selling and promoting digital product (distributing learning tools from non-profit)

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Selling & Promoting (distribution and promotion of non-profit learning tools) Digital Product Barbara Chamberlin, PhD • [email protected] @bchamber New Mexico State University Learning Games Lab

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S e l l i n g & P r o m o t i n g

(distribution and promotion of non-profit learning tools)

Dig i t a lProduct

Barbara Chamberlin, PhD • [email protected] • @bchamber

New Mexico State University Learning Games Lab

Barbara Chamberlin @bchamber

Yourp ro b l e mmaking the

wrong kindsof g a m e s .

i s tha tyou are

Jesse Schell: educator, game maker, business owner

Barbara Chamberlin @bchamber

o u c h

Barbara Chamberlin @bchamber

beautiful games, effective games,

good games,

Youmake

contentpeople will bu y.

but they don ’ t have the

that ’s not the point

Barbara Chamberlin @bchamber

Tomake

they may not be willing to

tha t he lp peop le lear n the

beautiful games, effective games,

good games,

contentbu y.

Learning Games Lab

learninggameslab.org

we make apps

4-H Livestock Record App

PowerPay Bill Payment App

Southwest Plant Selector

we make games

mathsnacks.org

MM

LII M

ean

Test

Sco

re

23

25.5

28

30.5

33

Test 1 Test 2 Test 3

Math Snacks introduced to Group A after Test 1

n=741 students in fifth grade

Math Snacks introduced to Group B after Test 2

Impact of Math Snacks Games on Math Test Performance of 5th Graders

28.91

23.81

31.58

23.84

26.37

31.10

we make online

learning tools

we make animations

Barbara Chamberlin @bchamber

p r e t t y g o o d

making;

marketing.

We’reat

enthusiastically inexperienced atbut, we’re

(we total ly suck at generating revenue .)

apps

web-based games

virtual labs

diverse

audiences

content

types of learning

Barbara Chamberlin @bchamber

What arewedoing?

Barbara Chamberlin @bchamber

What arewedoing? self-distribution

manages partnerships &

placement

Brain POP

GlassLabs

Clark ChartSerious Games Directory

Educade

eSpark Graphite JayisGames

_____ school in ______

Playful Learning

PBS Media

Pearson OLE

Kongregate

Edmodo

MERLOT

•Free•Established teacher community•Companion classroom materials

Barbara Chamberlin @bchamber

Barbara Chamberlin @bchamber

• New (in Beta)• Online and iOS app• Assessment back-end• Subscription model, revenue sharing

Barbara Chamberlin @bchamber

Barbara Chamberlin @bchamber

Barbara Chamberlin @bchamber

MERLOT.org

Barbara Chamberlin @bchamber

Where do people find our games?(Let’s look at one month… April)

60,134

1,243

577,328

6,040

13 BrainPOP Games • 577,328

15 Apps • 6,040

20 Web Server Resources • 60,134

1 GlassLab Game • 1,243

Barbara Chamberlin @bchamber

Whatdoesitcost us?

50% of a person

~ $25k per API

~ $5k to $35k for app updates

“other” conferences &

contacts

Barbara Chamberlin @bchamber

Paid

Free

3,847

1,917

1,033

62

Downloads Sessions

Diver Game Downloads(Do free apps get used?)

40 sessions

1 : download :

Paid App

Free App4 sessions

1: download :

Barbara Chamberlin @bchamber

How should weprice to get uses: ? Free

$.99 with free days

$2.99 with $.99 days

comments to [email protected]

Barbara Chamberlin @bchamber

How should we price to generate revenue: ? Free

$.99 with free days

$2.99 with $.99 days

comments to [email protected]

we need

Barbara Chamberlin, PhD • [email protected] • @bchamber

When legalhe lp

licensing contracts

for others to distribute our work,

possibly for $

aligning with our partners and their

institutions

paperwork with university legal representative

non-exclusive only, currently

Barbara Chamberlin, PhD • [email protected] • @bchamber

copyrighting

We copyright and trademark titles.

Cease & desist for pirates (coming).

Copyright every new version.

Use earliest date available.

we needWhen legal

he lp

probably

Barbara Chamberlin, PhD • [email protected] • @bchamber

oughtWhat we to do.

Aggressively promote

Write bloggers and newspapers

Advertising?

Repeated press releases

probably

Barbara Chamberlin, PhD • [email protected] • @bchamber

oughtWhat we to do.

If you build it,

they won’t just come.

Requires initial push, and continued

promotion.

Best if it has a built-in audience.

This needs to be someone’s job, not just an afterthought.

Budget for additional

promotion.

We should consolidate production.

S e l l i n g & P r o m o t i n g

(distribution and promotion of non-profit learning tools)

Dig i t a lProduct

Barbara Chamberlin, PhD • [email protected] • @bchamber

New Mexico State University Learning Games Lab