signaling game problems. problem 1, p 348 qualityprobabilityvalue to sellervalue to buyer good...

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Signaling Game Problems

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Page 1: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Signaling Game Problems

Page 2: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Problem 1, p 348Quality Probability Value to Seller Value to Buyer

Good Car q 10,000 12,000

Lemon 1-q 6,000 7,000

their Expected Value of a random car is12000q+7000(1-q)=7,000+5,000q

If Buyers believe that the fraction of good cars on market is q,

• In this case, we can expect all used cars to sell for about PU=7,000+5,000q. • If q>3/5, then PU=7000+5000q> 10,000 and so owners of lemons and of good cars and of will be willing to sell at price PU. • Thus the belief that the fraction q of all used cars are goodIs confirmed. We have a pooling equilibrium.

Page 3: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

There is also a separating equilibrium

Quality Probability Value to Seller Value to Buyer

Good Car q 10,000 12,000

Lemon 1-q 6,000 7,000

Suppose that buyers all believe that the only used cars on the market. Then they all believe that a used car is only worth $7000. The price will not be higher than $7000.

At this price, nobody would sell his good car, since good used cars are worth $10,000 to their current owners. Buyer’s beliefs are confirmed by experience. This is a separating equilibrium. Good used car owners act differently from lemon owners.

Page 4: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Problem 3, page 348

• Suppose that buyers believe that product with no warranty is low quality and that with warranty is high quality.

• High quality items work with probability H and low quality items work with probability L. Consumer values a working item at V.

• Buyers are willing to pay up to LV an item that works with probability L.

• Buyers are willing to pay up to V for any item with a money back guarantee. (If it works, their net gain is V-P

and if it fails they get their money back so their net gain is 0. Therefore they will buy if P<V.)

Page 5: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Equilibrium

• If the item with warranty sells for just under V and that with no warranty sells for just under LV, buyers will take either one.

• Given these consumer beliefs, V is the highest price that sellers can get for high quality with warranty and LV is the highest price for the low quality without warranty.

• Seller’s profits from high quality sales with guarantee are hV-c and profits from low quality without guaranty are LV-c.

• If seller put a guarantee on low quality items and sold them for V, his profit would be LV-c, which is no better than he does without a guarantee on these.

Page 6: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Equilibrium

• If buyers believe that only the good items have guarantees, the Nash equilibrium outcome confirms this belief.

• If fraction of items sold that are of high quality is r, then retailer’s average profit per unit sold

Is rHV+(1-r)LV.• Retailer can not do better with a pooling

equilbrium in which he guaranteed nothing, or in one in which he guaranteed everything.

Can you show this?

Page 7: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Problem 5, page 350

George Bush and Saddam Hussein

Page 8: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

The story

• Bush believes that probability Hussein has WMDs is w<3/5.

• When is there a perfect Bayes-Nash equilibrium with strategies?

• Hussein: If WMD, Don’t allow, if no WMD allow with probability h.

• Bush: If allow and WMD, Invade. If allow and no WMD, Don’t invade, If don’t allow, invade with probability b.

Page 9: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Payoffs for Hussein if he has no WMDs

Payoff from not allow is 2b+8(1-b)=8-6bPayoff from allow is 4, since if he allows Bush will not invade.Hussein is indifferent if 4=8-6b or equivalentlyb=2/3.So he would be willing to use a mixed strategy if he thought that Bush would invade with probability 2/3 if Hussein doesn’t allow inspections.

Page 10: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Probability that Hussein has WMD’s if he uses mixed strategy

• If Hussein does not allow inspections, what is probability that he has WMDs?

• Apply Bayes’ law. P(WMD|no inspect)=P(WMD and no inspect)/P(no inspect)=w/(w+(1-w)(1-h))

Page 11: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Bush’s payoffs if Hussein refuses inspections

• If Bush does not invade: 1 w/(w+(1-w)(1-h)) +9(1-(w/(w+(1-w)(1-h))) • If Bush invades:3 w/(w+(1-w)(1-h)) +6(1-w/(w+(1-w)(1-h))

Bush will use a mixed strategy only if these two payoffs are equal.We need to solve the equation 1 w/(w+(1-w)(1-h)) +9(1-(w/(w+(1-w)(1-h))) =3 w/(w+(1-w)(1-h)) +6(1-w/(w+(1-w)(1-h)) for h.

Page 12: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Solution

• Solving equation on previous slide, we see that if Saddam refuses inspections, Bush is indifferent between invading and not if h=3-5w/3(1-w). (Remember we assumed w<3/5) so 0<h<1)

• If Saddam has no WMD’s, he is indifferent between allowing and not allowing inspections Bush would invade with probability 4/5 if there are no inspections.

Page 13: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Describing equilibrium strategies

Saddam: Do not allow inspections if he has WMD. Allow inspections with probability h=3-5w/3(1-w) if he has no WMD. (e.g. if w=1/2, h=1/3. If w=1/3, h=2/3.)Bush: Invade if Saddam has WMD and allows inspections, Don’t invade if Saddam has no WMD and allows inspections. Invade with probability 4/5 if Saddam does not allow inspections.

Page 14: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Problem 5, p 350

• Students are of 3 types, High, medium, and low. Cost of getting a college degree to a student is 2 if high, 4 if medium, and 6 if low.

• 1/6 of students are of high type, ½ of medium type, 1/3 are of low type.

• Salaries for managers are 15, and 10 for clerks.• An employer has one clerk’s job to fill and one

manager’s job to fill. Employer’s profits (net of wages) are 7 from hiring anyone as a clerk,

4 from hiring a low type as a manager, 6 from hiring a medium type as manager, 14 from hiring a high type as manager.

Page 15: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Equilibrium where high and medium types go to college, low does not.

• If high and medium types go to college, what is the expected profit from hiring a college grad as a manager?

• Find probability p that someone is of high type given college:

• P(H|C)=P(H and C)/P( C)=(1/6) / (1/6+1/2)=1/4• Expected profit is 1/4x14+3/4x6=8.• If you hire a college grad as clerk, expected profit

is 7. So better off to hire her as manager.

Page 16: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Equilibrium for workers.

• High types get paid 15 as manager have college costs of 2. So net wage is 13. That’s better than the 10 that nondegree people get as clerks.

• Medium type get paid 15 as manager have college costs 4, net wage of 11, so they prefer college and managing to no college and clerk.

• Low types would get 15 as manager with college costs of 6. Net pay of 15-6=9 is less than they would get with no college and being a clerk.

Page 17: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Professor Drywall’s Lectures

Page 18: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

A fable

• Imagine that the labor force consists of two types of workers: Able and Middling with equal proportions of each.

• Employers are not able to tell which type they are when they hire them.

• A worker is worth $1500 a month to his boss if he is Able and $1000 a month if he is Middling.

• Average worker is worth • $ ½ 1500 + ½ 1000=$1250 per month.

Page 19: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Competitive labor market

• The labor market is competitive and since employers can’t tell the Able from the Middling, all laborers are paid a wage of $1250 per month.

Page 20: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

• One employer believes that Drywall’s lectures are useful and requires its workers attend 10 monthly lectures by Professor Drywall and payswages of $100 per month above the average wage.– Middling workers find Drywall’s lectures excruciatingly

dull. Each lecture is as bad as losing $20.– Able workers find them only a little dull. To them, each

lecture is as bad as losing $5.• Which laborers stay with the firm?• What happens to the average productivity of

laborers?

Page 21: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Other firms see what happened

• Professor Drywall shows the results of his lectures for productivity at the first firm.

• Firms decide to pay wages of about $1500 for people who have taken Drywall’s course.

• Now who will take Drywall’s course? • What will be the average productivity of

workers who take his course? Do we have an equilibrium now?

Page 22: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Professor Drywall responds

• Professor Drywall is not discouraged.• He claims that the problem is that people have

not heard enough lectures to learn his material.

• Firms believe him and Drywall now makes his course last for 30 hours a month.

• Firms pay almost $1500 wages for those who take his course and $1000 for those who do not.

Page 23: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

Separating Equilibrium

• Able workers will prefer attending lectures and getting a wage of $1500, since to them the cost of attending the lectures is $5x30=$150 per month.

• Middling workers will prefer not attending lectures since they can get $1000 if they don’t attend. Their cost of attending the lectures would be $20x30=$600, leaving them with a net of $900.

Page 24: Signaling Game Problems. Problem 1, p 348 QualityProbabilityValue to SellerValue to Buyer Good Carq10,00012,000 Lemon1-q6,0007,000 their Expected Value

So there we are.