simon bates, manifesto digital - mobile application development: past, present and future?

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Mobile Application Development Past, present and future? Simon Bates

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Examining the history, evolution and future roadmap for mobile application development. Covering some of the background and history of mobile application development, from the early days of WML browsers and the development of the Symbian mobile operating system, through to the industry-changing iOS platform http://manifesto.co.uk/

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Page 1: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Mobile Application

Development Past, present and future?

Simon Bates

Page 2: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

About me

Mobile Application Development

Simon Bates • COO and co-founder, Manifesto

Digital. • University of Manchester Institute

of Science and Technology Beng Software Engineering.

• 17 years IT experience, working mainly in Web-based technologies and frameworks

• Wrote first Java application in 1997

Page 3: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Manifesto Digital

Mobile Application Development

We’re an award winning London based digital agency that loves ideas design and technology

We aim to make people’s lives better, easier, fairer, more interesting or fun with great strategy, engaging campaigns and rock solid technology.

Page 4: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Mobile Apps

Mobile Application Development

What is a Mobile App?

A mobile application (or mobile app) is a software application designed to run on smartphones, tablet computers and other mobile devices.

Source: Wikipedia

Page 5: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Some Stats

Mobile Application Development

1 million+ applications now available in the Apple App Store and Google Play.

• Global smartphone shipments predicted to hit 1 billion this year.

• 1/5th of Internet traffic now from mobile • 20% of e-commerce traffic is now from mobile

Page 6: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

First cellular mobile phone call in public made on 3rd April 1973 by Martin Cooper.

Where did it all begin?

Page 7: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

Psion EPOC

• First devices launched in early 90s

• Used in Psion’s SIBO (sixteen bit operating system) devices

• Used OPL (Open Programming Language)

• Formed the basis of Symbian

Page 8: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

Palm OS • Launched in 1996 • Designed for touch

screen • Apps developed in

C/C++ • Became Access Linux

platform • Abandoned in favour of

webOS in 2009.

Page 9: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

WML

• WML 1.1 created in 1998 • Provides HTML-like (XML) presentation templates • Light-weight • Appropriate for low-bandwidth connections • Poor take-up due to lack of openness and content

Page 10: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

J2ME/JME • Designed for embedded

system and mobile platforms • JSR 68 superseded

PersonalJava • Evolved into numerous

standards • JSR 68 withdrawn in 2011 • Number of related standards

such as CLDC and MIDP

Page 11: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

J2ME/JME • CLDC contains minimum

sub-set of Java class libraries • MIDP includes a GUI,

applications are called MIDlets

• Mika VM - open source implementation

• Not used in iOS, Blackberry 10, Android

Page 12: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

Symbian • Originated from Psion EPOC • Acquired by Nokia in 2008 • In 2009, 250 million devices

running Symbian • Open sourced in February

2010 • Fragmented into S60 (Nokia,

Samsung and LG), UIQ (Sony Ericsson and Motorola) and MOAP(S).

Page 13: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

• Apps may be incompatible across different platforms

• Variety of deployment techniques. No standard ‘market place’.

• Individual APIs for each platform

• 2010: 37.6% market share • 2012: 4.4 %

Symbian

Page 14: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Past

Mobile Application Development

• Development taken over by Accenture June 2011

• 11th February 2011 – Nokia replacing with WP8

• 808 Pureview last Symbian phone – February 2012

Symbian

Page 15: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Derived from NeXTSTEP (early 80s)

• Main programming language is Objective C

• Development uses xCode IDE, which as an in-built iOS simulator

iOS

Page 16: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Less fragmentation • New feature usually

available very quickly • usually use new features

immediately • OpenGL as standard • Navigation is non-

prescriptive

iOS - Pros

Page 17: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• More closed • Need a Mac to develop • App store review guidelines

not always easy to understand

• App signing process non-trivial

• Need Apple certificate to install to own device

iOS - Cons

Page 18: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Based on Linux kernel • First launched in 2007 • API is Java • ByteCode converted to

Dalvik VM Bytecode • Can write native code in C

Android

Page 19: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

Android - Pros

• Market Share (80%) • Can develop on any

platform • Eclipse-based IDE can be

used • More open e.g. call history

available to all apps, sharing content, notifications between apps

Page 20: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Install apps from any source e.g. Web, storage card etc

• Easy to write hooks and overrides

• Apps can be self-signed • One-time $25 to publish to

Google Play

Android - Pros

Page 21: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Fragmentation • Updates can come late due

to manufacturers with own customisations

• Often big changes between versions

• Often more manual than iOS

• Graphics can be slower

Android - Cons

Page 22: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Requires Windows 8 running to develop

• Can use XAML or Direct3D or a mixture to build UIs

• Can write C# or Visual Basic apps on top of .Net

• Can use C++ for native code

Windows Phone 8

Page 23: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Visual studio 2012 IDE • Background Transfer

service • Needs to be reviewed

for inclusion in store – similar restrictions to iOS

• Low take up

Windows Phone 8

Page 24: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• API library in C • Native API C/C++ • Provides its own

wrapper for OpenGL • Unity & Marmalade

gaming engines • Custom Eclipse IDE • Active Frames (similar

to WP8 Live Tiles)

BlackBerry 10

Page 25: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• WebWorks for HTML5 and JS apps

• Can also use Adobe AIR or Java

• Blackberry runtime for Android apps

• Publishing requires approval – 10 business days

BlackBerry 10

Page 26: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Solve proliferation problem • Allow ‘write once, run anywhere’ • Use common Web-based languages such as HTML5,

CSS and JavaScript • [Limited] access to native phone functionality • Usually slower than ‘pure’ native app

Multiple phone web-based application frameworks

Page 27: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• OpenSource • Dontated to ASF and renamed Apache Cordova • Warning from PhoneGap about Apple rejection • Support for most major platforms (iOS, Android,

Blackberry, Windows Phone, Palm WebOS, Bada, and Symbian)

• PhoneGap Build – cloud-based compilation service • Support for native features (e.g. accelerometer,

camera, compass etc.)

PhoneGap

Page 28: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Present

Mobile Application Development

• Can get fast results - good for prototyping • In common with PhoneGap, can have performance

issues • Support for iOS, Android, BlackBerry, Windows • Code forking required (e.g. if iOS then…)

Titanium Mobile

Page 29: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Wearable Technology

Page 30: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Wearable Technology

http://www.youtube.com/watch?v=JSnB06um5r4

Page 31: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Wearable Technology – Google Glass

• Released to developers in 2013 • Available to consumers in 2014 • Fairly limited API • Works best when paired with a phone via Bluetooth • Runs Android OS • Can take photo & video • Touch & voice controlled

Page 32: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Wearable Technology – Galaxy Gear

• Big! • Not well received • Requires Android 4.3 • Controlled by Gear Manager

app on phone • Can take photo or video

Page 33: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Page 34: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Nike+ Fuelband

• ‘Gamifies’ fitness • Integrates with Nike+ online community • Tracks physical activity & calories burned

Page 35: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Wearable tech – The ‘also rans’

• The Bluetooth cocktail dress • Bluetooth earrings • USB Tie • iPod lederhosen

Page 36: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

The connected car • Predicted to triple

as a market in next 5 years

• Ford, Google and Apple all vying for platform dominance

Page 37: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Future

Mobile Application Development

Second screen • People are increasingly seeking a enriched experience

whilst watching television • Viewers can interact with the main content via

smartphone or tablet • Other applications could include providing additional

content • Video games could provide additional interactions via

a second screen • Increasing influence on other art forms such as live

music

Page 38: Simon Bates, Manifesto Digital - Mobile Application Development: Past, Present and Future?

Questions?

Mobile Application Development

@simongbates @manifestovstech manifesto.co.uk [email protected]