risk management & real options v. designing a system means sculpting its value shape stefan...
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Risk Management & Real Options
V. Designing a system means sculpting its value shape
Stefan ScholtesJudge Institute of Management
University of Cambridge
MPhil Course 2004-05
2 September 2004 © Scholtes 2004 Page 2
Where are we?
I. IntroductionII. The forecast is always wrong
I. The industry valuation standard: Net Present Value
II. Sensitivity analysisIII. The system value is a shape
I. Value profiles and value-at-risk charts
II. SKILL: Using a shape calculator
III. CASE: Overbooking at EasyBedsIV. Developing valuation models
I. Easybeds revisitedV. Designing a system means sculpting its value shape
2 September 2004 © Scholtes 2004 Page 3
Project design
Value shape / risk profile helps us analyse strengths and weaknesses of the project and optimise it
Focus on TAILS of the distribution• What causes the left tail (losses / threats) and what can we do to
avoid it? • What causes the right tail (profits / opportunities) and what can we
do to amplify it?
Aim: Re-design the project so that its value shape moves further to the right (towards the higher values)
KEY MESSAGE OF THIS SESSION:
DESIGNING A PROJECT MEANS SCULPTING ITS RISK SHAPE
2 September 2004 © Scholtes 2004 Page 4
Project design
Designing a project means sculpting its risk profile
Histogram
0.0%
2.0%
4.0%
6.0%
8.0%
10.0%
12.0%
14.0%
-£22
0,00
0,00
0
-£19
0,00
0,00
0
-£16
0,00
0,00
0
-£13
0,00
0,00
0
-£10
0,00
0,00
0
-£70
,000
,000
-£40
,000
,000
-£10
,000
,000
£10,
000,
000
£40,
000,
000
£70,
000,
000
£100
,000
,000
£130
,000
,000
£160
,000
,000
£190
,000
,000
£220
,000
,000
£250
,000
,000
£280
,000
,000
£310
,000
,000
£330
,000
,000
£360
,000
,000
£390
,000
,000
£420
,000
,000
£450
,000
,000
£480
,000
,000
Values
Fre
qu
ency
Design 1
Design 2
Value-at-risk chart
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
100.0%
-200,000,000 -100,000,000 0 100,000,000 200,000,000 300,000,000 400,000,000
Target value
Pro
bab
ilit
y th
at r
eali
sed
val
ue
is l
ess
than
tar
get
val
ue
Design 1
Design 2
2 September 2004 © Scholtes 2004 Page 5
Design decisions
Where?
When?
How big?
With whom?
Etc.
2 September 2004 © Scholtes 2004 Page 6
Group work
Parking garage case I
2 September 2004 © Scholtes 2004 Page 7
The flaw of averages
Tacit assumption: “The system value calculated on the basis of of average conditions is the average system value”
THIS IS WRONG!
Parking garage valuation based on static NPV is far from the average NPV of the Monte Carlo simulations, although the demand data for the static NPV is the correct average demand
2 September 2004 © Scholtes 2004 Page 8
Arguing on the basis of averages
Jane: “James, Paul, thanks for coming. You know we need to decide on the launch of the new computer games that we have developed over the last months. James, you’ve promised to produce cost, sales volume, and margin projections.”
James: “Well, boss, I’ve checked our historic data. We’ve sold 75 games of this sort over the past 4 years. Our average sales volume is 130,000 units and our average margin is £11. The average launch cost is about £800K”
Jane: “So our revenue projection is 130,000*£11=£1,43 M against an investment of £800K. That’s a juicy profit of £630K. Let’s go for it.”
2 September 2004 © Scholtes 2004 Page 9
Thinking in scenarios
Paul: “Well, Jane, you know that we have been less than impressed with the financial performance of our games over the past years. I have looked at our data again. The launch cost estimate of £800,000 is pretty reliable but when it comes to sales, the data varies a lot. Our marketing people tell us that a game becomes a success only if it reaches a critical sales volume of around 100,000 units. Then it sells itself without much advertising. If a game doesn’t reach the critical volume, we keep it in the shops and sell it as a niche product; there are always freaks who love our games. Over the past 4 years about 50% of our launched games became mainstream games, selling an average of 250,000 copies each at an average unit margin of £4. The niche games sold about 10,000 copies on average but we could command a high unit margin of £18 because this type of market is fairly price inelastic and our competitors don’t develop competing products. It would be great if we could predict in advance whether or not a game becomes mainstream but that is notoriously difficult. We have to bite the bullet and invest the launch cost before we know the sales success.”
Jane: “Okay, okay, Paul. I am well aware that there is a risk that the new game will not cover the launch cost. But we are selling many of these games. So we are well diversified and can therefore safely base our analysis on averages.”
IS JANE RIGHT?
2 September 2004 © Scholtes 2004 Page 10
The flaw of averages
Business projections of performance measures based on average conditions are typically NOT averages of the performance measures!
Formally:
])[()]([ XEfXfE
E: ExpectedE: Expectedvalue value
f(): Systemf(): Systemperformanceperformancemeasuremeasure
X: UncertaintiesX: Uncertaintiesthat determinethat determinesystem performance system performance
2 September 2004 © Scholtes 2004 Page 11
The flaw of averages
])[()]([ XEfXfE
E = ExpectedE = Expectedvalue value
f() = Systemf() = Systemperformanceperformancemeasuremeasure
X = UncertaintiesX = Uncertaintiesthat determinethat determinesystem performance system performance
This is what we are This is what we are interested in and what theinterested in and what theMonte Carlo model calculatesMonte Carlo model calculates
This is what a projection-This is what a projection-based model calculatesbased model calculates
2 September 2004 © Scholtes 2004 Page 12
System constraints and uncertainty
The mean is whereThe mean is wherethe histogram “balances”the histogram “balances”
NPVNPV
ProbabilityProbability““mass”mass”
Histogram of NPVHistogram of NPV
2 September 2004 © Scholtes 2004 Page 13
System constraints and uncertainty
The mean is whereThe mean is wherethe histogram “balances”the histogram “balances”
NPVNPV
Constraint cuts off some Constraint cuts off some good NPV scenariosgood NPV scenarios
ProbabilityProbability““mass”mass”
2 September 2004 © Scholtes 2004 Page 14
System constraints and uncertainty
The mean is whereThe mean is wherethe histogram “balances”the histogram “balances”
NPVNPV
ProbabilityProbability““mass”mass”
2 September 2004 © Scholtes 2004 Page 15
System constraints and uncertainty
The mean is whereThe mean is wherethe histogram “balances”the histogram “balances”
NPVNPV
The probability mass is now out of balance!The probability mass is now out of balance!
ProbabilityProbability““mass”mass”
2 September 2004 © Scholtes 2004 Page 16
System constraints and uncertainty
The mean is whereThe mean is wherethe histogram“balances”the histogram“balances”
NPVNPV
New balance pointNew balance pointto the left: averageto the left: average
is reducedis reduced
ProbabilityProbability““mass”mass”
2 September 2004 © Scholtes 2004 Page 17
System constraints and uncertainty
Constraints are often invisible in number-based models• Implicitly incorporated in the projections
Constraints will often cut off some good NPV scenarios• Bad results are not balanced out by good results
O̵ Expectation is reduced
The larger the uncertainty… • the more mass is assigned to both good and bad results• The more NPV-mass is cut off by constraint• The further to the left the balance point moves
… the larger the negative effect of constraints
Can we see the effect of uncertainty in the presence of system constraints in a numbers model?
• Compare static NPV of parking garage
2 September 2004 © Scholtes 2004 Page 18
Conclusion: Flaw of averages
The flaw of averages is one of the most prevalent “valuation traps”
Bear in mind: System performance based on average conditions is NOT the same as average system performance
Have seen that system constraints induce the flaw
Monte Carlo simulation avoids the flaw of averages
Sam Savage has coined the term “flaw of averages” and has collected a host of stories around the flaw
• google Sam to find out more