Download - Sabbaticalintro
![Page 1: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/1.jpg)
My Sabbatical at Hogwarts:
Initial Explorations
into Meaningful
Gamification
Scott Nicholson, Syracuse University School of Information Studies
Visiting Professor, MIT, Comparative Media Studies
![Page 2: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/2.jpg)
Overview
![Page 3: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/3.jpg)
A Request
![Page 4: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/4.jpg)
Before MIT
![Page 5: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/5.jpg)
Lifelong Gamer
![Page 6: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/6.jpg)
Game Design
![Page 7: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/7.jpg)
Syracuse in 2001
![Page 8: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/8.jpg)
Online education
![Page 9: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/9.jpg)
Gaming in Libraries
![Page 10: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/10.jpg)
Online Video
![Page 11: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/11.jpg)
During MITVisiting Professor, Comparative Media Studies
Visiting Scholar, Singapore-MIT GAMBIT Game Lab
Resident Scholar, Simmons Hall
![Page 12: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/12.jpg)
Comparative Media Studies
![Page 13: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/13.jpg)
GAMBIT Game Lab
![Page 14: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/14.jpg)
Education Arcade
![Page 15: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/15.jpg)
Simmons Hall
![Page 16: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/16.jpg)
Libraries at MITIndependent Activities Period
ARG Design Workshop
Excellent information infrastructure…
![Page 17: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/17.jpg)
Two Paths
![Page 18: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/18.jpg)
Enter Gamification
Definition : The use of game design elements in non-game contexts.
Deterding, S. (2011b). Situated motivational affordances of game elements: A conceptual model. Presented at Gamification: Using Game Design Elements in Non-Gaming Contexts, a workshop at CHI 2011. Retrieved from http://gamification-research.org/wp-content/uploads/2011/04/09-Deterding.pdf
![Page 19: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/19.jpg)
Examples of Gamification
Frequent Flier Programs
Library Summer Reading program
Grades!
Branded Gamification
Gamification vs. Pointsification (Robertson, 2010)
Robertson, M. (2010). Can't play, won't play. Hide & Seek: Inventing New Kinds of Play. Retrieved from http://www.hideandseek.net/2010/10/06/cant-play-wont-play/
Turning to theory
![Page 20: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/20.jpg)
Motivation Self-Determination Theory (Deci & Ryan) – What drives a person to make a decision without external influence
Organismic Integration Theory - How a user integrates external control into a sense of self
If there is external control through rewards, then learner will incorporate this external control
This will create negative feelings about the activity
Gamification based upon controlling external rewards = Short term benefit with long-term cause
Gamification without external rewards
![Page 21: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/21.jpg)
What is Meaningful?
Situational Relevance (Schamber)User + Context
Challenge of using only one goal
Situated Motivational Affordance (Deterding)Organizational context into which activity is placed
Meaningful Gamification has to account for different users and different organizational contexts for non-game activity
![Page 22: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/22.jpg)
Addressing Diverse Needs
Universal Design for Learning (Rose & Meyer)
What – Content of LearningHow – Methods of demonstrating masteryWhy – Paths to internalize content
![Page 23: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/23.jpg)
Engaging the Users
Player-generated Content
“Gaming 2.0”
Players set own goals and achievements
Developing platform for customizationChallenge: Meaningful Customization
![Page 24: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/24.jpg)
User at the Center
Company-Centered Design“Teaching to the Test”
Game-Centered Design
User-Centered Design
Meaningful Gamification: Integration of user-centered game design elements into non-game contexts
Avoid External Rewards
![Page 25: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/25.jpg)
Meaningful Gamification
![Page 26: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/26.jpg)
Meaningful Gamification
![Page 27: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/27.jpg)
Meaningful Gamification
![Page 28: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/28.jpg)
Meaningful Gamification
![Page 29: Sabbaticalintro](https://reader035.vdocuments.us/reader035/viewer/2022062404/55495508b4c905fc4e8b4f42/html5/thumbnails/29.jpg)
After MITBook on Meaningful Gamification
New course areas
Library ApplicationsAlternate Reality Games
Information Literacy and Searching Tools
Crossed Paths - http://tinyurl.com/crossedpaths
Time for you to think about Gamification!