r&r case study

8
R&R – CASE STUDY

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Case study on the preparation of R&R.

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Page 1: R&R Case study

R&R – CASE STUDY

Page 2: R&R Case study

Team Members

Abhinav Mathew (F10061) Anthony Vishal Francis (F10064) Githin J Mathew (F10013) Rohith Girish (F10105)

Page 3: R&R Case study

Key Points

“Trivial Pursuit” – introduced in Canada in 1980, strongest sales in 1983

In the US – introduced in Sept, 1983 Retailers dictated terms most of the

times – success depended on less than a dozen retailers

Industry was seasonal – four weeks prior to Christmas

Page 4: R&R Case study

Trivial Pursuit

Developed in Canada (1980) Introduced in the US in Sept, 1983

Wholesale - $19 Retail - $29.95 to $39.95 Primarily marketed through WOM

Assumption that success of “Trivial Pursuit” in Canada would spill over to the US

Page 5: R&R Case study

TV Guide Trivia Game

Licensed by TV Guide (18mn copies weekly)

Retailed at $14.95 Available at 10,000 retail outlets from

Bloomingdale’s and Macy’s to Toys ‘R’ Us, Sears, Penney, etc.

Scheduled launch for late spring, 1984

Page 6: R&R Case study

Our Analysis

“Trivial Pursuit” as a product class Is in the decline stage (Dec 1984) Most major manufacturers had their own

version Had a PLC of only a year Heavy discounting by retailers

There is no repeat buy Game was too tough for people to play Only Selchow could survive in 1985

Page 7: R&R Case study

The way forward

Develop “WHOOZIT?” First-mover advantage Easier to play Offer a version which can be played on the

“Trivial Pursuit” board Learn from the mistakes of “TV Guide

Trivia Game” Possible tie-up with Bettman Archives

Page 8: R&R Case study

THANK YOU!!