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The story takes place in Tokyo on December 21, 2012, which is the day of Apocalypse. As the main character Dustin goes back home from school, the sky suddenly turns cloudy. Very soon, the land shakes vigorously and an earthquake occurs. GAME ELEMENTS Main Character: Dustin is a 13 year old student studying at Yogawa Middle School. As a survivor in the earthquake, he would like to escape from the ruined city and start his new life elsewhere. Game play : Players need to make decisions on the what to pick up and who to interact in order to solve the puzzles and escape from dangers. Game Flow : STORY METHODOLOGY Game Engine: CryEngine3 was used as the game engine for the following reasons: Supports multi-core CPU Provides high Dynamic Range (HDR) Rendering Generates realistic smoke and water effects Modeling and rendering: Several phrases were involved when designing the game model: Polygonal modeling Texture mapping Colour and lighting adjustment Skeletal and particle system Animations: They can achieve: character and object movement explosion and smoke effects Start (Scene 1) Building (Scene 2) Convenient Store (Scene 3a) Metro (Scene 3b) Main Street (Scene 4) City Plaza End Testing: The quality of the game can be enhanced by: Code Tests Play tests

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Page 1: S T O R Y M E T H O D O L O G Y - Hong Kong University of ... · S T O R Y M E T H O D O L O G Y Game Engine: CryEngine3 was used as the game engine for the following reasons: Supports

The story takes place in Tokyo on December 21, 2012,

which is the day of Apocalypse. As the main character

Dustin goes back home from school, the sky suddenly

turns cloudy. Very soon, the land shakes vigorously and

an earthquake occurs.

G A M E E L E M E N T S

Main Character:

Dustin is a 13 year old student studying

at Yogawa Middle School. As a survivor in

the earthquake, he would like to escape

from the ruined city and start his new life

elsewhere.

Game play :

Players need to make decisions on the what to pick up and

who to interact in order to solve the puzzles and escape

from dangers.

Game Flow :

S T O R Y M E T H O D O L O G Y

Game Engine:

CryEngine3 was used as the game engine for the

following reasons:

Supports multi-core CPU

Provides high Dynamic Range (HDR) Rendering

Generates realistic smoke and water effects

Modeling and rendering:

Several phrases were involved

when designing the game model:

Polygonal modeling

Texture mapping

Colour and lighting adjustment

Skeletal and particle system

Animations:

They can achieve:

character and object movement

explosion and smoke effects

Start(Scene 1)Building

(Scene 2)Convenient

Store

(Scene 3a)Metro

(Scene 3b)Main Street

(Scene 4)City Plaza

End

Testing:

The quality of the game can be

enhanced by:

Code Tests

Play tests