relative influence of sensory cues in a multi-modal virtual environment claudia hendrix pi-ming...
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Relative influence of sensory cues in a multi-modal virtual environmentClaudia HendrixPi-Ming ChengWilliam Durfee
Department of Mechanical Engineering
SIGHT(visual)
TOUCH(haptic)
SOUND(aural)
Take-home messages
Virtual environments can do a good job emulating soft materials
Haptic cues are important for identifying materials
Adding visual or sound cues improves ability to discriminate among materials
Of haptic, visual and sound, sound least important
Virtual prototyping using sight, sound and touch is feasible, but effects of sensory interaction are complex and vary from person to person
Some prior multi-modal VR work
Marks [1978]: Reviews psychophysics of sensory interaction
Richard and Coiffet [1995]: Adding substitute sensory haptic feedback improves performance on grasping and place tasks
Hendrix and Barfield [1995]: Adding synthesized sound sources to a virtual world increases sense of “presence”…..but not sense of “realism”
Srinivasan et al [1996] and Durfee et al [1997]: Visual displays influence perception of haptic stiffness
DiFranco et al [1997]: Audio cues influence perception of haptic stiffness
Virtual product prototyping Apply virtual reality technology to create product prototypes Move beyond CAD-based visual rendering
See Hear Touch
? ?
? ?
Panel controls: simplified paradigm for research
•Fixed in space, single d-o-f, low-force, simple graphics•Sufficiently complex to enable exploration of research questions
Experiment system
visual display
Ethernet
SGI
PC
servoamp
motion, force, torque motor
haptic display
speaker
aural display
green screen
camera
to SGI
Haptic display control
Pentium 90MHz host computer
DSP board
shared memory
encoder interface
ADC
ADC
servoamp
accelerometer
encoder
torque transducer
conditioning electronics
com
man
d o
ut
motor
DAC
Materials modeled as spring-damper, PD impedance controller, 60 u-sec update rate
Aural display Record sound clips for
different strike velocities Synchronized playback (Synthesized sound based
on physical models too complex…for now)
Match virtual to one of 3 real EXPERIMENT #1
“BEST” MATCH– VVR = V1
– HVR = H1
– AVR = A1
EXPERIMENT #2SENSORY CONFLICT– VVR = V2
– HVR = H1
– AVR = A3
VVR
HVR
AVR
V1
H1
A1
V2
H2
A2
V3
H3
A3
VIRTUAL
REAL
metal hard foam soft foam
Material properties:V = visualH = hapticA = aural
subject
motorgreen screen
probereference materials
speakers
camera
to SGI
test material
Experiment setup
Sti
ffn
ess
(Nm
/ra
d)
35
7.2
3.2
REAL VIRTUAL
Soft foam
Hard foam
Metal
Soft foam
Hard foam
Metal
Ability of haptic interface to mimic material stiffness
Protocol, Expt #1 (“best” VR)
Test conditions MATERIAL TYPE
Metal Hard Softfoam foam
TEST Virtual X X X MATERIAL
Real X X X
PROCEDURE:Probe test and reference materials, then answer:
1. Which material best matches test?
2. What is the quality of the match? (1-5)
6 test conditions, 4 replications = 24 trials/session
12 subjects
Matching results
Material, matches (%), quality rating (1-5)
METAL
HARDFOAM
SOFTFOAM
M 100 (4.6)HF 0SF 0
M 0HF 85 (4.3)SF 15 (3.7)
M 0HF 2 (3.0)SF 98 (4.5)
When test was...
Subjects matched to...
Test material was real
METAL
HARDFOAM
SOFTFOAM
When test was...
Subjects matched to...
Test material was virtual
M 60 (3.5)HF 40 (3.0)SF 0
M 0HF 83 (3.9)SF 17 (2.7)
M 0HF 2 (2.0)SF 98 (4.2)
Quality ratings
0
1
2
3
4
5
Metal Hard foam Soft foam
Qu
ali
ty r
ati
ng
Real correct
Virtual correct
Real incorrect
Virtual incorrect
Protocol, Expt #2 (sensory conflict)
Vsoft foam
Hmetal
Asoft foam
Looks and sounds like soft foam, feels like metalmetal
hardfoam
softfoam
metal
hardfoam
softfoam
metal
hardfoam
softfoam
Visual
Aural
Haptic
27 test conditions (always virtual), 3 replications = 81 trials per session
TEST MATERIAL
Matching with sensory conflict
M
HF
SF
TESTMATCH
M 11HF 79SF 10
M 14HF 58SF 28
M 13HF 11SF 76
HAPTIC
M
HF
SF
TESTMATCH
M 8HF 26SF 65
M 14HF 50SF 36
M 15HF 72SF 13
VISUAL
M
HF
SF
TESTMATCH
M 18HF 43SF 39
M 10HF 40SF 50
M 10HF 65SF 25
AURAL
M
HF
SF
TESTMATCH
M 31HF 62SF 7
M 4HF 47SF 49
M 4HF 13SF 83
HAPTIC + AURAL
M
HF
SF
TESTMATCH
M 38HF 61SF 1
M 8HF 76SF 15
M 7HF 7SF 86
HAPTIC + VISUAL
M
HF
SF
TESTMATCH
M 22HF 32SF 46
M 11HF 50SF 39
M 8HF 68SF 24
AURAL + VISUAL
1-WAY
2-WAY
Cues used by the subjects
Number ofSubjects
Most importantcharacteristics
8 Haptic then visual1 Visual then sound1 Visual then haptic1 Haptic alone1 Haptic then sound
“What strategy did you use to make your matches?”
What we learned
Future work:1. Use 2 out of 3 cues (V,H,A) to determine relative influence2. Mechanical design task using virtual and real prototypes
National Science Foundation (NSF/MIP-9420394, and a graduate training grant, Cognitive Sciences Center, University of Minnesota, DMC8857851)
Work supported by:
Virtual environment does well when emulating soft materials
Haptic cues are important for matching Adding visual or sound cues to haptics improves
perceived quality of match Subjects tended not to use sound cues for matching