softcom 2011 - design and development of a social shopping experience in the iot domain: the...

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Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Symposium on RFID Technologies and Internet of Things - September 15, 2011 19 th International Conference on Software Telecommunications and Computer Networks SoftCOM 2011 Ugo Biader Ceipidor Carlo Maria Medaglia Valentina Volpi (speaker) Alice Moroni (speaker) Serena Sposato Manuele Tamburrano

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Page 1: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

Design and Development of a Social Shopping Experience in the IoT domain:

the ShopLovers solution

Symposium on RFID Technologies and Internet of Things - September 15, 2011

19th International Conference on Software Telecommunications and Computer Networks

SoftCOM 2011

Ugo Biader

Ceipidor

Carlo Maria

Medaglia

Valentina Volpi

(speaker)

Alice Moroni

(speaker)

Serena Sposato

Manuele Tamburrano

Page 2: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

EXECUTIVE  SUMMARY  

Background:   Environment of interconnected objects through RFID/NFC technologies (NEAR FIELD COMMUNICATION & INTERNET OF THINGS)   Growth of Web 2.0 (COMMUNICATION BETWEEN PEOPLE AND BRANDS)

Objective:   To enhance SOCIABILITY for costumers   To empower SOCIAL MEDIA MARKETING SOLUTIONS for

companies and brands

The ShopLovers solution:   SOCIAL NETWORK PLATFORM Prototype   INTERCONNECT PRODUCTS and CUSTOMERS in a

retail environment

CATTID research activities:   First experiences in NFC applications development and testing

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CATTID…  WHO  WE  ARE  

C.A.T.T.I.D.   is   the   research   centre   for   Informa(on   and   Communica(on  Technology  of  “Sapienza”  University  of  Rome.   The  Centre  was  founded  in  1979  to  support  the  didacLc  using  methods,  technologies  and  every  type  of  IT  tools.  Over  the  last  years,  it  has  become  an  innova(on  centre  in  digital   technologies:   it   now   works   in   close   contact   with   other   Departments   of  “Sapienza”  University  of  Rome,  as  well  as  with  other  UniversiLes  both  in  Rome  and  in  other  ciLes.    

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The   scienLfic  work   of   CATTID   has   also   drawn  aTenLon   of   many   na(onal   and   interna(onal  companies   and   also   led   to   the   signing   of  several   collaboraLon   acts   with   important  naLonal   and   internaLonal   industry   and  research  organizaLons.  

SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

Page 4: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

CATTID is directed by Prof. Ugo Biader Ceipidor and it is composed of four Labs, coordinated by Prof. Carlo Maria Medaglia.

CATTID  Labs  

RFId Lab, Laboratory of testing and integration of Radio Frequency Identification technologies (http://w3.uniroma1.it/rfidlab), directed by Prof. Gianni Orlandi.

LUA, Laboratory of Usability and Accessibility of software (http://w3.uniroma1.it/lua), directed by Prof. Stefano Levialdi. LABeL, Laboratory of the methods and technologies for e-Learning (http://w3.uniroma1.it/label), directed by Prof. Valerio Eletti.

Multimedia Lab, Laboratory of convergence on the interactions of media and new technologies, directed by Prof. Giandomenico Celata.

Page 5: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

Research  AcLviLes  

  RFID  and  wireless  for  cultural  heritage      RFID  for  inclusion    Wireless  Sensor  Network    Real  Time  LocaLng  System    Mobile  /  NFC  

  Food  traceability    Supply  chain  management    Augmented  Reality    Interac(on  Design  /  Usability    Physical  and  Logical  Security    …  

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Page 6: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

NFC@CATTID  

In  November  2006  CATTID  joined  the  NFC  Forum    as  a  Non-­‐Profit  member.  

CATTID  has  also  been  one  of  the  partner  of  the  StoLPaN  (Store  Logis(cs  and  Payment  with  NFC)  

Project,  funded  by  the  European  Commission  within  the  6th  Framework  Programme.  

Finally,  CATTID  is  involved  in  the  organizaLon  of  acLviLes  as  regards  the  NFC  Academy  Advisory  Board.  

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FIRST  EXPERIENCES  IN  NFC  APPLICATION  DEVELOPMENT  AND  TESTING  

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Presented  at  First  InternaLonal  Workshop  on  Near  Field  

CommunicaLon,    Hagenberg,  Austria,  2009  

Presented  at  CHI  2009,  Rome,  Italy  

Published  in  Journal  of  Computer  Technology  and  ApplicaLons,  

Volume  2,  Number  6,  June  2011  

SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

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TECHNOLOGY  BACKGROUND    Near  Field  CommunicaLon  (NFC)  

  Wireless Connection based on RFID technology

  Operating RF: 13.56MHz

  Practical working distance: <10 cm (typically about 2-4 cm)

  Jointly developed by Sony and Philips in 2004

  The NFC Forum formed in 2004 works for the advance of the use of NFC technology

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TECHNOLOGY  BACKGROUND  

There are different alternatives for SE’s position (Cfr. Mobey Forum): - On the handset itself (embedded SE) - On the UICC (SIM card) - On the Trusted Mobile Base (TMB) - On a Secure Micro SD card - On a Sticker FROM AN EMBEDDED SOLUTION

TO A HYBRID ONE

Micro SD or Sticker solutions a r e t h e b e s t w a y t o overcome the current lack o f s m a r t p h o n e s t h a t n a t i v e l y s u p p o r t t h e technology, as they can be used on any mobile phone.

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Page 10: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

RELATED  WORK  

Existing literature that explores the use of NFC to access the virtual world of Social Networks

•  Ease update of location information on social networks.  

NFCSocial  (Fressancourt  et  al.,  

2009)  

•  Retrieval of product information at the point-of-sale.  

•  ConnecLon  with  Facebook  community.  

All-­‐I-­‐Touch  (Kneissl  et  al.,  2009)  

•  Sharing  of  users  locaLon  in  indoor  environments  by  reading  RFID  tags.  

•  Friendship  request  by  touching  other  users’  NFC  device  

Hot  in  the  City  

(Haikio  et  al.,  2010)  

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SOCIAL  MEDIA  MARKETING  AND  CONSUMER  EXPERIENCE  

CONSUMERS  

OTHER  CONSUMERS  

INSTITUTIONS  AND  

AUTHORITIES  

COMPANIES  AND  BRANDS  

PRODUCTS  

The exchange of information on social network (and generally on Internet) generates a WORD-OF-MOUTH. The consumer coproduces value and meaning for marketing communications.

A interconnected world create a richer shopping experience mediated and redefined by smart objects, smart devices and virtual relationships.

GREATER AMOUNT OF REAL TIME AND CUSTOMIZED INFORMATION

Moreover COMPANIES are now more active in conversation with their costumers.

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THE  SHOPLOVERS  SOLUTION  

is a social network platform to easily share with friends the information related to the shopping experience in a real retail contest.

ShopLovers connects the user’s favorite products, shops and brands.

It acts a brand marketing tool:

  Strengthening customer loyalty

  Interesting him in purchasing

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Page 13: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

To collect information about user’s wants and needs we created a QUESTIONNAIRE DISTRIBUTED ONLINE.

THE  SHOPLOVERS  SOLUTION  User  Needs  and  Requirements    

ANALYSIS

DESIGN USABILITY TEST

PROTOTYPE

THE USER IS THE CENTRE OF THE PROCESS (UCD)

4 main issues to examine:   The inclination for the shopping

passion

  T h e f a m i l i a r i t y w i t h n e w technologies and the ICT world

  The grade of sharing and use of social network

  The engagement and awareness of mobile applications related to the shopping experience

Additionally, we asked the 100 respondents sample about what they would like to do and find in a social network focused on shopping.

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Page 14: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

USER  NEEDS  AND  REQUIREMENTS    

From the survey conducted by the team* emerged that in a social network focused on shopping, the users’ preference is addressed to gain some kind of REWARDS.

First of all they like to share information on DISCOUNTS, PROMOTIONS and INITIATIVES of their favorite brands or products they have purchased and to accumulate PERSONALIZED COUPONS.

The information they like to share the most is the picture of the product they bought or they would like to buy, as well as the shop they went in.

*Sample formed by 100 respondents

First of all sharing information on discounts, promotions and initiatives of your favorite brands or products you have purchased Reporting to a friend or acquaintance a product that might interest him or her Accumulation of personalized coupons based on purchases Getting tips on what you want or you would like to buy Exchange coupons w i th f r iends or acquaintances Giving advice on shopping for friends and people you know Publication shouts of purchases that you made or wanted to make Publication shouts of purchases that your friends or people you know made or wanted to make Other

81%

65%

65%

57%

42% 38%

27%

25%

0%

Picture of the product you bought or you would like to buy Shop you went into Price of the product you bought or you would like to buy Description of the product you bought or you would like to buy Brand of the product you bought or you would like to buy No information Date of purchase Time of purchase Other

55%

55% 41%

36%

33%

18% 4% 2% 2%

When you go shopping,

which kind of information

would you like to share with

your friends or acquaintances

?

Which of the following functions

would you like to find on a

social network dedicated to shopping?

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Page 15: SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

THE  SHOPLOVERS  SOLUTION    System  architecture  

THE FIRST PROTOTYPE HAS BEEN DEVELOPED

AND TESTED ON THE HTC WILDFIRE, WHICH SUPPORTS ANDROID

VERSION 2.1 UPDATE 7

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THE  SHOPLOVERS  SOLUTION  Use  case  scenario  

http://www.youtube.com/watch?v=9Aan2M1-SQk

LET’S SEE HOW IT WORKS IN A RETAIL ENVIRONMENT

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CONCLUSION  AND  FUTURE  WORK  ShopLovers system is a tool to enhance the user’s shopping

experience making use of contactless technology such as RFID and NFC, enablig an IoT scenario at the retail point.

...TILL NOW FUTURE WORK...   Collection of user needs and

requirements (questionnaire distributed online).

  Use of “bridging technology” (NFC Sticker).

  First phase of prototyping.

  Development of the mobile application for more mobile OS and handset models (with embedded NFC).

  New usability tests and prototype

  Mobile payments

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[email protected] [email protected] [email protected]

D i s c l a i m e r :   a l l   t h e   p r o d u c t s ,   t h e   s h o p s   a n d   t h e   b r a n d s   u s e d   i n   t h i s   p r e s e n t a L o n   h a v e  t h e   o n l y   p u r p o s e   o f   e x a m p l e .   A t   t h e   p r e s e n t   L m e   t h e r e   i s   n o   r e a l   i n v o l v e m e n t   o f   t h e  m e n L o n e d   c o m p a n i e s .