gaming m&a update as presented at casual connect amsterdam 2015
TRANSCRIPT
Amsterdam 2015 Alina Soltys Associate
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Corum – Sell Side M&A Firm § Established in 1985.
§ Focused on transac@ons in technology products and services businesses.
§ Professional staff drawn from senior posi@ons at technology companies.
§ 300+ M&A transac@ons. Over $7 billion in transac@on value.
§ 25+ year rela@onships with global soNware companies.
§ Most extensive database in the industry (approx. $25 million invested).
§ Integrated global opera@ons; transac@ons in 21 countries.
§ Educa@onal Leader, creator of the world’s most aWended tech M&A conference, sponsor of the World Financial Symposiums, frequent guest on CNBC, MSNBC and other industry events.
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Overview
Gaming M&A Update
Asian Market
Driving Trends
@CorumGroup
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Overview
Gaming M&A Update
Asian Market
Driving Trends
@CorumGroup
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Gaming Valua@ons: Public Peer Group
Dec-‐13 Jan-‐14 Feb-‐14 Mar-‐14 Apr-‐14 May-‐14 Jun-‐14 Jul-‐14 Aug-‐14 Sep-‐14 Oct-‐14 Nov-‐14 Dec-‐14 EV/EBITDA 8.57 7.73 8.04 7.51 7.08 6.84 7.94 7.94 9.16 9.33 9.92 9.63 9.75 EV/S 2.24 2.07 2.14 2.42 2.18 2.18 2.47 2.3 2.58 2.29 2.14 2.26 2.3
0.0x
0.5x
1.0x
1.5x
2.0x
2.5x
3.0x
0.0x
1.0x
2.0x
3.0x
4.0x
5.0x
6.0x
7.0x
8.0x
9.0x
10.0x
PPG includes Glu Mobile, Gree, King, NetEase, Perfect World, Zynga, plus others
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37
22 19 18
14 14 13 12 10 10 9 9 9
Top Strategic Acquirers: 2014
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22 19 18
14 14 13 12 10 10 9 9 9
Top Strategic Acquirers: 2014
M&A drives Strategy
Down from 39 Transac@ons in 2013
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22 19 18
14 14 13 12 10 10 9 9 9
Top Strategic Acquirers: 2014
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Top Strategic Gaming Acquirers: 2014
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Oculus: Growth Through M&A Acquirer: Facebook Target: Oculus RiQ Deal Value: $2 Billion Date: April 2014
Sold to
Following the AcquisiVon
Target: Carbon Design Group Acquirer: Oculus VR Transaction Value: Undisclosed
Target: Jenkins Software (RakNet) Acquirer: Oculus VR Transaction Value: Undisclosed
Target: Nimble VR Acquirer: Oculus VR Transaction Value: Undisclosed
Target: 13th Lab AB Acquirer: Oculus VR Transaction Value: Undisclosed
Sold to
Sold to
Sold to
Sold to
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0
20
40
60
80
100
120
140
160
$0.0
$5.0
$10.0
$15.0
$20.0
$25.0
2009 H1 2009 H2 2010 H1 2010 H2 2011 H1 2011 H2 2012 H1 2012 H2 2013 H1 2013 H2 2014 H1 2014 H2
Deal Counts
Dollar V
alue
in Billions
TransacVon Value ($B) Billion Dollar + Total Deals
0 10 20 30 40 50 60 70 80 90 100
$0.0 $1.0 $2.0 $3.0 $4.0 $5.0 $6.0 $7.0 $8.0 $9.0
$10.0
2009 H1 2009 H2 2010 H1 2010 H2 2011 H1 2011 H2 2012 H1 2012 H2 2013 H1 2013 H2 2014 H1
Reported Gaming Transac@ons
TransacVon Value ($B) Billion Dollar + Total Deals
Transac@ons in the Gaming Ecosystem
Sources include company filings and releases, industry databases and Corum Group. • Both majority and minority deals included. • TransacVons relaVng to the gaming ecosystem were included, not limited to gaming studios. • Only announced or available deal values included.
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Source: Corum
Transac@ons in the Gaming Ecosystem
Deal Volume Highest Since 2009
2 Record Seing Years
Excluded Billion $ TransacVons:
• H1 2014 : $3.35B
• H2 2014: $7.85B
Average Deal Size: 5 Year Growth: 170% $43m to $115m YoY: 21% $95m to $115m
$0 $20 $40 $60 $80
$100 $120 $140
2009 H1
2009 H2
2010 H1
2010 H2
2011 H1
2011 H2
2012 H1
2012 H2
2013 H1
2013 H2
2014 H1
2014 H2
in M
illions
Average Deal Size Trending
0
20
40
60
80
100
120
140
160
$0.0
$5.0
$10.0
$15.0
$20.0
$25.0
Deal Counts $ Value in Billions
Reported Gaming Transac@ons
TransacVon Value ($B) Billion Dollar +
Total Deals
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Top Gaming Transac@ons 2014
$885M
$527M
$941M
$2.5BN
$3.0BN
$970M
$960M
$2.0BN
$1.9BN
$472M
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Overview
Gaming M&A Update
Asian Market
Driving Trends
@CorumGroup
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Early lead by Asian Firms, Recent Pickup of US Firms
Source: Corum
Top 9 of 10 Deals (2013)
Top 4 of 10 Deals (2014)
Top 7 of 10 Deals (2012)
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Chinese Take-‐Privates
Price Arbitrage. Founder does not believe shares are adequately valued by Wall Street as Chinese gaming shares should be.
$1BN, January 2015
President Ji Xuefeng said at the end of each quarter, huge operaVng pressure leads to short-‐sighted strategy. Problem in Product Planning.
$3BN, March 2014
$1.9BN, January 2014
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Top Asian Gaming Acquirers
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4 4
3 3 3 3
86% GROWTH
60% GROWTH
50% GROWTH
TransacVons over last 2 years Revenue Growth from 2013 to 2014e
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BaWle of Chinese Giants : Tencent vs Alibaba
Expanding beyond eCommerce
Spending @me partnering with studios to become a
publisher Data Source: CapitalIQ
$300M $500M
$63M $120M $280M
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Ac@vity Since 2013 for Tencent & Alibaba
88
$21B
AcquisiVons & Investments
Total Value
Data Compiled by The Corum Group
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73
6.6
March April June August September December
AMOUNT RA
ISED
, $M
IPO Dominated by Asia
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Overview
Gaming M&A Update
Asian Market
Driving Trends
@CorumGroup
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Drama@c Changes in AdTech
One of largest, most important
mobile marke@ng plaporms
Differen@a@on with iTunes Connect
Analy@cs & aWribu@on tools Source: Luma Partners
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Further Consolida@on in AdTech
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21%
11%
9%
8% 7% 5%
Rest of Market**
39%
Social Casino Game Market Share -‐ 3Q14
MOBILE ONLY
SOCIAL ONLY
Social and Real Money Casino Companies
Real Money:
Legal: UK
Limited States: Delaware, Nevada, New Jersey
$2.7B SOC IA L CA S INO
GAM ING MARKET
MOB I L E SHARE 54%
16%
0.5%
MOB I L E G ROWTH Q /Q
F A C E BOOK G ROWTH Q /Q
Source: App Annie, Eilers Research
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Consolida@on of the Middle Market Acquirer: Churchill Downs Target : Big Fish Deal Value: $885M Date: Nov 2014
Acquirer: Imperus Technologies Corp. Target : Diwip Ltd. Deal Value: $100M Deal Mul@ple: 1.8x Revenue Date: Oct 2014
Acquirer: Caesars InteracVve (PlayVka) Target : Pacific InteracVve Deal Value: $90M Date: Feb 2014
Acquirer: Bally Technologies Inc. Target : Dragonplay Ltd. Deal Value: $90M Deal Mul@ple: 5.1x EBITDA Date: June 2014
Sold to
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Acquirer: GSN Games Target : Bash Gaming Deal Value: $165M Date: Feb 2014
Sold to
Sports & Gaming
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Billion Dollar Consolida@on Spree
Acquirer: Aristocrat Technologies Target: Video Gaming Technologies Deal Value: $1.3B Deal Mul@ple: 5.5x Revenue Date: July 2014
Sold to
Acquirer: GTECH Target: IGT Deal Value: $6.4B (cash plus debt) Deal Mul@ple: 3.0x Revenue Date: July 2014
Acquirer: ScienVfic Games Target: Bally Technologies Deal Value: $3.3B Deal Mul@ple: 3.7x Revenue Date: July 2014
Sold to
Acquirer: Global Cash Access Target : MulVmedia Games Deal Value: $1.2B Deal Mul@ple: 5.5x Revenue Date: Sept 2014
Sold to
Sold to
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Games as a Service Con$nuously delivering value to Gamers
• Players pay as they go & what they use -‐ “F2P” Service Concept
• StarVng with trailer thru game play, online presence, community, etc. All Encompassing
• Strong analyVcal soluVons and strategies • Keep the users coming back Mone@za@on is Key
• Focused soluVon providers helping every step of the way from product development to a/b tesVng to analyVc compilaVon Specializa@on Economy
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Consoles adop@ng F2P
30-‐40% DLC Market
Share
Source: SuperData
WORLDWIDE CONSOLE SPEND
$2.4B
FULL GAME
MICRO TRANSACTIONS
$0.8B $1.6B “CONSOLE-‐TAINMENT”
?
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eSports becoming mainstream entertainment
6 OF TOP 10 CHANNELS ARE GAMES (music is other)
ONLY 37% of people who watch GAMING VIDEOS ON YOUTUBE consider themselves
“GAMERS”
Source: IHS Inc. May 2014
3.7B 2014
6.7B 2018
Global eSports Consump@on Forecast
[Hours]
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Predic@ons Mobile Costs leading to diversified user acquisiVon channels
Licensed Content
More DLC with internet connected Consoles & introducVon of new types and “Season Passes”
Crea@on for wider gaming audience
Thank You www.corumgroup.com
Alina Soltys For copy of the presenta@on: [email protected]