sony pictures television networks digital mrp fy14 – fy16 mrp 7-16-20… · as a company that...
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S o n y P i c t u r e s T e l e v i s i o n N e t w o r k sD i g i t a l M R P F Y 1 4 – F Y 1 6
P r e s e n t e d J u l y 1 7 , 2 0 1 2
Introduction: Digital Networks Group
Games / Apps
Crackle CA, UK, AU
CrackleBr/LatAm
SPT NetworksDigital Networks
Group
Common Platforms, Products and
Approach
Content Studio
CrackleUS
Rapid Shift to a Connected World
Significant Adoption of Connected Devices
People are Watching Video Everywhere
Target Audience is Global
● % of People Watching Online Video
World of Pay TV and OTT is Colliding
THE NEW NETWORKS WORLDThe line between authenticated and open networks blurs; consumers can seamlessly access all channels without deference to source
PAY TV
DIGITAL NETWORK
S
Crackle
Woman
Music
Health
SET
AXN
SPIN
Convergence
2012 2016
Authenticated
Open
OTT
Mobile
Web
As a company that already is out in front, now is the time to invest
● For Networks, move to Common Platform 3.0 for mobile and tablets, and Drupal by FY16
● Establish Crackle Shared Services● Build fully distributed set of products across online, mobile and OTT
● Establish a dedicated Crackle sales team in the US to get to $100M● Augment digital sales in Latin America● Evolve Dolphin into a digital sales company in Europe
● Launch new brands (e.g., Women’s network in LatAm, Animax in UK)
● Extend mobile Games onto OTT TV platforms● Explore acquisitions of new digital networks
Tech / Platforms
Portfolio Growth /
Expansion
Sales
Content
● Invest in original long-form series and IP for the Networks organization
● Develop brand extensions and original IP in the games space● Acquire long-term rights to movies and TV from outside studios
MRP Presentation
July 17, 2012
U.S.
- 10 -
Crackle Growth Strategy Themes for FY13
Retention, Not Just Acquisition
Global and Scalable
Sales as a Product (Ad Experience)
3 Platform Business
Minors to Majors:Quality is Pervasive
(sales, software, product, content, marketing)
Consumer Experience
World Class Platform
…and keep building the talent pool, and hit financial milestones
- 11 -
Key Metrics Across Platforms
OTT
Mobile
Online
Uniques(monthly in MM)
Streams(avg monthly in MM)
Ad Impressions(avg monthly in MM)
Y-o-Y Growth
OTT 86% 20% 20%
Mobile 37% 20% 20%
Online 0% 8% 9%
Increased engagement across multiple platforms will drive growth
Streams Per Unique
5.5 5.5 5.5 5.5
4.2 4.9 4.9 4.9
1.9 1.8 1.9 1.9
Ad Pods Per Stream
2.8 3.2 3.9 4.9
2.3 2.5 3.1 3.9
2.9 3.2 3.7 4.4
2x ad load
- 12 -
Sales Revenues
Net Total $44.7 $67.2 $97.6
Sellout 85% 85% 85%
Premium 70% 80% 80%
Network 30% 20% 20%
Crackle is poised to match sales with inventory created over online, mobile, and OTT TV platforms.
OTT
Mobile
Online
CPM OTT Mobile Web
Premium $18 $25 $15
Network $11 $14 $9
CPMs held flat across forecast period
- 13 -
Crackle U.S. Historical Context: FY08 to FY16
First full year of new Crackle – re-
launched April 2009
Moved Crackle to Los Angeles –
November 2008
• From $2.2M revenue to $10M in FY10 (New Crackle) to $104M in FY16 (10x increase in 6 years).
• In 8 years, from ($22M) EBIT loss to $14.4M profit, and from ($23M) loss to SPE to $23.4M.
FY08 FY09 FY10 FY11 FY12 FY13 Fcst FY14 MRP FY15 MRP FY16 MRP
SPT Ad Sales 1,615$ 2,969$ 6,781$ 7,522$ 11,324$ 17,700$ 44,747$ 67,228$ 97,566$
Other Revenue 557 1,673 3,312 9,185 6,286 9,007 7,625 6,922 6,790
Total Revenue 2,172 4,642 10,093 16,707 17,609 26,707 52,372 74,150 104,356
Op Income Before SPE Content (23,329) (18,145) (11,725) (846) (2,786) 1,095 4,500 13,200 23,400
SPE Content Cost 1,177 (1,394) (4,484) (3,660) (4,021) (4,095) (4,500) (6,000) (9,000)
EBIT (22,152) (19,539) (16,208) (4,506) (6,807) (3,000) (0) 7,200 14,400
Cash (27,204) (27,171) (14,597) (8,890) (11,411) (12,100) (18,300) (8,200) (4,600)
HeadcountCrackle U.S. 53 53 43 38 41 52 40 42 43
Ad Sales Plan 24 35 48 58 76 75 90 101
- 14 -
Crackle U.S. Plan-Over-Plan Comparison
FY16
Q2 Fcst Budget Variance 2012 MRP PY MRP Variance 2012 MRP PY MRP Variance 2011 MRP
SPT Ad Sales 17,700$ 17,700$ -$ 44,747$ 32,385$ 12,362$ 67,228$ 45,560$ 21,668$ 97,566$
Other Revenue 9,007 12,460 (3,453) 7,625 10,860 (3,235) 6,922 9,560 (2,638) 6,790
Total Revenue 26,707 30,160 (3,453) 52,372 43,245 9,127 74,150 55,120 19,030 104,356
OI Before SPE Content 1,095 2,550 (1,455) 4,500 7,700 (3,200) 13,200 11,700 1,499 23,400
SPE Content Cost (4,095) (4,200) 105 (4,500) (4,000) (500) (6,000) (4,000) (2,000) (9,000)
EBIT (3,000) (1,650) (1,350) (0) 3,700 (3,700) 7,200 7,700 (501) 14,400
Cash (12,100) (11,000) (1,100) (18,300) (8,000) (10,300) (8,200) (6,300) (1,900) (4,600)
HeadcountCrackle U.S. 52 52 - 40 51 (11) 42 52 (10) 43
Ad Sales Plan 24 - 24 35 35 48 48 58 76 52 24 75 51 24 90 52 38 101
FY13 FY14 FY15
- 15 -
Distribution
- 16 -
Distribution & Global Partnerships
Deepen Existing Strategic
Partnerships
● Focus on top five strategic partnerships that drive ~75% of our offsite revenue: Xbox, iOS, SEL/PS3, Android, and Roku
● Secure and expand tier one partnership status via preinstall and premium placement opportunities
● Work with partners to gain early access and insights into their strategic initiatives to leverage for our own advantage: HTML5, companion experiences, second screen, etc.
● Establish ourselves as the market leaders in OTT and mobile distribution to help improve overall brand awareness
Improve Retention, Loyalty, Usage,
and User Engagement
● Improve and update native integrations● Optimize ad experience (develop next gen ad units, improve measurement, etc.)● Develop products for next generation connected platforms
Shift focus from building our distribution network to driving audience growth and retention on critical strategic partners and our existing integrations
Drive New Business
Development Opportunities
● Secure early access to strategic discussions with major emerging platforms (e.g. Apple TV, Nexus)
● Prioritize online efforts on existing and new dominant platforms (e.g., Win8, Facebook)
● Leverage global partnerships to support incremental international expansion and the launch of new digital networks
● Hit revenue targets for licensing, subscription, and CYC businesses● Exploit Crackle IP by continuing to leverage SPE’s ancillary distribution channels
Strategies & Tactics
- 17 -
$8.2
$6.0
$3.1
$2.9
$2.6
$2.0
$1.4
$0.7
$0.7
$0.5
$0.3
$0.3
$0.3 $0.3 $0.2 $0.1
$0.0
FY14 OTT and Mobile RevenuesAll figures in millions
Xbox
IOS
PS3
Android - Google Play
ROKU
BIVL
Samsung
Android - AMZ Kindle
Vizio
LG
Panasonic
Windows
Toshiba
Android - Nook
Western Digital
Playstation Home
GoogleTV
2/3 of revenue will come from OTT and Mobile; several key accounts will drive success.
Distribution Partnerships
Total: $29,563,602
- 18 -
Ad Sales
19
Exec Summary
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
Sales & RevenueStrategy
End-to-EndSales Structure
1. Go directly to clients (brands)
2. Strategic acct builds drive planning & solution requirements
1. Sales talent and footprint
2. Support scope & scale
3. Yield mgmt
1. Marketing solutions & Research
2. Marketing / brand awareness
3. Quality programming content
4. Tech & Product capabilities
Situation
Sales Support &Tactics
• Transform the Crackle positioning, value proposition and sales organization
• Move from a video ad network to a premium network to drive revenue
• Accelerate FY14 plan by one yr/$13MM to $45MM
• Inventory is growing a year ahead of plan but ad-revenue is lagging
— Eight part time sales reps— RFP driven business— Value proposition unclear
• FY14 plan $32MM • FY15 plan $45MM
Strategy
20
Sales Leadership Requirements
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
Sales Outreach Structure & Experience
• Focus on Clients (brands) in parallel with agencies
• Change overall proposal activity to be a balance of “proactive” pitches to clients and RFPs from agencies
• Dedicated sales leadership in all regions that positions us for success
• Proven digital track record for securing meetings with clients to influence “media buy” decisions and close multiple $400M to $1MM+ major accounts
21
Revenue Composition
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
Automotive; 16%
Studio/Tune In; 21%
Gaming; 10%Packaged Goods; 17%
Mobile; 9%
Alcohol; 3%
Other; 14%
Retail; 5%QSR; 5%
Revenue by CategoryRevenue by Category and
Major Accounts Model
Source: Sales MRP Plan
Premium Revenue Analysis
Category % of Rev Rev Major Accts
MJR Acct Rev % of Rev
Studio/TV 21% 7,405,230 9 4,620,000 13%CPG 17% 5,994,710 7 3,740,000 11%Auto 16% 5,642,080 7 3,520,000 10%Other 14% 4,936,820 6 3,080,000 9%Gaming 10% 3,526,300 4 2,200,000 6%Mobile 9% 3,173,670 4 1,980,000 6%QSR 5% 1,763,150 2 1,100,000 3%Retail 5% 1,763,150 2 1,100,000 3%Alcohol 3% 1,057,890 1 660,000 2%
100% 35,263,000 44 22,000,000 62%
• 4-5 Categories: 65% of revenue
• 44 Accounts/Brands: 62% of revenue
Measurements for Success:
22
• 352 premium campaigns sold• 44% of revenue will be tied to marketing solutions• 56% media only• 4% of the campaigns will represent 24% of revenue
Campaign Analysis
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
Mrkt Solutions have a major impact:
Ad Revenue Type Revenue %/Total$ AvgCampaigns
%/Campaigns
Premium Custom Integrated Mrkt 10,650,500 24% 500,000 21 4%Premium OTS Mrkt 8,950,000 20% 100,000 90 17%Premium Media Only 15,662,500 35% 65,000 241 45%Network Media Only 9,486,075 21% 50,000 190 35%
44,749,075 100% 82,642 541 100%
23
FY14 Revenue & Sales Activity Output
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
Q1 Q2 Q3 Q4 TotalPremium Revenue Total 5,641,691 8,462,536 10,578,170 10,578,170 $35,260,567Premium Revenue % 16% 24% 30% 30% 100%Proposals 469 704 879 879 2931Campaigns Sold 56 84 106 106 352
Network Revenue Total 3,320,126 3,320,126 1,422,911 1,422,911 $9,486,075Network Revenue % 35% 35% 15% 15% 100%Campaigns Trafficked 66 66 28 28 190
• FY14 Sales activities begin FY13 Q3• 2900+ proposals and media plans will be created• Premium revenue will ramp up by Qtr• Dependency on network revenue will decrease by Qtr
The Path to Revenue
24
SPT Ad Sales P&L
OTT
Mobile
Online
SPTAS Plan (Fully-Loaded)
Hybrid Plan add’l cost
Net Total $36.9 $56.6 $84.1
Cost as % of Sales 17.6% 16.0% 13.8%
Premium $35.2 $52.5 $84.1
Network $9.5 $9.7 $13.4
Crackle is at a critical state to develop its own sales team to stay competitive and achieve higher goals.
$ in millions
25
EBIT Impact
We decided to pay for our own Sales, so now we need to do it right.
FY13 FY14 FY15 FY16EBIT before Ad Sales Plan ($1,900) $5,400 $14,200 $22,400SPTAS Plan (1,100) (5,400) (7,000) (8,000)
(3,000) (0) 7,200 14,400
Hybrid Plan - add'l costs (760) (2,460) (3,670) (5,480)EBIT ($3,760) ($2,460) $3,530 $8,920
26
Range of Scenarios Evaluated
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
Following our strategy and requirements to grow our ad business, we evaluated a range of scenarios:
Hybrid• Dedicated sales leadership for national and regional• New SVP of sales with a proven digital track record• Planning and Ad Ops leadership continues to be a shared resource
• Reports into Crackle• Dedicated sales leadership for national and regional• New SVP of sales with a proven digital track record• New Planning and Ad Ops team
Go it Alone
SPTASPlan
• Shared sales leadership for national and regional• Leverages current sales mgmt
27
Scenarios: Pros & Cons
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
PROS CONS
• Keeps TV connection & multiplatform
• Utilizes current operations• Unified 26MM Crackle Media
uniques• Avoids sales channel conflict• Costs are lower
• No proven digital track record
• Keeps TV connection & multiplatform
• Utilizes current operations• Unified 26MM Crackle Media
uniques• Avoids sales channel conflict• Dedicated sales leadership with
proven digital track record
• Search time for new SVP• Costs are higher
• Dedicated sales leadership with digital experience
• No multi-platform• Sales channel conflict• No unified comScore number• Operations issues ie. office
space• Search time for new SVP• Costs are higher
Hybrid
Go it Alone
SPTASPlan
28
SPTAS ORG Design
Source: Sales MRP Plan
29
Hybrid ORG Design
SALESSales Asst
LA
SALESSR. AE
LA
PLANNINGSR. Media
PlannerLA
AD OPSCampaign Mgr.
LA
SALESAELA
SALESVice President
West
SALESAELA
PLANNINGMedia Planner
LA
AD OPSCampaign Mgr.
LA
SALESSVP
National
SALESVice President
Central
SALESSales Asst
CH
SALESSR. AEDetroit
PLANNINGSr. Media Planner
CH
AD OPSCampaign Mgr.
CH
SALESSR. AE
CH
SALESSales Asst
NY
SALESSR. AE
NY
PLANNINGSR. Media
PlannerNY
AD OPSCampaign Mgr.
NY
SALESAENY
SALESAENY
PLANNINGMedia Planner
NY
AD OPSCampaign Mgr.
NY
SALESAENY
SALESSVPEast
PLANNING & AD OPSSVP
National
PLANNINGExec. Director
NY
AD OPSExec. Director
NY
PLANNINGDirector
Revenue AnalystLA
AD OPSSr. Campaign
Mgr.LA
PLANNINGSr. Mgr.
Revenue AnalystLA
TECHDirector
LA
TECHAd Engineer
LA
TECHAd Engineer
LA
Indicates shared service
Indicates dedicated planning, ad ops or tech
Indicates dedicated sales
SALESAELA
SALESAENY
SALESAELA
SALESAENY
30
Staffing & Costs Comparison
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
add'l Hybrid costs 0.76 2.46 3.67 5.47
Sales leadership costs and levels within teams are the primary difference in estimates
SPTAS Hybrid
FY13 FY14 FY14 FY16 FY13 FY14 FY15 FY16Revenue Target - $44.7 $67.2 $97.5 - $44.7 $67.2 $97.5
Premium Revenue - $35.2 $57.5 $84.1 - $35.2 $57.5 $84.1Network Revenue - $9.5 $9.7 $13.4 - $9.5 $9.7 $13.4
% Increase - 38% 50% 45% - 38% 50% 45%Dedicated Sales
Leadership Headcount0 0 0 0 4 4 5 6
Sales AE Headcount - 16 22 28 5 14 20 26Revenue per AE - $2.20 $2.61 $3.00 - $2.51 $2.88 $3.23Sales Assistants - 5 7 8 2 3 4 5
Planning - 7 9 10 6 7 9 10Ad Ops - 5 7 8 2 5 7 9
Technology - 2 3 4 1 2 3 4Total Headcount 24 35 48 58 20 35 48 60
Headcount Cost Estimate $1.10 $5.40 $7.00 $8.00 $1.86 $7.86 $10.67 $13.48
31
VP, GSM
Director, Sales Mrkt
(Current)
Sr. Mgr, Sales Mrkt
(FY13)
Mgr, Integrated Mrkt Services
(FY14)
Director, Ad Solutions
(FY13)
Admin(TBH)
Sales Solutions & Marketing Support
CONFIDENTIAL - NOT FOR RELEASE OUTSIDE OF SONY PICTURES
VP, GSM● Director, Sales ● Admin
1. Strategy
2. Proposals & RFP response
3. Marketing solutions• Media innovation• Research & Insights• Custom packages• OTS packages
4. Sales Materials & Tools
5. Post-sales Execution
6. Trade marketing
7. Corporate synergy
Key Functions & Roles
GraphicDesigner(FY13)
GraphicDesigner(FY14)
32
Programming & Content Acquisitions
- 33 -
Programming & Content Acquisitions
Establish a Reputation as a
Legitimate “Buyer” with SPT
Reinforce Curation and Strengthen
Our Editorial Voice
● Curate premium feature films that support and further core genres: Comedy, Action, Thriller, Crime, Sci-Fi, Horror, Anime and Music
● Enhance TV quality and sharpen focus to better align with brand strategy by defining five TV programming pillars (Drivers, Genre-based Action & Sci-Fi Series, Cult, on-brand Reality, Anime)
- Create timely and seasonal assemblages of content for high value, premium sponsorships (e.g. Kill Count)- Engage users with compelling watchlists that convey curation and further the Crackle voice and brand- Launch 2-3 on-brand celebrity guest programming stunts per year- Minimize dependencies to program for Hulu
Program and acquire feature films, TV and originals that solidify Crackle’s positioning as the best free ad-supported digital entertainment network for males 18-34.
SPT Licensing:- Manage market complications and cost increases commensurate with the evolution of SVOD and TV
Everywhere to secure exclusive availabilities for driver titles and lock in long term windows- Purchase short network window avails for high value, on-brand feature films (District 9, Zombieland, etc.)- Acquire driver TV series from SPT (e.g. Rescue Me, The Shield)- Select genre-targeted, on-demo library features and TV product to support ad-sales initiatives and ad
packages
Expand Content Offering via 3rd
Party Content Acquisitions
3rd Party Licensing:- Close ground breaking AVOD license opportunities with other major studios and maintain existing 3rd
party licensing relationships (Snag Films, Content Films, etc)- License on-brand genre-targeted TV series (e.g. Stargate SG-1, Hercules) from at least 2-3 major studios- License on-demo, adrenaline-based reality TV and originals (e.g. Discovery Channel, Military Channel)- Source premium content to support launches of new verticals (e.g. anime, music).
Strategies & Tactics
- 34 -
Programming & Content Acquisitions
Content Spend continues to be focused on movies, though TV plays a larger role over time.
** Illustrative content progression over MRP. **
Movies per Month 250 300 350 400Driver Titles per Month 5 10 15 25
% SPT 70% 60% 55% 50%Non-SPT Major Studios 1 2 4 4
Total Series per Month 60 50 55 60Driver Titles per Month 1 3 5 7
% SPT 40% 50% 40% 40%Non-SPT Major Studios 1 2 4 4
Licensed Originals 3 3 4 4
Television
Movies
Originals
$3.63
$6.50 $8.25
$13.00
$0.75
$2.00
$3.00
$4.00
$0.15
$0.50
$0.75
$1.00
$-
$2.00
$4.00
$6.00
$8.00
$10.00
$12.00
$14.00
$16.00
$18.00
$20.00
FY13 FY14 FY15 FY16
Content BudgetAll budgets in millions
Original Acquisitions
TV
Movies
$4.525M
$9M
$12M
$18M
- 35 -
Original Programming
- 36 -
Original Crackle Series
Evolve Series Approach:
Own ½ Hour Model
Features and 6 Eps Series as “Pilots”
Fully Integrate “Second Screen” into Production
Dramatically increase the volume and quality of original content while establishing a unique format and transmedia experience to enhance perception and widespread use of Crackle as a true linear network alternative.
Crackle Branded Series
Strategies & Tactics
● Build 360 experience (second screen, gaming platforms, social integrations, etc.) around original production franchises
● Dual screen integrations for all series increases advertising and sponsorship opportunities
● Second screen experience executed in parallel with production
● Increase volume of short-form network originals such as “Why It Crackles” and “Smokin’ Crackle Movie”
● Speed the pace of the traditional TV drama hour● Evolve to 13 x ½ hour drama approach, with an eye towards 13 x 1 hour format
in FY16● Establish ½, high-intensity drama as viable and unique Crackle network format. ● Produce second seasons of successful shows to build franchise properties● AXN / Crackle 13 eps long-form series partnership tentative in FY15● Increase per episode budgets from $175k to $300+k by FY16
● Original features to serve as pilots for future franchises and special events● Launch AXN / Crackle international back-door pilot / feature partnership
annually
- 37 -
Crackle Original Development – Production Slate Strategy
FY13 FY14 FY15 FY16
feature 6x22 13x22 13x44 feature 6x22 13x22 13x44 feature 6x22 13x22 13x44 feature 6x22 13x22 13x44
a a a
b
c
d d
e
f f f
g g
h h
i
j
k
- 38 -
Marketing
- 39 -
Marketing
Cable Level Awareness
● Achieve awareness of 50%+ among target audience (Men 18-34)● Continuous (year round) media presence● Achieve continuous press presence via dedicated resources
Exploit Partnerships to
Drive OTT/Mobile
Target “Must Buy” Status
Strategies & Tactics
● Leverage growing awareness to gain visibility on partner decks (“virtuous circle”)● Supplement high profile permanent placement with editorial stunts and features● Launch cross platform awareness campaign (e.g., ad slot dedicated to platform
promotion)
● Continuous targeted B2B media to achieve virtual 100% awareness● Establish thought leadership via custom research and associated trade press● High profile presence at Newfronts (annual originals slate announce)
Grow all KPIs to position Crackle as a “cable network without the cable”
Facilitate Global Growth
● Learnings/Best Practices summits● Global advertising assets● Global vendor agreements and templates where feasible (eCommunication, social,
etc.)
Grow Online Audiences
● Build and engage network level social followings via acquisition drives, partnerships and social evangelists
● Dramatically expand ecommunication via list acquisition and frequency enhancement
● Expand search marketing and maintain best in class SEO practices
- 40 -
Marketing Spend
Values in 000s FY13 FY14 FY15 FY16
Traffic Driving 1,500 1,500 1,500 1,500
Media 2,100 4,675 7,700 1,4700
Creative 600 600 1,000 1,500
PR 175 300 300 300
B2B 100 600 1,000 1,500
Research, etc 325 325 500 500
Total $4,800 $8,000 $12,000 $20,000
- 41 -
Financial Overview
Content Cost includes SPE Licensing, Originals Productions, Acquisitions and Editing
Other includes Outside Participation, Deprec, Amort, Rev Share, Music Fees, Ad Serving, Ad Creative, Originals Distribution Costs
FY13 Q2 Fcst FY14 FY15 FY16REVENUES SPTAS - Domestic - Online 11.7$ 15.2$ 20.8$ 28.0$
SPTAS - Domestic - Mobile 3.6 10.1 16.0 23.9 SPTAS - Domestic - OTT 2.4 19.4 30.4 45.7
SUBTOTAL - AD SALES 17.7 44.7 67.2 97.6 Advertising - Domestic - OTT Challenge 2.3 - - - Licensing & Subscriptions 2.9 1.4 0.5 - DVD & TV Syndication - Crackle Originals 2.7 3.6 3.7 4.0
SUBTOTAL - OTHERS 7.9 5.0 4.2 4.0
Var. Licensing - YouTube CYC 1.1 2.6 2.8 2.8 TOTAL REVENUE 26.7 52.4 74.2 104.4
COSTS Content Cost (4.5) (9.0) (12.0) (18.0) Ultimate Amortization (1.2) (2.9) (2.7) (2.8) Bandwidth (4.8) (7.0) (10.0) (14.0) Technology Shared Services - (6.1) (6.4) (6.8) Product & Video Ops (1.2) (0.3) (0.4) (0.7) Marketing (5.0) (8.0) (12.0) (19.5) General and Administrative (8.4) (6.2) (6.5) (6.8) SPT Ad Sales Plan (fully-loaded) (1.1) (5.4) (7.0) (8.0) Other (3.4) (7.2) (9.5) (13.0) SUBTOTAL (29.6) (52.2) (66.6) (89.6)
CYC - G&A (0.1) (0.2) (0.3) (0.4) TOTAL COSTS (29.7) (52.4) (67.0) (90.0)
EBIT (3.0)$ (0.0)$ 7.2$ 14.4$
HEADCOUNT Crackle U.S. 52 40 42 43 SPT Ad Sales Plan 24 35 48 58 TOTAL 76 75 90 101
CASH FLOW (12.1)$ (18.3)$ (8.2)$ (4.6)$
- 42 -
Crackle is looking to add several head over the MRP period to address strategic growth opportunities
Headcount Requirements
FY14 Description FY15 FY16
Distribution Manager Primary business contact for key partner accounts, and responsible for cultivating new partnerships and driving revenue opportunities with existing partners
BD Technical Project Manager
Product
Public Relations Director
Have been sharing resource with SPT; dedicated resource required to drive dramatically enhanced press presence
Programming
Partner Marketing Manager
Frees up director to focus on larger, more strategic platform partnerships; needed to achieve 20% unique user growth
Web Producer Programs, schedules and quality-checks on-site web content and cross-platform media.
Web Producer Allocate and manage workload among design team
Production Artists (2) Develop pitches, RFP responses and implement integrated ad deals
Original Production Development Manager
Increase in volume of original content studio output requires additional head to help grow slate and bolster development capabilities
Ad Solutions Director XXX
Sales Marketing Manager
XXX
Integrated Mktg Service Mgr.
XXX
Graphic Designers (2) Changes status of current graphic designers to full time
Total 13 2 1
TO BE UPDATED
Shared Services Organization
- 44 -
A Shared Services Organization will support Crackle / Digital Networks globally
● For Crackle US, ELI and Latam/BR, there currently are 26 heads working on the platform (10 product/16 engineering)
– 0 paid for by ELI– 4 paid for by Latam/BR– 22 paid for by US
● We recommend pooling those 26 heads into a Shared Services Organization
● To support the objectives of the SSO the following incremental costs are required:
– 13 New Headcount (6 Engineering, 7 Product); $2.2MM-$2.3MM FY14-FY16
– Outsourced developers: $1.6MM FY14, $1.8MM FY15, $2.0MM FY16
26 Existing Headcount
(Product/Ops, Engineering)
● 13 Incremental
● Shared Services Organization
- 45 -
Why Pool Resources Into a Shared Services Organization?
● Consistency of Technology and Operations across all networks and regions
1
● Re-architect, develop and maintain a scalable global platform for all networks
● Scalability = efforts of one benefit the many
● Centralization of Product Roadmap to better coordinate launch efforts/opportunities
● Central knowledge store keeps experience and expertise centralized so that all may benefit
● Will require fewer resources to launch and maintain products than if onus fell on individual networks
2
3
4
5
6
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Why is it Necessary to Increase Headcount for a Shared Services Organization?
● To effectively launch new initiatives - current capacity is ideal maintenance only
– Current capacity limits ability to launch products at the pace needed to hit our goals
– Would afford the Digital Networks group the much needed yet often overlooked capacity for projects to help keep organization competitive
● To build platform to a state where it can more effectively scale (channels, languages, regions, products)
● To achieve faster time to market for new channels (incremental work vs. building from scratch)
– Less guesswork due to collective experience acquired and retained by SSO
– Fewer resources required to launch new networks and regions with fuller feature sets
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What are the Key Elements to the Shared Services Center?
AppsCore Platform
Project Management Office (PMO)
3rd Party Services & Security
Content Delivery(CDN)
- 48 -
Core Platform
● Update with improved support for multiple languages, regions, platforms & devices● Iterate and improve on proprietary Crackle features/IP (Rights Management, GPMS)● Utilize newer technologies to build a best-in-class platform (vs. platform built in 2006 for
UGV-focused experience)●
Content Management
System (CMS)
Video Transcoding
● Continue to enhance Crackle’s state-of-the-art video transcoding infrastructure to enable sharing of video transcode capacity and expertise across all regions and services at low cost
● Incorporate multiple content protection and digital rights management (DRM) schemes in order to facilitate licensing of content from other studios and to protect SPE content
● Continue to leverage and innovate with cloud providers Amazon and Microsoft in order to build out high value infrastructure with low investment, maintenance and deployment costs
● Continue to maintain highly scalable, secure and reliable infrastructure utilizing a hybrid of cloud providers and ancillary SPE-hosted data centers
● Improve API consistency, versioning and documentation to more efficiently power apps● Broaden APIs to support new devices and protocols● Improving APIs increases potential for full integration between SPT Networks sites / apps
and Crackle, and the ability to share content across regions, devices, services
APIs
Systems & Data Center
Reporting
● Build YouTube / Hulu-grade reporting tools that enable comprehensive ad-serving performance metrics - this will increase the attractiveness of advertising on any SPT, Crackle or other service integrated with the Shared Services platform
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Apps
● New product and feature development for fast evolving space (e.g., new set-top platforms, expanded feature-sets, second screen experience, etc.)
● Integration of “ads as product” into myriad platforms and devices● Dedicated R&D time to scope out new app technologies and user
experiences● Improved Quality Control (proactive functional, load and unit testing) and
test coverage across the growing list of consumer devices and platforms
Development Scale
Market Input & Power
● Collective bargaining with third parties and technology vendors based on a global organization spanning multiple networks
● Improved focus on user feedback and stakeholder input
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Content Delivery Networks (CDN)
● Build tools to distribute video content across multiple content delivery networks (CDN) and to configure and balance distribution of that content across the various CDNs, thereby maximizing quality of service (user satisfaction and engagement) and cost-effectiveness
● Leverage additional products from CDNs (such as content protection, firewall, and site acceleration) across all Shared Services implementations
● Centralize CDN evaluation, testing and contract negotiations within SPT
CDN Management
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3rd Party Services
● Implement cutting-edge search and recommendations engines (and other utility features) that can be used ‘a la carte’ by all the Crackle regions & other SPT Networks
Search & Recommendations
Social
● Ensure key third party API integrations are continually improved and updated (e.g., Facebook, Twitter, Windows Live ID, PSN). Integrate into the shared platform then re-use the improvements across all regions. This makes the individual services more engaging and facilitates social marketing across the entire network
● Implement tools that enable pinpointing playback issues on a per-user basis (e.g. by IP address) and fixing such issues, thereby increasing user satisfaction, engagement time and as a result increasing ad revenue
● Continual user and content security monitoring and improvement. Provide content and user security protection that is up-to-date, scales and performs well and is consistent with SPE and third-party content owner specifications. Proactively monitor & fix security issues, instead of in response to intrusion or hacking attempts
Security
Improved Customer Service
(QOS) Tools
- 52 -
Project Management Office (PMO)
● Improved collection and management of stakeholder requests● Product decisions based on empirically measurable business needsManage &
Schedule Inputs / Requests
Manage Project Executions
● Dedicated team project managers to ensure timely delivery of scheduled products
● Vastly improved management status feedback and project transparency
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How Does it Work?
● Establishment of Project Management Organization to collect business requirements, analysis and prioritize based on business need, while providing detailed feedback and status to stakeholders
● Designate dedicated teams to certain key tasks so that they become experts in their field (e.g., player, social, CDN, systems integration); further improves time-to-market and scalability
● Additional budget to off-shore/outsource necessary yet more predictable technology tasks to third party contractors/developers
Video OpsProduct
DevelopmentProject
Management
EngineeringArt & Design
● Shared Services Organization
New Territories:India, Poland
US
New Networks:Vidzone, Animax,
WomensLATAM / BR
● Network Instances
● Network Operations
Ad Tech
ELI
- 54 -
FY14 FY15 FY16Existing New Total Existing New Total Existing New Total
Headcount 26 13 39 26 13 39 26 13 39Salaries/ Fringe/ Bonus $4,330 $2,180 $6,510 $4,430 $2,240 $6,670 $4,560 $2,300 $6,860Product Development $1,200 - $1,200 $1,320 - $1,320 $1,452 - $1,452Outsource - $1,600 $1,600 - $1,804 $1,804 - $1,989 $1,989Overhead $890 - $890 $906 - $906 $999 - $999Total $6,420 $3,780 $10,200 $6,656 $4,044 $10,700 $7,011 $4,289 $11,300
What Does It Cost?
● SSO Costs
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How Will Costs be Allocated to the Networks and Regions?
● Allocated 60% US, 10% ELI, 30% LATAM / BR
● SSO to be a cost center with additional budget to be paid for as a portion of new business opportunities
60%
10%
30%
USELILatam
FY14 FY15 FY16US
% Allocation 60% 60% 60%Cost $6,120 $6,420 $6,780
ELI% Allocation 10% 10% 10%Cost $1,020 $1,070 $1,130
LATAM/ BR% Allocation 30% 30% 30%Cost $3,060 $3,210 $3,390
Total $10,200 $10,700 $11,300
- 56 -
FY14 Timeline for Implementation
Assign Shared Services Role
to Existing Team
Hire Additional Shared
Services and Network
Instance Heads
Identify Long Term 3rd Party Partners, Bring
Up to Speed
Full Operating Capacity
● Jan 2013 ● Apr 2013
● July 2013 ● Sept 2013
ELI – Canada, UK and AustraliaFY2014 MRP
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($ in thousands)
FY13 Q2 Forecast
FY14 FY15 FY16
REVENUETOTAL REVENUE $1,501 $3,170 $5,094 $8,578
COST OF REVENUES - - - - Content Cost (671) (1,203) (1,670) (2,300) Partner's Revenue Share (93) (193) (348) (645) Hosting/Bandwidth (556) (671) (795) (1,017) Ad Serving Fees (50) (85) (126) (197)
TOTAL COST OF REVENUES (1,370) (2,152) (2,939) (4,160)
Website/TechnologyProduct/Tech Shared Services Alloc. (150) (1,020) (1,070) (1,130) Traffic & Music Fees (33) (71) (113) (191)
Sales and Marketing (220) (470) (740) (1,150)
TOTAL OPERATING EXPENSE (403) (1,561) (1,923) (2,471)
GROSS PROFIT (272) (543) 232 1,948 - - - - General and Administrative (262) (561) (638) (656) - - - - TOTAL COSTS (2,035) (4,274) (5,500) (7,287)
- - - - - - - -
EBIT (534)$ (1,104)$ (406)$ 1,292$
SPE EBIT Impact (Inc. Content Licensing) 137$ (21)$ 930$ 3,017$ - - - -
Headcount 2 5 5 5
CASHFLOW (728) (304) 194 602
Financial Overview
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Crackle Canada
• Strategic Benefits– Unencumbered by challenging regulations for traditional networks, Crackle establishes wholly owned SPT Networks brand
in a rapidly growing online ad market to one of the most engaged digital audiences in the world – Ad sales partnerships with Videology and Rogers provides data gathering opportunity to inform and drive content and
marketing decisions, improve ad targeting/experience, and consider bringing in-house– Expanding Crackle’s footprint as a multi-territory operator increases leverage in relationships with global distribution
partners– Canada business supports shared services infrastructure and scales Crackle to accelerate growth internationally in all
English language speaking markets – Establishes relationships with players across distribution, ad sales and content providers to support new launches in other
markets– With incremental investment in content, marketing and resources, business positioned to be EBIT positive by FY15
• FY14/15/16 Strategy– Work with ad sales team and ad rep partners to explore premium direct sales opportunities/sponsorships/collections– Enhance content offering through third party acquisitions – Improve and update native integrations– Develop products for next generation connected platforms – Ensure customization of product to be localized specifically for Canada (collections, social messaging, newsletter)– Build upon U.S. marketing campaigns with incremental and timely spend in Canada– Continue to build awareness and traffic via low cost tactics such as search marketing, social media and e-communication – Deepen strategic partnerships with key global partners (Apple, Google, Samsung, Sony) and expand relationships with local
teams in Canada
Incremental investment in Canada has driven content offering, user growth and brand awareness
- 60 -
Crackle UK
• Strategic Benefits– Ad sales relationship with Videology and existing ad operations infrastructure provides market data and best practices to
develop SPT/Dolphin digital ad sales capabilities in key digital advertising market (~$7.8 billion online advertising spend in 2011)
– Largest and core digital asset in EMEA, Crackle will be critical driver in growing EMEA digital networks portfolio – Increase scale and strengthen position with ad reps for network websites, Animax SVOD and other new digital networks– Leverage existing distribution partner relationships to launch new digital networks– Potential co-branding/marketing cross-promotional opportunities with Movies4Men channels
• FY14/15/16 Strategy– Manage Crackle UK operations out of Los Angeles and provide guidance to prepare for transition to local management of
Crackle operations (target FY15)– Optimize monetization by leveraging Dolphin direct sales force and third party ad networks– Switch from content revenue share to licensing model – Secure 3rd party content to bolster and establish differentiated and compelling offering for users– Launch Playstation Swordfish implementation– Build relationships with local teams of global distribution partners to increase promotional/placement opportunities – Initiate marketing spend to increase brand awareness of Crackle in the UK
Providing a digital presence in EMEA to position traditional networks for strategic growth and digital integration
- 61 -
Crackle Australia
• Strategic Benefits– Positions SPT Networks on forefront of digital video streaming trends in market – Standalone digital asset for SPT Networks portfolio in APAC region in favorable digital ad market – Online video
advertising spend in Australia expected to grow at a CAGR of 27.1% from 2012-2016 and Crackle commanding favorable market CPM’s
– Limited investment and resources necessary to operate close to break-even and seed brand with early digital enthusiasts while providing option value for mid-term future
– In depth data-gathering further positions Crackle to maximize value in this growing territory – Partnership with Ignite Media benefits both growth in Crackle business and SPT’s equity stake in Ignite
• FY14/15/16 Strategy– Secure deal with large strategic distribution partner in Australia (e.g. Telstra) by FY14 or re-evaluate overall business and
structure– Manage Ignite and other ad rep relationships to optimize monetization and increase fill rates to similar levels of Canada
and UK– Work with APAC Networks team to create long term growth plans and best management approach– Continue to improve content offering– Leverage major global distribution partnership relationships to launch on new platforms and explore
promotional/marketing opportunities
Maintain operations with minimal investment until large local distribution partnership is secured (i.e. Telstra)
- 62 -
International Expansion – New Markets
• Leverage global distribution relationships for immediate reach and product/technology shared services infrastructure to expand Crackle’s international footprint and brand with incremental investment
• Closely partner with local SPT Network teams to maximize ad sales synergies, co-marketing opportunities and identify local content prospects
Launch Crackle in healthy digital markets where SPT Networks provides ad sales and marketing advantages
India and Other English Speaking
1
Germany and Austria
Track China, Turkey, France, Russia, Korea
and Japan for Deployment
Spain and Portugal2
3
4
• India Opportunity – Market conditions of 3G roll-out, mobile online video consumption, lack of competition and 300MM+ English language speaking population present attractive opportunity to launch Crackle supported by strength of MSM market position, infrastructure and promotional support on PIX and SIX channels [Target launch November 2012]
• Other English – Assess incremental expansion opportunities in other English language markets including Africa, Scandinavia, etc.
• Spain and Portugal Opportunity – Potential to customize existing Spanish language and Portuguese language products of Crackle LatAm for Spain and Portugal markets. Launch supported by strength of SPT Iberia infrastructure and traditional networks presence. [Spain targeted for April 2013]
• German Language – Explore opportunities for German language territories including Germany, Austria and Switzerland
• Work closely with local SPT Networks teams to track opportunities in high growth and high potential digital markets and pursue launches opportunistically
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Headcount Requirements
Position Description Date
International Marketing Manager
Primary Brand-Builder• Drive awareness, traffic, customer acquisition and
retention• Secure partner promotions • Work closely with Crackle US marketing team for
strategy and creative development,• Create localized house campaigns• SEO, SEM, display and social media
April 2013
Account Management/ Distribution Biz Dev/Ad Sales
Partner Management• Support and cultivate day-to-day relationships with
local teams of existing distribution and content partners
• Identify and pursue new partners• Support planning and process of new business
launches• Support overall relationship with incumbent ad
sales partners
December 2013
Crackle ELI is looking to invest in resources over the MRP period to address strategic growth opportunities