serious games and simulations. the business of using videogames or videogame technologies for...
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The business of using The business of using videogames or videogame videogames or videogame technologies for purposes technologies for purposes other than entertainment.other than entertainment.
““Learning to Do”Learning to Do”vs. vs.
“Learning to Know”“Learning to Know”
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
SimulationsSimulations
Massive multi-playersMassive multi-players Real-world Real-world
environmentsenvironments Informal learningInformal learning Social networksSocial networks Circle of Interactive Circle of Interactive
MediaMedia
Sims
Second Life
Circle of Interactive MediaCircle of Interactive Media
Actions, reflected in Actions, reflected in the interfacethe interface
How the actions How the actions impact relevant impact relevant systemssystems
How systems produce How systems produce feedback, outcomes, feedback, outcomes, resultsresults
communication
optionsaction
You can’t learn to rideYou can’t learn to ridea bike from a book!a bike from a book!
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
Immersive Learning SimulationsImmersive Learning Simulations
Branching storyBranching story Interactive spreadsheetsInteractive spreadsheetsPractice-warePractice-wareReal-time StrategyReal-time StrategyGod gamesGod gamesSide quests? Mini games?Side quests? Mini games?
Mastery in the “real world”Mastery in the “real world”
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
Educational SimulationsEducational Simulations
Develop real skills through emergent Develop real skills through emergent learninglearning
Single, multi, or massive multi playerSingle, multi, or massive multi playerDesign based as part of larger programDesign based as part of larger programCan scale from mini-game to complexCan scale from mini-game to complex
Increasing awareness through Increasing awareness through “edu-tainment”“edu-tainment”
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
Serious GamesSerious Games
Making learning “fun”Making learning “fun” Diagnostic vs. Diagnostic vs.
instructionalinstructional Repurposed Repurposed
traditional contenttraditional content Scaled small for easy Scaled small for easy
accessaccess Designed to be Designed to be
addictiveaddictive
Serious GamesSerious Games
InfluenceInfluence ExplanationExplanation Message / EditorialMessage / Editorial MarketingMarketing Commerce (Buy IT!)Commerce (Buy IT!) The use of game The use of game
technology for technology for deepening brand deepening brand engagementengagement
Games for EntertainmentGames for EntertainmentMediated by technologyMediated by technology
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
How Video Games differ from How Video Games differ from Immersive EducationImmersive Education
Optimized for the engagement of playersOptimized for the engagement of playersTend toward high-conflict situationsTend toward high-conflict situationsMore abstract situationsMore abstract situationsAbstract interfacesAbstract interfacesPure fantasy and escapismPure fantasy and escapism
Some of our favorite “genres”Some of our favorite “genres”
First person shooters (fps)First person shooters (fps)Real time strategy (rts)Real time strategy (rts)Role playing games (rpg)Role playing games (rpg)Puzzle, arcade, casual gamingPuzzle, arcade, casual gamingRacing gamesRacing gamesGod gamesGod gamesSportsSports