r&r case study
DESCRIPTION
Case study on the preparation of R&R.TRANSCRIPT
R&R – CASE STUDY
Team Members
Abhinav Mathew (F10061) Anthony Vishal Francis (F10064) Githin J Mathew (F10013) Rohith Girish (F10105)
Key Points
“Trivial Pursuit” – introduced in Canada in 1980, strongest sales in 1983
In the US – introduced in Sept, 1983 Retailers dictated terms most of the
times – success depended on less than a dozen retailers
Industry was seasonal – four weeks prior to Christmas
Trivial Pursuit
Developed in Canada (1980) Introduced in the US in Sept, 1983
Wholesale - $19 Retail - $29.95 to $39.95 Primarily marketed through WOM
Assumption that success of “Trivial Pursuit” in Canada would spill over to the US
TV Guide Trivia Game
Licensed by TV Guide (18mn copies weekly)
Retailed at $14.95 Available at 10,000 retail outlets from
Bloomingdale’s and Macy’s to Toys ‘R’ Us, Sears, Penney, etc.
Scheduled launch for late spring, 1984
Our Analysis
“Trivial Pursuit” as a product class Is in the decline stage (Dec 1984) Most major manufacturers had their own
version Had a PLC of only a year Heavy discounting by retailers
There is no repeat buy Game was too tough for people to play Only Selchow could survive in 1985
The way forward
Develop “WHOOZIT?” First-mover advantage Easier to play Offer a version which can be played on the
“Trivial Pursuit” board Learn from the mistakes of “TV Guide
Trivia Game” Possible tie-up with Bettman Archives
THANK YOU!!