crossing the First 'Kardeshev Barrier' and becoming a Space-Faring Civilization

Philip Metzger, Ph.D.

NASA/KSC/NE-S

Page 15: Starting up space industry and solar system civilization

The Kardashev Scale of Civilizations

Type 1 Uses the energy

of an entire planet.

Type 2 …of an entire star.

Type 3…of an entire galaxy.

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The Kardashev Scale of Civilizations

Type 1 Uses the energy

of an entire planet.

Type 2 …of an entire star.

Type 3…of an entire galaxy.

Page 17: Starting up space industry and solar system civilization

The Kardashev Scale of Civilizations

Type 1 Uses the energy

of an entire planet.

Type 2 …of an entire star.

Type 3…of an entire galaxy.

Page 18: Starting up space industry and solar system civilization

The Kardashev Scale of Civilizations

Type 1 Uses the energy

of an entire planet.

Type 2 …of an entire star.

Type 3…of an entire galaxy.

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How About some Earlier Categories?Type 3 …an entire galaxyType 2 …an entire starType 1 …an entire planet

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How About some Earlier Categories?Type 3 …an entire galaxyType 2 …an entire starType 1 …an entire planetType 0 …an entire continent

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How About some Earlier Categories?Type 3 …an entire galaxyType 2 …an entire starType 1 …an entire planetType 0 …an entire continentType -1 …an entire river valley

Image credit: Eric Desrentes, Panoramio

Page 22: Starting up space industry and solar system civilization

How About some Earlier Categories?Type 3 …an entire galaxyType 2 …an entire starType 1 …an entire planetType 0 …an entire continentType -1 …an entire river valleyType -2 …an isolated enclave

Image credit: Eric Desrentes, PanoramioImage credit: Eric Desrentes, Panoramio

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Some Predictions

We are essentially Type I right now.

For Type II we have a choice:achieve it in 50 - 100 years,

or possibly never at all.

If we achieve Type II, then Type III will come easily and fast.

Page 24: Starting up space industry and solar system civilization

Running Into the Planet’s Energy Barrier

Image credit: Howard Rees

Image credit: Wikipedia

Image credit: Wikipedia

Image credit: http://gasprices-usa.com/

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We do not have a resource problem.

What we have is an imagination problem.

[email protected]

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Crossing the Barriers: A New Level of Civilization

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Inside an O’Neill Cylinder

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Self Replicating Lunar Factories

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GAME CHANGERS

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Lunar Ice

“Now there is nothing that can’t be made on the Moon” –

Dr. Tony Muscatello

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PROPOSED NEW APPROACH

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Key Ideas

• Don’t launch it; evolve it

– Not a simplistic “self-replicator”

– The biosphere and industry are not self-replicators

• Use “Appropriate Technology” at each step

– It doesn’t need to be low mass or high tech

– It needs to be easy to make in space

• The technologies are already being developed

– Simply “spin them in”

• The technologies are advancing exponentially

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America, 1620

Europe, 1620

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Appropriate Technology Water Pumps

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Gen Human/Robotic Interaction

Artificial Intelligence

Scale of Industry Materials Manufactured

Source of Electronics

1 Teleoperatedand/or locally-operated by a human outpost

Insect-like Imported, small-scale, limited diversity

Gases, water, crude alloys, ceramics, solar cells

Import fully integrated machines

2 Teleoperated Lizard-like Crude fabrication, inefficient, but greater throughput than 1.0

(Same) Import electronics boxes

2.5 Teleoperated Lizard-like Diversifying processes, especially volatiles and metals

Plastics, rubbers, some chemicals

Fabricate crude components plus import electronics boxes

3 Teleoperated with experiments in autonomy

Lizard-like Larger, more complex processing plants

Diversify chemicals, Simple fabrics, eventually polymers.

Locally build PC cards, chassis and simple components, but import the chips

4 Closely supervised autonomy with some teleoperation

Mouse-like Large plants for chemicals, fabrics, metals

Sandwiched and other advanced material processes

Building large assets such as lithography machines

5 Loosely supervised autonomy

Mouse-like Labs and factories for electronics and robotics. Shipyards to support main belt

Large scale production

Make chips locally. Make bots in situ for export to asteroid belt

6 Nearly full autonomy

Monkey-like Large-scale, self-supporting industry, exporting industry to asteroid main belt

Makes all necessary materials, increasing sophistication

Makes everything locally, increasing sophistication

X.0 Autonomous robotics pervasive throughout solar system enabling human presence

Human-like Robust exports/imports through zones of solar system

Material factories specialized by zone of the solar system

Electronics factories in various locations

Generations of Industry (Notional)

Page 44: Starting up space industry and solar system civilization

Baseline values for Generation 1.0 in Bootstrapping Model

Asset Qty. per

set

Mass minus

Electronics

(kg)

Mass of

Electronics (kg)

Power (kW) Feedstock Input

(kg/hr)

Product Output

(kg/hr)

Power Distrib & Backup 1 2000 – – – –

Excavators (swarming) 5 70 19 0.30 20 –

Chem Plant 1 – Gases 1 733 30 5.58 4 1.8

Chem Plant 2 – Solids 1 733 30 5.58 10 1.0

Metals Refinery 1 1019 19 10.00 20 3.15

Solar Cell Manufacturer 1 169 19 0.50 ~0.3 –

3D Printer 1 – Small parts 4 169 19 5.00 0.5 0.5

3D Printer 2 – Large parts 4 300 19 5.00 0.5 0.5

Robonaut assemblers 3 135 15 0.40 – –Total per Set ~7.7 MT

launched to Moon

64.36 kW 20 kg

regolith/hr

4 kg

parts/hr

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•Simplistic Modeling•Not intended to be definitive•Explores some of the key parameters•Attempt to demonstrate basic feasibility•Intends to generate interest and further investigation•Needs a much larger study with a much larger group of contributors

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Additional Production

• Gen 3.0– 80 MT construction equipment

• Gen 4.0– Dust Free Laboratory Facilities

• Gen 5.0– 120 MT materials stockpiled to send industry to

asteroid main belt

• Gen 6.0– Fleet of 6 spacecraft (20 MT plus 12 MT payload, each

plus propellants)– Takes industry to Main Belt

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Minimizing Launch Mass

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Scenarios

• Global Relief Effort

• The Great Migration

• The Foundation

• The Space Endowment

• Anti Virus

• National Defense

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Cost/Benefit• Cost:

– Develop and launch 12 to 60 tons to Moon and operate it for 20 years

– Launch costs will be negligible using newer capabilities

– Should be less expensive than ISS• Most mass will be redundant hardware, not unique items

• Benefit

– Move from being a Type-1 to a Type-2 civilization• Solve world economic problems

• Make our existence safe in the solar system

• Brilliant possibilities for the future

– Move toward a Type-3 civilization• Extend human presence through the Milky Way

Page 56: Starting up space industry and solar system civilization

Smaller Steps to Further Reduce the Cost

• Technologies developed for terrestrial usage– E.g., Caterpillar

– Then spin them in to space usage

• Commercial Space activities drive technology forward– Tourism, Novelties – Not a large economic

contributor

– Satellite launching & servicing

• Orbiting Spaceport

Page 57: Starting up space industry and solar system civilization

INTERNATIONAL SPACE UNIVERSTIYAND OASIS

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Space commerce is taking off:tourism, launch services, and mining

Space technology is advancing rapidly

Robotics can revolutionize the human condition via space resources in just one generation

There is already a business case for an expanding network of spaceports

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We are near the limits of a Type 1 world

There is a barrier at the end of the world

The barrier is starting to hurt

We can leap that barrier!