iscool ent. @videogame economics forum
DESCRIPTION
Data, Game & Design, a presentation by IsCool Entertainment at the Videogame Economics ForumTRANSCRIPT
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Data & game design
24/04/2012
TITRE DOCUMENT
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Agenda
Who is IsCool Entertainment ?
Case Study: leveraging data to boost engagement in Is Cool Defining engagement Understanding key drivers Evolving design to improve performance
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Who is IsCool Entertainment?
Social game publisher based in Paris, France
#1 French publisher in terms of audience (450k DAU) & revenue
80 employees
10 million revenue in 2010
4 live applications on Facebook
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Case study: boosting engagement of our IsCool application
IsCool was launched in September 2008
Facebook platform was viralitys wild wild west Few actual games existed The project was launched as a research experiment and we
were not prepared for its success
We ended up with a community of 2.5 million MAUs and we worked hard on the product to turn it into a real game Maintain engagement Open avenues for monetization
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Case study: Is Cool product evolution
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Case study: Is Cool product evolution
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Case study: Is Cool product evolution
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Case study: Is Cool product evolution
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Case study: Is Cool product evolution
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Case study: Is Cool product evolution
Problem: after going from: A poke game To a poke game + universe To a poke game + universe + collectible game To a poke game + universe + collectible game + mini games
What is driving user engagement?
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Case study: Is Cool product evolution
1: Defining engagement
Tenure length
Visit frequency
Virality
Paying user conversion
ARPPU
Score
Use of feature A,B,C
Key drivers??? Traffic
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Case study: Is Cool product evolution
2: Describing engagement patterns: running a segment analysis
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Case study: Is Cool product evolution
2: Describing engagement patterns: running a segment analysis K-means with ascending classification
Seg 1: bounced users Seg 2:
Low eng. Users Low visit
frequency
Seg 3: High eng. Users
Hi visit frequency
? Engagement Driver (s)?
Traffic
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Case study: Is Cool product evolution
3: Identifying key drivers of engagement Running a correlation analysis between a list of variables and
belonging to segment 2 or 3 Seg 2:
Low eng. Users Low visit
frequency
Seg 3: High eng. Users
Hi visit frequency
Variable 1 Variable 2 Variable 3
Image Exchange activity Variable 4 Variable 5
Very high correlation
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Case study: Is Cool product evolution
4: New question: boosting engagement now equals fostering exchange activity
How does image exchange activity works?
Simply advertising exchange feature has relatively little impact
Leveraging graph theory enables us to get a better insights into exchange
networks
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Case study: Is Cool product evolution
5: Understanding exchange activity: how is our community structured?
A very large community
Some mid size communities
Lots of small clusters ((mostly 2 players)
Avg Engagement score of users in the large community is 189 (all users avg=100)
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Case study: Is Cool product evolution
6: The most efficient way to boost engagement is to connect as many users as possible to the large community Now we have a question that can be addressed with game
features
Creating a forum directly accessible in the game where most active users can get in touch to complete exchange deals
Specific fan page dedicated to exchange activity
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Case study: Is Cool product evolution
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Case study: Is Cool product evolution