star wars tie fighter collector's edition - manual

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  • 8/10/2019 Star Wars TIE Fighter Collector's Edition - Manual

    1/16

    L l a l r E m W A R R A N T Y

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  • 8/10/2019 Star Wars TIE Fighter Collector's Edition - Manual

    2/16

    k or

    mmwsrnhnorr

    Hew at the Security

    sky yau

    Clfjicr

    e ~ i t e r new pi101

    namc,

    w

    misting

    @QI+ nca

    a pilot

    has

    b@

    s c l c d , the Iqer l a l Dambasc wil

    rt -@ @h .ytW L I

    that

    pilot's

    name,

    rank and.score

    ,.. > . wish

    t fly this

    pilor,selselm

    he

    h r

    sratcrat'andp m p

    bia 'h

    the

    starmtroopem

    will

    allow enrry

    he right. [f the pibt

    k b e e n

    . . ..

    I

    >

    m ~ , d j i c d k m w ~ ~ d.:.: I t c * kt

    ~ t ~ . ~ & ~ & ~ f ~ c h t f i t . ~ p + . m + m r

    f

    m a y

    pilots

    ate

    availablev

    k

    . .

    m i r e list.

    rhe cfr efrndright a m w s belaw

    th

    ed pilat'seamc

    to cyck

    rhmugh h

    STEP 1:

    Type

    in a new

    pilw

    nam

    *lea

    an misting

    pilot.

  • 8/10/2019 Star Wars TIE Fighter Collector's Edition - Manual

    3/16

    ywr skilb in mock cornbar in

    the

    Com

    bat Chambcr. There

    are

    also schematics

    on all Imperial and

    W e l

    Alliance ships

    awilabIe for review in the Tcrh Rwm w

    you can nudy past missionsrecorded

    by

    your flight

    camem

    in

    the

    Film

    Room.

    Finally, whm you're ready fix someml

    combat, you may

    enwr thc

    Battle

    area ro

    c b

    batile site.

    ;Idvise

    y u

    to

    try

    a

    few

    runs

    in

    the

    Training Simulator before

    p u

    ump into

    ~ h t

    ombat

    Chamber or

    sign on

    or a

    benle.

    Taking

    a look at

    thc

    s p c s

    in the

    Tech

    b r n

    s recornmendtd alsa

    -

    . yw

    wish

    to

    fly 3

    new or

    diffcrcnt

    pilot:

    To Rsrcgistcr:

    S l T P

    1: Click on

    Register

    ha t e d at the

    far lowcr-left doors in the Concourse

    STEP

    E.Follow

    the

    insauaiolrs

    n

    the

    wrtion labclkd Pilot

    Rqistntbn

    in

    this docummt

    Altnuugn [nousanaxor

    ighters

    are in

    use throughout the

    Empire.

    that

    does not mean

    they

    are

    expmdable.

    To

    prevent you from

    taking

    one

    o

    our

    f i & ~

    nto

    a

    b t ~ l e

    nd allowing i t

    to

    be

    destroyeddue

    to your incompetence, wc

    have designed a

    scrim

    o f

    tunnels

    with

    I

    obstacles

    a n d rargccs

    inside. m ~ c do

    pcrfwr

    your

    usc of

    thr flight and thruvt

    controls and i m p w our ability to t:w

    t and dtstroy ~ b j ~ l u

    uukty.

    Your

    s u t t ~ s s

    n tlr

    Ih~iili~lg~ I~~ I I~ : I I ( I~

    will dcpend

    not

    only

    cnl

    .upiwl itlid flying

    ability,

    b u ~

    n

    m w y

    ~frru

    Lli~cnibrr,

    pymmid target% pindIp obsucltx

    ; ~ d

    sphere trrgtls

    will add

    two

    sccu~~wts

    r ~

    your alIottcd

    time

    In b t w

    lewlr siniply

    qlng

    through ar

    top

    spol.d will 11r-I llr

    sufkknt to complete thc coum

    ill tinis

    o Fly the Tnining Sirnulatot:

    D E P 1:Selcci theTrainingSimul~~tor

    fmm ~ h c oncotamhy clicking orh

    the doors second froa thc lcii

    un

    ~ l i c

    lower Iwcl

    STEP

    :

    Clicking

    on

    thc

    vim-srwn

    will

    cycle through thc level description.

    the highmr Ii

    nd

    a layout

    of

    a

    rours segm*lt.

    STEP 3:

    Select a ship to fly by cficking

    I

    on the l ft atd right huttons below

    I

    the l l %hip:

    TEP 4:H ou have previouslycomplct-

    tl I d s n thc selcctrd ship y

    mntinuc from the lasr complu

    or wrlicr lcvck

    Select

    the

    desir

    ro start t i im by clicking on the

    right

    arrows under

    llc

    label

    L

    STEP 5: Whcrl you rc r d y o d

    Sim-Viwr, cIick on

    thc rcd

    but

    k i h llc Lcwl selection

    bu

    STEP

    6:To exit

    thc

    couw

    while

    flight.

    hit

    Qthcn

    SPACEBAR

    keyboard. You will thcn

    be de

    m y w r performa~icc.o retur

    main coilsole dick on the yello

    Door icon

    k t c d

    o

    the

    k - r

    of thc debridingm

    STEP

    7:

    To exit the Simulator afic

    or

    k f k

    ing to

    thc co

    did

    on

    rhc

    Exit

    lcvcr

    to thc l

    lcfr

    of thc console.

    rLlT

    the

    closest cxp i cncc

    to

    actual

    co

    witllout endangering man

    or

    mac

    Each stafighm

    in the

    Impha N

    four

    mi io~ lso

    fly

    in

    incrcasing

    d

    Some missionswere treated sp

    ly fix training

    putposes, wl~i lc th

    actual missionsfrom

    the past whic

  • 8/10/2019 Star Wars TIE Fighter Collector's Edition - Manual

    4/16

    ToSclurt

    r Conibat Chamber Mission:

    STEP I clcct the

    ombac

    Chamber

    tiom the Concourse by clicking on

    the third

    door fmm

    he lefi he

    r h m k i o n selling and available i n f m ~ f l -

    tion on

    ncarhy

    ships, probes, ~ninrs, tc

    Thc m n d

    evcl

    is

    thc

    Drrk Oficer's

    briefing This gives you

    dir

    o p p r ~ u n i ~ y

    Iower Icvd.

    STEP

    : To

    select

    a slarfighter

    to

    Hy, click

    on the lcft and right

    arrows

    to cithrr

    to ask

    t t ~ c ct7.k Qmccr

    qwci6c questiow

    thnt will g i w you mow dctailrd

    it~fonnn-

    ti011

    on

    [kc

    WICL-tcdissio~l

    s ide of the ship namc.

    STEP

    3:To

    setcct

    missiot~, lick

    on

    tlrc

    kti 31d ight arrows lo cithcr

    sidc

    of

    the mission

    number.

    STEP 4: Qncc you arc satislied with your

    choice. click on thc rcd button to tfic

    right

    of

    [fie

    ship graphic. This will

    lowcr [he S i m - V w and taku yo11to

    rhc

    mission briefing.

    STEP 5: Tomit

    the Cambst

    Ch: i t~~hr ,

    click on the lcvcr n the

    lowcr Icti

    hand

    corncr of the

    msole, labcllcd

    E x i t Simulator.*

    The missionbriefingwill

    give you ll

    tllc informatiwlyou nced to mmphtc thc

    primary mission pals. There are twd r

    thrcc h e b o

    thc

    brietilrg scqucncc.

    The first lcwl is thc Mlssion

    Map

    his map wit1

    give

    tactics ovcrview of

    a

    ame

    / Rewind Brief ing

    Click

    to

    pause

    thc mission

    map

    for

    rurrhrr

    study. Once f11c

    playback

    is sloppd.

    clicking again will m i n d

    thr brieting.

    d u m Rewind Briefing:

    Whilc

    rhc

    mission map

    is

    paused,

    click

    on

    this

    button to

    continue

    playhilck. While

    thc m i s h ~ t ap is playing, click to

    rcwind

    to the

    firs1 scctian.

    @

    Sldp Section: Click this b

    s k the currcnl

    map scction and

    m

    to

    the mx~ectioll.

    View

    Officer

    Wcstions:

    here to view list of questions yo

    sk

    the DeckOffim Once this bu

    has bccn scIcrted,

    it

    will change ro

    whids when clicked. will return t

    M n g ap

    Enter

    Mission:

    Click

    on

    t

    In tor bunon to

    entm

    the s

    mission.

    Exit Briefing:Clicking he

    remove

    the Sim-Vwr

    and

    mumv

    the

    Cha rnkd m

    you

    select anothcr

    mission.

    or

    mum t

    m mrst

    Afm eat . ssion,

    yo

    I rm

    debriefing

    which will

    exanline an

    what you did right

    and

    ywr

    wrnng during

    the

    mission.

    For

    ho

    prove worthy, any prrnnotioms rec

    will be

    repriedas wll.

    You will

    a

    tailedb r e a k d m

    of

    your

    wea

    accuraq,what goals,

    if n y yw

    c

    ed, a listof enemymfi destroyed

    Im@l

    lanscs

  • 8/10/2019 Star Wars TIE Fighter Collector's Edition - Manual

    5/16

    you

    may SC ~Wn

    mission

    or return to

    the

    C o r n m e .

    ToSelect

    a

    Completed

    Battlc

    Mission:

    n E P 1:Cycle through the battle c h h

    with

    thc

    same a rmw s

    used

    toc b o ~

    a ship

    Complctcd battles will appfar

    in

    order

    aticr

    ~ h cinal ship

    STEP 2:

    P d o

    tht M n g

    s

    dmiibed previously,

    TICCH

    llQQT

    TheTKh

    Room

    is a chamber that allows

    you 1

    view

    holographic

    imagesof

    al l

    of

    the

    Rebel

    and Imperial ships you

    may

    encount=

    lntbrmarion ncludcs

    crafi size,

    topsped

    and umamcnt. Knowinga

    d l sstrengths

    and

    weakncswi

    may be

    the critical lactor between

    victory and

    To Vicw Tech R m m Holm

    STEP 1: From the Concourse, Select thc

    Tech Room rhrou h the second d m

    from

    the right

    on thc second level.

    STEP 2: To cycle

    t hrwgh

    thc v a r i m

    ship

    dkk

    on

    top set

    of left and

    right buttons beneath~ h c

    otogogmm.

    STEP 3:

    To

    rntate the

    ship

    on its pitch

    axis

    click

    on

    the

    lower sct of I

    and

    right

    b u ~

    ons

    beneath

    the

    hologram.

    STEP 4:To eturn to th Concourse,

    click

    on

    the

    doon

    at the

    lcft

    sidc of

    The Film Rmm can be an invaluabh tool

    for increasing your odds of survival By

    activating

    your ship s

    flight mmera dur-

    ing

    rnlsslon,

    you can i p l a y it

    from the

    film room, viewing t

    f m

    ny angle

    or

    fmm the

    pmpu iv e

    of any

    craft

    in

    thc

    ombar

    zone. You are

    atso able

    to mnter

    the

    bark o attcmpt to correct any emon

    made during the

    inision.

    Th e Alm

    R w m

    m y aka beused to

    verify

    ki l ls to

    ot trn

    TO

    Enter th

    Alm Room

    STEP

    I: From

    rhc Concourse, click on

    the far righdoor on the second levcl.

    STEP 2:

    A li

    of milable

    film

    clips

    will

    a p p m ~ hmse

    the film

    clip

    to

    view

    pnd

    click

    o

    Load

    From

    here you may also

    del

    clip or cxit the

    Film Room.

    nce your film dip is loade

    folhwing kcy commands

    on

    yo

    board

    to

    actiwtc

    the

    various film

    KEY

    NAME FUNCTION

    Starts

    add

    film a lw

    a DVANCE Turns

    I

    mode

    on

    Loadsa

    n

    dia

    NT R S I M

    P I ~ ~

    u

    mission w

    dip

    is cu

    Returns y

    Conrou=

    Z ~ W T

    b

    Follow a

    view mdd

    P o h amera will follow ob

    ed

    in

    mem

    Pos

    box.

    ree

    Camera,

    is freefloating in

  • 8/10/2019 Star Wars TIE Fighter Collector's Edition - Manual

    6/16

    LeA

    n ntrSc bi~tton/ Zooms umcra in.

    s t

    oystick button

    llFree

    niode,

    this

    will

    movc

    thc

    camcra tbrwrd.

    Right nlousc

    button/ Zooms amera

    nd

    joystick button out.

    I n

    Frcc

    nadc

    his

    wi l l

    movc t

    hc camcra

    back.

    W m x

    A I

    i is what

    >wn ta All of

    the training is

    for

    one

    purpose:

    to ensun:

    you are wonhy wrwgh to h m c artof

    the most efi t imt fighting fom in the

    ~1 w

    O~iccou cntcr thc CanlpaignRoom

    you

    must approachthe Campaign Dcsk

    m

    sign on

    for a battlc.

    At

    first,

    as

    a mokic

    pilot, there are only

    few campaign

    a m

    available to you. Wc

    arc

    no[ going to ct a

    grcm pilot

    cnter s battlezone of strate-

    gic

    importanceonly to h w Inexperience

    caux a

    loss to

    the Empire.

    To

    cpca~.

    s

    rookie

    you

    may

    dm x

    from

    a

    limilcd

    nurnhr

    of

    bsnlc

    zones

    c

    sign

    on to As you

    gain expcricnce, mom

    significant battle

    m s

    will b e il

    aMc

    lo

    you. You m y return to

    the

    Cam

    paign

    Desk

    at

    any time to change

    butla

    f

    you

    find

    a battlem c i h l t at first.

    try anotherme here is no

    shame

    in

    sumding in a battkam of esser

    imponawe,when ~ ~ l l p a r e do Liling he

    Emperorm

    any sitmion.

    f

    you are

    havingdifficulty romplet-

    ing a

    mission

    or h t l r

    here

    are

    a

    num-

    ber

    of

    steps

    you

    can

    take

    to

    ensure

    vicm

    ry for [heEmpire.To btginwith.

    you

    can

    change the d i b l t y wi n g

    using

    your

    Rrssnal

    Datapad. Also.

    if

    you find

    your-

    self overwhelmed in

    a

    mi n. call for

    r k n f ~ ~ e m e n t s .here

    is

    no

    shame in

    strengheningthe Empire s

    presence.

    Finally,always remember that y

    nocd

    to mmplctethe Primary M

    Goak to

    advance

    through

    the b

    you

    arc hiling

    whilc

    attempting

    p h e Secondary orSecret Missio

    completethe PrimaryCoals

    and

    To Enter the

    CampaignRoom:

    STEP

    I

    rom the

    Concourse c

    thc fira door on thc lcft on t

    ond

    Iwel.

    STEP : Sulcrt a Battle

    A m

    by

    on thc two

    r m ocarcd at

    Campaign

    Dcsk.

    STEP

    3:

    Oncc

    your dccisiot~s m

    the

    baalc

    by

    dicki~ig

    thc

    your

    right.

    STEP4:

    You may wtum to

    the

    C

    roum by dirking

    on

    thc do

    yourhi

    information

    you

    nccd

    on

    your ru

    riwion. You may cons1111~ h c

    maR

    q w i m hc Flight Qfficcr

    rcruiw

    funhcr ins~ruttionsmm

    CloakedFigure, if prcscnt.

    Thc misgionmap

    is

    simiLir to

    sionmap n the Combat

    Ch

  • 8/10/2019 Star Wars TIE Fighter Collector's Edition - Manual

    7/16

    ~ h cight door on the lower level of

    thc morn.

    STEP

    3: To exit the ttk Room and

    r turn to h Concounc.did

    on

    tlle

    l ft

    dmr 011 rllp lower lwelof

    the

    w m -

    Loading

    thc

    properweapons

    onto

    yourmfr bcforc

    a mission s alrnost as

    essential

    as

    knowinghow

    o fly

    ywr

    rtarFightcr.

    You dwn'~want

    to be caught

    unprepared

    by

    a quadmn

    of X wings

    All ships arc a d ith laser cannons,

    io11

    Fannonsand/or Imth. m annons

    arc

    u d o

    darn* and

    dcstmy cncrnies.

    Ioncannons

    arc

    used

    to disable

    s h i p by

    disruptingtlacir energy

    systcms.

    Tllerc

    a rc

    algo a numhcr or warheads availahlc to

    loadonto

    proper1y

    fitrcd

    crafi The differ-

    ent types of warheads you may loadonto

    your

    ship

    are

    k i b d

    kh

    ConcussionMissiles'lhese are thc

    wkeu

    warha

    but a h he

    fasttvt

    and

    mostqile They can v ~ l

    x

    used

    to

    intetwpt orherwrhmnE

    Proton Torpadocs The o p d o s a

    wcll-munded wrhcsd. It s fast and rela-

    2

    h l y

    owerful.

    Heavy Born

    b

    Thc n m t powrrfut

    twrherd availahlc is also thc slowcst. USC

    this wnrhcad

    against

    capital ships

    H a v y Rocket A wry powerful

    weapon.

    it maintains a

    medium speed.

    U ^ at shwt nngc

    when

    p u ave

    a

    sure

    hit.

    We

    e x p x t

    more

    wrl~cndypes

    to

    become

    available as tlw battlesp g r m

    To

    Configur~

    Wcnporls:

    STEP

    1:

    Choosc

    the w a r l d by

    clicking

    on he kfi a n d

    right ar row h a t e d

    a h

    hcwarhad display

    STEP 2 Whenyou arc satisfiedwith

    ywr

    dwice click

    on

    LAUNCH.

    STEP 3:

    If

    yw wkh

    to

    rcturn

    to

    rhc

    briefing or more informatio

    on

    BRIEFING.

    ing you wi l l ~ce i re detailed r

    your perfwmancein h r l c Bwh

    flight

    Omcer

    and Cloaked Figu

    mi lab le te

    report

    on

    your

    fligh

    any promotionsor mcda s rccci

    oulstnnding

    performance

    will be

    in thc debriefing.

    To

    Receive

    :IBattk

    Mistion

    De

    STEP

    1:

    criew thc FIight

    O k

    debriefing Click on he text

    th

    next

    pageTo

    le ve h e

    F

    Otlkcr click o %t's eno

    now,

    sir.

    STEP2

    Click

    on the Cloaktd F

    receive

    his debriefing.

    STEP :

    Click on ~ h cmrs

    to

    t

    return

    to

    the

    brleting

    a m .

    STEP : Click

    on

    the

    doors

    to

    [

    wily the

    m e n .

    NOTE: f

    failed amission or

    wish

    to im

    your performance. choase

    th

    Howcvw: if vau bil the mlss

    ing

    thc

    re- any prcvious

    s

    will

    be

    lost.

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    instrumentation

    and

    their

    funcrionr.

    The layoutsof he individual mfi

    cockpits can be found in theCodrpit

    Instrumentationsectionof he

    Re -

    enceGuide.

    mm Tm

    Seosors *sensor dkplqs h a t e d

    at the upper comersof your

    cockpit

    show all d t

    nd obicfts in the v i i n i ry

    T h e

    Front Sensor

    (upper-left)

    shows

    objects to the mnt and tlx Rear Sensor

    (uppcr-right) shows

    objects to t l l e

    rcar.

    Objects are shown

    as dots on the

    sensoas

    Tlic

    brighter

    the dot. thr

    c b m t

    ia

    to

    your

    shipTIu dot representing

    your

    mr-

    rcnt taw

    will

    h m mckets

    around

    it.

    When the

    do1

    is centred

    on a sensor

    dis-

    play,

    that

    mcans it s directly in

    fmilt

    or

    bchind your ship

    arc colwr-coded ta s h o w heir

    allcance. earn the

    Following

    d~an

    be able

    to

    quickly idcntiFy

    hostilemft

    Red Imperial

    Yellow Warheads

    ................ -..... ....-..-........ ......

    Green -Rebcl

    Whkt - M i n e

    h b t s Satellites

    ......................................................................

    lue or

    Purpk Unknown

    .....................

    ...............................................

    CMD

    The

    CMD serves many func-

    tiom L giw all

    availaMc

    information

    on

    ywr

    ta~- s

    stam aswe11 distance rrom

    ywr ship carp informationand tlrc cur-

    rmdy

    ~argc~ed

    mk

    component.

    When you target a

    ship,

    it

    is

    disphycd

    in ~ h centre or

    he

    CMD. Above

    the

    die

    play is ics ship type and name.Th e D

    displayof thc shipwil l romte to reflccr

    i t s

    orientatlwldative to

    you

    Thi llows

    yw

    o

    tell

    Acther a

    ship

    is

    heading

    towardsyou or away Fmm you

    Ywr

    target's statrts

    is

    listed in three

    areas First is the target's shield strength

    (SHD).

    O m ou

    have knockd out its

    shields

    you will begin to d m rs hull

    intcgriry HULL). ncc wo Is

    rcrrlr

    0 .

    the ship

    is

    dwroycd. Whcn

    diabling

    a

    ship

    with ion cannons, a h

    the ship's

    s h W re down, i ts

    systems

    Iml SrS) ill d m hen the sys

    tcrns reach

    0 6.

    the ship is

    disabled.

    Th

    ncxt

    rmdom shows

    the

    distance

    your t a w

    s frwn

    you (DIST).The dis-

    tancc is

    disptayed in

    kilo~nctrcs

    km).Dis-

    tancc is wry importantwhen lockingon

    with

    corpcdoesand m i s s i k Gctting n

    the

    first

    shot is often crucial to crrsuring

    Y

    ltroty.

    In the

    lower-left

    corner of

    th

    is

    ywr target's cargo rcadout To

    the cargo

    OF

    a d t t

    must

    be ta

    and

    ynu

    must fly

    c k

    nough t

    your ship's sewn ro can the c

    The smaller the

    ship

    the closer

    fly

    to

    the craft to

    inspect

    its con

    Shutttq

    ags, tkighters,

    et mu

    approached

    within

    0.20

    km o

    i

    the

    c w

    The

    lower-right omer

    of th

    displays the m m t l y argeted

    c

    on

    heselectedship Possible

    m

    to

    target inrl a shipk hull, la

    bridge,

    e n g i m erc

    This

    is

    usef

    a

    capital

    ship as knocking out

    it

    turrets makes i t more

    vulnerable

    destruction

    or

    cap-

    UDCentred in

    front vimrpwt is

    the

    TawingH

    fiis

    k i n g

    isplay

    is

    u d

    o

    when

    a taw

    is

    within rangean

    p r o p

    iring angle is strained. T

    your

    co~kpit

    indows you wl1I

    low lmx aroundyour

    target

    whi

    of range,

    Once

    in range, your a

    [lash

    red.

    Around

    the

    miget s

    a

    n

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