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USERS & STAKEHOLDERS 21 st November 2012 Strategic Design Thinking 21 st November 2012 StakeholdersStakeholders (Corporate) a party who affects, or can be affected by, the company's actions Stakeholders (Design) a party who affects, or can be affected by, the design solution

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Page 1: Stakeholders - Strategic Design Thinking Module · Market Segment a subgroup of consumers (people or organisations) sharing one or more ... prequel planning, wild-skies thinking and

USERS & STAKEHOLDERS 21st November 2012

Strategic Design Thinking

21st November 2012

‘Stakeholders’

Stakeholders (Corporate) a party who affects, or can be affected by, the !company's actions!

Stakeholders (Design) a party who affects, or can be affected by, the !design solution!

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Profiling users Having empathy

with the

user story & context

translating these

requirements into

design

solutions

Structured Intuition

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Understanding consumption & use in a commercial context

•  Understanding who does / who could buy product & services and the relative value of these customers

•  Understanding what these consumers and users want now and their future aspirations

•  Understanding how to translate these needs and aspirations into the design of product and services

•  Understanding how to test and evaluation concepts and potential solutions

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Understanding who does / who could buy product & services

Market Segment a subgroup of consumers (people or organisations) sharing one or more characteristics that cause them to have similar product needs Market Segmentation the process of dividing a market into distinct subsets (segments) that behave in the same way or have similar needs

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•  Market segmentation (Traditional)

– Demographic variables … age/sex/language – Family life-cycles … young family/retired – Social class … working class / middle class – Behavioural variables … product end use – Geographical … region / country / climate

Understanding who does / who could buy product & services

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Understanding who does / who could buy product & services

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Trends forecasting

www.thefuturelaboratory.com Spring 2007 •  Design-á-porter •  Thirtyfive-up •  Humanised Hardware •  Quietvertising •  Birth Luxe •  Wagabees •  Generational Play

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Trends forecasting

www.thefuturelaboratory.com Spring 2009 •  No-Frills Affluents

As consumers cut back and re-assess their lifestyle priorities, we look at how our NFAs, as a new and emerging retail tribe, are set to affect long-term consumer shopping habits and household priorities.

•  The Fifth Scenario

A black US president is elected, Dubai turns green, bees vanish and life is declared on Mars. Add to this the vanishing of once-revered banking institutions and the successful landing of a plane on water; we are entering a word of inexplicable change. Here, then, we look at how and why preparedness, prequel planning, wild-skies thinking and envisioneering are being used by brands, businesses and global corporations to future-proof themselves against the unthinkable.

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Understanding what consumers and users want: Methods

•  Observation •  Role storming •  Focus Groups •  Interviews •  Prototypes

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Observation - Ethnography

Better understanding how people do things by watching their actions

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Role storming

Getting inside the head of the consumer by acting out the experience of using the product or service under investigation … or by experiencing first-hand

Image: IDEO

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Focus Groups

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Focus Groups

Useful questions •  What do you like about the product? •  What do you dislike about the product? •  Show me how you use the product? •  Why did you buy this product? •  What do you think about competitors

products? •  What improvements would you make to the

product?

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Focus Groups

Tips for effective interaction: •  Go with the flow •  Use visual stimuli & props •  Suppress preconceptions - be alert for surprises •  Watch the customer use the product - look for non-

verbal communication

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Surveys & Interviews

•  Survey design - size, piloting, type (postal, telephone, face to face interviews)

•  Short concise questions with familiar wording •  Are you asking a question (Who? Why? Etc) •  Are you allowing for any response •  Will you be able to make use of the data?

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Prototypes

Prototyping describes the use of physical material to Simulate or test a product or service idea. Dummy spaces, products, objects and scale models are all forms of prototype

Cultural Probes

•  What is a Cultural Probe? Cultural probes (also known as diary studies) provide a way of gathering information about people and their activities. Unlike direct observation (like usability testing or traditional field studies), the technique allows users to self-report.

•  When are Cultural Probes appropriate?

Cultural probes are appropriate when you need to gather information from users with minimal influence on their actions, or when the process or event you’re exploring takes place intermittently or over a long period.

•  How are Cultural Probes conducted? Selected participants are briefed, given a kit of materials, and briefed about the requirement to record or note specific events, feelings or interactions over a specified period. Typically, a follow-up interview is conducted at some point after the briefing session.

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Translating these needs into the design of product and services

•  Capturing the ‘voice of the customer’ •  Structuring the ‘voice of the customer’ •  Translating the ‘voice of the customer’ into

potential measures •  Setting appropriate design targets for

measures

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Structuring the voice of the customer: Affinity Maps

•  Capture the voice of the customer via: interviews, focus groups, observation, surveys etc …

•  Record observations on separate cards / post-its •  Distribute cards amongst team members •  Start grouping cards •  Develop a title for each card •  Organise groups into a hierarchy

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Affinity Maps

•  Provides a framework for organising data

•  Helps teams achieve an understanding of customer needs

•  Helps bring to light relationships which might not be apparent in a less detailed review

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Levels of need: Primary, Secondary, Tertiary Primary Needs •  Summary of the product’s strategic benefits •  Products are usually differentiated on 2-3 primary needs Secondary Needs •  More detailed tactical needs which support the primary needs •  Are used for tactical decisions in the product programme Tertiary Needs •  More detailed operational needs •  Sometimes these link directly to engineering characteristics

Affinity Maps

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Affinity Maps Primary Needs Secondary Needs Tertiary Needs Good operation Easy to open & close door Easy to close from outside & Use Stays open on a hill

Easy to open from the outside Doesn’t kick back Easy to close from inside Isolation Doesn’t leak in rain No road noise Doesn’t leak in car wash No wind noise Doesn’t rattle

Material won’t fade Good appearance Interior trim Attractive look

Stay clean Easy to clean Clean No grease from door

Fit Uniform gaps between panels

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Translating needs into measures

•  Take key consumer needs and consider – How could we measure whether this need

has been fulfilled or not? –  Is the measure qualitative or quantitative? – What is the metric? – How would you actually test for this?

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Translating needs into targets

•  Decide key areas for comparison (based on customer needs … )

•  Collect competing products/services together •  Evaluate against key needs and their

measures •  Use this evaluation to identify ‘targets’ for

future development

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Translating needs into targets

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Translating needs into targets

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Translating needs into targets

QFD Quality Function Deployment

Need 1!Need 2!Need 3!Need 4!Need 5!

1 2 3 4 5 6 !Our product!Competitor 1!

Mea

sure

1!

Mea

sure

2!

Mea

sure

3!

Mea

sure

4!

Mea

sure

5!

Targ

et 1

= !

Targ

et 2

=!

Targ

et 3

=!

targ

et 4

=!

Targ

et 5

=!

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QFD Quality Function Deployment

Translating needs into targets

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Defining the Product/Service

The ‘instructions’ also known as: •  Project brief •  Product/Service Definition •  Design brief •  Product specification •  Product Design Specification (PS)

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Defining the Product/Service

Demands

•  Quantified requirements that must be met •  Not meeting demands will lead to failure Wishes

•  Requirements which are desirable •  Must only be pursued as far as is economically

justifiable

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Defining the Product/Service

Build the definition •  Write as requirements not solutions •  Quantify requirements competitively •  Classify as Demands or Wishes •  Record the contributors •  Date & issue number •  Changes are a controlled action

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Defining the Product/Service

Checklist examples: •  Performance - speed, loads, rates •  Environments - temperature, humidity •  Service Life - how long, how often •  Quantity - how many p.a.

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Defining the Product/Service •  Performance •  Environment •  Life in service •  Maintenance •  Target product cost •  Competition •  Shipping •  Packaging •  Quantity •  Manufacturing •  Size •  Weight •  Aesthetics & brand •  Materials •  Product Life Span •  Standards & Specifications •  Documentation Source: Stuart Pugh - Total Design

•  Ergonomics •  Customer profile •  Quality & reliability •  Shelf Storage Life •  Processes •  Time Scales •  Testing •  Safety •  Legal considerations •  Company constraints •  Market constraints •  IPR - Patents •  Political & social •  Installation •  Energy requirements •  User training •  Disposal

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Customers - pitfalls

Degree of !achievement!

Customer !satisfaction!

None!

Complete!

Complete!None!

Kano’s model!

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Customers - pitfalls

Degree of !achievement!

Customer !satisfaction!

None!

Complete!

Complete!None!

Basic factors!

Kano’s model!

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Customers - pitfalls

Degree of !achievement!

Customer !satisfaction!

None!

Complete!

Complete!None!

Performance !factors!

Basic factors!

Kano’s model!

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Customers - pitfalls

Degree of !achievement!

Customer !satisfaction!

None!

Complete!

Complete!None!

Performance !factors!

Basic factors!

Kano’s model!

Excitement factors!

Traditional notions of design ... Generating ideas Creating a broad portfolio of solutions

Profiling users Having empathy with the user story & context translating these requirements into solutions

Visualising the tangible Creating visual representations of potential ‘product’ solutions

Accommodating uncertainty Coping with emergent ideas in real-time at different stages in development

Managing trade-offs Creating solutions that balance conflicting technical requirements

Synthesising futures Synthesising and prototyping future product concepts

Extended roles for design in society … Facilitating Idea Generation Facilitating participatory creation

Mediating Stakeholders Building profile of multiple internal & external stakeholders & contexts

Visualising the intangible Creating an additional richer language for strategic decision making

Navigating Complexity Acting as an organisational and community navigator, profiling the impact of emergent ideas in real-time

Negotiating Value Establishing trade-offs between options and wide spectrum of metrics

Synthesising strategy Synthesising and prototyping future strategic positions & contexts

Creativity Aesthetics

Creativity Aesthetics

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Stakeholders in a design solution

Supply & Distribution

Implementation

Consumption and use

Initiation & development End-of-use

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What are their requirements in the

design solution?

Initiation & development

Initiation & development

Production

Marketing

Sales Patent Attorney

Finance

Directors

Testing

R&D

Design

Purchasing

Who is initiating the idea? Who is making the investment? Who is doing the design & development?

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Supply & Distribution Supply &

Distribution Implementation

Retail buyers

Distributors

Stockists

Sales Staff

Service staff

Retail staff

Journalists

What are their requirements in the

design solution?

Who is supplying the design solution? Who is distributing the design solution? Who is implementing the design solution? Who is maintaining the design solution?

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Consumption & Use Consumption & Use

children

parents

friends

patients

doctors

•  Who is going to purchase the design solution?

•  Who is going to use the design solution?

•  Who is going to interact with the design solution?

What are their requirements in the

design solution?

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End of use

•  Who will reuse the design solution? •  Who will recycle the design solution? •  Who will dispose of the design solution?

End-of-use

What are their requirements in the

Design solution?

Consumer

Waste collection

Waste Handling

Planet Earth

Next user

Stakeholder Mapping Example

•  National Design Research Forum – stakeholder workshop, Design Council, London, March 09

•  35 key stakeholders – mapping out who the potential stakeholders in the new proposition might be and their motivations

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This activity was done in 6 groups. Each group was given a sheet marked up with 8 suggested NDRF stakeholders (white circles). Each group was asked to mark up:

Other potential stakeholders (marked up in black rings)

Factors that might both encourage (marked up in green zone) and discourage (marked up in pink zone) stakeholders from engaging with a potential NDRF

This discourse mapshows results from all six groups transposed onto one sheet:

© www.theatresofthinking.org.uk

2. Exploring motivations

DIUS

ResearchCouncils

DesignResearchers

DesignCouncil

DesignIndustry

UKBusiness

UK PublicSector

Others

Factor that encouragesengagement with a NDRF

collectivelearning

Factor that encouragesengagement with a NDRF

knowing who the experts are

Factor that encouragesengagement with a NDRF

learning about good practice

Factor that encouragesengagement with a NDRF

innovation opportunities

Factor that encouragesengagement with a NDRF

methodology & practice support

Factor that encouragesengagement with a NDRF

Recruitment of new skills

Factor that discourages engagement with a NDRF

Too Academic

Factor that discourages engagement with a NDRF

Intellectual Property Issues

Factor that discourages engagement with a NDRF

More Metrics

Factor that discourages engagement with a NDRF

Research Councils already do this ... they are sufficient

Factor that discourages engagement with a NDRF

NDRF =‘Another body’

Third Sector

World

EU

SchoolsHEIs

teaching

Factor that discourages engagement with a NDRF

What is the difference (in perception) between NDRF & DC?

Factor that discourages engagement with a NDRF

Lack of relevance

Factor that discourages engagement with a NDRF

Lack of clear financial benefit

Factor that discourages engagement with a NDRF

Duplicating of existing organisations DRS etc

Govern-ment

Factor that encouragesengagement with a NDRF

builds critical mass and permeability

Factor that encouragesengagement with a NDRF

access to funding

Factor that encouragesengagement with a NDRF

demonstrates impact of research

Factor that encouragesengagement with a NDRF

could provide timely respone to emergent research initiatives

Factor that encouragesengagement with a NDRF

Gives the Design Council the relevance & credibility of R councils

Factor that encouragesengagement with a NDRF

could be a think tank to suggest radical new ways to build economy

Factor that encouragesengagement with a NDRF

could increase profitability

Factor that encouragesengagement with a NDRF

could enable international leadership

Factor that encouragesengagement with a NDRF

could improve application of outputs

Factor that encouragesengagement with a NDRF

could give more funds and more status

Factor that encouragesengagement with a NDRF

gives design research a distinctiveness

Factor that encouragesengagement with a NDRF

creates a critical mass of design researchers

Factor that discourages engagement with a NDRF

Poor value for money - no HEI benefit

Factor that discourages engagement with a NDRF

Outside remit of current research council structure

Factor that discourages engagement with a NDRF

No industry focus

Factor that discourages engagement with a NDRF

All talk - no action

Factor that discourages engagement with a NDRF

Credit crunch - is there sufficient time?

International business

Factor that discourages engagement with a NDRF

Lack of alignment with policy priorities

Factor that discourages engagement with a NDRF

Fragmentation of audiences

DCSF

DCMS

TSB

BERRRDAs

ACE

NESTA

CBI

Factor that discourages engagement with a NDRF

Time & Cost

Factor that discourages engagement with a NDRF

Fragmentation of audiences

Factor that discourages engagement with a NDRF

Lack of clar-ity of communica-tion - purpose aims

Factor that encouragesengagement with a NDRF

Network for knowledge info and contacts

Factor that encouragesengagement with a NDRF

could help define what design research is.

Factor that encouragesengagement with a NDRF

Ability to align research with prioritised agendas

Factor that encouragesengagement with a NDRF

Effective partnerships with subject associations

Factor that encouragesengagement with a NDRF

gives access to research expertise

Factor that encouragesengagement with a NDRF

provides a coherent voice from the research community

Factor that encouragesengagement with a NDRF

Defining research platforms

Factor that encouragesengagement with a NDRF

effective use of funding evidence of impact of research

Factor that encouragesengagement with a NDRF

provide understadn-ing of new regulations and policies

Factor that encouragesengagement with a NDRF

accessible knowledge of new materials, technology and processes

Factor that encouragesengagement with a NDRF

knowledge of new business opportunities & models

Factor that encouragesengagement with a NDRF

Horizon scanning - future trends intelligence

Factor that encouragesengagement with a NDRF

case studies related to specific design activities

Factor that discourages engagement with a NDRF

Talking Shop

Factor that discourages engagement with a NDRF

Potentially could put restrictions on research

Factor that discourages engagement with a NDRF

Time Wasting

Charities

Factor that discourages engagement with a NDRF

Non-selective membership

Factor that discourages engagement with a NDRF

Could be simply a one way exchange

RegionalQuangos

Factor that encouragesengagement with a NDRF

knowledge exchange

Factor that encouragesengagement with a NDRF

Expansion of opportunities

Factor that encouragesengagement with a NDRF

could give cost savings in government through design

Factor that encouragesengagement with a NDRF

PR + Standing

Factor that discourages engagement with a NDRF

It’s another committee

Factor that discourages engagement with a NDRF

Lack of recognition eg by government, industry & academia Factor that discourages

engagement with a NDRF

Unable to respond in a timely manner

Factor that discourages engagement with a NDRF

Poorly positioned

Factor that discourages engagement with a NDRF

Lack of political leverage

Factor that discourages engagement with a NDRF

Use of jargon

Factor that discourages engagement with a NDRF

Duplication not recreating what we have already (DRS)

Factor that encouragesengagement with a NDRF

Approachable not elitist ... tone of voice, not ivory tower,

Factor that encouragesengagement with a NDRF

Bring together bodies DBA/BDI/CSD/Synergy

DBA

BDI

CSDFactor that encouragesengagement with a NDRF

could bring a focus on how design relates to the big issues

Factor that encouragesengagement with a NDRF

Politically effective not an also ran

Factor that encouragesengagement with a NDRF

Good market-ing and wide dissemination good com-munications

Factor that encouragesengagement with a NDRF

Pragmatic .. not just a talk-ing shop ‘do something’

Factor that encouragesengagement with a NDRF

Broad range of stakeholders

Factor that encouragesengagement with a NDRF

Range of public events eg exhibitions

Factor that encouragesengagement with a NDRF

NDRF Award Endorsements

Factor that encouragesengagement with a NDRF

embrace all design networks

Factor that encouragesengagement with a NDRF

Broad representa-tion industry academia, designers

Factor that encouragesengagement with a NDRF

ability to respond in a timely manner

Factor that encouragesengagement with a NDRF

authorative a central voice representative & knowled-gable

CIKTN

3. Form of a NDRF?

Each of the six groups suggested the form a potential NDRF might take. These ideasare shown below:

Facilitated & mapped by Tom Inns

1. Design’s BMA- Commission own research to develop focused argument & collective sense making for NDRF

2. Strategic Planning capacity Providing evidence statistics, representation, advocacy, expert engagement

3. web presence, signposting to research that is available, mapping, subscription model

4. An output, book? not competing with exiting journals confs etc, sets a design research agenda, with exec committee

5. Frames a mission statement that adopts biosphere as ultimate stakeholder but that facilitates flexible interpretation

6. Online TED talks, big moments (conferences) pay for confs not memebership

Images from the workshop

This Discourse Map captures outputs from workshop activities at the National Design Research Forum Workshop held at the Design Council on 13th March 2009. Over 30 representatives from the UK design research community participated.

Stakeholder General Lessons

•  What is the life-cycle of the entity? •  Who affects the entity? •  Who is affected by the entity? •  How are their ‘voices’ being gathered? •  How is this information being used in the

design of the entity? •  How are conflicting requirements being

resolved?

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