rendering the bottle project -...

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Rendering the Bottle Project In this exercise you will render the bottle. If you have completed the previous exercise in the Edit and Transform Module you can use that model. Otherwise you can download the model here. Step 1: Open your model or if downloaded, open bottle_complete.evo Step 2: Set the material of the model 1. Click to activate the Materials Browser. 2. Click Plastic Shiny in the Categories on the left of the browser. 3. Select the bottle in any view. 4. Double click on the Shiny Green Plastic material to set it for the model. 5. Press CTRL/Command + R to render the view.

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Rendering the Bottle Project In this exercise you will render the bottle. If you have completed the previous exercise in the Edit and Transform Module you can use that model. Otherwise you can download the model here.

Step 1: Open your model or if downloaded, open bottle_complete.evo

Step 2: Set the material of the model

1. Click    to  activate  the  Materials  Browser.  

2. Click  Plastic  -­‐  Shiny  in  the  Categories  on  the  left  of  the  browser.  

 3. Select  the  bottle  in  any  view.  

4. Double  click  on  the  Shiny  Green  Plastic  material  to  set  it  for  the  model.  

5. Press  CTRL/Command  +  R  to  render  the  view.  

 

 

 The  model  is  rendered.  

6. In  the  Materials  Browser  select  the  Glass  category.  

7. Select  the  bottle  in  the  Modeling  Window.  

8. Double  click  Clear  Glass  to  set  the  material.  

Step  3:  Turn  on  Interactive  Rendering  to  view  changes  

1. Click    to  activate  interactive  rendering.  

 

 

 The  view  will  now  update  as  changes  are  made  to  the  material  and  environment.    Notice  the  materials  list  is  also  available  on  the  left  side  of  the  application.  

2. Click    on  the  right  side  of  the  view  to  expand  the  camera  options.  

3. Click    to  open  the  Environment  Properties.  

4. Mouse  over  the  three  green  lines  to  open  a  list  of  background  images.  

 5. Double  click  on  INTERIOR_36ST.hdr  in  the  list.  

6. Click    to  activate  interactive  rendering.  

 

 

Notice  the  background  image  appears  in  the  window.  

 7. Press  CTRL/Command+R  to  render  the  view.  

 

 

 Here  is  the  view  rendered  with  the  background  image.    Notice  the  image  reflects  on  the  surfaces  of  the  bottle.  

Step  4:  Use  the  Models  Browser  to  add  the  bottle  to  a  scene  

1. Click    to  open  the  Models  Browser.  

The  Models  browser  contains  scenes,  furniture  and  other  items  that  can  be  used  to  build  scenes  for  rendering,  

2. Double  click  on  Interior  #5  to  add  it  to  the  model.  

3. Click  Overwrite  to  merge  the  scene  with  the  current  render  settings.  

4. The  scene  appears  behind  the  bottle.  

 

 

 

The  bottle  must  be  positioned  in  the  scene.  

5. Use  the  Translate  tool  to  position  the  model  approximately  as  shown  in  the  image.  

 6. Press  CTRL/Command+R  to  render  the  scene.  

 

 

 

Step  5:  Use  the  Camera  Tools  in  the  View  to  move  the  camera  around  the  scene  

Use  the  camera  tools  and  the  interactive  rendering  mode  to  adjust  the  view  and  familiarize  yourself  with  moving  the  scene  using  the  tools.