ssa-x2 d&d character sheet v2 - en world
TRANSCRIPT
Created by: Shawn S. Altorio [email protected] www.ssa-x2.com Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 1 of 7This document is licensed under a Creative Commons license.��������������������
Cl
as
s S
kil
l(C
la
ss
1,
2,
3) Skills
Un
tr
ain
ed
Key
A
bil
ity
To
ta
l
Ab
ilit
yM
od
.
Ra
nk
s
Mis
c.
Tem
p.
SkillAppraise • Int
Autohypnosis ³ Wis
Balance ¹ • Dex
Bluff • Cha
Climb ¹ • Str
Concentration •
Craft • Int
Craft • Int
Decipher Script Int
Diplomacy • Cha
Disable Device Int
Disguise • Cha
Escape Artist ¹ • Dex
Forgery • Int
Gather Information • Cha
Handle Animal Cha
Heal • Wis
Hide ¹ • Dex
Intimidate • Cha
Jump ¹ • Str
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen • Wis
Move Silently ¹ • Dex
Open Lock Dex
Perform • Cha
Perform • Cha
Perform • Cha
Profession Wis
Profession Wis
Psicraft Int
Ride • Dex
Search • Int
Sense Motive • Wis
Sleight of Hand ¹ Dex
Spellcraft Int
Spot • Wis
Survival • Wis
Swim ² • Str
Tumble ¹ Dex
Use Magic Device Cha
Use Psionic Device Cha
Use Rope • Dex
¹ Armor Check Penalty, if any, applies. ( ² Double penalty for Swim.)³ These skills are detailed in the Expanded Psionics Handbook (XPH).
PHB / XPHCh. 4 / 35-39
Max. Ranks(Class/Cross-Class) /
Eq
uip
pe
d
Of
f H
an
d
Weapons & Ammunition
Weapon
ModifiedAttacks
At
ta
ck
Bo
nu
s
Fin
esse
Damage Critical Ra
ng
e/R
eac
h (
Ft.)
Ra
ng
ed
Ty
pe
*
Enc
um
b.
Ca
teg
or
y
2-H
an
d
Siz
eC
at
ego
ry
Wei
gh
t(L
bs.
)
1st 2nd 3rd 4th
/ / // / // / // / // / // / // / /
Unarmed Strike / / / Deals LethalDamage
PHB112-122, 160
Eq
uip
pe
d
Ammunition At
ta
ck
Bo
nu
s
Damage To
ta
lQ
ua
nt
ity
QuantityUsed W
eig
ht
Eac
h(L
bs.
)
Notes
* If a weapon is of two types; all damage it deals is of both types.
Combat
Type Key
Ab
ilit
y
Attacks
Ab
ilit
yM
od
.
Siz
eM
od
.
Mis
c.
Tem
p.
1st 2nd 3rd 4th
Melee Str / / /Ranged Dex / / /
* Utilizes a Special Size Modifier. Grapple * Str / / /
Base AttackBonus
1st 2nd 3rd 4th
/ / /
PHBCh. 8
InitiativeDex.Mod.
Misc.
Temp.
PowerfulBuild
Modifiers
Max. Dex
Check Penalty
MOdified Speed(Ft./Rd.)
Max. RunMultiplier
Load
Armor
Eq
uip
pe
d
Armor & Shield Type AC
Bo
nu
s
Ma
x.
Dex
Ch
eck
P
ena
lty
Spel
lFa
ilu
re
(%)
Spee
d(F
t.)
Wei
gh
t(L
bs.
)
¹ Is dependant on what is currently equipped.² applies while unarmored and unencumbered. Total ¹
ACwith
Shield
ACNo
Shield
Flat-Footed
AC ¹
TouchAttack
AC
PHB122-126 & 134-136
DexMod.
SizeMod.
DeflectionBonus
Dodge Bonus
NaturalArmor Other
Monk ACBonus ²
WisMod.
Spell Resistance
Power Resistance
Saves
Fo
rt
itu
de
Re
fl
ex
Wil
l
Total
Base
KeyAbility Con Dex Wis
Ability Mod.
Magic
Misc.
Temp.
Hit Points
Max.Temp.Max.
HPHit Points
Current
NonlethalDamage
DamageReduction
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AbilitiesAbilityScore
AbilityMod.
Temp.Score
Temp.Mod.
StrStrength
DexDexterity
ConConstitution
IntIntelligence
WisWisdom
ChaCharisma
PHBCh. 1
SSA-X2 Character Sheet
Character Name Player Race Character Lvl. ECL
Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl. Lvl. Adjust
Alignment Deity Gender Size Category Pref. Hand
Height Weight (Lbs.) Skin Color Eye Color Hair Color Age Birthdate
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Racial Traits, Feats and Special Abilities
Record the Source Book and Page for easy reference.
PHBCh. 2, 3 & 5
Turn Undead
Turning CheckResult
Most Powerful Undead Affected(Maximum Hit Dice)
0 or Lower Cleric Level - 41 – 3 Cleric Level - 3
4 – 6 Cleric Level - 2
7 – 9 Cleric Level - 1
10 – 12 Cleric Level
13 – 15 Cleric Level + 1
16 – 18 Cleric Level + 2
19 – 21 Cleric Level + 322 or Higher Cleric Level + 4
A Paladin’s effective Cleric Level is equal to his Paladin Level - 3.
PHB159-160
Times Per DayCha.Mod.
3+ Misc.
Temp.
Turn Check Modifier
Cha.Mod.
Misc.
Temp.
Total Hit Dice ofUndead Affected C
ha
Mo
d.
Mis
c.
Tem
p.
+ ClericLevel +
Proficiencies
Armor (Light)
Armor (Medium)
Armor (Heavy)
Shield
Tower Shield
Simple Weapons
Martial Weapons
PHBCh. 5
Languages
Literate
PHB82Carrying Capacity
LoadCarried
Weight Range(Lbs.) C
hec
kP
ena
lty
Ma
x.
Dex
.
Spee
d(F
t./
Rd
.)
Ma
x.
Ru
n
Light 0 - Normal
Medium - -3 +3
Heavy - -6 +1
PHB161-162
Action CapacityWeight
(Lbs.) Spee
d(F
t./
Rd
.)
Ma
x.
Ru
n
Lift Off Ground 2× Max. 5 * 5 *
Push or Drag 5× Max. 5 * 5 *
* Movement requires a Full-Round Action.
Quadruped
Mode Mu
ltip
lier
On
e R
ou
nd
- T
ac
tic
al
(Ft
.)
On
e M
iniu
te
- Lo
ca
l(F
t.)
On
e H
ou
r-
Ov
erla
nd
(Mil
es)
On
e D
ay
- O
ver
lan
d(M
iles
)
Walk (Normal) ×1
Hustle * ×2
Run * ×3
Run *
All Speeds are in Feet Per Round unless otherwise noted. * Requires a Full-Round Action.
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MovementModified
SpeedTotalSpeed
BaseSpeed
ClassMod. Magic Misc. Temp.
PHB162-164
DwarvenMovement
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PHBCh. 2, 3 & 5
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Stored Equipment
Qu
an
tit
yItem Place of
Storage Wei
gh
tEa
ch
(Lb
s.)
Item Details
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Carried EquipmentQ
ua
nt
ity
Item CarriedLocation W
eig
ht
Eac
h(L
bs.
)
Qu
an
tit
y
Item CarriedLocation W
eig
ht
Eac
h(L
bs.
)
All Weights are in Pounds unless otherwise noted. * Armor, Weapons and Ammunition are listed on Page 1 in their respective sections.
PHBCh. 7
Carried LoadCarried Equipment Total Weight
Armor, Weapons & AmmunitionTotal Weight *
Wealth Total Weight
Total Carried Load
Wealth
Carried Wei
gh
t(L
bs.
)
Banked
CP (Copper)
SP (Silver)
GP (Gold)
PP (Platinum)
PHB112
OtherValuables Quantity W
eig
ht
Eac
h(L
bs.
) EstimatedValue Each
(GP)
Estimated Net Wealth(GP)
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Prepared Spells
Ma
gic
Cla
ss
Spel
l Le
vel
Spell Qu
an
tit
y
Pr
epa
red
School Comp.Casting
Time Range ¹Aim
(Target/Area/Effect) Duration Save Spel
lR
esis
ta
nc
e
Description
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
PHBCh. 10 & 11
Magic NotesMagic
Domains / Schools Domains / Schools
Prohibited Schools Prohibited Schools
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Spell Level Sp
ell
Sav
e D
C
To
ta
l Sp
ells
/Da
y
Qu
an
tit
yC
ast
*
Cla
ssSp
ells
/Da
y
Bo
nu
sSp
ells
/Da
y
Mis
c.
Spel
ls/D
ay
Do
ma
in/
Sch
oo
lSp
ells
/Da
y
Spel
lsK
no
wn
*Spell Level Sp
ells
Sav
e D
C
To
ta
l Sp
ells
/Da
y
Qu
an
tit
yC
ast
*
Cla
ssSp
ells
/Da
y
Bo
nu
sSp
ells
/Da
y
Mis
c.
Spel
ls/D
ay
Do
ma
in/
Sch
oo
lSp
ells
/Da
y
Spel
lsK
no
wn
*
0 0
1st 1st
2nd 2nd
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th
8th 8th
9th 9th
10th 10th
* Only applies to classes which don’t have to prepare spells ahead of time.
Magic Class A Magic Class B
PHBCh. 10
SpellSave DC
Spell DCKey Ability Sp
ell
DC
Mo
d.
Ab
ilit
y
Mo
d.
Mis
c.
Tem
p.
10+ SpellSave DC
Spell DCKey Ability Sp
ell
DC
Mo
d.
Ab
ilit
y
Mo
d.
Mis
c.
Tem
p.
10+
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Known Powers
Psi
on
icC
lass
Po
wer
Lev
el
Power Po
wer
Po
int
s
Discipline DisplayManifest.
Time Range ¹Aim
(Target/Area/Effect) Duration Save Po
wer
Res
ist
an
ce
Description Au
gm
ent
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
XPHCh. 4 & 5
Psionics
Discipline Discipline
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
1st 1 6th 11 1st 1 6th 11
2nd 3 7th 13 2nd 3 7th 13
3rd 5 8th 15 3rd 5 8th 15
4th 7 9th 17 4th 7 9th 17
5th 9 5th 9
* The maximum number of Power Points you can spend on a power is equal to your manifester level for the power’s class.
Psionic Class A Psionic Class
XPHCh. 4
PowerSave DC
Power DCKey Ability P
ow
erD
C
Mo
d.
Ab
ilit
y
Mo
d.
Mis
c.
Tem
p.
10+
Power Points Per Day *
Max.
Cu
rr
ent
Temp.Max.
PowerSave DC
Power DCKey Ability P
ow
erD
C
Mo
d.
Ab
ilit
y
Mo
d.
Mis
c.
Tem
p.
10+
Psionics NotesPre
limin
ary,
Draft,
not f
or pro
ductio
n use
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Insert B: Known Powers...
Psi
on
icC
lass
Po
wer
Lev
el
Power Po
wer
Po
int
s
Discipline DisplayManifest.
Time Range ¹Aim
(Target/Area/Effect) Duration Save Po
wer
Res
ist
an
ce
Description Au
gm
ent
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
XPHCh. 4 & 5
Insert B: Prepared Spells...M
ag
icC
lass
Spel
l Le
vel
Spell Qu
an
tit
y
Pr
epa
red
School Comp.Casting
Time Range ¹Aim
(Target/Area/Effect) Duration Save Spel
lR
esis
ta
nc
e
Description
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
PHBCh. 10 & 11
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Known Spells/SpellbookSp
ell
Lev
el
Spell School Comp.Casting
Time Range ¹Aim
(Target/Area/Effect) Duration Save Spel
lR
esis
ta
nc
e
DescriptionSource Book P
ag
e
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
PHBCh. 11
Treat as Spellbook
MagicClass
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Insert C: Known Spells/Spellbook 1...Sp
ell
Lev
el
Spell School Comp.Casting
Time Range ¹Aim
(Target/Area/Effect) Duration Save Spel
lR
esis
ta
nc
e
DescriptionSource Book P
ag
e
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
PHBCh. 11
Treat as Spellbook
MagicClass
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ell
Lev
el
Spell School Comp.Casting
Time Range ¹Aim
(Target/Area/Effect) Duration Save Spel
lR
esis
ta
nc
e
DescriptionSource Book P
ag
e
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
PHBCh. 11
Treat as Spellbook
MagicClass
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Insert C: Known Spells/Spellbook 3...Sp
ell
Lev
el
Spell School Comp.Casting
Time Range ¹Aim
(Target/Area/Effect) Duration Save Spel
lR
esis
ta
nc
e
DescriptionSource Book P
ag
e
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
PHBCh. 11
Treat as Spellbook
MagicClass
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Insert C: Known Spells/Spellbook 4...Sp
ell
Lev
el
Spell School Comp.Casting
Time Range ¹Aim
(Target/Area/Effect) Duration Save Spel
lR
esis
ta
nc
e
DescriptionSource Book P
ag
e
¹ Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level Long = 400 ft. + 40 ft./Caster Level* Effect is centered on you. – Found in ‘Aim’ † time limited. – Found in ‘Duration’ ~ Effect lingers after Concentration is released. – Found in ‘Duration’
PHBCh. 11
Treat as Spellbook
MagicClass
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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PHB / XPHCh. 11 / Ch. 5
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Notes Experience
Total Experience
Multiclass Penalty %
Required For Next Level
You cannot spend so much Experience on a Spell or Power that you lose a level.
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Date Character Created Date Last Updated
Campaign
PHB22, 58-60
Background PHB110
Physical Description & Personality Character PortraitPHB110
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Insert E: Background... PHB110
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