sabbaticalintro

29
My Sabbatical at Hogwarts: Initial Explorations into Meaningful Gamification Scott Nicholson, Syracuse University School of Information Studies Visiting Professor, MIT, Comparative Media Studies

Upload: scottnicholson

Post on 06-May-2015

487 views

Category:

Entertainment & Humor


2 download

TRANSCRIPT

Page 1: Sabbaticalintro

My Sabbatical at Hogwarts:

Initial Explorations

into Meaningful

Gamification

Scott Nicholson, Syracuse University School of Information Studies

Visiting Professor, MIT, Comparative Media Studies

Page 2: Sabbaticalintro

Overview

Page 3: Sabbaticalintro

A Request

Page 4: Sabbaticalintro

Before MIT

Page 5: Sabbaticalintro

Lifelong Gamer

Page 6: Sabbaticalintro

Game Design

Page 7: Sabbaticalintro

Syracuse in 2001

Page 8: Sabbaticalintro

Online education

Page 9: Sabbaticalintro

Gaming in Libraries

Page 10: Sabbaticalintro

Online Video

Page 11: Sabbaticalintro

During MITVisiting Professor, Comparative Media Studies

Visiting Scholar, Singapore-MIT GAMBIT Game Lab

Resident Scholar, Simmons Hall

Page 12: Sabbaticalintro

Comparative Media Studies

Page 13: Sabbaticalintro

GAMBIT Game Lab

Page 14: Sabbaticalintro

Education Arcade

Page 15: Sabbaticalintro

Simmons Hall

Page 16: Sabbaticalintro

Libraries at MITIndependent Activities Period

ARG Design Workshop

Excellent information infrastructure…

Page 17: Sabbaticalintro

Two Paths

Page 18: Sabbaticalintro

Enter Gamification

Definition : The use of game design elements in non-game contexts.

Deterding, S. (2011b). Situated motivational affordances of game elements: A conceptual model. Presented at Gamification: Using Game Design Elements in Non-Gaming Contexts, a workshop at CHI 2011. Retrieved from http://gamification-research.org/wp-content/uploads/2011/04/09-Deterding.pdf

Page 19: Sabbaticalintro

Examples of Gamification

Frequent Flier Programs

Library Summer Reading program

Grades!

Branded Gamification

Gamification vs. Pointsification (Robertson, 2010)

Robertson, M. (2010). Can't play, won't play. Hide & Seek: Inventing New Kinds of Play. Retrieved from http://www.hideandseek.net/2010/10/06/cant-play-wont-play/

Turning to theory

Page 20: Sabbaticalintro

Motivation Self-Determination Theory (Deci & Ryan) – What drives a person to make a decision without external influence

Organismic Integration Theory - How a user integrates external control into a sense of self

If there is external control through rewards, then learner will incorporate this external control

This will create negative feelings about the activity

Gamification based upon controlling external rewards = Short term benefit with long-term cause

Gamification without external rewards

Page 21: Sabbaticalintro

What is Meaningful?

Situational Relevance (Schamber)User + Context

Challenge of using only one goal

Situated Motivational Affordance (Deterding)Organizational context into which activity is placed

Meaningful Gamification has to account for different users and different organizational contexts for non-game activity

Page 22: Sabbaticalintro

Addressing Diverse Needs

Universal Design for Learning (Rose & Meyer)

What – Content of LearningHow – Methods of demonstrating masteryWhy – Paths to internalize content

Page 23: Sabbaticalintro

Engaging the Users

Player-generated Content

“Gaming 2.0”

Players set own goals and achievements

Developing platform for customizationChallenge: Meaningful Customization

Page 24: Sabbaticalintro

User at the Center

Company-Centered Design“Teaching to the Test”

Game-Centered Design

User-Centered Design

Meaningful Gamification: Integration of user-centered game design elements into non-game contexts

Avoid External Rewards

Page 25: Sabbaticalintro

Meaningful Gamification

Page 26: Sabbaticalintro

Meaningful Gamification

Page 27: Sabbaticalintro

Meaningful Gamification

Page 28: Sabbaticalintro

Meaningful Gamification

Page 29: Sabbaticalintro

After MITBook on Meaningful Gamification

New course areas

Library ApplicationsAlternate Reality Games

Information Literacy and Searching Tools

Crossed Paths - http://tinyurl.com/crossedpaths 

Time for you to think about Gamification!