second life communication

58
SECOND LIFE Zbigniew Woźnowski What happens when you give everyone powerful tools to shape their world?

Upload: z-john-woznowski

Post on 03-Jul-2015

1.395 views

Category:

Technology


2 download

DESCRIPTION

About society, communication types, and second poland project in Second Life

TRANSCRIPT

Page 1: Second Life Communication

SECOND LIFE

Zbigniew Woźnowski

What happens when you give everyone powerful tools to shape their world?

Page 2: Second Life Communication

Second Life® is a 3-D virtual world created by its ResidentsPhilip Rosedale

Within five years, the Second Life will be as important for work as the Web is today

Forrester Research

Second Life is an Internet-based virtual world, which came to international attention via mainstream news media in late 2006 and early 2007

WIKIPEDIA

WHAT IS SECOND LIFE ?

Page 3: Second Life Communication

PHENOMEN OF SECOND LIFE

Page 4: Second Life Communication

Hillary Clinton COMMUNITY

Page 5: Second Life Communication

"We are planning to establish a Swedish embassy in Second Life primarily as an information portal for Sweden,“

Olle Wästberg

Sweden opens virtual embassy

Page 6: Second Life Communication

U2 Concert in Second Life

Page 7: Second Life Communication

RESIDENT AND HER ALTER EGO

Page 8: Second Life Communication

Fot. Łukasz Sakiewicz Fot. Łukasz Sakiewicz

Źródło: Gazeta Wyborcza, „Dyskretny urok awatara”

HUMAN AND AVATAR

Page 9: Second Life Communication

Fot. Łukasz Sakiewicz Fot. Łukasz Sakiewicz

Źródło: Gazeta Wyborcza, „Dyskretny urok awatara”

HUMAN AND AVATAR

Page 10: Second Life Communication

Źródło: http://bpa.bestpicsaround.com/piles/?s=virtualreality

HUMAN AND AVATAR

Page 11: Second Life Communication

ADAPTATION PROCESS

4 hoursLearning the interface

14 daysCreation of identity

Page 12: Second Life Communication

ADAPTATION PROCESS

3–6 weeksBuilding relations with other residents

6–12 weeksOpening own business

4-8 weeksFinding own place

Page 13: Second Life Communication

HOW DOES IT LOOK?

SECOND KRAKOW KRAKÓW

Page 14: Second Life Communication

SECOND KRAKOW – 3:00 PM

Photo taken from avatar position

Page 15: Second Life Communication

SECOND KRAKOW - 9:00 PM

The view from 80 m above ground

Page 16: Second Life Communication

WHAT CAN RESIDENTS DO ?

• talk• fly• teleport• swim

Page 17: Second Life Communication

WHAT CAN RESIDENTS DO ?

• use vehicles• dance

Page 18: Second Life Communication

WHAT CAN RESIDENTS DO ?

•Play sports

Page 19: Second Life Communication

WHAT CAN RESIDENTS DO ?

• work• build 3D objects • have a business

Page 20: Second Life Communication

Residents retain their Intellectual Property rights to their creations

Residents may buy and sell L$ for real world $

Residents may license their creations back into the real world

RESIDENTS OWN THEIR CREATION

Page 21: Second Life Communication

SOCIETY

Page 22: Second Life Communication

Community – residents typesCa. 8 % Living in SL – person spending more than 8 hours daily in SL, acknowledging priority of SL over RL.

Ca. 7% Creator – somebody who is building places, creating clothes, writing scripts

Ca. 5% Businessman – he is running business (mainly commerce and services) in Second Life.

Ca. 15% Trendsetter – person looking for technical novelties, highly popular in his social group

Ca. 62% Explorer – person taking SL as an another channel of communication, using SL mostly for entertainment purposes.

Ca. 2% Mentor – person caring about newbies.

Ca. 3% Furry – avatar in an animal form, member of a Furry subculture.

Page 23: Second Life Communication

Community – number of users

Total number of accounts: 13 850 000

Number of accounts from Poland: 144 432

Age bands:18-24 23,32% 25-34 35,29% 35-44 23,81% 45 + 16,06%

GenderFemale 41,13% Male 58,87%

Page 24: Second Life Communication

SL Statistics – Second Poland users

Unique users' count 1 day 7 days 30 days

Number of avatars appearing at least once in Second Krakow, or Second Poznan, logged in for more than 5 minutes.

1 450 4 843 12 533

Average time spent 1 day 7 days 30 days

Average time spent in SL during specific period by an average user. 24 minutes 03:54:34 12:45:32

New registrations daily ca. 700

Unique users visited Second Poland 47 232

Page 25: Second Life Communication

SL Statistics – comment

WWW user•Driven by search engine•Needs information•Has no time•Don't want to talk

SL user•Driven on his own accord•Has interest•Has time•Needs participation•Willingly will talk

RL visitor•Driven on his own accord•Has concrete needs•Has only a while•Wants to see•Wants to talk

1 2 3 4

Press advertisement Web site SL seat RL seat

Informacja Informaction + contact Informaction + contact +

entertainment + interaction

Opportunity to learn fully

Epistemological opportunities

Page 26: Second Life Communication

COMMUNICATION

Page 27: Second Life Communication

Chat, and Instant Message System

Page 28: Second Life Communication

3D VOICE

Voice over IP, enriched with surround-technology.

Page 29: Second Life Communication

Posters and billboards

Page 30: Second Life Communication

Audio streaming

Page 31: Second Life Communication

Video streaming

Page 32: Second Life Communication

SMS and notecards

Internet GSM gateway function.Possibility to send any number of SMS-s to any country.

Notecards are used like e-mails and SMS-s in-world

Page 33: Second Life Communication

Internet websites integration

Integration example – gratka.pl

Page 34: Second Life Communication

Internet websites integration

Every item can drive a user to your website.

Page 35: Second Life Communication

OTHER POSSIBILITIES

Page 36: Second Life Communication

PRESENTATION

Page 37: Second Life Communication

FOCUS GROUPS

Page 38: Second Life Communication

SL connects: Video + 3D + voice + human presence.

More than e-learning

Page 39: Second Life Communication

Academia Electronica – Sidey Myoo

Academia is designed as an electronic space for a true scientific discussion.

Page 40: Second Life Communication

Academia Electronica is designed as an electronic space for a true scientific discussion. Academia Electronica promotes an interdisciplinary collaboration across faculties and disciplines such as philosophy, social science, psychology and cultural

studies, focused on problems of the electronic environment, treated as a kind of humans’ world.

Academia Electronica

Page 41: Second Life Communication

REAL LIFE – SECOND LIFE

Fokus in Krakow Fokus in Second Krakow

Page 42: Second Life Communication

RL – SL – WOŚP The Great Orchestra of Christmas Charity

Page 43: Second Life Communication

POLITICS DEBATES

Page 44: Second Life Communication

TYGODNIK IN SECOND LIFE

Page 45: Second Life Communication

RL – SL – CONFERENCE „Małopolska without corruption”

Page 46: Second Life Communication

MAJOR BRANDS

Page 47: Second Life Communication

POLISH BRANDS

Page 48: Second Life Communication

Second Poland Project

Page 49: Second Life Communication

• Built to a 1:1 scale: 8 polish cities as realistic, as technology allows.

• Integrate all 3D elements with websites, and web 2.0 services

• Build society

• Allow users to have freedom and opportunity to be creative

• Allow users to feel that they own the project

• Prove that Poland can be promoted with this project

PROJECT TARGETS

Page 50: Second Life Communication

CITIES BUILT TO A 1:1 scale

•Krakow

•Wroclaw

•Poznan

•Lodz

•Warszawa

•Katowice

•Gdansk

•Zakopane

PROJECT TARGETS

Page 51: Second Life Communication

BUILDING SOCIETY

Page 52: Second Life Communication

Second Folia – HYBRID

Page 53: Second Life Communication

Building Society– Residents places

Angels Cellar

Kółko kulinarne13 grudnia rocznica

Page 54: Second Life Communication

Building Society– Residents places

Page 55: Second Life Communication

Building Society– Residents places

Live concerts Harley Killer

Page 56: Second Life Communication

Building Society– Residents places

Page 57: Second Life Communication

WHO IS WHO

Page 58: Second Life Communication

Thank You

Zbysioo Borchovski

[email protected]