dungeons and dragons ssa-x2 character sheet
TRANSCRIPT
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 1 of 6
(Primary Stats)
Cl
as
s S
kil
l
Skills
Un
tr
ain
ed
Key
A
bil
ity
Total Abil
ity
Mo
d.
Ra
nk
s
Mis
c.
Tem
p.
SkillAppraise • Int
Autohypnosis ³ Wis
Balance ¹ • Dex
Bluff • Cha
Climb ¹ • Str
Concentration •
Craft • Int
Craft • Int
Decipher Script Int
Diplomacy • Cha
Disable Device Int
Disguise • Cha
Escape Artist ¹ • Dex
Forgery • Int
Gather Information • Cha
Handle Animal Cha
Heal • Wis
Hide ¹ • Dex
Intimidate • Cha
Jump ¹ • Str
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen • Wis
Move Silently ¹ • Dex
Open Lock Dex
Perform • Cha
Perform • Cha
Perform • Cha
Profession Wis
Profession Wis
Psicraft ³ Int
Ride • Dex
Search • Int
Sense Motive • Wis
Sleight of Hand ¹ Dex
Spellcraft Int
Spot • Wis
Survival • Wis
Swim ² • Str
Tumble ¹ Dex
Use Magic Device Cha
Use Psionic Device ³ Cha
Use Rope • Dex
¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.)³ These skills are detailed in the Expanded Psionics Handbook.
PHB / XPHCh. 4 / 35-39
Max. Ranks(Class/Cross-Class) /
Eq
uip
pe
d
In O
ff
Ha
nd Weapons & Ammunition
Weapon
ModifiedAttacks
At
tac
kB
on
us
Fin
esse
Damage Critical Ty
pe
*
Lig
ht, 1
H,
or
2H
Ra
ng
ed
Inc
rem
ent
(Ft.
)
Wei
gh
t(L
bs.
)
1st 2nd 3rd 4th 5th
/ / / // / / // / / // / / // / / // / / // / / // / / /
Eq
uip
pe
d
Ammunition At
tac
kB
on
us
Damage Quantity Wei
gh
tEa
ch
(Lb
s.)
Key Notes
* If a weapon is of two types; all damage it deals is of both types.
PHB112-122, 160
Deals Lethal DamageUnarmed Strike
Combat PHBCh. 8
InitiativeDex.Mod.
Misc.
Temp.
Base Attack Bonus
1st 2nd 3rd 4th 5th
/ / / /
Attacks
Ab
ilit
yM
od
.
Siz
eM
od
.
Mis
c.
Tem
p.
1st 2nd 3rd 4th 5th
Melee(Str) / / / /Ranged (Dex) / / / /Grapple (Str) / / / / Powerful
Build
Modifiers
LoadTotal Carried
Load (LBS.)
Max. Dex
Check Penalty
MOd. Speed
Max.Run
Armor Class
¹ Based on what is currently equipped. ² Applies while unarmored and at Light Load.
* Armor & Shield details in the Worn Items & Clothing section (pg 3).
PHB122-126
UncannyDodge
Dex
M
od
.
Siz
e M
od
.
Ar
mo
r
Bo
nu
s *
Na
tu
ra
l A
rm
or
Def
lec
t.
Bo
nu
s
Do
dg
e B
on
us
Ot
her
IncludingShield
NoShield
Monk ACBonus ²
WisMod.
Flat-Footed ¹
Touch
Saves
Fo
rt
itu
de
(Co
n)
Re
fl
ex
*(D
ex)
Wil
l(W
is)
Total
Ability Mod.
Base Save Bonus
Misc.
Temp.
Rolling a 1 is an automatic failure, 20 is a success.
PHB136
* Evasion Improved Evasion
Spell Resist.
Power Resist.
Health
Damage Reduction/Energy Resistance Conditions
* If Nonlethal matches or exceeds Current HP, you’re uncouncious.
PHB145-146
Max. Temp. Max
HPHit Points
Current
NonlethalDamage *
Abilities
Abil
ity
Sco
re
Abil
ity
Mo
d.
Tem
p.Sc
or
e
Tem
p.M
od
.
StrStrength
DexDexterity
ConConstitution
IntIntelligence
WisWisdom
ChaCharisma
PHBCh. 1
Character Portrait/Sketch
Character Name Char. Lvl. Player Gender
Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl.
Race H.D. L.A. Size Category Alignment Religion / Patron Deity
Character Class 4 LVL. Character Class 5 Lvl. Character Class 6 Lvl.
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 2 of 6
(Secondary Stats)
Special Abilities Descriptions
Make note of the Source Book and Page for easy reference.
PHBCh. 2, 3 & 5
Feats
Feat Source Book Pa
ge
You may also wish to record Traits & Flaws here.
PHBCh. 5
ProficienciesArmor (Light)
Armor (Medium)
Armor (Heavy)
Shield
Tower Shield
Simple Weapons
Martial Weapons
PHBCh. 5
LanguagesLiterate
PHB82
Carried Load
Total Carried Load
Weight of Weapons & Ammunition (see page 1)
Weight of Worn Clothing and Equipment(See page 3)
Weight of Carried Equipment(see Page 3)
Weight of Carried Wealth(see page 3)
All Weight values are in Pounds (lbs.)
Carrying Capacity
* Movement requires a Full-Round Action.
PHB161-162
CarriedWeight Range
(Lbs.) Ch
eck
Pen
alt
y
Ma
x.
Dex
.
Spee
d(F
t./R
d.)
Ma
x.
Ru
n
Light 0 - Normal
Medium -Heavy -
CapacityWeight
(Lbs.) Spee
d(F
t./R
d.)
Ma
x.
Ru
n
Lift Off Ground 2× Max. 5 * 5 *
Push or Drag 5× Max. 5 * 5 *
Quadruped
Movement
* Requires a Full-Round Action.All Speeds are in Feet Per Round unless otherwise noted.
PHB162-164
Mu
ltip
lier
1 R
ou
nd
(Fee
t)
1 M
inu
te
(Fee
t)
1 H
ou
r(M
iles
)
1 D
ay
(Mil
es)
Walk(Normal)
×1
Hustle * ×2
Run * ×3
Run *
Modified (Current)
SpeedTotalSpeed
BaseSpeed
ClassMod. Misc. Temp.
Dwarven Movement
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 3 of 6
(Equipment & Wealth)
Wealth
Valuables Quantity
EstimatedValue Each
(GP) Wei
gh
tEa
ch
Estimated Net Wealth(GP)
Carried To
tal
Wei
gh
t
Banked
CP (Copper)
SP (Silver)
GP (Gold)
PP (Platinum)
PHB112
Stored Equipment
Qu
an
tit
y
Item Place ofStorage W
eig
ht
Eac
h
Qu
an
tit
y
Item Place ofStorage W
eig
ht
Eac
h
Carried Equipment
Qu
an
tit
y
Item Carried Location W
eig
ht
Eac
h
PHBCh. 7
All Weight values are in Pounds (lbs.)
Item Details
PHB / DMG134 - 136 / 214 Worn Clothing and Equipment
Illustration by A. Swekel. ©1995-2007 Wizards of the Coast, Inc.
Head(Circlets, crowns, hats, headbands,helmets, phylacteries) Weight
Face / Eyes(Goggles, lenses, masks, spectacles, third eyes) Weight
Neck(Amulets, badges, brooches, collars, medals, medallions, pendants, periapts, scarabs, scarfs, torcs) Weight
Shoulders(Capes, cloaks, mantles, shawls) Weight
Torso(Shirts, tunics, vests, vestments) Weight
Waist(Belts, girdles, sashes) Weight
Fingers(Rings) – Left
(Rings) – Right
Feet(Boots, sandals, shoes, slippers) Weight
Hands(Gauntlets, gloves) Weight
Arms / Wrists(Armbands, bracelets, bracers) Weight
Shield Weight
Type
AC
Bo
nu
s
Ma
x.
Dex
Ch
eck
Pen
alt
y
Spel
lFa
ilu
re
(%)
Equipped
Armor / Body(Armor, robes) Weight
Type
AC
Bo
nu
s
Ma
x.
Dex
Ch
eck
Pen
alt
y
Spel
lFa
ilu
re
(%)
Spee
d(F
t.)
Equipped
Total Carried Load
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 4 of 6
(Magic & Psionics)
Psionics
Discipline Discipline
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
Power Level P
ow
erSa
ve
DC
Po
wer
Po
int
Co
st
Po
wer
s K
no
wn
1st 1 6th 11 1st 1 6th 11
2nd 3 7th 13 2nd 3 7th 13
3rd 5 8th 15 3rd 5 8th 15
4th 7 9th 17 4th 7 9th 17
5th 9 5th 9
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the power’s class.
Psionic Class A Psionic Class
XPHCh. 4
PowerSave DC
Power DCKey Ability P
ow
erD
C
Mo
d.
Ab
ilit
y
Mo
d.
Mis
c.
Tem
p.
10+
Power Points Per Day *
Max.
Cu
rr
ent
Temp.Max.
PowerSave DC
Power DCKey Ability P
ow
erD
C
Mo
d.
Ab
ilit
y
Mo
d.
Mis
c.
Tem
p.
10+
Notes
Turn Undead
Turning CheckResult
Most Powerful Undead Affected(Maximum Hit Dice) *
0 or Lower Cleric Level - 41 – 3 Cleric Level - 3
4 – 6 Cleric Level - 2
7 – 9 Cleric Level - 1
10 – 12 Cleric Level
13 – 15 Cleric Level + 1
16 – 18 Cleric Level + 2
19 – 21 Cleric Level + 322 or Higher Cleric Level + 4
* A paladin’s effective Cleric Level is equal to his Paladin Level - 3.
PHB159-160
Times Per DayCha.Mod.
3+ Misc.
Temp.
Turn Check Modifier
Cha.Mod.
Misc.
Temp.
Total Hit Dice ofUndead Affected C
ha
Mo
d.
Mis
c.
Tem
p.
+ ClericLevel +
Magic
Domains / Schools Domains / Schools
Prohibited Schools Prohibited Schools
Spell Level Sp
ell
Sav
e D
C
To
tal
Spel
ls/D
ay
Qu
an
tit
yC
ast
*
Cla
ssSp
ells
/Da
y
Bo
nu
sSp
ells
/Da
y
Mis
c.
Spel
ls/D
ay
Do
ma
in/
Sch
oo
lSp
ells
/Da
y
Spel
lsK
no
wn
*Spell Level Sp
ells
Sav
e D
C
To
tal
Spel
ls/D
ay
Qu
an
tit
yC
ast
*
Cla
ssSp
ells
/Da
y
Bo
nu
sSp
ells
/Da
y
Mis
c.
Spel
ls/D
ay
Do
ma
in/
Sch
oo
lSp
ells
/Da
y
Spel
lsK
no
wn
*
0 0
1st 1st
2nd 2nd
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th
8th 8th
9th 9th
10th 10th
* Only applies to classes which aren’t required to prepare spells ahead of time.
Magic Class A Magic Class B
PHBCh. 10
SpellSave DC
Spell DCKey Ability Sp
ell
DC
Mo
d.
Abil
ity
M
od
.
Mis
c.
Tem
p.
10+ SpellSave DC
Spell DCKey Ability Sp
ell
DC
Mo
d.
Abil
ity
M
od
.
Mis
c.
Tem
p.
10+
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 5 of 6
(Known Powers)
Known PowersP
sio
nic
Cla
ss
Po
wer
Lev
el
Power Po
wer
Po
int
s
Discipline DisplayManifest.
Time Range ¹Aim
(Target/Area/Effect) Duration Save Po
wer
Res
ista
nc
e
Description Au
gm
ent
¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level * Effect is centered on you.† Concentration Duration is Limited. ‡ Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released.
XPHCh. 4 & 5
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 6 of 6
(Character Details)
Notes Experience
Total Experience
Multiclass Penalty %
Required For Next Level
You cannot spend so much Experience on a Spell or Power that you lose a level.
Date Character Created Date Last Updated
Campaign
PHB22, 58-60
Background PHB110
PHB110Character Description & Personality
Height Weight (Lbs.) Skin Color Eye Color Hair Color
Pref. Hand Age Birthdate Hometown