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Page 1: SIGGRAPH 2007 IGDA Presentation
Page 2: SIGGRAPH 2007 IGDA Presentation

So you want to start a game program?

IGDA Education SIG presents the

Curriculum Framework Initiative

& Curricular Models

Thursday, August 9, 2007

Page 3: SIGGRAPH 2007 IGDA Presentation

Who are we and why are we here?

• Tracy Fullerton

Assistant Professor USC School of Cinematic Arts, Interactive Media DivisionCo-Director, Electronic Arts Game Innovation [email protected]

Page 4: SIGGRAPH 2007 IGDA Presentation

Who are we and why are we here?

• Magy Seif El-Nasr

Assistant ProfessorSimon Fraser UniversitySchool of Interactive Arts

& Technology

[email protected]

Page 5: SIGGRAPH 2007 IGDA Presentation

Who are we and why are we here?

• Susan GoldAcademic CoordinatorGarage Games

[email protected]

• But ALSO

Chair of IGDA Education SIG

[email protected]

Page 6: SIGGRAPH 2007 IGDA Presentation

IGDA Education SIG

• One of many special interest groups from within Game Development

› * Alternate Reality Games (ARGs)› * Artificial Intelligence› * Casual Games› * E d u c a t io n› * Game Accessibility› * Game Preservation› * Human Resources› * Indies› * IP Rights› * Mobile Game Development› * Online Games› * Production› * Quality Assurance› * Sex in Games› * Students› * Tools› * Women in Game Development› * Writing

Page 7: SIGGRAPH 2007 IGDA Presentation

Mission

To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.

Page 8: SIGGRAPH 2007 IGDA Presentation

Resources

• http://www.igda.org/education

Page 9: SIGGRAPH 2007 IGDA Presentation

Education Workshop at GDC

• http://www.igda.org/education/workshop

Page 10: SIGGRAPH 2007 IGDA Presentation

Curriculum Knowledge Base

• http://www.igda.org/index.php/Curriculum_Knowledge_Base

Page 11: SIGGRAPH 2007 IGDA Presentation
Page 12: SIGGRAPH 2007 IGDA Presentation

2002-20032002-2003

• Academic Summits are held at the annual Game Developers Conference

– 2003 the IGDA Curriculum Framework (version 2.3 beta) is published

• Adoption into curricula around the world

Page 13: SIGGRAPH 2007 IGDA Presentation

What is the framework?

• Core Topics

– Critical Game Studies - Criticism, Analysis & History

– Game Design - Principles and Methodologies

– Game Programming - Aspects of CS + specific areas that address gaming

– Visual Design

– Audio Design

– Interactive Storytelling

– Game Production

– Business of Gaming

Page 14: SIGGRAPH 2007 IGDA Presentation

A Key Component: Soft Skills

• Speaking & Communication

• Writing

• Collaboration

Page 15: SIGGRAPH 2007 IGDA Presentation

Interdisciplinary Work & Courses

• The ability to understand and work with a team of different disciplines

• Acknowledging and respecting those disciplines

• Communication Skills

• Breadth of Medium

Page 16: SIGGRAPH 2007 IGDA Presentation

Programs Overview

• Many different programs

• Based on different disciplines– CS– Design– Film– Sound & Music– Architecture, etc....

• Philosophies– Experimental design focused– Industry pipeline focused– Research oriented– Serious games

Page 17: SIGGRAPH 2007 IGDA Presentation

Game Curricula:Some Highlights from

Current Programs

Page 18: SIGGRAPH 2007 IGDA Presentation

Cloud, USC IMD

Pac-ManhattanNYU-ITP

Original, Innovative Student Games

Page 19: SIGGRAPH 2007 IGDA Presentation

Original, Innovative student games

Darfur is DyingUSC IMD

Peace Maker, CMU ETC

Page 20: SIGGRAPH 2007 IGDA Presentation

Homeless: It’s no gameSFU - SIAT

Original, Innovative Student Games

Film Noir Style GamePenn State - IST

Page 21: SIGGRAPH 2007 IGDA Presentation

flOw on PS3

Original, Innovative Student Games

Page 22: SIGGRAPH 2007 IGDA Presentation

JEDDAH: A Dystopian Dream's Interface: The Cursor as a Narrative Element

SFU - SIAT

Original, Innovative

Student Research Ideas

Page 23: SIGGRAPH 2007 IGDA Presentation

And List Goes On...

• Warm Control The Global Warming Project– DePaul University

• Fashion Designer – CMU/ETC

• Mermaids - GA Tech

• Agamemnon's Curse, RumbleBox – DigiPen

• Eclipse– SMU Guildhall

• Tragedy Tennis– Northwestern

Page 24: SIGGRAPH 2007 IGDA Presentation

Programs Overview

• Programs have many concepts in common:

– Emphasis on interdisciplinary

– Group work

– Experimental

Page 25: SIGGRAPH 2007 IGDA Presentation

Collaborative projects

Advanced game teams, USC

Page 26: SIGGRAPH 2007 IGDA Presentation

Game design: paper prototyping

Alex Mitchell, NUS, Singapore

Kevin O’Gorman, American InterContineåntal University

Page 27: SIGGRAPH 2007 IGDA Presentation

Game design: Playtesting

EA Game Innovation Lab, USC

Page 28: SIGGRAPH 2007 IGDA Presentation

Game Critique

Girls and Games

Penn State - IST

Page 29: SIGGRAPH 2007 IGDA Presentation

Theory and Criticism of Games

Jose Zagal, Georgia TechJim Whitehead, UC Santa Cruz

Page 30: SIGGRAPH 2007 IGDA Presentation

“Game appreciation” courses,theory and criticism of games

Alice Robison and Henry Jenkins, MIT

Page 31: SIGGRAPH 2007 IGDA Presentation

Pitches, presentations & shows

Carnegie Mellon ETC, Virtual Worlds Show

Page 32: SIGGRAPH 2007 IGDA Presentation

Pitches, presentations & shows

Intermediate game pitches, USC

Page 33: SIGGRAPH 2007 IGDA Presentation

Industry Involvement

Advanced Games, USC

Page 34: SIGGRAPH 2007 IGDA Presentation

Industry Involvement

Page 35: SIGGRAPH 2007 IGDA Presentation

“Big” Games

USC IMD

Page 36: SIGGRAPH 2007 IGDA Presentation

Game jams

Parsons Mobile Game Mosh

Nordic Game Jam

Page 37: SIGGRAPH 2007 IGDA Presentation

Improvisation

Lori Shyba, University of Calgary

Bernie DeKoven, Deepfun.com

Page 38: SIGGRAPH 2007 IGDA Presentation

Traditional & Virtual Theatre

Penn State – IST

Page 39: SIGGRAPH 2007 IGDA Presentation

“Live” Games

Deborah Solomon, Montgomery College, MD

Page 40: SIGGRAPH 2007 IGDA Presentation

Community building between programs

USC vs CMU Game Challenge

Page 41: SIGGRAPH 2007 IGDA Presentation

Student and Indie Game Competitions & Festivals

Slamdance

IndieCade E3 Showcase

Page 42: SIGGRAPH 2007 IGDA Presentation

Looks Great, Lots of Success Stories...

But it’s not that simple

Page 43: SIGGRAPH 2007 IGDA Presentation

Challenges

• University setting – Silos

• Getting industry involvement

– Advisory board

– Feedback in game demos, fests, shows

• Finding skilled people to teach

• Undergraduate or graduate?

• Development of a course or a program?

• Major, Minor, Degree?

• Course structure?

• Technology

Page 44: SIGGRAPH 2007 IGDA Presentation

Question & Answer Time

Thank You