skill games: the past, present, and future of casual, competitive gaming | greg canessa

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Skill Games: The Past, Present, and Future of Casual, Competitive Gaming Greg Canessa Senior Vice President and General Manager GSN Games / Sparcade

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Page 1: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Skill Games: The Past, Present, and Future of Casual, Competitive Gaming

Greg CanessaSenior Vice President and General Manager

GSN Games / Sparcade

Page 2: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

What are skill games and why should you care?

Page 3: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

My Background in Games

• 25+ years• Passion is ecosystem creation• My CV:• Creator of XBLA• Oversaw Battle.net • Led Activision Mobile • VP, Game Platforms @ PopCap• GM of Sparcade

Page 4: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

What Makes a Game of Skill?

game type (chance/skill) wager

payout

game of chance wager

payout wager

game of chance

payout

= social casino

= skill games

= sweepstakes

Page 5: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Skill Games Origins: On the Web

20031999

But even further back…Golf Tournaments, Bowling Leagues, Carnival Games, etc.

Page 6: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Skill Games Today: On Center Stage

eSports: Start with hardcore genres

eSports: Migrating to mid-core

Fundamentals: skill competition, prizing and embracing a vibrant community of passionate players

Page 7: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Skill Games for the Mass Market: A Perfect Storm of Opportunity

Casual Game Ubiquity

Rise of eSports; Competitive Gaming

on Center Stage Mobile: Ultimate Install Base

Other Factors: F2P limitations, static App Store, big mobile brands

Page 8: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Skill Games: Broad Audience

$9B by 2017*Appeals equally to

all demographics**

50% of iOS install base TAM in U.S. alone**

40% of mobile users would play for money**

*Source: Magid Associates, 2014

**Source: GSN Consumer Testing

Page 9: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Introducing Sparcade

Page 10: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Sparcade Learnings

• Single destination • Lead with big brands• Known play patterns• Fairness • Low stakes = excitement• Significant free experience • Social layer and meta game

Page 11: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Considerations for Making a Skill Game

Player Factors

o Is this game skill-based?o Can I get better at it?o Is it fun to play over and over?

Business Factors

o Play session lengtho Conversion potentialo Ability to stay true to the

brand?o Is it a lasting franchise?o How does IAP impact win state? Mobile

Factors

o Great touch controlso Fits on a mobile displayo Asynchronous playo Social feature compatibility

Page 12: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Not Every Game Works…

Examples of mobile games that won’t work:

Of the Top 50 Grossing Titles in the App Store…

Only 8 meet the criteria to be a skill-adapted game

Games of Chance

Long Play Session, Too IAP Dependent

Casino, dice, poker

Card battlers, city builders, sims, RPGs

Page 13: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

What Are Some Genres That DO Work?

Extremely popular and quick to play

Endless Runners

Perfect for skill but concentrated IP

PhysicsFlickers

Quick flick- based gameplay

Side Platformers

Proven genre for skill and mobile

Puzzle &Match-3

Skill-based and strong nostalgia

RetroArcade

Timeless appeal and very casual

Card &Board

Hunting, pool, racing and more

CasualSports

Page 14: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

The Opportunity: Beyond Free to Play

Create a new monetization model and industry category in the

App Stores

As an industry, we have a rare opportunity to establish a completely new ecosystem on mobile

New way for players to interact with your game; viable design

alternative to F2P

Devs

PublishersPlayers

Industry

Unlock a competitive

community that exists for your brand

A new way to compete in games you love and take

part in a passionate community

Page 15: Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

Thanks! Q & A