serious games y gamification en la media dome
DESCRIPTION
Los juegos serios o Serious Games son catalizadores, contenedores de un conocimiento que liberan en la dosis correcta, en el momento adecuado. Muchos de los desarrollos TIC que realizamos hoy en día, además de diversas campañas de “nuevo marketing” basadas en preceptos de “Gamification”, orbitan alrededor de los 4 ejes de la creación de una buena experiencia memorable: la definición del criterio estético, la creación de un buen conjunto de reglas percibidas como justas por parte del usuario/a, una buena y densa historia que contar así como la tecnología más adecuada. Tenemos que equilibrar retos, decisiones con significado, dosis de suerte y destreza, un buén empleo de la cabeza sin olvidar las manos, cooperación y competición así como pequeños castigos y constantes premios. Siempre dirigidos a “innovar desde la creatividad” buscando la más memorable de las experiencias finales.TRANSCRIPT
After typing
“Multimedia”
in Google
Graduated as an Electronics Engineer in 1998 at La Salle School
of Engineering, Ramon Llull University
PhD in the "Intelligent Systems and Distributed parallel environments" program at the same university (2004) • Doctoral Dissertation: "General Dynamic Surface Reconstruction:
Application to the 3D Segmentation of the Left Ventricle“
Teaching Computer Graphics, Algebra and VR
Directing the Multimedia Engineering Degree and the Multimedia Creation, Design & Engineering Master Program
International Stages: • IMSC (Integrated Media Systems Center) at the University of
Southern California (USC, Los Angeles, California, USA, 1998) with Dr. Ulrich Neumann
• VIS Lab at The Henry Samueli School of Engineering (University of California at Irvine – UCI, 2005) with Dr. Falko Kuester
• ETC (Entertainment Technology Center) at Carnegie Mellon University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli
A los 11 años…
A los 30 años…
Buenoooo…
A VR
Simulator
Within
Medicine
(from SPECT
to a 3D interactive
model)
LET ME
SHARE
A
THOUGHT
Courtesy of Phil Toledano
EGB+ESO+BACHILLER = 10500h
PLAY 2.13h/day >10000h
-Extremely Optimistic
-Ready for the “Social Fabric”
-Loving to produce!
-Epic Meaning
http://superbetterlabs.com/
LET ME
TELL
YOU A
STORY
Randy Pausch’s Last Lecture: Achieving Your Childhood Dreams
Don Marinelli’s The Comet and the Tornado
Right Brain + Left Brain at the ETC
Quiero vivir una Experiencia Memorable (No Miserable), empleando “mis manos”…
¿Cómo evitar que la gente
se marche de tu stand?
http://www.thefuntheory.com/piano-staircase
http://www.thefuntheory.com/bottle-bank-arcade-machine
IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004
A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary
purpose other than pure entertainment
Crayon 3D
Fish Tank VR Finger Tracking Gesture
Recognition Physics Engine
Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/
https://www.cure4kids.org
Gamification is the concept of applying
game-design thinking to non-game
applications to make them more fun and
engaging
The Gamification Blog
http://www.adidas.com/es/micoach/
€
HQ Sketching
Learning = Doing
Pokemon vs. The Table of the Elements
Explore Be within a social experience Collect “things” Perceive some kind of physical
sensation Solve puzzles Improve our “virtual” income Compete
GO TO gamedesignconcepts.wordpress.com
Re-design well-known games
Build simulators where 10 concepts need
to be learned while having fun
Understand the real uses of Algebra by
learning on how to produce shadows for
games
Apply Agile Management techniques and
Image/sound Processing algorithms
within a gaming framework
…
Info. confusa + conflictiva +
incongruente
There are…
“Magic Moments” and “Tragic Moments”
Anna Aguilar
Adso Fernández
Marc Rodríguez
Dani Arguedas
Adela Gutierrez
Anna Aguilar 2011
Anna Aguilar 2011
Pau Moreno
Joao Caldas
Adela Gutierrez
Tolo Rosselló
Edu Bosch
Joao Caldas 2011
Joao Caldas
2011
I-Shadows
What is a puzzle?
Why is it fun?
What can we use it for?
What is GamePlay?
A toy is an object you play with.
A good toy is an object that is fun
to play with.
Fun is pleasure with surprises.
Play is manipulation that satisfies
curiosity.
A game is a problem solving
activity, approached with a
playful attitude.
https://twitter.com/#!/kokopus_dark
Sensation
Fantasy
Story
Challenge
Social
Discovery
Expression
Immersion
http://www.8kindsoffun.com/
What is Gamification and Real
World Examples of It
http://adachen.com/2010/10/04/what
-is-gamification-and-real-world-
examples-of-it/
Aleatory vs. Fairness Challenge vs. Success Meaningful Choices Skill vs. Chance Head vs. Hands Competition vs. Cooperation Short vs. Long Rewards vs. Punishment Freedom vs. Controlled Experience Simple vs. Complex Detail vs. Imagination
¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿?
BEST SCORE!!!
Dr. Oscar García Pañella Email: [email protected]
Web page: http://www.salle.url.edu/~oscarg/
Blog: http://blogs.salleurl.edu/dtm-media-technology/
Twitter: @kokopus_dark