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Sam

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file

Sam

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file

WritIf

ltiiid~na~rin

CrutiD~

An Difectllr

Grqlrie Duiner

C4u Artht

Int Artu

ERIK-JASON YAPLlt

AuiXANt)llR BlACK KEVI P BopoundllWINlUE

NOAH DtTDU ANDuw CErruC

TllAYJ HERMAN KIM HOSMER MlKlt~

JlMllNlO L SIMlSON

JOHN SnwrGfE1lOW ROBVAUX

RlCHWUU

NAN( Bl1lMAN

KEVIN MluAaD JIM PlHIP

ltOIlVAUX

MARKJELFO

)IM PINTO

SmrEIJoUCH

CJWCMAHEa

CJu5 DoIlNAUS CAlUFIlANK

DtRlCyen Ca R JONATHAN HUNT A Buys1Nc1Wol

DAN N1TH KlMNWASDEN

SnvEHoUCH

RoaVAVX EIUK-JASON YAPLE

Clflel ampcutNe Ollie JOHN ZINSU

Cltiel ~I Oati~1 MAuJuuH YAlliS

Iroiuetin Mana MARY VALUIS

iMsei ~n Mterial if NANCY BERMAN KliVIN P BomtWDl1ClJi DESIRJII CABRJIJlA

XBN CABPENnlR AARON CHUSII) SnIVI CROW toREN DEAN DANA DEVRieli CRlS DoIlNAus NOAH DUDLEY

01 DUDLIV MARCIW FICUJillOA lIna F~AGAN SA FtoRY LEE CARVIN orr CIWUN BRENDON GooDYEAR SrEvE HouGH PATlJCK KAPEaA MIcHAN NEEF JJM PlNro lEs fM1SON MusHw SMItH IWi OIISBIIJi EN SlElcu C1iLL TJ1l Euc VAUBIit Boa VAVX JOHNWrCK JENNIfER WICJt AIuN Wucox DAVE WlU1AMS KEvIN WusON EJuXJASO YAPll RA ~ JOK ZINSER

Llaquo~t (Ani GrltIe Duln iaui tin tiM CnmnA FUECE amp- DAWN MURIN

ptae hI BASQUEZ CJ1l11slNnICmT JAME FOUllSI I orr GEAJuN KEvtN MlUABD MJu t(VWN MumI NOVOSEL JIM PDnOBJu P1mo JOHN SnuNCJEUOW

Spci1 TIrnlu I lISslCA CIlimTH fOR HJJl UNCOlUUJVlEt) EYE

Erllt Deiicati~n FilMY fATIUR Ho TUCHT MJ 1)11lIY PlRAlE lION AND HOW 10 BE A MAN JI1]f MOST IMPOItLNTLY HOW 10 B1i A mao

DeiIClltl~n To PAT KmutA AND KEVlJf WwiON 7th Sta J101lGOTIEN fATHIIRS

To use thi5 companion a Dungeon Masler also needs the PlaytT HlIndbcok the DUNGECIN MAsttllS GUllfe lind Iht Monsitr Mamud A player needs only the Mllwrs Hllndbcor

The Pl4ytr H4ndboolc and the DUNCL MAorrU GUldtW published by Wizards of the Coast Inc a subsidiAry of Hasbro Inc

Swashbuckling Adventures is wand II) 2002 by Aiderac Enleminmenl Group me All rights reserved

I BN t-887953middotS66

Visit our webme at wwwalderaccom

Sam

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The Open Game License The following reKe is the property o f Wizards of the Coast Inc and is Copyright 2000 Wiurds of the Coast Inc (~Wizlrds~) All Rights Reserved

1 Definit ions (a) Contributors means the copyright andor trademark Ow ners who have contribu ted Open Game COntent (b) middotDerivative Material means copyrighted material including derivative works and translations (including into other computer languages) potation modificashytion correc tion addition extension upg rade improvement compilation abr idgment or other form in which an existirg work may b~ (~cast transform ed or adapted (e) Oistributc~ means to reproduct licer)se rlnt easc 5d 1 broadcast publicly display transmit or otherw ise distribute (d) middotOpen Game Conttnt U mea ns thl gam mec hani c ltlnd includes the methods proccdures processes and routines to the excnt such content does not ernbody the Product Identity ltlnd is an enhanceshyment over the prior art and any additional content clearly identifi ed as Open Gam~ Cuntent by th e Contributor and m(ans any work covered by this license including translat ions and derivative works under co pyrigh t law but specifically excludes Product Identity (el middotProducllden lity~ means product and product lin e names logos and id~ntifying marks induding trade dress artifacts crea shytures chartlctl rs stori(5 storylines plots thematic elements dialogue ineidents language artwork symbols dcsign s depictions liken~scs formats poses concepts themes and gra phic photographic and ocher visual Or audio representations names and descriptions of cha racters spells enchantments pusonalit lls teams persunas likenesses and special ab il ities places locashytions environments creatures eqUipment magical Or supernatural abiHtics or effects logos symbols or graphic designs and any other trademark or registered trademark dearly identified as PrOduct identity by the owner of the PrOduct Identi ty and which specifica lly exdud es the Open Game Content (f) Trademark means the logos names mark sig n motto designs that are used by a Contributor to identify itself or its products or the assoc iated produ cts contributed to the Opcn Game license by the Contributor (g) U ~I Used ~ or Using means to usc Distr ibute copy edit format mOd ify translate and o therwise Crt lte Derivative Materia l of Open Game Contcnt [h) -You or Your means 11 licensee in terms of this agreement

2 The License Th is License ltlpp llts to any Open Game Content that contains a nolice indicating thaI the Open Game Cuntcnt may only be Used under and in terms of this liecnse You must affix such a notice to any Opell Game Con tent that you Use No terms may be added to or subtracted from this license except as described by the li ce nse itself No Olher terms or conditions may be ap plied to any Open Game Content dis tributcd using this ucensc

3 Offer and Aceeplanct By Using the Open Game Content You indica te Your acceptance of the terms of this Liccnse

4 Grant and Consideration In considerat ion for agreeing to use this License the Contributo rs grant You a perpetual worldwide roya ity- frec non-exclusive licen se with the exact terms of this license to Use the Open Gam e Contcnt

5 Representation of Authori ty to Contribute If You are contribut1Og original material as Open Game Content You represt nl that Your Con tributions arC You r original creation andor You have sufficient rights to gran t the righ ts conveyed by this Litlnst

6 Notice of License Copyright You must updatc the COPYRIGH TNOTICE portion of this license to include the exact text of thc COPYRIGHT NOTICE of any Open Game Content You are copying modifying or distributing and You must add the title the copyright date and the copyright holders namc to the COPYR IGHT NOTICE of any original Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Iden tity including as an indication as to compatibility exccpt as expressly licensed in ano th er independent Agreement with the owner of each elemen t of that Product Identity You agree not to indica te compatib ility or co-adaptabilshyity with any Trademark in conjunction with a work conta ining Optn Game Content except as expressly licensed in another independent Agreement with the owner of such Trademark Thc use of any Product Identity in Open Game Content does not constitute a cha llcnge to the ownership of that Produc t Id ent ity The owner of any Product Identity used in Open Game Content shall retain all rig hts title and interest in and to that PrOduct Identi ty

8 Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you a r~ uistribu ting are Open Game Content

9 Updating the license Wi zards or its designated Agents may pu blish updated vers(Qns of this License You may use any authorized ve rsion of th is license to copy modify and distribute any Open Game Content orig inally distribu ted under any version of this License

10 Copy of this License You MUST include a copy of th is license with every copy of the Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open Game Con tcnt using the name of any Contributor unless You havc written permission from the Contributor to do so

12 Inability to Comply If it is impossib le for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute judicial order or governmental regulation thn You may not Ust any Open Game Material so affected

13 Termination This liccnst will lermmale automatically if You fail to comply with all tcrms herein md fail to cure such brcach within 30 da ys of becoming aware of the breach All sublitenscs shall survive the termination of this uccnse

14 Reformation If any provision of thi s Uecnse is held to be unenforceable such provision shall be reformed only to the extent necessary to make it enforceable

15 COPYRIGHT NOTICE Open Game license v1Oa Copyright 2000 Wizards of th e Coast Inc System Rules Document Copyright 2000 Wizards of the Coast Inc Authors Jonathan Tweet Monte Cook Skip Williams based on original material by E Gary Gygax and Dave Arncson

Swashbuckling Advenrure~ Copyrighl 2002 Alderac Enlertainmenl Crougtllnc Open gil me conlenl from Arms and Armor Copyrighl 200t BliSlion Press Inc Open g~me cont ent from 8l(X1dsides~ Naval Adventuring CopyrighI 2002 Living ImaginJI1on Inc Open game content from Codcx Arc~niS Copyright 2001 P3radigm Conce pts Inc Optn game coment from Creatures ofRokugl n Copyrighl 2001 Aldernc Entenainmcm Group Jnc Open game COnlenl from Drlgons Copyright 2001 Aldene Entertainmenr Group Inc

Open gamc conle nt from Dungeons Copynght 200 1 Aldenc Enteminmenl Croup Inc Open ga me conte nt (ro m Evil Copyright 2001 Alderac ~nteruinmenl Croup lne

Open gmeconlcm fro m Fading Suns d20 Copyrighl 200 t Holislic Dt1iampn O~n aroe C0l11ent from Gods Copyrighl 2002 Alclerac Enlenainm pound nl Croup Ine Open gilme conten from Magic of Rok ug3n Copyright 2002 AlderJc Enlcrrainmenr Croup Inc Open ga me conlen from Mercenaries Copyrighl 2002 Alderac Entertlinmem Croup Inc Opcn ga me Content from Monstcrs Copyright 2002 Ald Cf1JC Enenainmcnl Group Jne Open ga me content from Rokugan Copyrighl 2001 Aldene Enterrainment Croup Ine Open game conten from Scafarers Handbook Copyrighl 2001 Filntasy FUgh l Inc Open game (onlent from Seas of Blood Fantasy on Ihe H igh Seas Copyrighl 2001 Mongoose

Publishing

Open game conlent from The Quintessential fighler Copyrighl 200 1 Mongoose publishing

The Open Game Content This pnnr ing of Swtlshbudd ing AdtirnluTts is do ne under l1 on 10 of he Open Ga me Lice lilile -a nd Ihe draft version of tbe d20 System Trndcmark License d20 SySlcm Trademark Logo Guid~ and Syslcrn R(middotference D OCUloenr by pe rmission of Wiwrds of the C01Sr Subsequent print ingi of lh l$ book will incorporate fi nal versions of Ihe license gUide and document

AECs inlenlton is 10 open up as much of Ihis advenrure as possible 10 be usedls Open Ga me Co nt ent (OGe) while mainlJllling Product Idenriry (PI) to aU 3S PC(H of he SWQsuckling Adwlllurt( and 71h

smiddoto inteUectul1 properry Publishers who wish to use Ihe OCC mace rials from Ibit book lre cncoo f aged to COniaCI AECJohnZ(ilmiddotalderac com if they have an) queslions Or conce nulbour reproducing malcrial from TMah in other OCL works AEC would appreciJlc tnyon using OGC m~lIe rial from SWtl)llhllckmg AdlllIhHO In other OC L works to kindly reference Swa5llblukl mg AdlwltlYn as the sourceof h1I material withi n Ihe leXI of their work Open Clmc Conlcnl mllyonly be used und(rl nd in accordance wilh the IlrTnS of Ihe OCL as fuUy el forth on Ihe previous page

DESIGNATION OF PRODUCT IDENTITY The following ic ems itre hereby deSigna ted as producf Idenliry in accordance with setfion l(c) of Ihe Open Ga me Licens~ venion 101 Any and all Swashmiddot blHkling Advtnlllrts and 7111 Sea logos Jnd idenllfying mJrks and tr1de dresS including all SItmhbu(kmiddot ling AdltIIJurl s product and produci line names including but nOi Iimil cd 10 TlliJ11t ( Ollc1lt iJ5 l4rf HUrlJ and SwasJlbuckling Mvrl1l llr1 and Ihe SWl ~hbuckJing Advctllur~$ and 7th Sca logos any eleshyments of Ihe SW3shhuckilng Adven tutts or Theah se ll ing including but nOI limi ted 10 capilllliud names Nadon names cllsS names nam t~ of anifJcts names of speJls names of mllic and magICian typ6 (including bUI not limited to pure El Fuego Adenrro Fate Wilche5 Glamour Iz rdom Pone Pyryem Scrying and Zerstorung) chulclt lS rOUniries and empires) crea tures races spirits Theus geogTlphic local ions cull ural informal ion hisloric ecnts magi items Syrnelb Arllfacls the Repu shylation SYSlcm seerel sockrics guilds m d orga ni 7~to ns my and llJ material adapted from Swuhmiddot buckling Adventures excepl malerial no led Ln Ihal work 1S Open GI me Conte-nt any and aU siones slOrylines pIOIS IhemJl ic clemenls documenls within the game world (eg bUI nOI Umitcd to Mcans 10 Erlds the Boclt of PmphcJs and Ilirdtlg~ Rtvol t) quoles from chanCier or docum entS and dialogue and aU artwo rk symbols designs depictions Illuslrnions maps and o rrograph y like ntSSts pok1

nOli ion or fJclional sigils logQ$ symbols o r graphic deSigns except such deme nts Ihal alrcady appelr in Ihe d 20 Systcm Rclerenlte Documenl (eg Melf or Mordc-nkarncn) lnd ue alrtady OGC by virtuc of appearing there Tb~ abovc Producildenliry is nOI open Came Content

DESIGNATION OF OPEN CONmiddotrE NT Subject to the ProduCi Identiry designation above the folshylOW ing portlons of SWQfhbuckl mg Adwnl llrt) ue dtiignued as Open Came Conlenr A1J crearurt St listies blocks [rom Ihf Siurrype line (eg Lugc- OutSider) down 10 the Advancement linc All feal s or olher Infonmtion previously designlIed 15 Pl Ail sa mple characl~r SJ l i~rlcs and c haffS excepl ior names md olher previously designall-d Pl

USE OF MATE RI AL AS O PEN CM1E CONTENT It is Ihe c1elJ and expressed incenl of Aldenc EnlcrtJinmenl Croup 10 add aU c l ass~ ~kill s fea ls equ ipment pres li ge cIt$Se$ spell effects magic item ef~C I5 and mooSler I nd NPC SlallSlics (henceforth good iefmiddot ) conlained in chis vol ume 10 tbe canon ofOpen CameCo nttnt for free use pursuanl to Ihe Open Game u cense by future Open G3me publishers Some of the afo rementioned ilems however con tl produci Identi ty as deslgnued above and Ihal designalion remains A lim iced license is provided below which llows use of ~one nl deslgnal ed as Producllclcnt iry [o r Ih(sc ill~ms only

LIM ITED LI CENSE fOR USE O F GOODIES AND PRODUCT IDENTITY ( PI) IN GOODIES

Aldene EllIerllinme nt Croup hereby inniS other OCL publi~hers a non-exclusive irrevoca ble royshyalry-frct limiled ucelWe to use Ihe goodies and the PI elements which appear in Ihe speUnarues conshytained in Ihis book in OC L publicatio ns Use of PI elemen(s IS ltmiled ro lely to using Ih~ Pl eleshymenlS In tbe goodies themselves and for no other use For eKtmple lhe u lifaCI named - Rels SCYThe~

m~y be used to refer 10 the arl i[aci of Ihe Slmc nanmiddotle cven tbough middotRe i s ~ is PI of AIde-rae EmerIJinmiddot men( GroupThe name ~Re is ~ however may not he used in any olher way excepl where i appeil rs as pan of Ihe feaT n ~me Any publicHion ma king use of such goodies md PI elements in goodIts musl bear a legal nOllce thai both l) any such PI used is reserved Product Identiry ~nd 2) goodieS m copyshyrigul 2oo l Aldemc Entenainment Croup aU rights reserved

Some of Ihe portions of th is adve nhlre which are delinCl ted OGC ongtna le from be Syslem RefershyenCe Document and are 0 L999 2000 Wizards of Ihe Coast Inc The remllndcro[ thcse OCC pori io ns of rhis book ort hereby lidded 10 Open Game COnte il nd if so used should bear the CO PYRJGHT NOTICE SUJlHhbudd Hlg l flw lI l4ltS Copyright 2002 AldlrC Enterlil mmcnt Gwup

The mention of or refe rence to any company or prodUCt in these pages is nor a chall e ng~ 10 the tradeshymark or copyrighl concerned

d 20 System and Ihe d20 System logo are Trndemarks owned by WiUlrds of he Coast and are used accordIng 10 Ibt terms of Ibe d20 Syslem License versIOn 10a A copy o( this License can be found al vwwwizJrdscom

Dun)coru6- Dragons md Wi2trds of the CoaSI arc regJSlfred Irldemarks of Wizards of he Coast and arl used wilh penn in ion

Swa~bluklirlg Adven lurcs Thiah nd 1Ih SeQ (m IradcmJrks of A1dcrJc Enttflainmcnt Croup Inc

A1J tOnlcnts of tbis book regardless of dcsigmltion are copyrighted yca r 1001 by Aldrnc Enterta inmiddot ment Croup All ngh ls reserved Reproduclion or use withoUi the written pe rmission of Ihe plblisher is eP ress ly forbidden except for Ihe purposes o[ revicw or use consistenl wilh Ihe limlled license above

Sam

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Contents Introduction 4

Chapter One 5 Character Races and Nationalities 5

Avalon 5 Castille 6 The Crescent Empire 7 EHn 8 Montaigne 8 Ussura 9 Vendel League 10 Vestenmannavnjar 11 Vodacce 11 Others 12

Chapter Two 13 Using Core d20 Character Classes 13

Restricted Spellcasting Classes 13 Clerics 13 Druids 14 Sorcerers and Wizards 14

Modified Classes 14 Bards 14 Paladins 16 Rangers 18

Unchanged Classes 19 Barbarians 19 Fighters 20 Monks 20 Rogues 20

New Character Classes 20 Alchemist 21 Assassin 23 Courrier 24 Highwayma n 27 Inquisitor 29 Musketeer 31 Noble 32 Pirate 34 Spy 36 Swashbuckler 38 Wanderer 39 Witch 40

Chapter Three 45 Universal Prestige Classes 45

Archaeologist 45 Boarding Marine 47 Buccaneer 47 Captain 48 Daring Fool 49 Entertainment Officer 51 Field Surgeon 52 Helmsman 53 Man of will 54 Master Gunner 55 Midshipman 56 Naval Marine 57 Reis 58 Rogers Swordsman 60 Saboteur 61 Ships Chaplain 62 Topman 63

Avalon Prestige Classes 64 Andrews Swordsman 64

Champion of the Lady of the Lake 65 Donovan Swordsman 66 Finnegan Boxer 67 Goodfellow Archer 68 Knight of Elaine 69 MacDonald Swordsman 70 Roberrson Swordsman 70

Castille Prestige Classes 71 Aldana Swordsman 71 Gallegos Swordsman 72 Gustavo Horseman 73 Soldano Swordsman 73 Torres Swordsman 74 Zepeda Whip 75

Crescent Empire Prestige Classes 76 The Chosen One 76 Corsair 77 Daphan Swordsman 78 Marikk Katar Fighter 79 Sersemlik Swordsman 80 Vahiy Commander 80 Yael Swordsman 81

Eisen Prestige Classes 82 Drexel Swordsman 82 Durchsetzungburg Swordsman 84 Eisenfaust Swordsman 84 Gelingen Monster Hunter 85 Hopken Crossbowman 86 Iron Guard 86 Loring Panzerhand Fighrer 90 The Nibelungen 90 Posen Boar Spear Fighter 92 Steil Commander 93 Unabwendbar Commander 93

Montaigne Prestige Classes 94 Boucher Dagger Fighter 94 Gaulle Swordsman 95 Rois et Reines Rifleman 96 Tout Pres Fighter 97 Valroux Swordsman 97

Ussura Prestige Classes 98 Bogaryr Hatchet Fighter 98 Buslayevich Bowman 99 Dobrynya Wresrler 100 The Stelets 101

Vendel Prestige Classes 102 Larsen Swordsman 102 Rasmussen Pistoleer 102 Snedig Swordsman 103 Swanson Swordsman 104

Vestenmannavnjar Prestige Classes 105 Halfdansson Harpoon Fighter 105 Kjemper Swordsman 105 Leegstra Berserker 106 Siggursdorrir Axeman 107 Sympathetic Healer 107 Urosrifter Swordsman 108 Vestenmannavnjar Bearsarker 109 Vesten Raider 110

Vodacce Prestige Classes 111 Ambrogia Swordsman 111 Bernoulli Swordsman 111 Cappuntina Knife Fighter 112 Lords Hand 113 Lucani Swordsman 114 Villanova Swordsman 115

Secret Sociery Prestige Classes 116 Morris Assassin 116 Nacht Sorcerer 117

Shield Man 119 Bonita Swordsman 120 El Punal Occulro Swordsman 120 Vipera ex Morsi Assassin 121 Desaix Swordsman 122 Necare Assassin 123

Church Prestige Classes 124 Monastic Order of Avalon 124 The Rossini Halberdier 124 The Swords of Solomon 125 Tyomny Swordsman 126

Chapter Four 127 Feats 127 Arcana 148

Chapter Five 157 Weapons Shields and Mundane Items 157

Chapter Six 167 Wondrous Items 167

Chapter Seven 185 Bombs 185 New Uses For Old Skills 188 New Combat Options 188 Mass Combat Rules 193 Ship-to-Ship Combat 197

Chapter Eight 201 Leadership and Secret Societies 201 Secret Sociery Hideouts 201

Chapter Nine 205 What the Serring Is And What It Isnt 205 The Big Picture 205 The Six Seas 205 The 7th Sea 206 The Continent ofTheah 206 History ofTheah 207 The Nations ofTheah 215

The United Kingdoms of Avalon 215 Castille 218 Eisen 220 Monraigne 222 Ussura 224 vendel Vestenmannavnja r 226 Vodacce 228

Thean Subcontinents 231 The Empire of the Crescent Moon 231 Cathay 231 Other Areas of Note 232

Important Organizations and Socieries 232

Religious Organizations 232 Secret Societies 234

Appendix 235 Tips for Playing a Swashbuckler 235 Ner-Do-WeUs 238 Nation Maps 244 Index 251

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Introduction Luis Rafael Dominguez de San Angelo thrust his blade forward with a flour ish catching the thug in the shoulder The man cried and fet over but he wasnt alone Five more burst through the door fa Hawed by the man who called himself their leader Lord Gordon claimed to be an aristocrat but Luis knew a bastard when he saw one

Thats my money Jangling in your purse thief A cruel sneer decorated Gordons face as he drew a pistol from his belt

Strange senor I thought it belonged to the young lady your men robbed this morning Extortion does not becom e nobility - even in Inismore

Gordon smoldered at the remark as his men drew their sabers Kit him

In a flash Luis vaulted across the distance between them launching a swift kick at Gordons firing arm The pistol discharged into th e air shattering the gorgeous mirror which hung on the wall Luis bounded onto the nearby table easily parrYIng the guards weapons He smashed his hilt into the nea rest brutes nose hearing the satisfying crunch of bone and cartilage Another guard hopped onto the table to face him With a qUick riposte Luis slashed the mans swordarm the blade went flying and the Castillian deftly caught it in his off-hand Another blow knocked the man off the lable crashing into hIS compatriots with a thud

You gentlemen really should practice more Luis raised the rapiers in a mock salute

Another squad charged through the door these carrying muskets They leveled their guns at the interloper intending to dispatch him with a single votey Luis hurled hIS spare rapier ill a rapid spinning motion sending the gunmen diving for cover The weapon sliced neatly through a nearby rope loosening the chandelier hanging above the grea t hall He grasped the line with his free hand as the wrought iron devi ce came crashing down allowing the momenshytum to put him towards the second-floor balcony Musket shots followed him all the way up the bullets whistling a hairs breadth from hischest He kicked out his legs and caught the balcony railing Sheathing his sword he dove out of the room down Ihe hall and towards the nearby stairway

Seagulls cried and the air hung damp with salt as he exited onto the roof The surface was built flat in the old style unlike the sloped houses ofTara or Careon Luis whispered a silent thanks as he sprinted away from the opening No inclines to manage or hidden chimneys to avoid Just a short hop down the side and hed be

He skidded to a halt at the buildings edge Below him the estate waHs dropped hundreds of feet before terminating in the crashing tides A few banners fluttered in the breeze below him their rippling surface increasing the queasy vertigo He spun around only to see Gordon and his men emerge from the stairs weapons drawn They spread out along the rooftop cu tting off any hope of escape

Theres nowhere to run my Jackanape Gordon advanced slowly Youre standing on the edge of st Rose s grave

Then IH send her your regards Luis face broke into a grim smile as he turned and leapt over the edge

For adventure romanticism and excitement few genres hold the appeal of swashbuckling From the daring Musketeers of Alexandre Dumas to the gallant pirates of Errol Flynn and Douglas Fairbanks swashbucklers embody everything we think of in exciting storytelling Who doesnt feel a thrill in their blood at the mention of the Scarlet Pimpernel Zorro or Long John Silver~ Tales of derring-do have graced countless books and movies and continue to

reverberate as we enter the twentieth century And yet despite this rich tradition swashbuckling role-playing games have remained relatively scare A few can be found scattered

here and there but most have been overshadowed by fantasy science fiction and other styles of gaming

This book is intended to help change that Swashbuckling Adventures provides everything

garners need to bring their own stories of flashing steel to life Whether you

playa historic pirate skirting the shoals of the Caribbean or a fantasy swordsman using flintlocks and science to thwart evil wizards this book

has what you need It provides rules for a slew of nationalities

swordsman schools ship-to-ship combat and more All of it is designed for maximum flexibility giving you the option of picking and choosing the elements which suit you best

Three years ago AEG introduced the world ofTheah in the 7th Sea card game and RPG Theah is a fictitious universe patterned on 17th century

Europe but following its own unique path It provides a blueprint for all

manner of swashbuckling stories - piracy duels nobles politics voyages of discoveryshycontained in a single universe Weve used Theah as a default setting for Swashbuckling

Adventures All of the rules involve a Thean flavor and many are grounded firmly in that worlds history and culture But that doesnt mean that youre limited to playing

in Theah Far from it Every part of this book can be used on its own in whatever setting or campaign you see

fit to play Suppose you enjoy strictly historical role-playing Use the ship-to-ship combat rules to stage naval battles as Sir Francis Drake Maybe your high fantasy campaign needs a kick Some swordsman school prestige classes can put a new spin on your classic fighters and what dwarf wouldnt love a suit of dracheneisen Perhaps you like Theah the way it is although you think it needs some fantasy races and maybe a little less of the Syrne The rules here can facilitate that with a minimum of fuss Whatever your tastes Swashbuckling Adventures has what you need

More than anything else swashbuclding conveys a sense of fun - living life to its fullest and facing danger and rewards with the same gleaming smile If youve ever wanted to walk the deck of a buccaneers frigate fight impossible odds to rescue the woman you love or battle the enemies of the king beside your fellow M~sketeers turn the page and see what Swashbuckling Adventures has in store

Sam

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file

  • AEG-SwashbucklingAdventurespdf

Sam

ple

file

WritIf

ltiiid~na~rin

CrutiD~

An Difectllr

Grqlrie Duiner

C4u Artht

Int Artu

ERIK-JASON YAPLlt

AuiXANt)llR BlACK KEVI P BopoundllWINlUE

NOAH DtTDU ANDuw CErruC

TllAYJ HERMAN KIM HOSMER MlKlt~

JlMllNlO L SIMlSON

JOHN SnwrGfE1lOW ROBVAUX

RlCHWUU

NAN( Bl1lMAN

KEVIN MluAaD JIM PlHIP

ltOIlVAUX

MARKJELFO

)IM PINTO

SmrEIJoUCH

CJWCMAHEa

CJu5 DoIlNAUS CAlUFIlANK

DtRlCyen Ca R JONATHAN HUNT A Buys1Nc1Wol

DAN N1TH KlMNWASDEN

SnvEHoUCH

RoaVAVX EIUK-JASON YAPLE

Clflel ampcutNe Ollie JOHN ZINSU

Cltiel ~I Oati~1 MAuJuuH YAlliS

Iroiuetin Mana MARY VALUIS

iMsei ~n Mterial if NANCY BERMAN KliVIN P BomtWDl1ClJi DESIRJII CABRJIJlA

XBN CABPENnlR AARON CHUSII) SnIVI CROW toREN DEAN DANA DEVRieli CRlS DoIlNAus NOAH DUDLEY

01 DUDLIV MARCIW FICUJillOA lIna F~AGAN SA FtoRY LEE CARVIN orr CIWUN BRENDON GooDYEAR SrEvE HouGH PATlJCK KAPEaA MIcHAN NEEF JJM PlNro lEs fM1SON MusHw SMItH IWi OIISBIIJi EN SlElcu C1iLL TJ1l Euc VAUBIit Boa VAVX JOHNWrCK JENNIfER WICJt AIuN Wucox DAVE WlU1AMS KEvIN WusON EJuXJASO YAPll RA ~ JOK ZINSER

Llaquo~t (Ani GrltIe Duln iaui tin tiM CnmnA FUECE amp- DAWN MURIN

ptae hI BASQUEZ CJ1l11slNnICmT JAME FOUllSI I orr GEAJuN KEvtN MlUABD MJu t(VWN MumI NOVOSEL JIM PDnOBJu P1mo JOHN SnuNCJEUOW

Spci1 TIrnlu I lISslCA CIlimTH fOR HJJl UNCOlUUJVlEt) EYE

Erllt Deiicati~n FilMY fATIUR Ho TUCHT MJ 1)11lIY PlRAlE lION AND HOW 10 BE A MAN JI1]f MOST IMPOItLNTLY HOW 10 B1i A mao

DeiIClltl~n To PAT KmutA AND KEVlJf WwiON 7th Sta J101lGOTIEN fATHIIRS

To use thi5 companion a Dungeon Masler also needs the PlaytT HlIndbcok the DUNGECIN MAsttllS GUllfe lind Iht Monsitr Mamud A player needs only the Mllwrs Hllndbcor

The Pl4ytr H4ndboolc and the DUNCL MAorrU GUldtW published by Wizards of the Coast Inc a subsidiAry of Hasbro Inc

Swashbuckling Adventures is wand II) 2002 by Aiderac Enleminmenl Group me All rights reserved

I BN t-887953middotS66

Visit our webme at wwwalderaccom

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The Open Game License The following reKe is the property o f Wizards of the Coast Inc and is Copyright 2000 Wiurds of the Coast Inc (~Wizlrds~) All Rights Reserved

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Swashbuckling Advenrure~ Copyrighl 2002 Alderac Enlertainmenl Crougtllnc Open gil me conlenl from Arms and Armor Copyrighl 200t BliSlion Press Inc Open g~me cont ent from 8l(X1dsides~ Naval Adventuring CopyrighI 2002 Living ImaginJI1on Inc Open game content from Codcx Arc~niS Copyright 2001 P3radigm Conce pts Inc Optn game coment from Creatures ofRokugl n Copyrighl 2001 Aldernc Entenainmcm Group Jnc Open game COnlenl from Drlgons Copyright 2001 Aldene Entertainmenr Group Inc

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The Open Game Content This pnnr ing of Swtlshbudd ing AdtirnluTts is do ne under l1 on 10 of he Open Ga me Lice lilile -a nd Ihe draft version of tbe d20 System Trndcmark License d20 SySlcm Trademark Logo Guid~ and Syslcrn R(middotference D OCUloenr by pe rmission of Wiwrds of the C01Sr Subsequent print ingi of lh l$ book will incorporate fi nal versions of Ihe license gUide and document

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nOli ion or fJclional sigils logQ$ symbols o r graphic deSigns except such deme nts Ihal alrcady appelr in Ihe d 20 Systcm Rclerenlte Documenl (eg Melf or Mordc-nkarncn) lnd ue alrtady OGC by virtuc of appearing there Tb~ abovc Producildenliry is nOI open Came Content

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USE OF MATE RI AL AS O PEN CM1E CONTENT It is Ihe c1elJ and expressed incenl of Aldenc EnlcrtJinmenl Croup 10 add aU c l ass~ ~kill s fea ls equ ipment pres li ge cIt$Se$ spell effects magic item ef~C I5 and mooSler I nd NPC SlallSlics (henceforth good iefmiddot ) conlained in chis vol ume 10 tbe canon ofOpen CameCo nttnt for free use pursuanl to Ihe Open Game u cense by future Open G3me publishers Some of the afo rementioned ilems however con tl produci Identi ty as deslgnued above and Ihal designalion remains A lim iced license is provided below which llows use of ~one nl deslgnal ed as Producllclcnt iry [o r Ih(sc ill~ms only

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A1J tOnlcnts of tbis book regardless of dcsigmltion are copyrighted yca r 1001 by Aldrnc Enterta inmiddot ment Croup All ngh ls reserved Reproduclion or use withoUi the written pe rmission of Ihe plblisher is eP ress ly forbidden except for Ihe purposes o[ revicw or use consistenl wilh Ihe limlled license above

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Contents Introduction 4

Chapter One 5 Character Races and Nationalities 5

Avalon 5 Castille 6 The Crescent Empire 7 EHn 8 Montaigne 8 Ussura 9 Vendel League 10 Vestenmannavnjar 11 Vodacce 11 Others 12

Chapter Two 13 Using Core d20 Character Classes 13

Restricted Spellcasting Classes 13 Clerics 13 Druids 14 Sorcerers and Wizards 14

Modified Classes 14 Bards 14 Paladins 16 Rangers 18

Unchanged Classes 19 Barbarians 19 Fighters 20 Monks 20 Rogues 20

New Character Classes 20 Alchemist 21 Assassin 23 Courrier 24 Highwayma n 27 Inquisitor 29 Musketeer 31 Noble 32 Pirate 34 Spy 36 Swashbuckler 38 Wanderer 39 Witch 40

Chapter Three 45 Universal Prestige Classes 45

Archaeologist 45 Boarding Marine 47 Buccaneer 47 Captain 48 Daring Fool 49 Entertainment Officer 51 Field Surgeon 52 Helmsman 53 Man of will 54 Master Gunner 55 Midshipman 56 Naval Marine 57 Reis 58 Rogers Swordsman 60 Saboteur 61 Ships Chaplain 62 Topman 63

Avalon Prestige Classes 64 Andrews Swordsman 64

Champion of the Lady of the Lake 65 Donovan Swordsman 66 Finnegan Boxer 67 Goodfellow Archer 68 Knight of Elaine 69 MacDonald Swordsman 70 Roberrson Swordsman 70

Castille Prestige Classes 71 Aldana Swordsman 71 Gallegos Swordsman 72 Gustavo Horseman 73 Soldano Swordsman 73 Torres Swordsman 74 Zepeda Whip 75

Crescent Empire Prestige Classes 76 The Chosen One 76 Corsair 77 Daphan Swordsman 78 Marikk Katar Fighter 79 Sersemlik Swordsman 80 Vahiy Commander 80 Yael Swordsman 81

Eisen Prestige Classes 82 Drexel Swordsman 82 Durchsetzungburg Swordsman 84 Eisenfaust Swordsman 84 Gelingen Monster Hunter 85 Hopken Crossbowman 86 Iron Guard 86 Loring Panzerhand Fighrer 90 The Nibelungen 90 Posen Boar Spear Fighter 92 Steil Commander 93 Unabwendbar Commander 93

Montaigne Prestige Classes 94 Boucher Dagger Fighter 94 Gaulle Swordsman 95 Rois et Reines Rifleman 96 Tout Pres Fighter 97 Valroux Swordsman 97

Ussura Prestige Classes 98 Bogaryr Hatchet Fighter 98 Buslayevich Bowman 99 Dobrynya Wresrler 100 The Stelets 101

Vendel Prestige Classes 102 Larsen Swordsman 102 Rasmussen Pistoleer 102 Snedig Swordsman 103 Swanson Swordsman 104

Vestenmannavnjar Prestige Classes 105 Halfdansson Harpoon Fighter 105 Kjemper Swordsman 105 Leegstra Berserker 106 Siggursdorrir Axeman 107 Sympathetic Healer 107 Urosrifter Swordsman 108 Vestenmannavnjar Bearsarker 109 Vesten Raider 110

Vodacce Prestige Classes 111 Ambrogia Swordsman 111 Bernoulli Swordsman 111 Cappuntina Knife Fighter 112 Lords Hand 113 Lucani Swordsman 114 Villanova Swordsman 115

Secret Sociery Prestige Classes 116 Morris Assassin 116 Nacht Sorcerer 117

Shield Man 119 Bonita Swordsman 120 El Punal Occulro Swordsman 120 Vipera ex Morsi Assassin 121 Desaix Swordsman 122 Necare Assassin 123

Church Prestige Classes 124 Monastic Order of Avalon 124 The Rossini Halberdier 124 The Swords of Solomon 125 Tyomny Swordsman 126

Chapter Four 127 Feats 127 Arcana 148

Chapter Five 157 Weapons Shields and Mundane Items 157

Chapter Six 167 Wondrous Items 167

Chapter Seven 185 Bombs 185 New Uses For Old Skills 188 New Combat Options 188 Mass Combat Rules 193 Ship-to-Ship Combat 197

Chapter Eight 201 Leadership and Secret Societies 201 Secret Sociery Hideouts 201

Chapter Nine 205 What the Serring Is And What It Isnt 205 The Big Picture 205 The Six Seas 205 The 7th Sea 206 The Continent ofTheah 206 History ofTheah 207 The Nations ofTheah 215

The United Kingdoms of Avalon 215 Castille 218 Eisen 220 Monraigne 222 Ussura 224 vendel Vestenmannavnja r 226 Vodacce 228

Thean Subcontinents 231 The Empire of the Crescent Moon 231 Cathay 231 Other Areas of Note 232

Important Organizations and Socieries 232

Religious Organizations 232 Secret Societies 234

Appendix 235 Tips for Playing a Swashbuckler 235 Ner-Do-WeUs 238 Nation Maps 244 Index 251

Sam

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Introduction Luis Rafael Dominguez de San Angelo thrust his blade forward with a flour ish catching the thug in the shoulder The man cried and fet over but he wasnt alone Five more burst through the door fa Hawed by the man who called himself their leader Lord Gordon claimed to be an aristocrat but Luis knew a bastard when he saw one

Thats my money Jangling in your purse thief A cruel sneer decorated Gordons face as he drew a pistol from his belt

Strange senor I thought it belonged to the young lady your men robbed this morning Extortion does not becom e nobility - even in Inismore

Gordon smoldered at the remark as his men drew their sabers Kit him

In a flash Luis vaulted across the distance between them launching a swift kick at Gordons firing arm The pistol discharged into th e air shattering the gorgeous mirror which hung on the wall Luis bounded onto the nearby table easily parrYIng the guards weapons He smashed his hilt into the nea rest brutes nose hearing the satisfying crunch of bone and cartilage Another guard hopped onto the table to face him With a qUick riposte Luis slashed the mans swordarm the blade went flying and the Castillian deftly caught it in his off-hand Another blow knocked the man off the lable crashing into hIS compatriots with a thud

You gentlemen really should practice more Luis raised the rapiers in a mock salute

Another squad charged through the door these carrying muskets They leveled their guns at the interloper intending to dispatch him with a single votey Luis hurled hIS spare rapier ill a rapid spinning motion sending the gunmen diving for cover The weapon sliced neatly through a nearby rope loosening the chandelier hanging above the grea t hall He grasped the line with his free hand as the wrought iron devi ce came crashing down allowing the momenshytum to put him towards the second-floor balcony Musket shots followed him all the way up the bullets whistling a hairs breadth from hischest He kicked out his legs and caught the balcony railing Sheathing his sword he dove out of the room down Ihe hall and towards the nearby stairway

Seagulls cried and the air hung damp with salt as he exited onto the roof The surface was built flat in the old style unlike the sloped houses ofTara or Careon Luis whispered a silent thanks as he sprinted away from the opening No inclines to manage or hidden chimneys to avoid Just a short hop down the side and hed be

He skidded to a halt at the buildings edge Below him the estate waHs dropped hundreds of feet before terminating in the crashing tides A few banners fluttered in the breeze below him their rippling surface increasing the queasy vertigo He spun around only to see Gordon and his men emerge from the stairs weapons drawn They spread out along the rooftop cu tting off any hope of escape

Theres nowhere to run my Jackanape Gordon advanced slowly Youre standing on the edge of st Rose s grave

Then IH send her your regards Luis face broke into a grim smile as he turned and leapt over the edge

For adventure romanticism and excitement few genres hold the appeal of swashbuckling From the daring Musketeers of Alexandre Dumas to the gallant pirates of Errol Flynn and Douglas Fairbanks swashbucklers embody everything we think of in exciting storytelling Who doesnt feel a thrill in their blood at the mention of the Scarlet Pimpernel Zorro or Long John Silver~ Tales of derring-do have graced countless books and movies and continue to

reverberate as we enter the twentieth century And yet despite this rich tradition swashbuckling role-playing games have remained relatively scare A few can be found scattered

here and there but most have been overshadowed by fantasy science fiction and other styles of gaming

This book is intended to help change that Swashbuckling Adventures provides everything

garners need to bring their own stories of flashing steel to life Whether you

playa historic pirate skirting the shoals of the Caribbean or a fantasy swordsman using flintlocks and science to thwart evil wizards this book

has what you need It provides rules for a slew of nationalities

swordsman schools ship-to-ship combat and more All of it is designed for maximum flexibility giving you the option of picking and choosing the elements which suit you best

Three years ago AEG introduced the world ofTheah in the 7th Sea card game and RPG Theah is a fictitious universe patterned on 17th century

Europe but following its own unique path It provides a blueprint for all

manner of swashbuckling stories - piracy duels nobles politics voyages of discoveryshycontained in a single universe Weve used Theah as a default setting for Swashbuckling

Adventures All of the rules involve a Thean flavor and many are grounded firmly in that worlds history and culture But that doesnt mean that youre limited to playing

in Theah Far from it Every part of this book can be used on its own in whatever setting or campaign you see

fit to play Suppose you enjoy strictly historical role-playing Use the ship-to-ship combat rules to stage naval battles as Sir Francis Drake Maybe your high fantasy campaign needs a kick Some swordsman school prestige classes can put a new spin on your classic fighters and what dwarf wouldnt love a suit of dracheneisen Perhaps you like Theah the way it is although you think it needs some fantasy races and maybe a little less of the Syrne The rules here can facilitate that with a minimum of fuss Whatever your tastes Swashbuckling Adventures has what you need

More than anything else swashbuclding conveys a sense of fun - living life to its fullest and facing danger and rewards with the same gleaming smile If youve ever wanted to walk the deck of a buccaneers frigate fight impossible odds to rescue the woman you love or battle the enemies of the king beside your fellow M~sketeers turn the page and see what Swashbuckling Adventures has in store

Sam

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ptae hI BASQUEZ CJ1l11slNnICmT JAME FOUllSI I orr GEAJuN KEvtN MlUABD MJu t(VWN MumI NOVOSEL JIM PDnOBJu P1mo JOHN SnuNCJEUOW

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DeiIClltl~n To PAT KmutA AND KEVlJf WwiON 7th Sta J101lGOTIEN fATHIIRS

To use thi5 companion a Dungeon Masler also needs the PlaytT HlIndbcok the DUNGECIN MAsttllS GUllfe lind Iht Monsitr Mamud A player needs only the Mllwrs Hllndbcor

The Pl4ytr H4ndboolc and the DUNCL MAorrU GUldtW published by Wizards of the Coast Inc a subsidiAry of Hasbro Inc

Swashbuckling Adventures is wand II) 2002 by Aiderac Enleminmenl Group me All rights reserved

I BN t-887953middotS66

Visit our webme at wwwalderaccom

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The Open Game License The following reKe is the property o f Wizards of the Coast Inc and is Copyright 2000 Wiurds of the Coast Inc (~Wizlrds~) All Rights Reserved

1 Definit ions (a) Contributors means the copyright andor trademark Ow ners who have contribu ted Open Game COntent (b) middotDerivative Material means copyrighted material including derivative works and translations (including into other computer languages) potation modificashytion correc tion addition extension upg rade improvement compilation abr idgment or other form in which an existirg work may b~ (~cast transform ed or adapted (e) Oistributc~ means to reproduct licer)se rlnt easc 5d 1 broadcast publicly display transmit or otherw ise distribute (d) middotOpen Game Conttnt U mea ns thl gam mec hani c ltlnd includes the methods proccdures processes and routines to the excnt such content does not ernbody the Product Identity ltlnd is an enhanceshyment over the prior art and any additional content clearly identifi ed as Open Gam~ Cuntent by th e Contributor and m(ans any work covered by this license including translat ions and derivative works under co pyrigh t law but specifically excludes Product Identity (el middotProducllden lity~ means product and product lin e names logos and id~ntifying marks induding trade dress artifacts crea shytures chartlctl rs stori(5 storylines plots thematic elements dialogue ineidents language artwork symbols dcsign s depictions liken~scs formats poses concepts themes and gra phic photographic and ocher visual Or audio representations names and descriptions of cha racters spells enchantments pusonalit lls teams persunas likenesses and special ab il ities places locashytions environments creatures eqUipment magical Or supernatural abiHtics or effects logos symbols or graphic designs and any other trademark or registered trademark dearly identified as PrOduct identity by the owner of the PrOduct Identi ty and which specifica lly exdud es the Open Game Content (f) Trademark means the logos names mark sig n motto designs that are used by a Contributor to identify itself or its products or the assoc iated produ cts contributed to the Opcn Game license by the Contributor (g) U ~I Used ~ or Using means to usc Distr ibute copy edit format mOd ify translate and o therwise Crt lte Derivative Materia l of Open Game Contcnt [h) -You or Your means 11 licensee in terms of this agreement

2 The License Th is License ltlpp llts to any Open Game Content that contains a nolice indicating thaI the Open Game Cuntcnt may only be Used under and in terms of this liecnse You must affix such a notice to any Opell Game Con tent that you Use No terms may be added to or subtracted from this license except as described by the li ce nse itself No Olher terms or conditions may be ap plied to any Open Game Content dis tributcd using this ucensc

3 Offer and Aceeplanct By Using the Open Game Content You indica te Your acceptance of the terms of this Liccnse

4 Grant and Consideration In considerat ion for agreeing to use this License the Contributo rs grant You a perpetual worldwide roya ity- frec non-exclusive licen se with the exact terms of this license to Use the Open Gam e Contcnt

5 Representation of Authori ty to Contribute If You are contribut1Og original material as Open Game Content You represt nl that Your Con tributions arC You r original creation andor You have sufficient rights to gran t the righ ts conveyed by this Litlnst

6 Notice of License Copyright You must updatc the COPYRIGH TNOTICE portion of this license to include the exact text of thc COPYRIGHT NOTICE of any Open Game Content You are copying modifying or distributing and You must add the title the copyright date and the copyright holders namc to the COPYR IGHT NOTICE of any original Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Iden tity including as an indication as to compatibility exccpt as expressly licensed in ano th er independent Agreement with the owner of each elemen t of that Product Identity You agree not to indica te compatib ility or co-adaptabilshyity with any Trademark in conjunction with a work conta ining Optn Game Content except as expressly licensed in another independent Agreement with the owner of such Trademark Thc use of any Product Identity in Open Game Content does not constitute a cha llcnge to the ownership of that Produc t Id ent ity The owner of any Product Identity used in Open Game Content shall retain all rig hts title and interest in and to that PrOduct Identi ty

8 Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you a r~ uistribu ting are Open Game Content

9 Updating the license Wi zards or its designated Agents may pu blish updated vers(Qns of this License You may use any authorized ve rsion of th is license to copy modify and distribute any Open Game Content orig inally distribu ted under any version of this License

10 Copy of this License You MUST include a copy of th is license with every copy of the Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open Game Con tcnt using the name of any Contributor unless You havc written permission from the Contributor to do so

12 Inability to Comply If it is impossib le for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute judicial order or governmental regulation thn You may not Ust any Open Game Material so affected

13 Termination This liccnst will lermmale automatically if You fail to comply with all tcrms herein md fail to cure such brcach within 30 da ys of becoming aware of the breach All sublitenscs shall survive the termination of this uccnse

14 Reformation If any provision of thi s Uecnse is held to be unenforceable such provision shall be reformed only to the extent necessary to make it enforceable

15 COPYRIGHT NOTICE Open Game license v1Oa Copyright 2000 Wizards of th e Coast Inc System Rules Document Copyright 2000 Wizards of the Coast Inc Authors Jonathan Tweet Monte Cook Skip Williams based on original material by E Gary Gygax and Dave Arncson

Swashbuckling Advenrure~ Copyrighl 2002 Alderac Enlertainmenl Crougtllnc Open gil me conlenl from Arms and Armor Copyrighl 200t BliSlion Press Inc Open g~me cont ent from 8l(X1dsides~ Naval Adventuring CopyrighI 2002 Living ImaginJI1on Inc Open game content from Codcx Arc~niS Copyright 2001 P3radigm Conce pts Inc Optn game coment from Creatures ofRokugl n Copyrighl 2001 Aldernc Entenainmcm Group Jnc Open game COnlenl from Drlgons Copyright 2001 Aldene Entertainmenr Group Inc

Open gamc conle nt from Dungeons Copynght 200 1 Aldenc Enteminmenl Croup Inc Open ga me conte nt (ro m Evil Copyright 2001 Alderac ~nteruinmenl Croup lne

Open gmeconlcm fro m Fading Suns d20 Copyrighl 200 t Holislic Dt1iampn O~n aroe C0l11ent from Gods Copyrighl 2002 Alclerac Enlenainm pound nl Croup Ine Open gilme conten from Magic of Rok ug3n Copyright 2002 AlderJc Enlcrrainmenr Croup Inc Open ga me conlen from Mercenaries Copyrighl 2002 Alderac Entertlinmem Croup Inc Opcn ga me Content from Monstcrs Copyright 2002 Ald Cf1JC Enenainmcnl Group Jne Open ga me content from Rokugan Copyrighl 2001 Aldene Enterrainment Croup Ine Open game conten from Scafarers Handbook Copyrighl 2001 Filntasy FUgh l Inc Open game (onlent from Seas of Blood Fantasy on Ihe H igh Seas Copyrighl 2001 Mongoose

Publishing

Open game conlent from The Quintessential fighler Copyrighl 200 1 Mongoose publishing

The Open Game Content This pnnr ing of Swtlshbudd ing AdtirnluTts is do ne under l1 on 10 of he Open Ga me Lice lilile -a nd Ihe draft version of tbe d20 System Trndcmark License d20 SySlcm Trademark Logo Guid~ and Syslcrn R(middotference D OCUloenr by pe rmission of Wiwrds of the C01Sr Subsequent print ingi of lh l$ book will incorporate fi nal versions of Ihe license gUide and document

AECs inlenlton is 10 open up as much of Ihis advenrure as possible 10 be usedls Open Ga me Co nt ent (OGe) while mainlJllling Product Idenriry (PI) to aU 3S PC(H of he SWQsuckling Adwlllurt( and 71h

smiddoto inteUectul1 properry Publishers who wish to use Ihe OCC mace rials from Ibit book lre cncoo f aged to COniaCI AECJohnZ(ilmiddotalderac com if they have an) queslions Or conce nulbour reproducing malcrial from TMah in other OCL works AEC would appreciJlc tnyon using OGC m~lIe rial from SWtl)llhllckmg AdlllIhHO In other OC L works to kindly reference Swa5llblukl mg AdlwltlYn as the sourceof h1I material withi n Ihe leXI of their work Open Clmc Conlcnl mllyonly be used und(rl nd in accordance wilh the IlrTnS of Ihe OCL as fuUy el forth on Ihe previous page

DESIGNATION OF PRODUCT IDENTITY The following ic ems itre hereby deSigna ted as producf Idenliry in accordance with setfion l(c) of Ihe Open Ga me Licens~ venion 101 Any and all Swashmiddot blHkling Advtnlllrts and 7111 Sea logos Jnd idenllfying mJrks and tr1de dresS including all SItmhbu(kmiddot ling AdltIIJurl s product and produci line names including but nOi Iimil cd 10 TlliJ11t ( Ollc1lt iJ5 l4rf HUrlJ and SwasJlbuckling Mvrl1l llr1 and Ihe SWl ~hbuckJing Advctllur~$ and 7th Sca logos any eleshyments of Ihe SW3shhuckilng Adven tutts or Theah se ll ing including but nOI limi ted 10 capilllliud names Nadon names cllsS names nam t~ of anifJcts names of speJls names of mllic and magICian typ6 (including bUI not limited to pure El Fuego Adenrro Fate Wilche5 Glamour Iz rdom Pone Pyryem Scrying and Zerstorung) chulclt lS rOUniries and empires) crea tures races spirits Theus geogTlphic local ions cull ural informal ion hisloric ecnts magi items Syrnelb Arllfacls the Repu shylation SYSlcm seerel sockrics guilds m d orga ni 7~to ns my and llJ material adapted from Swuhmiddot buckling Adventures excepl malerial no led Ln Ihal work 1S Open GI me Conte-nt any and aU siones slOrylines pIOIS IhemJl ic clemenls documenls within the game world (eg bUI nOI Umitcd to Mcans 10 Erlds the Boclt of PmphcJs and Ilirdtlg~ Rtvol t) quoles from chanCier or docum entS and dialogue and aU artwo rk symbols designs depictions Illuslrnions maps and o rrograph y like ntSSts pok1

nOli ion or fJclional sigils logQ$ symbols o r graphic deSigns except such deme nts Ihal alrcady appelr in Ihe d 20 Systcm Rclerenlte Documenl (eg Melf or Mordc-nkarncn) lnd ue alrtady OGC by virtuc of appearing there Tb~ abovc Producildenliry is nOI open Came Content

DESIGNATION OF OPEN CONmiddotrE NT Subject to the ProduCi Identiry designation above the folshylOW ing portlons of SWQfhbuckl mg Adwnl llrt) ue dtiignued as Open Came Conlenr A1J crearurt St listies blocks [rom Ihf Siurrype line (eg Lugc- OutSider) down 10 the Advancement linc All feal s or olher Infonmtion previously designlIed 15 Pl Ail sa mple characl~r SJ l i~rlcs and c haffS excepl ior names md olher previously designall-d Pl

USE OF MATE RI AL AS O PEN CM1E CONTENT It is Ihe c1elJ and expressed incenl of Aldenc EnlcrtJinmenl Croup 10 add aU c l ass~ ~kill s fea ls equ ipment pres li ge cIt$Se$ spell effects magic item ef~C I5 and mooSler I nd NPC SlallSlics (henceforth good iefmiddot ) conlained in chis vol ume 10 tbe canon ofOpen CameCo nttnt for free use pursuanl to Ihe Open Game u cense by future Open G3me publishers Some of the afo rementioned ilems however con tl produci Identi ty as deslgnued above and Ihal designalion remains A lim iced license is provided below which llows use of ~one nl deslgnal ed as Producllclcnt iry [o r Ih(sc ill~ms only

LIM ITED LI CENSE fOR USE O F GOODIES AND PRODUCT IDENTITY ( PI) IN GOODIES

Aldene EllIerllinme nt Croup hereby inniS other OCL publi~hers a non-exclusive irrevoca ble royshyalry-frct limiled ucelWe to use Ihe goodies and the PI elements which appear in Ihe speUnarues conshytained in Ihis book in OC L publicatio ns Use of PI elemen(s IS ltmiled ro lely to using Ih~ Pl eleshymenlS In tbe goodies themselves and for no other use For eKtmple lhe u lifaCI named - Rels SCYThe~

m~y be used to refer 10 the arl i[aci of Ihe Slmc nanmiddotle cven tbough middotRe i s ~ is PI of AIde-rae EmerIJinmiddot men( GroupThe name ~Re is ~ however may not he used in any olher way excepl where i appeil rs as pan of Ihe feaT n ~me Any publicHion ma king use of such goodies md PI elements in goodIts musl bear a legal nOllce thai both l) any such PI used is reserved Product Identiry ~nd 2) goodieS m copyshyrigul 2oo l Aldemc Entenainment Croup aU rights reserved

Some of Ihe portions of th is adve nhlre which are delinCl ted OGC ongtna le from be Syslem RefershyenCe Document and are 0 L999 2000 Wizards of Ihe Coast Inc The remllndcro[ thcse OCC pori io ns of rhis book ort hereby lidded 10 Open Game COnte il nd if so used should bear the CO PYRJGHT NOTICE SUJlHhbudd Hlg l flw lI l4ltS Copyright 2002 AldlrC Enterlil mmcnt Gwup

The mention of or refe rence to any company or prodUCt in these pages is nor a chall e ng~ 10 the tradeshymark or copyrighl concerned

d 20 System and Ihe d20 System logo are Trndemarks owned by WiUlrds of he Coast and are used accordIng 10 Ibt terms of Ibe d20 Syslem License versIOn 10a A copy o( this License can be found al vwwwizJrdscom

Dun)coru6- Dragons md Wi2trds of the CoaSI arc regJSlfred Irldemarks of Wizards of he Coast and arl used wilh penn in ion

Swa~bluklirlg Adven lurcs Thiah nd 1Ih SeQ (m IradcmJrks of A1dcrJc Enttflainmcnt Croup Inc

A1J tOnlcnts of tbis book regardless of dcsigmltion are copyrighted yca r 1001 by Aldrnc Enterta inmiddot ment Croup All ngh ls reserved Reproduclion or use withoUi the written pe rmission of Ihe plblisher is eP ress ly forbidden except for Ihe purposes o[ revicw or use consistenl wilh Ihe limlled license above

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Contents Introduction 4

Chapter One 5 Character Races and Nationalities 5

Avalon 5 Castille 6 The Crescent Empire 7 EHn 8 Montaigne 8 Ussura 9 Vendel League 10 Vestenmannavnjar 11 Vodacce 11 Others 12

Chapter Two 13 Using Core d20 Character Classes 13

Restricted Spellcasting Classes 13 Clerics 13 Druids 14 Sorcerers and Wizards 14

Modified Classes 14 Bards 14 Paladins 16 Rangers 18

Unchanged Classes 19 Barbarians 19 Fighters 20 Monks 20 Rogues 20

New Character Classes 20 Alchemist 21 Assassin 23 Courrier 24 Highwayma n 27 Inquisitor 29 Musketeer 31 Noble 32 Pirate 34 Spy 36 Swashbuckler 38 Wanderer 39 Witch 40

Chapter Three 45 Universal Prestige Classes 45

Archaeologist 45 Boarding Marine 47 Buccaneer 47 Captain 48 Daring Fool 49 Entertainment Officer 51 Field Surgeon 52 Helmsman 53 Man of will 54 Master Gunner 55 Midshipman 56 Naval Marine 57 Reis 58 Rogers Swordsman 60 Saboteur 61 Ships Chaplain 62 Topman 63

Avalon Prestige Classes 64 Andrews Swordsman 64

Champion of the Lady of the Lake 65 Donovan Swordsman 66 Finnegan Boxer 67 Goodfellow Archer 68 Knight of Elaine 69 MacDonald Swordsman 70 Roberrson Swordsman 70

Castille Prestige Classes 71 Aldana Swordsman 71 Gallegos Swordsman 72 Gustavo Horseman 73 Soldano Swordsman 73 Torres Swordsman 74 Zepeda Whip 75

Crescent Empire Prestige Classes 76 The Chosen One 76 Corsair 77 Daphan Swordsman 78 Marikk Katar Fighter 79 Sersemlik Swordsman 80 Vahiy Commander 80 Yael Swordsman 81

Eisen Prestige Classes 82 Drexel Swordsman 82 Durchsetzungburg Swordsman 84 Eisenfaust Swordsman 84 Gelingen Monster Hunter 85 Hopken Crossbowman 86 Iron Guard 86 Loring Panzerhand Fighrer 90 The Nibelungen 90 Posen Boar Spear Fighter 92 Steil Commander 93 Unabwendbar Commander 93

Montaigne Prestige Classes 94 Boucher Dagger Fighter 94 Gaulle Swordsman 95 Rois et Reines Rifleman 96 Tout Pres Fighter 97 Valroux Swordsman 97

Ussura Prestige Classes 98 Bogaryr Hatchet Fighter 98 Buslayevich Bowman 99 Dobrynya Wresrler 100 The Stelets 101

Vendel Prestige Classes 102 Larsen Swordsman 102 Rasmussen Pistoleer 102 Snedig Swordsman 103 Swanson Swordsman 104

Vestenmannavnjar Prestige Classes 105 Halfdansson Harpoon Fighter 105 Kjemper Swordsman 105 Leegstra Berserker 106 Siggursdorrir Axeman 107 Sympathetic Healer 107 Urosrifter Swordsman 108 Vestenmannavnjar Bearsarker 109 Vesten Raider 110

Vodacce Prestige Classes 111 Ambrogia Swordsman 111 Bernoulli Swordsman 111 Cappuntina Knife Fighter 112 Lords Hand 113 Lucani Swordsman 114 Villanova Swordsman 115

Secret Sociery Prestige Classes 116 Morris Assassin 116 Nacht Sorcerer 117

Shield Man 119 Bonita Swordsman 120 El Punal Occulro Swordsman 120 Vipera ex Morsi Assassin 121 Desaix Swordsman 122 Necare Assassin 123

Church Prestige Classes 124 Monastic Order of Avalon 124 The Rossini Halberdier 124 The Swords of Solomon 125 Tyomny Swordsman 126

Chapter Four 127 Feats 127 Arcana 148

Chapter Five 157 Weapons Shields and Mundane Items 157

Chapter Six 167 Wondrous Items 167

Chapter Seven 185 Bombs 185 New Uses For Old Skills 188 New Combat Options 188 Mass Combat Rules 193 Ship-to-Ship Combat 197

Chapter Eight 201 Leadership and Secret Societies 201 Secret Sociery Hideouts 201

Chapter Nine 205 What the Serring Is And What It Isnt 205 The Big Picture 205 The Six Seas 205 The 7th Sea 206 The Continent ofTheah 206 History ofTheah 207 The Nations ofTheah 215

The United Kingdoms of Avalon 215 Castille 218 Eisen 220 Monraigne 222 Ussura 224 vendel Vestenmannavnja r 226 Vodacce 228

Thean Subcontinents 231 The Empire of the Crescent Moon 231 Cathay 231 Other Areas of Note 232

Important Organizations and Socieries 232

Religious Organizations 232 Secret Societies 234

Appendix 235 Tips for Playing a Swashbuckler 235 Ner-Do-WeUs 238 Nation Maps 244 Index 251

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Introduction Luis Rafael Dominguez de San Angelo thrust his blade forward with a flour ish catching the thug in the shoulder The man cried and fet over but he wasnt alone Five more burst through the door fa Hawed by the man who called himself their leader Lord Gordon claimed to be an aristocrat but Luis knew a bastard when he saw one

Thats my money Jangling in your purse thief A cruel sneer decorated Gordons face as he drew a pistol from his belt

Strange senor I thought it belonged to the young lady your men robbed this morning Extortion does not becom e nobility - even in Inismore

Gordon smoldered at the remark as his men drew their sabers Kit him

In a flash Luis vaulted across the distance between them launching a swift kick at Gordons firing arm The pistol discharged into th e air shattering the gorgeous mirror which hung on the wall Luis bounded onto the nearby table easily parrYIng the guards weapons He smashed his hilt into the nea rest brutes nose hearing the satisfying crunch of bone and cartilage Another guard hopped onto the table to face him With a qUick riposte Luis slashed the mans swordarm the blade went flying and the Castillian deftly caught it in his off-hand Another blow knocked the man off the lable crashing into hIS compatriots with a thud

You gentlemen really should practice more Luis raised the rapiers in a mock salute

Another squad charged through the door these carrying muskets They leveled their guns at the interloper intending to dispatch him with a single votey Luis hurled hIS spare rapier ill a rapid spinning motion sending the gunmen diving for cover The weapon sliced neatly through a nearby rope loosening the chandelier hanging above the grea t hall He grasped the line with his free hand as the wrought iron devi ce came crashing down allowing the momenshytum to put him towards the second-floor balcony Musket shots followed him all the way up the bullets whistling a hairs breadth from hischest He kicked out his legs and caught the balcony railing Sheathing his sword he dove out of the room down Ihe hall and towards the nearby stairway

Seagulls cried and the air hung damp with salt as he exited onto the roof The surface was built flat in the old style unlike the sloped houses ofTara or Careon Luis whispered a silent thanks as he sprinted away from the opening No inclines to manage or hidden chimneys to avoid Just a short hop down the side and hed be

He skidded to a halt at the buildings edge Below him the estate waHs dropped hundreds of feet before terminating in the crashing tides A few banners fluttered in the breeze below him their rippling surface increasing the queasy vertigo He spun around only to see Gordon and his men emerge from the stairs weapons drawn They spread out along the rooftop cu tting off any hope of escape

Theres nowhere to run my Jackanape Gordon advanced slowly Youre standing on the edge of st Rose s grave

Then IH send her your regards Luis face broke into a grim smile as he turned and leapt over the edge

For adventure romanticism and excitement few genres hold the appeal of swashbuckling From the daring Musketeers of Alexandre Dumas to the gallant pirates of Errol Flynn and Douglas Fairbanks swashbucklers embody everything we think of in exciting storytelling Who doesnt feel a thrill in their blood at the mention of the Scarlet Pimpernel Zorro or Long John Silver~ Tales of derring-do have graced countless books and movies and continue to

reverberate as we enter the twentieth century And yet despite this rich tradition swashbuckling role-playing games have remained relatively scare A few can be found scattered

here and there but most have been overshadowed by fantasy science fiction and other styles of gaming

This book is intended to help change that Swashbuckling Adventures provides everything

garners need to bring their own stories of flashing steel to life Whether you

playa historic pirate skirting the shoals of the Caribbean or a fantasy swordsman using flintlocks and science to thwart evil wizards this book

has what you need It provides rules for a slew of nationalities

swordsman schools ship-to-ship combat and more All of it is designed for maximum flexibility giving you the option of picking and choosing the elements which suit you best

Three years ago AEG introduced the world ofTheah in the 7th Sea card game and RPG Theah is a fictitious universe patterned on 17th century

Europe but following its own unique path It provides a blueprint for all

manner of swashbuckling stories - piracy duels nobles politics voyages of discoveryshycontained in a single universe Weve used Theah as a default setting for Swashbuckling

Adventures All of the rules involve a Thean flavor and many are grounded firmly in that worlds history and culture But that doesnt mean that youre limited to playing

in Theah Far from it Every part of this book can be used on its own in whatever setting or campaign you see

fit to play Suppose you enjoy strictly historical role-playing Use the ship-to-ship combat rules to stage naval battles as Sir Francis Drake Maybe your high fantasy campaign needs a kick Some swordsman school prestige classes can put a new spin on your classic fighters and what dwarf wouldnt love a suit of dracheneisen Perhaps you like Theah the way it is although you think it needs some fantasy races and maybe a little less of the Syrne The rules here can facilitate that with a minimum of fuss Whatever your tastes Swashbuckling Adventures has what you need

More than anything else swashbuclding conveys a sense of fun - living life to its fullest and facing danger and rewards with the same gleaming smile If youve ever wanted to walk the deck of a buccaneers frigate fight impossible odds to rescue the woman you love or battle the enemies of the king beside your fellow M~sketeers turn the page and see what Swashbuckling Adventures has in store

Sam

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  • AEG-SwashbucklingAdventurespdf

The Open Game License The following reKe is the property o f Wizards of the Coast Inc and is Copyright 2000 Wiurds of the Coast Inc (~Wizlrds~) All Rights Reserved

1 Definit ions (a) Contributors means the copyright andor trademark Ow ners who have contribu ted Open Game COntent (b) middotDerivative Material means copyrighted material including derivative works and translations (including into other computer languages) potation modificashytion correc tion addition extension upg rade improvement compilation abr idgment or other form in which an existirg work may b~ (~cast transform ed or adapted (e) Oistributc~ means to reproduct licer)se rlnt easc 5d 1 broadcast publicly display transmit or otherw ise distribute (d) middotOpen Game Conttnt U mea ns thl gam mec hani c ltlnd includes the methods proccdures processes and routines to the excnt such content does not ernbody the Product Identity ltlnd is an enhanceshyment over the prior art and any additional content clearly identifi ed as Open Gam~ Cuntent by th e Contributor and m(ans any work covered by this license including translat ions and derivative works under co pyrigh t law but specifically excludes Product Identity (el middotProducllden lity~ means product and product lin e names logos and id~ntifying marks induding trade dress artifacts crea shytures chartlctl rs stori(5 storylines plots thematic elements dialogue ineidents language artwork symbols dcsign s depictions liken~scs formats poses concepts themes and gra phic photographic and ocher visual Or audio representations names and descriptions of cha racters spells enchantments pusonalit lls teams persunas likenesses and special ab il ities places locashytions environments creatures eqUipment magical Or supernatural abiHtics or effects logos symbols or graphic designs and any other trademark or registered trademark dearly identified as PrOduct identity by the owner of the PrOduct Identi ty and which specifica lly exdud es the Open Game Content (f) Trademark means the logos names mark sig n motto designs that are used by a Contributor to identify itself or its products or the assoc iated produ cts contributed to the Opcn Game license by the Contributor (g) U ~I Used ~ or Using means to usc Distr ibute copy edit format mOd ify translate and o therwise Crt lte Derivative Materia l of Open Game Contcnt [h) -You or Your means 11 licensee in terms of this agreement

2 The License Th is License ltlpp llts to any Open Game Content that contains a nolice indicating thaI the Open Game Cuntcnt may only be Used under and in terms of this liecnse You must affix such a notice to any Opell Game Con tent that you Use No terms may be added to or subtracted from this license except as described by the li ce nse itself No Olher terms or conditions may be ap plied to any Open Game Content dis tributcd using this ucensc

3 Offer and Aceeplanct By Using the Open Game Content You indica te Your acceptance of the terms of this Liccnse

4 Grant and Consideration In considerat ion for agreeing to use this License the Contributo rs grant You a perpetual worldwide roya ity- frec non-exclusive licen se with the exact terms of this license to Use the Open Gam e Contcnt

5 Representation of Authori ty to Contribute If You are contribut1Og original material as Open Game Content You represt nl that Your Con tributions arC You r original creation andor You have sufficient rights to gran t the righ ts conveyed by this Litlnst

6 Notice of License Copyright You must updatc the COPYRIGH TNOTICE portion of this license to include the exact text of thc COPYRIGHT NOTICE of any Open Game Content You are copying modifying or distributing and You must add the title the copyright date and the copyright holders namc to the COPYR IGHT NOTICE of any original Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Iden tity including as an indication as to compatibility exccpt as expressly licensed in ano th er independent Agreement with the owner of each elemen t of that Product Identity You agree not to indica te compatib ility or co-adaptabilshyity with any Trademark in conjunction with a work conta ining Optn Game Content except as expressly licensed in another independent Agreement with the owner of such Trademark Thc use of any Product Identity in Open Game Content does not constitute a cha llcnge to the ownership of that Produc t Id ent ity The owner of any Product Identity used in Open Game Content shall retain all rig hts title and interest in and to that PrOduct Identi ty

8 Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you a r~ uistribu ting are Open Game Content

9 Updating the license Wi zards or its designated Agents may pu blish updated vers(Qns of this License You may use any authorized ve rsion of th is license to copy modify and distribute any Open Game Content orig inally distribu ted under any version of this License

10 Copy of this License You MUST include a copy of th is license with every copy of the Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open Game Con tcnt using the name of any Contributor unless You havc written permission from the Contributor to do so

12 Inability to Comply If it is impossib le for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute judicial order or governmental regulation thn You may not Ust any Open Game Material so affected

13 Termination This liccnst will lermmale automatically if You fail to comply with all tcrms herein md fail to cure such brcach within 30 da ys of becoming aware of the breach All sublitenscs shall survive the termination of this uccnse

14 Reformation If any provision of thi s Uecnse is held to be unenforceable such provision shall be reformed only to the extent necessary to make it enforceable

15 COPYRIGHT NOTICE Open Game license v1Oa Copyright 2000 Wizards of th e Coast Inc System Rules Document Copyright 2000 Wizards of the Coast Inc Authors Jonathan Tweet Monte Cook Skip Williams based on original material by E Gary Gygax and Dave Arncson

Swashbuckling Advenrure~ Copyrighl 2002 Alderac Enlertainmenl Crougtllnc Open gil me conlenl from Arms and Armor Copyrighl 200t BliSlion Press Inc Open g~me cont ent from 8l(X1dsides~ Naval Adventuring CopyrighI 2002 Living ImaginJI1on Inc Open game content from Codcx Arc~niS Copyright 2001 P3radigm Conce pts Inc Optn game coment from Creatures ofRokugl n Copyrighl 2001 Aldernc Entenainmcm Group Jnc Open game COnlenl from Drlgons Copyright 2001 Aldene Entertainmenr Group Inc

Open gamc conle nt from Dungeons Copynght 200 1 Aldenc Enteminmenl Croup Inc Open ga me conte nt (ro m Evil Copyright 2001 Alderac ~nteruinmenl Croup lne

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AECs inlenlton is 10 open up as much of Ihis advenrure as possible 10 be usedls Open Ga me Co nt ent (OGe) while mainlJllling Product Idenriry (PI) to aU 3S PC(H of he SWQsuckling Adwlllurt( and 71h

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nOli ion or fJclional sigils logQ$ symbols o r graphic deSigns except such deme nts Ihal alrcady appelr in Ihe d 20 Systcm Rclerenlte Documenl (eg Melf or Mordc-nkarncn) lnd ue alrtady OGC by virtuc of appearing there Tb~ abovc Producildenliry is nOI open Came Content

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A1J tOnlcnts of tbis book regardless of dcsigmltion are copyrighted yca r 1001 by Aldrnc Enterta inmiddot ment Croup All ngh ls reserved Reproduclion or use withoUi the written pe rmission of Ihe plblisher is eP ress ly forbidden except for Ihe purposes o[ revicw or use consistenl wilh Ihe limlled license above

Sam

ple

file

Contents Introduction 4

Chapter One 5 Character Races and Nationalities 5

Avalon 5 Castille 6 The Crescent Empire 7 EHn 8 Montaigne 8 Ussura 9 Vendel League 10 Vestenmannavnjar 11 Vodacce 11 Others 12

Chapter Two 13 Using Core d20 Character Classes 13

Restricted Spellcasting Classes 13 Clerics 13 Druids 14 Sorcerers and Wizards 14

Modified Classes 14 Bards 14 Paladins 16 Rangers 18

Unchanged Classes 19 Barbarians 19 Fighters 20 Monks 20 Rogues 20

New Character Classes 20 Alchemist 21 Assassin 23 Courrier 24 Highwayma n 27 Inquisitor 29 Musketeer 31 Noble 32 Pirate 34 Spy 36 Swashbuckler 38 Wanderer 39 Witch 40

Chapter Three 45 Universal Prestige Classes 45

Archaeologist 45 Boarding Marine 47 Buccaneer 47 Captain 48 Daring Fool 49 Entertainment Officer 51 Field Surgeon 52 Helmsman 53 Man of will 54 Master Gunner 55 Midshipman 56 Naval Marine 57 Reis 58 Rogers Swordsman 60 Saboteur 61 Ships Chaplain 62 Topman 63

Avalon Prestige Classes 64 Andrews Swordsman 64

Champion of the Lady of the Lake 65 Donovan Swordsman 66 Finnegan Boxer 67 Goodfellow Archer 68 Knight of Elaine 69 MacDonald Swordsman 70 Roberrson Swordsman 70

Castille Prestige Classes 71 Aldana Swordsman 71 Gallegos Swordsman 72 Gustavo Horseman 73 Soldano Swordsman 73 Torres Swordsman 74 Zepeda Whip 75

Crescent Empire Prestige Classes 76 The Chosen One 76 Corsair 77 Daphan Swordsman 78 Marikk Katar Fighter 79 Sersemlik Swordsman 80 Vahiy Commander 80 Yael Swordsman 81

Eisen Prestige Classes 82 Drexel Swordsman 82 Durchsetzungburg Swordsman 84 Eisenfaust Swordsman 84 Gelingen Monster Hunter 85 Hopken Crossbowman 86 Iron Guard 86 Loring Panzerhand Fighrer 90 The Nibelungen 90 Posen Boar Spear Fighter 92 Steil Commander 93 Unabwendbar Commander 93

Montaigne Prestige Classes 94 Boucher Dagger Fighter 94 Gaulle Swordsman 95 Rois et Reines Rifleman 96 Tout Pres Fighter 97 Valroux Swordsman 97

Ussura Prestige Classes 98 Bogaryr Hatchet Fighter 98 Buslayevich Bowman 99 Dobrynya Wresrler 100 The Stelets 101

Vendel Prestige Classes 102 Larsen Swordsman 102 Rasmussen Pistoleer 102 Snedig Swordsman 103 Swanson Swordsman 104

Vestenmannavnjar Prestige Classes 105 Halfdansson Harpoon Fighter 105 Kjemper Swordsman 105 Leegstra Berserker 106 Siggursdorrir Axeman 107 Sympathetic Healer 107 Urosrifter Swordsman 108 Vestenmannavnjar Bearsarker 109 Vesten Raider 110

Vodacce Prestige Classes 111 Ambrogia Swordsman 111 Bernoulli Swordsman 111 Cappuntina Knife Fighter 112 Lords Hand 113 Lucani Swordsman 114 Villanova Swordsman 115

Secret Sociery Prestige Classes 116 Morris Assassin 116 Nacht Sorcerer 117

Shield Man 119 Bonita Swordsman 120 El Punal Occulro Swordsman 120 Vipera ex Morsi Assassin 121 Desaix Swordsman 122 Necare Assassin 123

Church Prestige Classes 124 Monastic Order of Avalon 124 The Rossini Halberdier 124 The Swords of Solomon 125 Tyomny Swordsman 126

Chapter Four 127 Feats 127 Arcana 148

Chapter Five 157 Weapons Shields and Mundane Items 157

Chapter Six 167 Wondrous Items 167

Chapter Seven 185 Bombs 185 New Uses For Old Skills 188 New Combat Options 188 Mass Combat Rules 193 Ship-to-Ship Combat 197

Chapter Eight 201 Leadership and Secret Societies 201 Secret Sociery Hideouts 201

Chapter Nine 205 What the Serring Is And What It Isnt 205 The Big Picture 205 The Six Seas 205 The 7th Sea 206 The Continent ofTheah 206 History ofTheah 207 The Nations ofTheah 215

The United Kingdoms of Avalon 215 Castille 218 Eisen 220 Monraigne 222 Ussura 224 vendel Vestenmannavnja r 226 Vodacce 228

Thean Subcontinents 231 The Empire of the Crescent Moon 231 Cathay 231 Other Areas of Note 232

Important Organizations and Socieries 232

Religious Organizations 232 Secret Societies 234

Appendix 235 Tips for Playing a Swashbuckler 235 Ner-Do-WeUs 238 Nation Maps 244 Index 251

Sam

ple

file

Introduction Luis Rafael Dominguez de San Angelo thrust his blade forward with a flour ish catching the thug in the shoulder The man cried and fet over but he wasnt alone Five more burst through the door fa Hawed by the man who called himself their leader Lord Gordon claimed to be an aristocrat but Luis knew a bastard when he saw one

Thats my money Jangling in your purse thief A cruel sneer decorated Gordons face as he drew a pistol from his belt

Strange senor I thought it belonged to the young lady your men robbed this morning Extortion does not becom e nobility - even in Inismore

Gordon smoldered at the remark as his men drew their sabers Kit him

In a flash Luis vaulted across the distance between them launching a swift kick at Gordons firing arm The pistol discharged into th e air shattering the gorgeous mirror which hung on the wall Luis bounded onto the nearby table easily parrYIng the guards weapons He smashed his hilt into the nea rest brutes nose hearing the satisfying crunch of bone and cartilage Another guard hopped onto the table to face him With a qUick riposte Luis slashed the mans swordarm the blade went flying and the Castillian deftly caught it in his off-hand Another blow knocked the man off the lable crashing into hIS compatriots with a thud

You gentlemen really should practice more Luis raised the rapiers in a mock salute

Another squad charged through the door these carrying muskets They leveled their guns at the interloper intending to dispatch him with a single votey Luis hurled hIS spare rapier ill a rapid spinning motion sending the gunmen diving for cover The weapon sliced neatly through a nearby rope loosening the chandelier hanging above the grea t hall He grasped the line with his free hand as the wrought iron devi ce came crashing down allowing the momenshytum to put him towards the second-floor balcony Musket shots followed him all the way up the bullets whistling a hairs breadth from hischest He kicked out his legs and caught the balcony railing Sheathing his sword he dove out of the room down Ihe hall and towards the nearby stairway

Seagulls cried and the air hung damp with salt as he exited onto the roof The surface was built flat in the old style unlike the sloped houses ofTara or Careon Luis whispered a silent thanks as he sprinted away from the opening No inclines to manage or hidden chimneys to avoid Just a short hop down the side and hed be

He skidded to a halt at the buildings edge Below him the estate waHs dropped hundreds of feet before terminating in the crashing tides A few banners fluttered in the breeze below him their rippling surface increasing the queasy vertigo He spun around only to see Gordon and his men emerge from the stairs weapons drawn They spread out along the rooftop cu tting off any hope of escape

Theres nowhere to run my Jackanape Gordon advanced slowly Youre standing on the edge of st Rose s grave

Then IH send her your regards Luis face broke into a grim smile as he turned and leapt over the edge

For adventure romanticism and excitement few genres hold the appeal of swashbuckling From the daring Musketeers of Alexandre Dumas to the gallant pirates of Errol Flynn and Douglas Fairbanks swashbucklers embody everything we think of in exciting storytelling Who doesnt feel a thrill in their blood at the mention of the Scarlet Pimpernel Zorro or Long John Silver~ Tales of derring-do have graced countless books and movies and continue to

reverberate as we enter the twentieth century And yet despite this rich tradition swashbuckling role-playing games have remained relatively scare A few can be found scattered

here and there but most have been overshadowed by fantasy science fiction and other styles of gaming

This book is intended to help change that Swashbuckling Adventures provides everything

garners need to bring their own stories of flashing steel to life Whether you

playa historic pirate skirting the shoals of the Caribbean or a fantasy swordsman using flintlocks and science to thwart evil wizards this book

has what you need It provides rules for a slew of nationalities

swordsman schools ship-to-ship combat and more All of it is designed for maximum flexibility giving you the option of picking and choosing the elements which suit you best

Three years ago AEG introduced the world ofTheah in the 7th Sea card game and RPG Theah is a fictitious universe patterned on 17th century

Europe but following its own unique path It provides a blueprint for all

manner of swashbuckling stories - piracy duels nobles politics voyages of discoveryshycontained in a single universe Weve used Theah as a default setting for Swashbuckling

Adventures All of the rules involve a Thean flavor and many are grounded firmly in that worlds history and culture But that doesnt mean that youre limited to playing

in Theah Far from it Every part of this book can be used on its own in whatever setting or campaign you see

fit to play Suppose you enjoy strictly historical role-playing Use the ship-to-ship combat rules to stage naval battles as Sir Francis Drake Maybe your high fantasy campaign needs a kick Some swordsman school prestige classes can put a new spin on your classic fighters and what dwarf wouldnt love a suit of dracheneisen Perhaps you like Theah the way it is although you think it needs some fantasy races and maybe a little less of the Syrne The rules here can facilitate that with a minimum of fuss Whatever your tastes Swashbuckling Adventures has what you need

More than anything else swashbuclding conveys a sense of fun - living life to its fullest and facing danger and rewards with the same gleaming smile If youve ever wanted to walk the deck of a buccaneers frigate fight impossible odds to rescue the woman you love or battle the enemies of the king beside your fellow M~sketeers turn the page and see what Swashbuckling Adventures has in store

Sam

ple

file

  • AEG-SwashbucklingAdventurespdf

Contents Introduction 4

Chapter One 5 Character Races and Nationalities 5

Avalon 5 Castille 6 The Crescent Empire 7 EHn 8 Montaigne 8 Ussura 9 Vendel League 10 Vestenmannavnjar 11 Vodacce 11 Others 12

Chapter Two 13 Using Core d20 Character Classes 13

Restricted Spellcasting Classes 13 Clerics 13 Druids 14 Sorcerers and Wizards 14

Modified Classes 14 Bards 14 Paladins 16 Rangers 18

Unchanged Classes 19 Barbarians 19 Fighters 20 Monks 20 Rogues 20

New Character Classes 20 Alchemist 21 Assassin 23 Courrier 24 Highwayma n 27 Inquisitor 29 Musketeer 31 Noble 32 Pirate 34 Spy 36 Swashbuckler 38 Wanderer 39 Witch 40

Chapter Three 45 Universal Prestige Classes 45

Archaeologist 45 Boarding Marine 47 Buccaneer 47 Captain 48 Daring Fool 49 Entertainment Officer 51 Field Surgeon 52 Helmsman 53 Man of will 54 Master Gunner 55 Midshipman 56 Naval Marine 57 Reis 58 Rogers Swordsman 60 Saboteur 61 Ships Chaplain 62 Topman 63

Avalon Prestige Classes 64 Andrews Swordsman 64

Champion of the Lady of the Lake 65 Donovan Swordsman 66 Finnegan Boxer 67 Goodfellow Archer 68 Knight of Elaine 69 MacDonald Swordsman 70 Roberrson Swordsman 70

Castille Prestige Classes 71 Aldana Swordsman 71 Gallegos Swordsman 72 Gustavo Horseman 73 Soldano Swordsman 73 Torres Swordsman 74 Zepeda Whip 75

Crescent Empire Prestige Classes 76 The Chosen One 76 Corsair 77 Daphan Swordsman 78 Marikk Katar Fighter 79 Sersemlik Swordsman 80 Vahiy Commander 80 Yael Swordsman 81

Eisen Prestige Classes 82 Drexel Swordsman 82 Durchsetzungburg Swordsman 84 Eisenfaust Swordsman 84 Gelingen Monster Hunter 85 Hopken Crossbowman 86 Iron Guard 86 Loring Panzerhand Fighrer 90 The Nibelungen 90 Posen Boar Spear Fighter 92 Steil Commander 93 Unabwendbar Commander 93

Montaigne Prestige Classes 94 Boucher Dagger Fighter 94 Gaulle Swordsman 95 Rois et Reines Rifleman 96 Tout Pres Fighter 97 Valroux Swordsman 97

Ussura Prestige Classes 98 Bogaryr Hatchet Fighter 98 Buslayevich Bowman 99 Dobrynya Wresrler 100 The Stelets 101

Vendel Prestige Classes 102 Larsen Swordsman 102 Rasmussen Pistoleer 102 Snedig Swordsman 103 Swanson Swordsman 104

Vestenmannavnjar Prestige Classes 105 Halfdansson Harpoon Fighter 105 Kjemper Swordsman 105 Leegstra Berserker 106 Siggursdorrir Axeman 107 Sympathetic Healer 107 Urosrifter Swordsman 108 Vestenmannavnjar Bearsarker 109 Vesten Raider 110

Vodacce Prestige Classes 111 Ambrogia Swordsman 111 Bernoulli Swordsman 111 Cappuntina Knife Fighter 112 Lords Hand 113 Lucani Swordsman 114 Villanova Swordsman 115

Secret Sociery Prestige Classes 116 Morris Assassin 116 Nacht Sorcerer 117

Shield Man 119 Bonita Swordsman 120 El Punal Occulro Swordsman 120 Vipera ex Morsi Assassin 121 Desaix Swordsman 122 Necare Assassin 123

Church Prestige Classes 124 Monastic Order of Avalon 124 The Rossini Halberdier 124 The Swords of Solomon 125 Tyomny Swordsman 126

Chapter Four 127 Feats 127 Arcana 148

Chapter Five 157 Weapons Shields and Mundane Items 157

Chapter Six 167 Wondrous Items 167

Chapter Seven 185 Bombs 185 New Uses For Old Skills 188 New Combat Options 188 Mass Combat Rules 193 Ship-to-Ship Combat 197

Chapter Eight 201 Leadership and Secret Societies 201 Secret Sociery Hideouts 201

Chapter Nine 205 What the Serring Is And What It Isnt 205 The Big Picture 205 The Six Seas 205 The 7th Sea 206 The Continent ofTheah 206 History ofTheah 207 The Nations ofTheah 215

The United Kingdoms of Avalon 215 Castille 218 Eisen 220 Monraigne 222 Ussura 224 vendel Vestenmannavnja r 226 Vodacce 228

Thean Subcontinents 231 The Empire of the Crescent Moon 231 Cathay 231 Other Areas of Note 232

Important Organizations and Socieries 232

Religious Organizations 232 Secret Societies 234

Appendix 235 Tips for Playing a Swashbuckler 235 Ner-Do-WeUs 238 Nation Maps 244 Index 251

Sam

ple

file

Introduction Luis Rafael Dominguez de San Angelo thrust his blade forward with a flour ish catching the thug in the shoulder The man cried and fet over but he wasnt alone Five more burst through the door fa Hawed by the man who called himself their leader Lord Gordon claimed to be an aristocrat but Luis knew a bastard when he saw one

Thats my money Jangling in your purse thief A cruel sneer decorated Gordons face as he drew a pistol from his belt

Strange senor I thought it belonged to the young lady your men robbed this morning Extortion does not becom e nobility - even in Inismore

Gordon smoldered at the remark as his men drew their sabers Kit him

In a flash Luis vaulted across the distance between them launching a swift kick at Gordons firing arm The pistol discharged into th e air shattering the gorgeous mirror which hung on the wall Luis bounded onto the nearby table easily parrYIng the guards weapons He smashed his hilt into the nea rest brutes nose hearing the satisfying crunch of bone and cartilage Another guard hopped onto the table to face him With a qUick riposte Luis slashed the mans swordarm the blade went flying and the Castillian deftly caught it in his off-hand Another blow knocked the man off the lable crashing into hIS compatriots with a thud

You gentlemen really should practice more Luis raised the rapiers in a mock salute

Another squad charged through the door these carrying muskets They leveled their guns at the interloper intending to dispatch him with a single votey Luis hurled hIS spare rapier ill a rapid spinning motion sending the gunmen diving for cover The weapon sliced neatly through a nearby rope loosening the chandelier hanging above the grea t hall He grasped the line with his free hand as the wrought iron devi ce came crashing down allowing the momenshytum to put him towards the second-floor balcony Musket shots followed him all the way up the bullets whistling a hairs breadth from hischest He kicked out his legs and caught the balcony railing Sheathing his sword he dove out of the room down Ihe hall and towards the nearby stairway

Seagulls cried and the air hung damp with salt as he exited onto the roof The surface was built flat in the old style unlike the sloped houses ofTara or Careon Luis whispered a silent thanks as he sprinted away from the opening No inclines to manage or hidden chimneys to avoid Just a short hop down the side and hed be

He skidded to a halt at the buildings edge Below him the estate waHs dropped hundreds of feet before terminating in the crashing tides A few banners fluttered in the breeze below him their rippling surface increasing the queasy vertigo He spun around only to see Gordon and his men emerge from the stairs weapons drawn They spread out along the rooftop cu tting off any hope of escape

Theres nowhere to run my Jackanape Gordon advanced slowly Youre standing on the edge of st Rose s grave

Then IH send her your regards Luis face broke into a grim smile as he turned and leapt over the edge

For adventure romanticism and excitement few genres hold the appeal of swashbuckling From the daring Musketeers of Alexandre Dumas to the gallant pirates of Errol Flynn and Douglas Fairbanks swashbucklers embody everything we think of in exciting storytelling Who doesnt feel a thrill in their blood at the mention of the Scarlet Pimpernel Zorro or Long John Silver~ Tales of derring-do have graced countless books and movies and continue to

reverberate as we enter the twentieth century And yet despite this rich tradition swashbuckling role-playing games have remained relatively scare A few can be found scattered

here and there but most have been overshadowed by fantasy science fiction and other styles of gaming

This book is intended to help change that Swashbuckling Adventures provides everything

garners need to bring their own stories of flashing steel to life Whether you

playa historic pirate skirting the shoals of the Caribbean or a fantasy swordsman using flintlocks and science to thwart evil wizards this book

has what you need It provides rules for a slew of nationalities

swordsman schools ship-to-ship combat and more All of it is designed for maximum flexibility giving you the option of picking and choosing the elements which suit you best

Three years ago AEG introduced the world ofTheah in the 7th Sea card game and RPG Theah is a fictitious universe patterned on 17th century

Europe but following its own unique path It provides a blueprint for all

manner of swashbuckling stories - piracy duels nobles politics voyages of discoveryshycontained in a single universe Weve used Theah as a default setting for Swashbuckling

Adventures All of the rules involve a Thean flavor and many are grounded firmly in that worlds history and culture But that doesnt mean that youre limited to playing

in Theah Far from it Every part of this book can be used on its own in whatever setting or campaign you see

fit to play Suppose you enjoy strictly historical role-playing Use the ship-to-ship combat rules to stage naval battles as Sir Francis Drake Maybe your high fantasy campaign needs a kick Some swordsman school prestige classes can put a new spin on your classic fighters and what dwarf wouldnt love a suit of dracheneisen Perhaps you like Theah the way it is although you think it needs some fantasy races and maybe a little less of the Syrne The rules here can facilitate that with a minimum of fuss Whatever your tastes Swashbuckling Adventures has what you need

More than anything else swashbuclding conveys a sense of fun - living life to its fullest and facing danger and rewards with the same gleaming smile If youve ever wanted to walk the deck of a buccaneers frigate fight impossible odds to rescue the woman you love or battle the enemies of the king beside your fellow M~sketeers turn the page and see what Swashbuckling Adventures has in store

Sam

ple

file

  • AEG-SwashbucklingAdventurespdf

Introduction Luis Rafael Dominguez de San Angelo thrust his blade forward with a flour ish catching the thug in the shoulder The man cried and fet over but he wasnt alone Five more burst through the door fa Hawed by the man who called himself their leader Lord Gordon claimed to be an aristocrat but Luis knew a bastard when he saw one

Thats my money Jangling in your purse thief A cruel sneer decorated Gordons face as he drew a pistol from his belt

Strange senor I thought it belonged to the young lady your men robbed this morning Extortion does not becom e nobility - even in Inismore

Gordon smoldered at the remark as his men drew their sabers Kit him

In a flash Luis vaulted across the distance between them launching a swift kick at Gordons firing arm The pistol discharged into th e air shattering the gorgeous mirror which hung on the wall Luis bounded onto the nearby table easily parrYIng the guards weapons He smashed his hilt into the nea rest brutes nose hearing the satisfying crunch of bone and cartilage Another guard hopped onto the table to face him With a qUick riposte Luis slashed the mans swordarm the blade went flying and the Castillian deftly caught it in his off-hand Another blow knocked the man off the lable crashing into hIS compatriots with a thud

You gentlemen really should practice more Luis raised the rapiers in a mock salute

Another squad charged through the door these carrying muskets They leveled their guns at the interloper intending to dispatch him with a single votey Luis hurled hIS spare rapier ill a rapid spinning motion sending the gunmen diving for cover The weapon sliced neatly through a nearby rope loosening the chandelier hanging above the grea t hall He grasped the line with his free hand as the wrought iron devi ce came crashing down allowing the momenshytum to put him towards the second-floor balcony Musket shots followed him all the way up the bullets whistling a hairs breadth from hischest He kicked out his legs and caught the balcony railing Sheathing his sword he dove out of the room down Ihe hall and towards the nearby stairway

Seagulls cried and the air hung damp with salt as he exited onto the roof The surface was built flat in the old style unlike the sloped houses ofTara or Careon Luis whispered a silent thanks as he sprinted away from the opening No inclines to manage or hidden chimneys to avoid Just a short hop down the side and hed be

He skidded to a halt at the buildings edge Below him the estate waHs dropped hundreds of feet before terminating in the crashing tides A few banners fluttered in the breeze below him their rippling surface increasing the queasy vertigo He spun around only to see Gordon and his men emerge from the stairs weapons drawn They spread out along the rooftop cu tting off any hope of escape

Theres nowhere to run my Jackanape Gordon advanced slowly Youre standing on the edge of st Rose s grave

Then IH send her your regards Luis face broke into a grim smile as he turned and leapt over the edge

For adventure romanticism and excitement few genres hold the appeal of swashbuckling From the daring Musketeers of Alexandre Dumas to the gallant pirates of Errol Flynn and Douglas Fairbanks swashbucklers embody everything we think of in exciting storytelling Who doesnt feel a thrill in their blood at the mention of the Scarlet Pimpernel Zorro or Long John Silver~ Tales of derring-do have graced countless books and movies and continue to

reverberate as we enter the twentieth century And yet despite this rich tradition swashbuckling role-playing games have remained relatively scare A few can be found scattered

here and there but most have been overshadowed by fantasy science fiction and other styles of gaming

This book is intended to help change that Swashbuckling Adventures provides everything

garners need to bring their own stories of flashing steel to life Whether you

playa historic pirate skirting the shoals of the Caribbean or a fantasy swordsman using flintlocks and science to thwart evil wizards this book

has what you need It provides rules for a slew of nationalities

swordsman schools ship-to-ship combat and more All of it is designed for maximum flexibility giving you the option of picking and choosing the elements which suit you best

Three years ago AEG introduced the world ofTheah in the 7th Sea card game and RPG Theah is a fictitious universe patterned on 17th century

Europe but following its own unique path It provides a blueprint for all

manner of swashbuckling stories - piracy duels nobles politics voyages of discoveryshycontained in a single universe Weve used Theah as a default setting for Swashbuckling

Adventures All of the rules involve a Thean flavor and many are grounded firmly in that worlds history and culture But that doesnt mean that youre limited to playing

in Theah Far from it Every part of this book can be used on its own in whatever setting or campaign you see

fit to play Suppose you enjoy strictly historical role-playing Use the ship-to-ship combat rules to stage naval battles as Sir Francis Drake Maybe your high fantasy campaign needs a kick Some swordsman school prestige classes can put a new spin on your classic fighters and what dwarf wouldnt love a suit of dracheneisen Perhaps you like Theah the way it is although you think it needs some fantasy races and maybe a little less of the Syrne The rules here can facilitate that with a minimum of fuss Whatever your tastes Swashbuckling Adventures has what you need

More than anything else swashbuclding conveys a sense of fun - living life to its fullest and facing danger and rewards with the same gleaming smile If youve ever wanted to walk the deck of a buccaneers frigate fight impossible odds to rescue the woman you love or battle the enemies of the king beside your fellow M~sketeers turn the page and see what Swashbuckling Adventures has in store

Sam

ple

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  • AEG-SwashbucklingAdventurespdf