spil games: presentation on virtual goods london 2011

26
Bringing the Social Layer to Online Gaming: Lessons Learnt Sidney Mock – Chief Commercial Officer

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Page 1: Spil Games: Presentation on Virtual Goods London 2011

Bringing the Social Layer to Online

Gaming: Lessons Learnt

Sidney Mock – Chief Commercial Officer

Page 2: Spil Games: Presentation on Virtual Goods London 2011

Agenda

Introducing Spil Games

Going from Casual to

Social Gaming

Learnings

Page 3: Spil Games: Presentation on Virtual Goods London 2011

Spil Games

in a nutshell…

Page 4: Spil Games: Presentation on Virtual Goods London 2011

• 3localized social gaming platforms

• 145 Million visitors per month

• Targeted to girls, teens and families

Spil Games

Page 5: Spil Games: Presentation on Virtual Goods London 2011

2004

Page 6: Spil Games: Presentation on Virtual Goods London 2011

© SPIL GAMES

2009

Page 7: Spil Games: Presentation on Virtual Goods London 2011

Built on a single recipe…

Page 8: Spil Games: Presentation on Virtual Goods London 2011

Jeux.fr

Jeu.fr Spel.nl Spelletjes.nl

Games.co.uk

Gioco.it

Gry.pl

Juegos.com

Ojogos.pt Spela.se

Agame.com

Games.co.id Girlsgogames.com

Ojogos.com.br

Strong local domains

Page 9: Spil Games: Presentation on Virtual Goods London 2011

3 targeted propositions

Page 10: Spil Games: Presentation on Virtual Goods London 2011

True Cultural Localization

Page 11: Spil Games: Presentation on Virtual Goods London 2011

Simple, Easy & Free 2 Play

Find Use Access

Page 12: Spil Games: Presentation on Virtual Goods London 2011

We were not engaging our users

socially

Page 13: Spil Games: Presentation on Virtual Goods London 2011

13

50

70

90

110

130

150

170

190

210

230

2008 2009 2011 2013

123

145

Spil’s ‘new’ growth

?

90

Page 14: Spil Games: Presentation on Virtual Goods London 2011

Casual Social How did we do it?

Page 15: Spil Games: Presentation on Virtual Goods London 2011

We’ve built a social layer

Confidential Information Memorandum – 3. Proposition

15

Source: (*) Spil Games Datawarehouse; (**) Google Analytics

PLA

TFO

RM

S

Time on Site per User per Month (**)

7X

Page 16: Spil Games: Presentation on Virtual Goods London 2011

…and connected our games to it

Page 17: Spil Games: Presentation on Virtual Goods London 2011

Create a profile! Create an Avatar Save Favorite Games

Leave Comments Create an Album Activity Feeds

Make Friends

Awards & High Scores

Social Features Creates Loyalty

>500K per

week

>250k per

week

>15 million each

month

>30 M profiles

30K per hour

9 online friendships

every second

Page 18: Spil Games: Presentation on Virtual Goods London 2011

Create an Album

30 Million Registered Players

Non-registered Registered

3X

Page 19: Spil Games: Presentation on Virtual Goods London 2011

Social game developers are interested in

alternatives to Facebook

• Largest community of like minded social game players

• Marketing to our 140M user group

• Unified Payment Service, Community Management & Localization

• Scalable solution

Page 20: Spil Games: Presentation on Virtual Goods London 2011

Good Games: Seeing Results

Page 21: Spil Games: Presentation on Virtual Goods London 2011

Plinga: Seeing Results

Scope:

Close to 130M new game plays Engagement: Over 125K transactions

Page 22: Spil Games: Presentation on Virtual Goods London 2011

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Maintaining Loyalty

Page 23: Spil Games: Presentation on Virtual Goods London 2011

Learnings

Page 24: Spil Games: Presentation on Virtual Goods London 2011

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What have we learned?

•Serious investments in technology, processes & skills

•Community management & customer support are key

•Finding a balance between gut feeling and data research!

• Local Payment Service with single user experience

Page 25: Spil Games: Presentation on Virtual Goods London 2011

© SPIL GAMES

What do we offer?

25

Page 26: Spil Games: Presentation on Virtual Goods London 2011

Thank you