session 06 – particle materials

23
Maya Dynamics Basics Lab 6: Particle Materials Author: Khieu Van Bang Email: [email protected]

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Maya Dynamics BasicsLab 6: Particle Materials

Author: Khieu Van BangEmail: [email protected]

CONTENTS

Basics: Shaders/Materials.

Working with color particle : color, expression, expression shader, ...

Texture :

Which type Particle, we can use texture ?

Create textures on Adobe Photoshop.

Apply textures to particles.

Examples:

Create a spacecraft flying in the sky stars.

Particle Materials1) COLOR

Particle Materials1) COLOR

1.1) Shaders/Materials.

1.2) Working with color Particle.

1.1.1) Shaders/Materials.

1.1) Shaders/Materials

Define an object’s substance.

Surface textures .

o How light is reflected.

Surrounding environment.

1.1.2) Basic attributes of materials.

1.1) Shaders/Materials

Color

o Change basic color.

o Apply a texture as a color map.

Transparency

o Change basic transparency.

o Apply a texture as a transparency map.

Shine

o Change the intensity and size of the specular highlights of an object.

o Apply a texture as a specularity map.

1.1.2) Materials Types

Anisotropic: This material has elliptical specula highlights.

Blinn: Provides soft circular highlights and is good for metallic surfaces.

Lambert: This material has no highlights and is useful for cloth and non-reflectivesurfaces.

Layered Shader: Combines several shaders into one single shading object.

Phong: Provides hard circular highlight and is good for glass surfaces.

Phong E: Similar to Phong, but optimised to render faster.

Shading Map: This material allows for colour changes to the rendering whichprovides cartoon shading.

Surface Shader: Provides a connection to a surface material attributes.

Used Background: Allows for adjustment and control of an objects shadows andreflections.

1.1) Menterial particle templates

Particle Materials1) COLOR

1.1) Shaders/Materials.

1.2) Working with color Particle.

1.1) How to add color to Particle ?1.2) Working with color Particle

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1.2) Add Attributes1.2) Working with color Particle

Step 1: Select component “ Add Dynamic Atributes”.

Step 2: Add attributes.

Step 3: Change attributes.

1.3) Color Expression1.2) Working with color Particle

Step 1: Select component “ Add Dynamic Atributes”.

Step 2: Select attribute(Right click).

Step 3: Wite code.

RampMap

1.2) Working with color Particle1.3) Color Expression

Step 1: Create Ramp.

Step 2: Edit Ramp.

Particle Materials2) TEXTURE

2.1) Which type particle, we can use texture ?

2) TEXTURE

Type of Particle: Sprites

2.1) Create texture in Photoshop2) TEXTURE

Step 1: Create text. Step 2: Slect text content.

Step 3: Create Alpha Channels.

Step 4: Save as “.TIF” file.

2.2) Apply textures to particles.2) TEXTURE

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2.2) Control textures with expression.2) TEXTURE

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2.2) Control textures with expression.2) TEXTURE

2) TEXTUREHow to create it ?

Particle Materials3) EXAMPLES

3) EXAMPLES

3.1) Create a Emitter with explosion shader.

3) EXAMPLES

3.2) Slow motion rain drops.

Thanks!